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    posted a message on Diablo 3 Expansion pack?
    Quote from "Equinox" »
    I'd prefer less skills but more detailed ones. Aka a level 10 ice bold becoming a glacial spike instead of those 2 being 2 different skills.


    Thats just poor skill design. I doubt they would make 2 seperate skills that identical, regardless of skill amount. 7 characters with 30 skills each, or 5 with 40 each?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Expansion pack?
    Quote from "boardingbilly" »
    I was just curious if you guys thought there was going to be an expansion pack that comes out right after the release. It seems to me like a good idea on their part for many reasons. For one, as soon as it is released there are going to be many complaints which could then be fixed by an expansion pack. Second and even more importantly, more money for the company. Also, as far as the classes are concerned, 5 wasn't enough in diablo 2 so why would 5 be enough in Diablo 3? In my opinion I have a feeling we will see an expansion in the near future after the release. What do you guys think?


    It would depend on how many expansion packs they intend on making. If we're only getting one expansion then I doubt they'd bring out the final content that early. We'll most likely get an expansion a full year away from initial release. As for classes, I expect the ones in D3 to have at least 40 skills each, compared to only 30 in D2. Maybe even more than 40. Less classes = more skills for each class.
    Posted in: Diablo III General Discussion
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    posted a message on Design Panel Questions
    Quote from "s0ur" »

    Check Zelda OoT, rated best game of all time. gg

    Attacking the masterpiece franchise Zelda is equivalent to E-suicide.

    *Edit*

    I swapped my Zelda link for a more rugged boss battle. Now are you happy, Corwyn?
    Posted in: Diablo III General Discussion
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    posted a message on Design Panel Questions
    Quote from "Veritech017" »
    If that were true there would be more M rated games.

    However, it is not.

    Under 18 is the highest demographics of gamers today.


    Wrong. The average age for a gamer is about 30.
    Posted in: Diablo III General Discussion
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    posted a message on Design Panel Questions
    Quote from "Corwyn" »
    Would be nice if they could at least pretend they weren't taking inspiration from children's games, I mean common, WoW and ZELDA???? ugh, surely they could have picked some boss fights from more mature games.

    Some interesting stuff in there, but also some depressing bits.


    Don't say things like that. You'll make yourself look really ignorant. They mean gameplay mechanics not how bosses look. Neither WoW or Zelda are mere childrens games, hence they are among the most successful games in the industry and for the record, most gamers are adults.
    Posted in: Diablo III General Discussion
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    posted a message on Design Panel Questions
    Quote from "DiabloBarnes" »
    Q: Do you have stages? Like end bosses who are huge and complicated?
    A: The short answer is yes. We use games like Zelda and WoW for some design ideas. Much more cool and complicated end bosses. We can improve on Diablo 2 in that. We want to do it.



    Similar to this:


    http://www.youtube.com/watch?v=v7Y0RY3NFnQ


    Anything to make it more exciting than this:


    http://www.youtube.com/watch?v=RK5T99Ok9lo


    Diablo 2 was kinda lacking in the boss-fight department. :(
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    Quote from "nihilist" »
    But what about stabbing... You keep talking about just swinging a weapon, and how it should arch, but what if I wanted to run up to a single target and do more massive damage by stabbing them in the throat? I wouldn't hit any other targets except to push them away. Assassin's Creed would be a good example of this kind of mentality.


    You can still do that. Well, you could never stab enemies in the throat, but I get your point. Hammer of the ancients for example. This skill is designed to do massive damage to one targeted opponent. Anyone in the immediate surroundings will be hurt from the shockwave, but only slightly. They won't recieve that massive damage done to the enemy you specifically targeted. (It has to be that way because this move would otherwise be pointless because of cleave or vice-versa.)

    Charge as well, was used to single-out and attack specific targets to do massive damage, but the same physics apply. "you get in the way, you get hit too, even if I didn't target you." again its not real AoE. Its a 3D melee system that hits people who were in the position to get hit. The move wont phase-through or skip over opponents just because you didn't specifically target them, even though they were in the line of fire. That doesnt mean some moves wont be single-target only though.

    *Edit
    Go play Zelda:tp and lock-on to one goblin standing inside a group of goblins and use your jump attack (a skill meant to do massive damage to one person.) If the other goblins are too close they will get hit too. Even though you specifically targeted only one goblin, all were hit for being too close. 3-dimensional physics.

    For mandatory single-target hits, they would have to program the move to negate these physics and to always do damage to 1 person, no matter what. This may be used for really big-hit skills that wouldn't be fair if they could hit adjacents at all.
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    Quote from "Guise" »
    Good debate. Since we are both on the boards, let me ask you this question:

    Do you feel as though the current AoE we saw hits too many monsters at once, or not enough?

