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    posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts
    Quote from maxpain


    i disagree on the part you say i have to find another build is the answer in order to play the higher MP levels.. at this point and after testing alot the PTR i have concluded that it is not so related to build or gear on how EFFICIENT you can do the high MP levels but is more related to what class you have rolled... and that is what bothers me man.. this is my main concern

    correct me if i am wrong!

    Well it's an inherent problem with the whole increased difficulty thing. What makes things "harder"" They just algorithmically increase enemy health + damage to make it harder. This then makes it so you pidgeon-hole into certain styles/builds. Once you pass a certain point in damage done by enemies, it's impossible to even take a hit ... meaning the only viable builds involve kiting. In terms of the usefulness of MP, I'd say people will go on 10 to get their keys, and otherwise stick to the lowest one that they can very quickly kill elites on (1 or 2?). The rest of the MP levels are purely for "challenge" to see if you can beat it, and by nature it will have specific builds that only go a certain distance.

    It just annoys me that they're nerfing defensive spells and trying to promote higher aggressive/damage builds ... they shouldn't make things easier for glass cannons IMHO!

    P.S. Looking at your wiz, it's a perfect example of what sucks about MP for HC. You wouldn't go passed MP1 on HC because if you got stuck in a single desecration you'd die. You rely solely on DPS to stay alive and hence cannot do MP4 because your DPS no longer kills fast enough. So in HC I'd say it's more about getting to the point where you can tank MP1, and in SC it's more about getting enough DPS to nearly instantly kill everything on MP# whatever.
    Posted in: News & Announcements
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    posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts
    Quote from maxpain

    well m8 i have very good gear and after playing in the PTR for over 5-6 hours i can say that anything over MP3 is destroying me...

    here is my profile for checking out :

    http://eu.battle.net...527/hero/227891

    Of course MP0 is facerool and MP1 + 2 is just fine and pretty easy, but even at MP3 i have problems with reflect mobs and some packs.. its not funny after i spent 500 hours on playing my wizz and gearing him up...

    thats my opinion

    I truly don't understand people like you. Complain about things not being difficult enough, then as soon as they give you a more difficult setting you complain that things aren't easy enough!

    You should be happy that you still have several levels of MP that are too difficult for you. You feel like facerolling play MP1, you feel like being facerolled, play MP4? Honestly, it's fans like you that make Blizz do things for the worse ... let them balance and then you can adapt and find a new build that makes you feel powerful.

    Anyway, if you actually want a challenge come play hardcore. I tried out the PTR with my newly just-started-inferno DH and I died on MP1 A1. MP0 A1 has become a faceroll, and MP0 A2 is probably where I should be. So for me, the whole MP# challenge is still quite a ways away ... so much harder with a decent HC economy vs flooded SC.
    Posted in: News & Announcements
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    posted a message on Can/should AH barons be controlled?
    Quote from Bodycount1

    Just make this game like warcraft and when you equip an item, it becomes non-tradable.

    (yeah that would go over well like a turd in a punch bowl)

    You're right, but still it would drastically improve the economy and I'm all for this (just make it account-bound not character-bound on-equip).

    Quote from Slayerviper

    Quote from sifuedition

    What I mean by the implementation being the issue, is consider other ways this has been done. I don't want WoW in my D3 but it serves as an econ example. Anyone CAN accumulate massive wealth there. However, that doesn't make them better at raiding than me if I spend my time raiding. That's a system that I think is important. I would prefer to see that relationship in this game but I am not saying it should be using WoW itemization/economy/etc.


    Removal of RMAH and add a deposit for listing items. Those two factors will drastically change the way you would prefer this system to your liking.

    They already had this before in alpha and decided otherwise: they won't revert it.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter - Inferno Diablo Budget Guide. MoP Release Date and Diablo 3 Perks, John August on Diablo III's Story, D2 and D3 i
    Quote from MCMXCIX

    I think the tiny tidbits of story and lore in those books and journal entries often were more entertaining than the main story itself. The storyline was just too cliched, and almost everything was "Oh yeah, I knew that was going to happen." Like Tyrael being the Stranger, Deckard Cain dying, everyone (Leah's mother, the kid emperor, Kulle, etc.) betraying you. "Oh hey, this person we just found out about joined us. There's no way her shady past could affect us!" "Oh hey, this little kid has magical powers. He must be a good guy." "Oh hey, this guy was a bad guy, and we resurrected him, and he ended up still being bad. Who expected that to happen?"

