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    posted a message on The real reason why D3 is broken
    I'm gonna shed some light on a few things for you:

    - Elvis is not still alive
    - There is no Loch Ness Monster
    - The world isn't going to end on December 21st 2012
    - Diablo 3 is neither broken, nor dying

    Actually, I'm not positive about the first 3, but the fourth one is a fact!

    Seriously, there are people who actually enjoy the game. Calling something, which has only been out for a few months, and has a VERY large amount of people playing, broken, is just an obvious cry for attention.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on How to farm over 100 rares an hour
    Quote from BigEd781

    Quote from Mormolyce

    Quote from BigEd781
    Suggestion noted, that you for showing me the light, you're right of course.

    Happy to be of service!

    Yeah I edited this into the last one too late...

    Games should be fun. That is all. Fun. Many of the decisions made in the name of "good game design" during the development of this game have made it less fun overall.

    Look at it this way; you don't want to break pots, don't want to farm the same mob over and over, whatever. That's fine. Let's say I want to farm pots. You said you have no problem with this (and of course followed that statement up with two overly large paragraphs telling me why I'm wrong), and I find it fun.

    Blizz removes it. That doesn't affect your game at all (because it's "stupid" and "broken" and something you would never feel "forced" to do, right?), but it makes mine less fun, for a total fun level across the board of something less than what it was. How is that "good game design" exactly?

    Also they completely deprecated pots and chests in general. I used to break/open every one I passed. Now I couldn't care less. why do they still exist then I may ask? "Good game design" tells us that irrelevant and non-value added features should not exist, no?

    The issue is that pot farming, and chest farming, are COMPLETELY IGNORING the core mechanic and entire point of the game. Which is KILLING monsters. Pot farming (which, let's be honest, means royal crypts, completely avoiding any monsters at all) is far worse in this respect, as it is completely contrary to what D3 is about, which is killing monsters.

    And beyond that, which in my opinion is reason enough to nerf those things, these things have a VERY negative effect on the rest of the players in the game. When you have ZERO risk, and a HIGHER rate of reward than playing the game as intended, the economy suffers. When players who, in many cases, would not have been able to actually farm inferno (at least not with the high mf/gf gear they were wearing while farming these things), were able to acquire insane amounts of gold/high level items which would otherwise not have been in the economy.

    I'm not telling you that you shouldn't find it fun, I'm just telling you why something that a minority of people actually find fun (and a far larger amount of people would say they find it fun if it would convince Blizz to allow their risk-free farm to be viable again) is simply not worth keeping around if it's going to be detrimental to the rest of the player-base, while also being contrary to the entire point of the game.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 1.04 -- Things I'm hoping to see
    Quote from shaggy

    Quote from Rickarus

    Quote from shaggy

    Quote from TheDFO

    if I'm building a tank, why would I need the tankiest pets? Wouldn't I want damage pets? Or, if the only way to make them viable is to be a tank already, then again, what's the point?

    I agree with everything you said except this.

    Zombie Dogs, especially, is categorized as a "defensive" ability. And it's plenty clear that both Zombie Dogs and Gargantuan are supposed to give the DK a measure of control. They absolutely must scale with defensive stats (and I believe they already do). If you want to build a tank witch doctor then you'll probably not want to take pets. It's really not going to change much.

    I just don't see a logical way to make pets scale on the opposite role you take. That's a ton of work for very little reward.

    The issue with WD pets scaling with defensive stats, is that it's counter-productive for a defensive ability meant to keep enemies from attacking you in a build where you would be gearing for defensive stats. They either need to be able to effectively do damage in tank build, or effectively tank for a decent amount of time in an offensive build. Therefore they need to scale defensively with offensive stats, or offensively with defensive stats. Otherwise they'll only be effective in higher gear levels where you already have high amounts of both offensive and defensive stats.

    IMO the Garg should be effectively as hard to kill as a decently geared Templar, even with low levels of defensive stats, and ZDs should be able to survive a decent amount of hits, longer with leeching beasts. Obviously this would be with pet/defensive-based passives. Also, pets should have the ability to taunt, or at least cause high amounts of threat so that enemies won't just run past them and attack the WD.

    Easy way to do that imo is scaling their life with the WDs Int, and increase the amount of resists they get from the WDs resists, etc.

    I'm not even going to bother to point out the 10+ reasons that your proposition is ineffective and accomplishes nothing aside from your insistance on forcing Zombie Dogs and Gargantuan to work with a niche spec like a tankdoctor. I assure you that you have not thought this through to see the absolutely glaring holes in what you're saying, though.

