• 0

    posted a message on D3 power leveling guide, should i invest?
    To power level just make a friend that will run you on MP10 with +xp gear on, you can be 60 within a day. Best way to do it IMO is to alternate: find someone who needs 1-60 as well and just run each other. The only catch being they need to be powerful enough (Hell gets hard on MP) and you need at least 1 60 to begin with.

    That being said, if it's your first character, don't run to 60 ... enjoy the journey!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on WD / Invincible (HP-Regen gear)
    This build is what I was planning for my HC WD. In SC I don't know why you'd ever spec anything that values survivability :P
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on 1.0.5 Undocumented Changes, Blue Posts, Curse Weekly Roundup
    Chargers now throw forward a light blue graphic warning where they're charging (saved my life in HC in inferno ice caves as he was charging from off screen).
    Posted in: News & Announcements
  • 0

    posted a message on Surviving with 2h (HC)
    Go with lifesteal when you have big slow weapons ... aoe stuff like your tornadoes pick up lots of life for you.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Fun 1.05 Build
    how does arcane dynamo stack onto an attack? If say you do 200 dmg and meteor is 400% of that, so 800 dmg: will arcane dynamo 75% make it 475% (950 dmg) or 700% (1400 dmg)

    Edit: from my brief research it seems that it's muplicative so it'd be the 700% one ... which means AWESOME :P Now I make my new build once I can get my hands on a scorn.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Monster Power 0 in Inferno
    I have found that without changing anything on my character I'm now able to do A2 inferno MP0 when I used to do A1. That's how much of a nerf the base inferno received. So yes, you should be able to handle A1 - but get some allres because that's just silly to have none.
    Posted in: Hardcore Discussion
  • 0

    posted a message on New Event: The Infernal Machine
    Quote from Zeyk23

    Quote from duckwilliamson

    In my opinion it is a slap in the face to all Hardcore-Mode players that the Keywardens even spawn at MP0, see also my thread:
    http://us.battle.net...ic/6794482289#1
    Unfortunately, noone cares about us 1% playing Hardcore :-(

    A post from a guy in the comments of the article. This makes me sad if Keywardens are super powerful and we just get instagibbed in HC when running around. Hopefully they patch things ... I don't mind Keywardens being more powerful but they should scale to the odds of the ring dropping and not be more powerful than the act boss IMO (at least in the earler MP#).

    It doesn't sound right to me that Keywardens are stronger than act bosses even in MP0, is that confirmed? They even spawn in the lower difficulties, I would expect that they're just relatively strong unique mobs.

    I have no idea on their damage, but I just took a quick look at a video of a guy killing the A1 keywarden, it has 668k HP in MP0 single player. I think bosses have more than that but champions have less? So I'm totally guessing here, but it's probably as hard as a difficult "champion pack". If that's the case, then we may be alright. I just fear being owned during progression through Inferno :P
    Posted in: News & Announcements
  • 0

    posted a message on New Event: The Infernal Machine
    In my opinion it is a slap in the face to all Hardcore-Mode players that the Keywardens even spawn at MP0, see also my thread:
    http://us.battle.net/d3/en/forum/topic/6794482289#1
    Unfortunately, noone cares about us 1% playing Hardcore :-(

    A post from a guy in the comments of the article. This makes me sad if Keywardens are super powerful and we just get instagibbed in HC when running around. Hopefully they patch things ... I don't mind Keywardens being more powerful but they should scale to the odds of the ring dropping and not be more powerful than the act boss IMO (at least in the earler MP#).
    Posted in: News & Announcements
  • 0

    posted a message on Monster Power: More Guts, More Glory
    Quote from Zeyk23

    No big surprises here, other than the bonus item chance which is interesting. I like the general design, but I still don't understand why the bonuses don't scale up way higher in the last few MP levels. Going from MP8 to MP10, monster HP is doubled, yet you only get marginal bonuses for it. No matter how good your gear is, no one is capable of killing MP10 monsters quickly. It just isn't ever going to be worth it at those numbers.

    Yeah the increase in hp/dmg doesn't seem to match the bonuses. I don't understand the purpose of this. It pretty much means you only go as high as you can "instantly kill" and pretty much kills the purpose of higher MP levels (except MP10 to farm rings).
    Posted in: News & Announcements
  • 0

    posted a message on Two questions for players who vocally dislike the AH
    Quote from Ruppgu

    Quote from irie009

    The AH isn't frustrating because it is there, it is frustrating because it is required. Play the game without using the AH once at all ever on a toon, let me know how that goes. Beating inferno is the easy part (post 1.0.3, I'd love to see you do it in 1.0 without using the cheesy builds) of that scenario, finding upgrades to get you above 50k dps will be the fun part.

    For the last time, this is Diablo 3, not World Trade Center 2012. You should be able to find good gear on a regular basis without touching the AH.

    I am sick and tired of hearing people say the game is impossible without the AH. Do you know how easy the game is in 1.0.5? Well let me tell you a story....

    I've sold all my gear on the RMAH 2 weeks ago. I wanted to try out the PTR but my character was NAKED except for a few items that I've held on to because they're worthless (sub 1M items). Check my current profile to see what I had.

    I went straight to act 3 with 0 monster power. Guess what happened? I killed stuff and from the drops that I found, I slowly started to become more efficient. I started at about 5-10k dps and it was really slow going (killing a tremor took me probably 10 seconds) but it was possible. This is with my character half naked. Eventually I got drops (first a shield, then a real offhand) and things started to get even easier. After about 30 minutes I was up to 20k dps and killing elite packs fairly easily (nothing compared to my old gear but doable). I even got a legendary drop despite my horribly slow kill speed. Please don't tell me that the game is impossible without using the AH. Instead of complaining, actually farm in the game and get better gear/improve your build/learn how to handle your character better. 1.0.5 zero monster power is amazingly easy... even with horrible gear.

