Quote from Masterjun
so much for HC inferno players if you can't avoid that 170k hit minus armor and etc
not to mention assuming you can reach inferno mode without dying on the others
I am curious about this, as they did say "no spikey damage" from enemies.
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Well it's an inherent problem with the whole increased difficulty thing. What makes things "harder"" They just algorithmically increase enemy health + damage to make it harder. This then makes it so you pidgeon-hole into certain styles/builds. Once you pass a certain point in damage done by enemies, it's impossible to even take a hit ... meaning the only viable builds involve kiting. In terms of the usefulness of MP, I'd say people will go on 10 to get their keys, and otherwise stick to the lowest one that they can very quickly kill elites on (1 or 2?). The rest of the MP levels are purely for "challenge" to see if you can beat it, and by nature it will have specific builds that only go a certain distance.
It just annoys me that they're nerfing defensive spells and trying to promote higher aggressive/damage builds ... they shouldn't make things easier for glass cannons IMHO!
P.S. Looking at your wiz, it's a perfect example of what sucks about MP for HC. You wouldn't go passed MP1 on HC because if you got stuck in a single desecration you'd die. You rely solely on DPS to stay alive and hence cannot do MP4 because your DPS no longer kills fast enough. So in HC I'd say it's more about getting to the point where you can tank MP1, and in SC it's more about getting enough DPS to nearly instantly kill everything on MP# whatever.
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I truly don't understand people like you. Complain about things not being difficult enough, then as soon as they give you a more difficult setting you complain that things aren't easy enough!
You should be happy that you still have several levels of MP that are too difficult for you. You feel like facerolling play MP1, you feel like being facerolled, play MP4? Honestly, it's fans like you that make Blizz do things for the worse ... let them balance and then you can adapt and find a new build that makes you feel powerful.
Anyway, if you actually want a challenge come play hardcore. I tried out the PTR with my newly just-started-inferno DH and I died on MP1 A1. MP0 A1 has become a faceroll, and MP0 A2 is probably where I should be. So for me, the whole MP# challenge is still quite a ways away ... so much harder with a decent HC economy vs flooded SC.
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You're right, but still it would drastically improve the economy and I'm all for this (just make it account-bound not character-bound on-equip).
They already had this before in alpha and decided otherwise: they won't revert it.
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Pretty much this.
They could've done so many neat "story" things instead of just being lazy and introducing a character, then killing it, repeatedly.
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You can link a sold item by shift clicking the gold you've received in the AH. That's currently the only way to do "in-transit" stuff. Also why are you asking that in diablofans? That's more of a D3GD thread.
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Yup, the only solution I see is falling back to D2 style: ladder economy resets. Everything's already too broken.
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Looking back on my characters the RNG definitely makes things tricky. If I relied on just my own drops on my single character, I would be suffering through nightmare as well for at least the first 2 characters I made. Now if I used the shared stash, I don't think I would suffer that much because I just play the character that works with the gear I find. I started doing that in softcore and I felt overpowered with most characters.
The exception to this is my HC DH: for some reason she gets amazing drops for herself, and from my friend I play with. She has been using nothing but dropped gear from me or the partner I play with (mostly me) and has phenomenal gear up through mid-NM so far. For example, we killed Diablo on normal and she literally had 6 new items to put on, the 2H bow being the best I'd seen at level 30.
Anyway, I would say if you're playing a single character, especially a melee character where you need defense too, and solely use the gear you find: yes nightmare is very difficult, so stop picking on the guy that doesn't have supreme luck (and is showing such dedication to not using AH)! As for the AH, you should not have a problem until Inferno.
The ultimate solution, in my opinion, is to go back and relaunch the game with no AH and no checkpoints. Then maybe we would stop people's constant bitching about "ease". For now, play HC I guess, at least the AH & economy is far better there.
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I like your thinking! Optional binding if you enhance the item to the "best possible". They still need to make things "harder", however, because if items can be improved even more, then people will easily faceroll A4 Inferno.