    Pretty much this.

    They could've done so many neat "story" things instead of just being lazy and introducing a character, then killing it, repeatedly.
    Posted in: News & Announcements
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    posted a message on New Bug - Barbarian Edition, Developer Blogs in the Works, Activision Blizzard Q2 2012 Conference Call, Diablo III Web API .NET
    Quote from Trustfire

    In relation to the AH items, can you guys also look at making the stats/preview (rollover) available for items already sold and pending. Currently you cannot see the specs of an item in transit. For example the other day i wanted to show a mate an item I had sold. Couldn't do it.

    That would be great, cheers.

    T

    You can link a sold item by shift clicking the gold you've received in the AH. That's currently the only way to do "in-transit" stuff. Also why are you asking that in diablofans? That's more of a D3GD thread.
    Posted in: News & Announcements
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    posted a message on Gold Selling on RMAH Live, Winning at The Crumbling Vault, Official Game Guide Updated With Magic Find, Dual-Wielding and More,
    Quote from overneathe

    Quote from Greenjoke

    people claim to want a lasting endgame but at the same time get mad when they don't immediately get the best upgrades and beat the game

    make up minds please
    This. So many times.

    Yup, the only solution I see is falling back to D2 style: ladder economy resets. Everything's already too broken.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3 Unofficial Changes
    @ the difficulty discussion:

    Looking back on my characters the RNG definitely makes things tricky. If I relied on just my own drops on my single character, I would be suffering through nightmare as well for at least the first 2 characters I made. Now if I used the shared stash, I don't think I would suffer that much because I just play the character that works with the gear I find. I started doing that in softcore and I felt overpowered with most characters.

    The exception to this is my HC DH: for some reason she gets amazing drops for herself, and from my friend I play with. She has been using nothing but dropped gear from me or the partner I play with (mostly me) and has phenomenal gear up through mid-NM so far. For example, we killed Diablo on normal and she literally had 6 new items to put on, the 2H bow being the best I'd seen at level 30.

    Anyway, I would say if you're playing a single character, especially a melee character where you need defense too, and solely use the gear you find: yes nightmare is very difficult, so stop picking on the guy that doesn't have supreme luck (and is showing such dedication to not using AH)! As for the AH, you should not have a problem until Inferno.

    The ultimate solution, in my opinion, is to go back and relaunch the game with no AH and no checkpoints. Then maybe we would stop people's constant bitching about "ease". For now, play HC I guess, at least the AH & economy is far better there.
    Posted in: News & Announcements
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Quote from Nivrax

    Quote from duckwilliamson

    Honestly they were doomed from the start. The economy is garbage and inflating rapidly just like D2. I wish they kept the decision for bind on equip gear in the game, as the economy would be soooo much better.
    Diablo II had fine economy IF you forgot about gold and talk in runes. Good rolled uniques had it's worth and no soulbond system either. However, there was ladder resets, which basically erased game each time it happened. I can't say I liked that system (effectively loosing your hero and what you had on him), but they will have to add some sort of gear remover/trade stopper later. Personally, I hope they add enchanter and ability to either enhance or improve/reroll rares/legendaries once at cost of soulbonding (to account) item, it will also make those badly rolled oranges selleble as a base for 'gamble'. But it's completely offtopic...

    I like your thinking! Optional binding if you enhance the item to the "best possible". They still need to make things "harder", however, because if items can be improved even more, then people will easily faceroll A4 Inferno.

    As for the "broken" part, I meant in terms of D2 gold value, D2 economy worked (aside from duping) because there were community-determined values to items like SOJs & higher end runes. However, it still needed to be flushed, as you've said, and D3 was supposed to prevent that.

    Quote from Doorsfan

    You find your self hardcore because you can break urns for 40 hours? I hate to break this to you - in well formulated English compared to your raging incoherent ramblings - But no sane being likes breaking vases for 40 hours, unless you are supposedly a hardcore Farmville fan. And remember - this is 40 hours for solo gear - No Co-OP. And Diablo is about Co-op to begin with - so gg.

    As for anyone claiming Blizzard are delusional about their own game - 3/10 troll - You must have missed the fact of how you are forced into Solo play.