    Its hard to gauge how these shown skill scale but it appears that the aoe might be a little too large. I like the fact that its aoe but I also wouldn't mind it being very tactical. Kind of how like fire wall or that fire walk skill is more tactical than the final Ice orb spell that just murders an entire room.


    Alot of that would depend on how big the mobs are in this game. They would have to proportion the skill sizes to combat whatever size mobs they intend to create, but from what I saw, im not too worried. The proportions looked right as he did fight at least 40 ghouls rushing him simultaneously, as soon as he walked through the dungeon door.
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    I didn't say it was a mandatory thing. What I said was its a natural progression made when developers move a game from 2D to 3D. Cleave has a realistic arching system to it, if you're in front of the arch, you get sliced. Melee attacks should naturally be able to hit adjacent opponents. Diablo 2 even tried to simulate this with the Zeal and Jab skills.
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    Quote from "Guise" »
    Its a total design choice. Look at Titanquest, their game is '3D' yet a majority of the melee skills are single target, there were single target skills and AoE skills just like Diablo, there was no collateral/adjacent damage a la Age of Conan. and alot of their melee skills were based off regular attacks.

    On a side note, I REALLY hope Blizzard does Not implement that system (attacks based off autoattack), it was absolutely terrible.


    Yeah....notice how Titan Quest wasn't even as good as Diablo 1. Titan quest had no point for 3D graphics other than looks. Age of Conan?

    1.) Age of Conan is an mmo played from a "behind the back" camera view. Diablo is isometric and is not an mmo.

    2.) Don't try to pin this onto Age of Conan. AoC is hardly the first game to use 3D combat physics. (Devil May Cry, God of War, Oblivion, Plus 1,000,000 others.)

    Blizzard made no mention or showed no signs of this combat system you speak of.

    *Edit
    I think its really because a 3D world allows for a larger range of motions than a 2D one. A 3D character can swing his weapon in real time and hit multiple approaching opponents in real time, its more realisic and practical. That doesnt mean the move is meant to be an AoE skill. It just works like a real swing and with a real swing, anyone who is in the way will be hit.
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    Quote from "nihilist" »
    That there are no single-target skills. Like Bash, Stun, Concentrate, but instead all the skills that were displayed, were only meant (or capable) to hit multiple targets.


    Yeah but I always thought of this change to be an ordinary change from 2D to 3D.

    Those melee skills from Diablo 2 are pre-programmed to always hit 1 person because the game is 2D and will run more smoothly that way. However Diablo 3 is in fact 3D and will have a more advanced 3D combat system. Meaning if the enemy is in close enough to get sliced, he will be sliced.

    Standard meele attacks still seem to only hit one foe at a time though.

    Its not real aoe. Its proper 3D physics.
    Posted in: Diablo III General Discussion
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    posted a message on Extinct: Single Target Attacks ?
    What?.....

    Sorry, I dont quite understand the point of this thread.

    If I swiped a blade across the area in front of me and 2 people were standing side by side in front of me, wouldn't they both get cut?

    Cleave is a cleave. Anyone in front of the cleave will be cut.
    Its not true aoe. Cleave's swing arc can still be focused primarily at one enemy.

    I dont fully understand what the OP is getting at....
    Posted in: Diablo III General Discussion
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    posted a message on Φ Witch Doctor
    Quote from "Luckmann" »
    I totally agree, although not because "they have masks". I just think it's incredibly silly to raise a whole wall of zombies on a single spot.


    Congrats.

    I find it equally silly to pull an endless supply of wolves out of thin air. (druid)

    Diablo is a fantasy world with magic.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    Hey, heres a crazy idea.

    How about everyone actually pay attention to the fact that blizzard has already taken in fan-feedback from both sides of the argument.

    I doubt blizzard will say "hmmmn, lets choose the petitioners over everyone else and make the game exactly as they say."

    Nor will blizzard say "You know what? Lets completely ignore all of the petitioners."

    The final product will naturally be a more gritty, graphically polished game. It should also be a game full of bright and vibrant locations for variety, but now blizzard will make sure they don't forget to implement the dark, gritty, gothic enviornments that the petitioners want.

    The end result should be an artistically balanced game with a multitude of enviornments. More variety, ranging from bright vibrant fields down into the grittiest, bloodsoaked gothic dungeons. Maybe some dungeons will naturally be brighter than others and some outdoor fields may naturally be darker than others.

    That is what you should look forward to in Diablo 3
    Posted in: Diablo III General Discussion
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    posted a message on Enough is enough...
    Quote from "XxL2PxX" »
    Starcraft: Ghost, 'nough said

    :confused: Correct me if im wrong, but didn't blizzard have the wisdom to cancel that game a long time ago.

    And what in the world does a completely different project, about a completely different IP have to do with Diablo?
    Posted in: Diablo III General Discussion
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