generally, in terms of farming anything, you want to be speed running T6 rifts, and probably worth full clearing for chances at goblin hordes, and to make maximum use of your rift keys, so you can go longer between bounty runs. Sadly WD doesn't have super speedy builds like the ones monk and warrior have, but it's not that bad. Ideally you would want to do it in a group of 4 for better chances.
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May 31, 2015Rickarus posted a message on Carnevil build vs Haunt/Essence build with Jade pieces?Posted in: Witch Doctor: The Mbwiru Eikura
Apr 18, 2015Posted in: Monk: The Inner Sanctuary
Best is to work with what you get as you get it, so if you have any +elemental damage modifiers or +skill damage modifiers, start with those, the "must haves" for fresh 70, at least IMO, are epiphany, a mantra (damage if you have decent toughness, resist if not, go with whatever rune you like), dashing strike (for mobility and cause it has no spirit cost), your preferred generator and spender. I liked fists of thunder (rune dependent on any ele damage on gear) and explosive palm (same), but play around and find what feels right for you. Just run normal rifts, gambling depending on what you get, to try and get full legendary gear as quickly as you can, changing your build depending on any items you get, until you can do t1 rifts, get trial keys, and start slow rolling.
Mar 28, 2015Posted in: Witch Doctor: The Mbwiru Eikura
I could see that working, though honestly I could see having a rune for Soul Harvest give you a shield depending on the amount of damage done by Soul Harvest (perhaps added onto the current damage rune, or simply by adding a damage component to Soul Harvest baseline and changing the damage rune to the shield rune). Having the shield be based on the damage done would serve double duty of making it not the mandatory rune, while also allowing it to scale with grift level.
Jun 20, 2013Rickarus posted a message on [Music][Metal] Conducting from the Grave Kickstarterhttp://www.kickstarter.com/projects/1927956818/conducting-from-the-grave-new-album-kickstarterPosted in: Off-Topic
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Oct 11, 2012Remember that with the changes being made, Blizz has stated that MP3 will be roughly the same difficulty as (I'm assuming act 3/4) live, so if you can farm Act 3/4 on live, then you should be able to bump it to MP3 at the very least, more if you can farm it currently with ease.Posted in: Diablo III General Discussion
Sep 9, 2012Rickarus posted a message on Diablo III Inferno Booster Pack Giveaway - Week 7 [All Can Enter]US come on shwartz!Posted in: Diablo III General Discussion
Sep 5, 2012Posted in: Diablo III General DiscussionQuote from Zakaz
Quote from shaggy
Quote from Zakaz
On topic: is there anything left to say about this? The kid plays a metric shit-ton of hours with a tried and true farming method. Some people enjoy playing themselves out of content.
Last night on his stream he (or more correctly the guy who was speaking as he was playing) said he averages around 900k XP/minute and that he frequently spikes over 1m XP/minute.
I busted out my calculator and using 10.4 billion total XP, ignoring XP spikes, it would take him a total of 11,556 minutes to get from 0 pXP to max. That's 192 hours, or just over 8 days of nonstop playing.
So, really, if he were playing nonstop he'd have been long since pLvl 100. He is just absurdly efficient. Absurdly efficient. There is no bot out there that could do even 500k XP/minute and this guy is doubling that easily. His time investment is actually fairly small. It's roughly 10 hours a day during the week and 14 hours a day on the weekends to get where he is right now.
Considering that it was alleged that this guy was playing in shifts, or a bot, that's almost funny because, while it's not something that you or I would ever do, 10-14 hours per day for a two-week period of time is no more extreme than what progression raiders in WoW do on new tiers of content. It's very do-able for someone who is intent on doing it.
Just to put some more perspective on it, if you factor in some spikes (let's up his average XP/minute to 950, from 900) then it's down to 10,947 minutes, or 182 hours, or 7.6 days. His XP/minute spikes cut off a full TEN HOURS of total farm time. That's unreal.
60+ hours a week qualifies on my time investment meter squarely at the "shit-ton" mark. WoW raiders are even more batshit crazy since they raid at all goddamn hours, day or night.
I'm pretty impressed with his progress, don't get me wrong, but he's pretty much devoted two weeks of his life to doing this. Fuck that.
I would say that, assuming he has no job (not a huge stretch in today's economy), and nothing else that would require his immediate attention (family living with him, a pet, etc.), and he's not starving himself and getting enough sleep, then I'd say it's perfectly fine to put that much time into it. I'd say it could pay off, as once he finishes, he'll be able to farm gear more effectively than anyone else, and able to make lots of gold (and/or cash). I'd call that a sound time investment.
And most of all, as long as he is having at least a little bit of fun doing it, then more power to him!
Sep 2, 2012I managed to get an upgrade to my ceremonial knife on my 6th (I think) craft. I upgraded that not too long after, but that's besides the point. Don't expect every craft to be useful (whether to you or for selling), but its cheaper (since 1.0.3) to try, and due to the weapon damage range buffs (from 1.0.4), it's possible to get decent weapons from the ilvl 62 craftable weapons.Posted in: Barbarian: Bastion's Keep
Aug 25, 2012I got a Warmonger with ~1150 dps, and reduced lvl by 16, at Plvl 2 in first Act 3 run (third run overall, one of each act), and my buddy got a pair of dex Vile Wards for his monk on his first run after the patch. I'm still hoping to find a puzzle ring and a goldskin xDPosted in: Diablo III General Discussion
Aug 21, 2012After tooling around with a few other builds, I landed on http://us.battle.net/d3/en/calculator/witch-doctor#bcUPTY!WeU!aaZbcYPosted in: Witch Doctor: The Mbwiru Eikura
With my current gear: http://us.battle.net/d3/en/profile/Rickarus-1630/hero/2503843 this build is kicking ass. I rarely have mana issues, and the changes to spiders are REALLY nice. Pets are really durable, and pump out lots of damage. I also find it REALLY fun.
Aug 21, 2012I'm looking at something like http://us.battle.net/d3/en/calculator/witch-doctor#cVUdYT!ZYW!acZaZcPosted in: Witch Doctor: The Mbwiru Eikura
Basically my goal is to have as much dps self buffs up as much as possible to make my bats, sacrifice, and garg all super powerful, and keep my mana up through sacrificing my dogs with final gift feeding my gruesome feast, as well as my SW and SH mana runes. might change things around after playing, but I really hope it'll be effective.
Aug 17, 2012Anyone who already has the helm probably have it because of the block chance, which will not be found on any other helms in 1.0.4, so they wouldn't want to have to spend even more gold/money to get the buffed version, and have their current helm be basically worthless. Remember that they ARE NOT retroactively buffing, so if you have HoC now, it wouldn't have been changed anyway, and you would be stuck with an inferior item.Posted in: Diablo III General Discussion
So I am going to assume that the only people that would upset by HoC not being buffed are people with the pattern and want to make even more obscene amounts of gold/money off of the buffed helm.
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