    I lol'd at the thought of Kolz going onto farmville "super-hard" and posting on peoples' facebook walls saying "fucking casuals, I have 100 facebook accounts going to pwn yer farms" in a game where he is super hardcore and the whole user-base is "casual non-gamers" haha

    Quote from Pawzz

    the whole game was stupidly easy. beat inferno after 2 weeks, thought it was supposed to last 6 months. 50 hours of gameplay in a 60 euro game. Thats horrible. oh ye half my gear isnt level 60, so I assume Im not outgearing it. No exploits used either.

    At the people crying they can't farm gear anymore, man up and l2p, this game is beatable naked.

    I seriously doubt you beat the game in 50 hours without spending real-money on shit and sub-60 gear. However, if you did, congrats you are of the elite D3 gamers. Now go and beat it again with every class, and on hardcore as well. In fact if you are that good then you should be one of the first to clear it on HC. That should net you a lot more hours for your money.

    Quote from Acidbaron

    Troll attempts aside, realistically knowing the current amount of stats required to survive hits well, current pre the group damage scaling adjustment.

    This is the old scaling on inferno, can link the other dififculties aswel.

    # Players HP% Damage %
    1 100% 100%
    2 210% 115%
    3 320% 130%
    4 430% 145%

    tl;dr, Too much drama and tears about this change for nothing putting it all into context.

    Thanks for putting it into perspective. Honestly I wouldn't mind even a slightly further buff to enemy health to account for the damage loss. Stop the whiners about it being easier.

    What I'm disappointed with is that followers actually buff you quite a bit (i.e. enchantress +15% armor) yet it's just 100% to play with one. Meaning solo is still potentially easier than co-op due to free boost. In co-op some spells buff ally's, but I haven't looked into the math to compare exact things of follower vs player.

    Quote from berserklover

    Quote from kolz4ever

    Quote from duckwilliamson

    Quote from kolz4ever

    Quote from Babu

    Taking down the monster's damage in co-op is totally fine with me. Cmon people..ChiLL and stop whining. You bought a Blizz game, so either enjoy it and try to live with the changes or go play some other game.. ;)

    Words of a casual. :\

    Says the guy who is too much of a wuss to play HC? Stop bitching on forums and go clear every act on HC Inferno before you complain about proper difficulty progression.

    Uhh "wuss" what the fuck is this? Pre school? Anyway.. I got a hardcore character, what does that got to do with anything. Think you are confusing me with someone else.. And when you know what I did on my account you can come back and tell me what to do on it fucking garbage casual.

    You've got to be kidding me.... You called him "Trash casual". That's so insane that people actually come to the point to think that having absoludely no life and addicted to a game makes them better. Every single game in the world is made for casual. For the simple reason, that you can't play a game 15 hours a day forever. You sir are a real loser, and when you realize it, you will do as I did back in 06 when I raided 18 hours a day in vanilla wow. You'll look back and smack yourself.

    ... or he'll be one of those people that die at his computer because he never opened a window and suffocated, or had a heart attack from eating nothing but chips during his "serious winner" gaming streak of 50 hours ...

    Quote from Sythrasz

    Quote from Aku_Aku

    Why do people keep saying 'keep playing it', we were playing it... Apparently we can't play the game the way we want? what the hell happened to their quote saying if we wanted to loot vases and chests over slaying demons was A-OK. Another old quote about us ruining our gaming experience by skipping quests was our fault and none of their business.
    There is likely a more dire perspective involved in the vase nerf, given that it was paradise for botters and goldfarmers. Players running it was hardly anything to cry about, but giving the third party gold sellers a heaven spot like that would be terrible.

    Very good point. I think they could easily fix it by having an internal limit on things (i.e. hard limit to 10k gold found from jars per hour or something) or just never leave a streak of jars open unless there's mobs all around it (i.e. not safe).
    Posted in: News & Announcements
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Quote from Nivrax

    Sigh, so many people crying over their gold find gear.

    This change is for good, do you really believe farming pots would be a lucrative way to earn money? This added way too much gold into economy. The more gold is, the higher prices of gear are. Thus, later on, it leads to force people to run pots (longer and longer as time goes on) if they want to fix their weak links in gear since they can't get gold from crap Act I drops. Inflation would soon reach point where it's better to just buy those pieces on RMAH, because you will never farm enough gold to buy anything decent (it will happen at one point perhaps, but much more slower without that kind of spots).

    If anything, Blizz hurts RMAH potential income by trying to keep gold value intact.

    Honestly they were doomed from the start. The economy is garbage and inflating rapidly just like D2. I wish they kept the decision for bind on equip gear in the game, as the economy would be soooo much better. Think of all the whiners claiming any "noob" can go clear inferno by farming some gold and buying the items off the AH: well what if you could never buy hand-me-down gear because once it's equipped it's removed from the economy? Such a better system.

