- RMrulz
- Registered User
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Member for 12 years
Last active Sun, Aug, 31 2014 20:31:02
- 0 Followers
- 306 Total Posts
- 72 Thanks
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Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
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Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again! -
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs. -
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance. -
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise. -
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
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From the perspective of somebody who doesn't visit any obvious problem sites or click on any obviously fishy links, and thus believed authenticators were for obsessive worriers, and then got hacked, and then grew up and got an authenticator...
Agreed, and +1.
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Terrible analogy. No matter what a soldier does, he still might be shot.
No matter how many illegal, sketchy websites a D3 player visits, if they have an authenticator, they won't get hacked. No confirmed cases to the contrary have ever been proven, despite the proliferation of liars on the internet.
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My friend didn't log in for two weeks around Christmas. Shortly after the New Year he logged in to find his account banned and an e-mail from Blizzard telling him he had been banned for third-party exploits, or something like that. Trust me, he wasn't botting or doing anything against the rules (he's too much of a computer idiot to even know how to). He appealed over and over and kept getting generic form responses about his appeal being denied and account action being upheld, but he persisted and kept sending tickets demanding an explanation. Last week his account was reactivated with a one-sentence reply that, upon further review, the account action was being reversed. No explanation, no apology, nothing. Just a reactivation.
They screw up sometimes, and often refuse to take a second look until you literally spend weeks sending dozens of tickets.
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I can't tell you how much abuse I've taken from people over the existence of my sword+board tank barbarian. I have sacrificed dps for survivability on many pieces of gear, with the result being a crazy tank that can stand there and take an incredible beating but kills rather slowly. Why am I building such a character? Because it's fun for me. Not efficient, but fun.
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Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise.
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Tal's helm, currently equipped on wizard
Very well-rolled chantodo's off-hand, currently equipped on wizard
Inna's helm with all-resist, sold for 4m
IK belt, crappy rolls, stashed
Zuni's ring, sold for 27m
Zuni's chest, gave away to friend
Zuni's off-hand, gave away to friend
Manajuma's off-hand, gave away to friend
Blackthorn's pants, crappy rolls, sold for few hundred K
Traveler's pledge amulet, equipped on follower for mf
So yes, they drop. Not often, but they do.
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Here he is, in case anybody is curious:
http://us.battle.net/d3/en/profile/MikeD-1336/hero/2588880
Not a lot of gold spent on him yet, many items are self-found. Just a fun side diversion.
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If I could upvote this post twice, I would.
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I couldn't have said it better myself. Polite and to the point.
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I have no idea if your run is really as efficient as you claim, mostly because I do not care about maximizing efficiency so am generally quite slow at paragon leveling. But I would just like to point out that using manners as an excuse for not sharing your actual data sounds like a giant turd of an excuse to me. If you really discovered what you claim might be the fastest possible leveling run in the game, you should be so excited about it and so interested in claiming full credit for it that you WANT to share all your data to prove how awesome you really are. I'm pretty damn skeptical after seeing this post...
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I'm not defending this practice at all, but it wouldn't surprise me at all if every ban appeal was denied the first time through, with no investigation unless a 2nd appeal is issued. Many insurance companies have long-established practices of denying each and every claim the first time around, and only investigating and paying out claims if the initial denial is appealed. I had it happen to me once - an insurance claim was denied for shaky reasons, with the decision reversed upon appeal. It's a proven strategy for having to deal with a reduced volume of investigations, because many people can't be bothered to appeal (or in this case, appeal again).
It's not right, but it happens a lot, and it wouldn't surprise me if something similar was happening here.