    What you are doing is taking abilities which were clearly designed for defense/control and tailoring them to a very niche playstyle, and that's akin to me complaining that Horrify doesn't have enough of a direct offensive use (like 50% weapon damage) which makes it useless for my spec. Abilities do NOT need to by hybridized like that. We take abilities like Horrify and Mass Confusion and Hex because they primarily provide control. The idea that every ability should be both offensive and defensive absolutely negates the choices we're supposed to be making. The point of the matter is that if you don't need control then you don't need Horrify.

    Abilities are supposed to have roles they fill. The goal of making a good spec is (in theory) supposed to be finding the proper synergy between your abilities and your playstyle. What you are doing is saying that you want Zombie Dogs to be viable in every single spec out there which is no more logical than me saying that Poison Darts has to be viable in every single spec out there. The bottom line is that they aren't and that they shouldn't be. If you need more offense in your tank build you probably should pick an offensive ability.

    I don't see what's so damned complicated about that. All you have is a solution looking for a problem.

    I'm pretty sure you just barely skimmed my post because I said the opposite of that, I said that for pets to be viable at all, they either need to be:

    1. a defensive ability (what they are now, ineffective as they may be), which should be viable in a DPS (glass cannon) based build, as it will really only be needed if you are playing a NON TANK BUILD as a tank build will already be able to facetank mobs. This means having your pets scaling from defensive stats is useless, because you're not going to have defensive stats to make them useful in any build other than a tank build. Therefore their defensive stats would need to scale with the WDs offensive stats, int being the most obvious.

    OR

    2. an offensive ability, to be used in a defensive/tank build. This could easily be accomplished by giving them higher base damage, but make their defensive stats FAR more dependent on the WDs defensive stats, so that they would not be OP in a glass cannon build.

    I feel more strongly that the former should happen. Pets should not die to white mobs unless they're a huge mass of them attacking all at once, or big damage mobs left to whack on the pet for a while, but a WD shouldn't be forced to wear defensive-based gear for that to happen. The simple fact is, as a WD, if you're using defensive stats, you're either building a tank build, or you're rich and working on farming act 3-4 with ease and trying to get so you can steamroll everything.

    You seem to think I was saying the pets should be useful to a tankdoctor, but on the contrary, I'm saying that they should make sure that the changes they make (the intended fix being letting pets health scale with the player's vit) will actually accomplish the intended effect, which is making the pets viable in inferno, an issue which at the current time, is due to them both dying far too quickly to be an effective defensive/control ability, and them being far too weak offensively to be used to do anything else. It's quite unlikely that they will be able to accomplish that by allowing pets to scale off of defensive stats, because only tankdoctors (the niche build you seemed to think I was trying to make them viable for) will have defensive stats to actually fix the whole "pets die too fast" issue. I want pets to be viable WITHOUT stacking defensive stats OR make them offensively viable to defensively geared WDs.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Why Diablo is fun again
    Seriously, people seem to love to scream fanboy like 12 year old girls scream bieber, It's pathetic.

    If you fully dislike the game, and feel there's no way it can be redeemed for you, stop fucking playing, stop going on a DIABLO FAN SITE, and move on with your life. You are fully entitled to your opinion, but the majority of the people on this site don't want to hear it, and likely disagree with you, and anyone who does agree with you, well, they should refer to my second sentence.

    And if that's too difficult for you to do, if you feel the undeniable need to go onto a fan site for a game you so despise, then expect people to disagree with you, and don't fall to such pathetic depths as to call them a fanboy, and act as if their enjoyment of the game is of any consequence to you.

    If you simply dislike the way the game is going, or certain parts about the game, but think it can be redeemed in one way or another, then state your case instead of just bitching and then flaming everyone who disagrees with you by calling them a fanboy. If you have ideas of how to make it better, go post on the official forums and try to get some people to agree with you, and see if it gets noticed.

    If you're simply an asshat who likes to troll people by going to fan sites of popular games and running down the game and acting as if any person who likes it is a "fanboy" and act as if that's the worst possible thing that a person can be, then seriously, get a fucking life, because anyone who does that is a complete waste of space.

    Now as I type this I realize that the people I'm talking about will most likely simply call me a fanboy and then go back to their hater-troll circle jerk, so, enjoy I guess!
    Posted in: Diablo III General Discussion
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