    The new patch is covering all of your complaints .. why must you complain anyway?

    I'm not complaining about anything here, but I dare you to come and play HC and don't use the AH. In fact make a youtube series on your progress. The game gets incredibly hard in NM if you don't twink/AH at all.

    The thing about the AH is you can just go put in time, farm gold, and buy a solid item. If you don't twink, then gold is worthless and the challenge grows substantially.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Two questions for players who vocally dislike the AH
    Only these people will find an item worth a shit regularly.

    You do realize if everyone found items worth a shit regularly, then all items wouldn't be worth a shit because it's the norm.

    Say everyone had a single character which has 10 item slots. If you can farm and find 10 items worth a shit in a day of farming, well that is now your norm and since everyone can do it, all items aren't worth anything. You need that same rate, but more than 1 character per account, and only 1% of people being able to do it to have scarcity. Without scarcity items can never be worth anything.

    Yes it's a tough balance and it may not be right yet, but when I go look at the SC AH all I think is holy crap this is oversaturated and there's already too many good items out there. This is because those top 1% find so many more good items that they raise the bar of what is classified as good (stupid James Cameron).

    As for the reward of "I found something good" this can happen at any scarcity level really. What I would prefer, however, is they reduce the randomness range of items, which will increase the quality of drops, then reduce the number of drops by an equal amount. I'd much rather find 2 rares an hour and know they're good in some form over the current full inventory trash sifting.

    P.S. For the OP: I think the AH does wreck things because if you don't use it the game is so much harder, but the majority of people will take the easiest route so it trivializes levelling (I play HC and sure I could play SC and just delete a character when I die, but no it's not the same and why would I do that to myself ... I play within the rules of the game). Games like this allow drops up to a monster level, meaning you get many lower level drops, but you only kill at your level generally. Meaning if you just progress yourself with no higher level help, it's constantly a challenge because you have underlevelled gear. The AH allows us to easily get high quality gear at our highest level, trivializing progression.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?
    Quote from KageKaze

    Not entirely true. MP10 appears to be for challenge more than anything else. There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at. If you were to twink out a character, then maybe it could be efficient.

    It's definitely efficient to level a character with MP10 when you have a 60 running you. Your levels fly up faster than you can progress through content. I like this because as a HC inferno player, it's nice to have a decently quick way back to 60.
    Posted in: News & Announcements
  • 0

    posted a message on Common deaths in HC
    Quote from SolTheDruid

    Quote from newt_mcmac

    Most of those monsters are on the list because of their location in the game (Act 1). The statistics only count the gross number of deaths, and since the majority of HC characters don't make it out of Act 1, the numbers of deaths to Act 1 monsters are heavily skewed. Doesn't have anything to do with underestimating the foe.
    And why all those people die in A1 if not because of underestimation? I believe you can't create a HC char until you kill softcore Normal mode at least once, so there's no way all those people die because they're completely inexperienced and don't know what they're doing.

    You only need to get to level 10 (so pretty much kill the SK) to unlock HC. My friends and I did our first playthrough on HC all the way to 60 so we wouldn't know wth was coming. Friend died at khazra staff in NM (ice + arcane), A3 exploders in NM, belial in NM (wiz without crystal armor), phase beasts in hell (horde). Outside of the group I died to puking zombies at level 10 (before the patch limited them) trying to get a room full of them so I could do a massive AOE massacre. And my friend died to arcane waller in the sewers.

    As for inferno, my friend's only deaths have been to playing at severe 1s lag and dying to a normal zombie that wasn't rendering. And a bunch of midgets that chain frozen + poison (barb with no way to escape without enough fury for WOTB).

    My point being that while the statistics are neat, it's only really useful for bosses. The other kills are most likely from some kind of elite affix but we have no way of knowing. I would love for Blizz to record what actual spell killed people. It seems that frozen is the biggest killer of my friend group, coupled with arcane/molten or something.
    Posted in: Hardcore Discussion
  • 0

    posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Quote from Zeel

    SO ? the only thing I looked forward to in next patch is nerft now ? bullshit ...... the only way in D3 of getting a good item(100%) is nerft to the ground .......................I am sick of tried of them "wanting" it to get harder and harder and harder to get a single piece of good loot in the game that is not fun, getting loot ppl cant use getting chests with 100 dex and 100 str and nothing else aint fun (that was just a example) .

    I think the bigges issue here is that blizzard never tired to balance the game around player potentional but rather balances it around tbh god know what jay wilson? I just dont know and I dont care anymore, torchlight 2 looks better and better by the second.

    lol ... it was vastly OP. How is a game that just gives you the "best" item easier any fun? Wouldn't make an ARPG last long if everyone could easily just get to the "end" and be the "best". They nerf/balance shit to so people have a reason to keep playing for "better loot"
    Posted in: News & Announcements
  • 0

    posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Quote from st0rmie


    if they touch one with everything i will quit this game

    What if they "touch" it by removing the trait and making it an innate ability of the Monk class?

    Wow best solution I've heard ... change that to maybe monks innately get 50% bonus to allres based on highest single res, and then keep OWE but it does 50% more bonus: current gear retains value and option to not use OWE. Just need someone to get that to Blizz's attn.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.