As for the "broken" part, I meant in terms of D2 gold value, D2 economy worked (aside from duping) because there were community-determined values to items like SOJs & higher end runes. However, it still needed to be flushed, as you've said, and D3 was supposed to prevent that.
I lol'd at the thought of Kolz going onto farmville "super-hard" and posting on peoples' facebook walls saying "fucking casuals, I have 100 facebook accounts going to pwn yer farms" in a game where he is super hardcore and the whole user-base is "casual non-gamers" haha
I seriously doubt you beat the game in 50 hours without spending real-money on shit and sub-60 gear. However, if you did, congrats you are of the elite D3 gamers. Now go and beat it again with every class, and on hardcore as well. In fact if you are that good then you should be one of the first to clear it on HC. That should net you a lot more hours for your money.
Thanks for putting it into perspective. Honestly I wouldn't mind even a slightly further buff to enemy health to account for the damage loss. Stop the whiners about it being easier.
What I'm disappointed with is that followers actually buff you quite a bit (i.e. enchantress +15% armor) yet it's just 100% to play with one. Meaning solo is still potentially easier than co-op due to free boost. In co-op some spells buff ally's, but I haven't looked into the math to compare exact things of follower vs player.
... or he'll be one of those people that die at his computer because he never opened a window and suffocated, or had a heart attack from eating nothing but chips during his "serious winner" gaming streak of 50 hours ...
Very good point. I think they could easily fix it by having an internal limit on things (i.e. hard limit to 10k gold found from jars per hour or something) or just never leave a streak of jars open unless there's mobs all around it (i.e. not safe).
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Honestly they were doomed from the start. The economy is garbage and inflating rapidly just like D2. I wish they kept the decision for bind on equip gear in the game, as the economy would be soooo much better. Think of all the whiners claiming any "noob" can go clear inferno by farming some gold and buying the items off the AH: well what if you could never buy hand-me-down gear because once it's equipped it's removed from the economy? Such a better system.
Anyway, softcore gold value is broken and I like any change they make to slow the inflation. Sucks I have to play hardcore just to have a better economy :|
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I'm so amazed that you loved the story, I had to make a reply before reading the rest of the thread. You are seriously the first person I've heard who loved the story, let alone didn't laugh/scoff at it. Maybe my extended friend group is all at an age where we expect better (mid-20's), but we all feel the story was complete garbage. Predictable, shallow, and pointless.
Edit: But I don't really care because I didn't play solely for the story. It's just sad with all the talent at Blizz they can't get together to write something half decent :|
Also, to anyone ever bitching about the game, if you've played more than 10 hours then whatever you got more out of it than many major titles out there. For me I like $1/hr ratio, and I've definitely exceeded that and will continue to do so. Don't be mad, if you still want to play just try to help shape it into a better game because yes they did built it for a long lifetime, yet I don't see how the softcore economy will hold together at all.
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Or for the jars, just make the gold that drops substantially lower than if you spent the same time running a bunch of mobs - so we at least get gold from pots and it's fun and viable, just not the absolute best way.
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neph stacks at 60, so you can farm wherever for alts, yes.
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- base damage
- base attack speed
- bonus damage
- bonus attack speed
- primary attribute
- socket
All 6 of these will make an item top-notch and leagues above other similarly levelled items. Since some of these things mean huge number changes, you may have a 100dps and a 1000dps item of the same level (no accuracy in those numbers, just saying the potential RNG range is massive).
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Anyway Cavox, there really is no proper way to balance Inferno for melee vs ranged. Blizz dropped the ball imho for Inferno in that all they do to make it difficult is make enemies do ridiculous damage. Meaning as a melee character you must spec ridiculous defensive and cannot take on the difficulty with high damage and avoiding being hit altogether. I have no solution to the problem, however, and from the amount of time Blizz spent making the game, they don't either.
All I can do is hope they do something incredible in the expansion for "end-game".