    Anyway, softcore gold value is broken and I like any change they make to slow the inflation. Sucks I have to play hardcore just to have a better economy :|
    Posted in: News & Announcements
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    posted a message on The reason we're mad.
    Quote from Saljen

    I agree with some of what you've said, but the story is not horrible. It falls in line with the diablo saga of games and novels exceptionally well and was an overall good story. If you think otherwise, that's fine, its your opinion, but I can tell you that you're in the minority. 95% of players loved the story, its just the 5% thats extra vocal about hating it.

    Also... if you didn't know about the hundreds of hidden stats in Diablo 2, then you never really played Diablo 2. You were just one of the people who walked through normal and killed Diablo and said you beat the game and now you brag that you were hardcore into D2. Diablo 2 has SOOO many hidden stats that were absolutely necessary for high end characters, especially in PvP.

    I'm so amazed that you loved the story, I had to make a reply before reading the rest of the thread. You are seriously the first person I've heard who loved the story, let alone didn't laugh/scoff at it. Maybe my extended friend group is all at an age where we expect better (mid-20's), but we all feel the story was complete garbage. Predictable, shallow, and pointless.

    Edit: But I don't really care because I didn't play solely for the story. It's just sad with all the talent at Blizz they can't get together to write something half decent :|

    Also, to anyone ever bitching about the game, if you've played more than 10 hours then whatever you got more out of it than many major titles out there. For me I like $1/hr ratio, and I've definitely exceeded that and will continue to do so. Don't be mad, if you still want to play just try to help shape it into a better game because yes they did built it for a long lifetime, yet I don't see how the softcore economy will hold together at all.
    Posted in: Diablo III General Discussion
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    What I don't understand is instead of nerfing a farming spot, like say the spiders, why not just make it harder/impossible to farm? I.e. if you sit afk for 5 minutes, a high dps spell gets cast on your head, or make the column only ever summon the spiders 5 times maximum, etc.

    Or for the jars, just make the gold that drops substantially lower than if you spent the same time running a bunch of mobs - so we at least get gold from pots and it's fun and viable, just not the absolute best way.
    Posted in: News & Announcements
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    posted a message on Diablo III Developer AMAA, Update on Auction House Commodity Sales (Working on US servers), Account Security Alert: LinkedIn
    I look forward to these:
    • The color of Health Potions, Gems, Tomes and Pages will change in a future patch.
    • When Legendaries get an upgrade in a future patch they'll have many interesting proc abilities.
    • The stat for increasing the potency of Health Globes might also affect Potions as well in the future.
    Posted in: News & Announcements
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    posted a message on Are you PENALIZED for farming Easier Content?
    your max quest changes as you progress, but you can always go back and do whatever without losing your max quest

    neph stacks at 60, so you can farm wherever for alts, yes.
    Posted in: Diablo III General Discussion
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    posted a message on Question about Gear, and how it drops?
    Quote from Catalept

    For a top-notch rare weapon, you need 4 things to roll in your favour. The item level itself, the base damage, a damage-increasing affix (e.g. 50-120 poison damage), and (ideally) a decent amount of your class' primary state. The chances of all four appearing on a weapon you actually care about is, obviously, rather low.

    - base damage
    - base attack speed
    - bonus damage
    - bonus attack speed
    - primary attribute
    - socket

    All 6 of these will make an item top-notch and leagues above other similarly levelled items. Since some of these things mean huge number changes, you may have a 100dps and a 1000dps item of the same level (no accuracy in those numbers, just saying the potential RNG range is massive).
    Posted in: Diablo III General Discussion
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    posted a message on Global Play Reminders, Blue Posts, Diablo III API Update, Sword of Justice Issue #4, Speed Kills
    Sigh people like Athene annoy me, being "known as a dick" - why do people contribute to his popularity?

    Anyway Cavox, there really is no proper way to balance Inferno for melee vs ranged. Blizz dropped the ball imho for Inferno in that all they do to make it difficult is make enemies do ridiculous damage. Meaning as a melee character you must spec ridiculous defensive and cannot take on the difficulty with high damage and avoiding being hit altogether. I have no solution to the problem, however, and from the amount of time Blizz spent making the game, they don't either.

    All I can do is hope they do something incredible in the expansion for "end-game".
    Posted in: News & Announcements
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