Im all for it. So long as my preferred weapon of choice does terrible, terrible damage!
- Palisade
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Member for 17 years, 5 months, and 1 day
Last active Thu, Mar, 4 2010 19:15:36
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Oct 11, 2008Palisade posted a message on Character Stat AssigningIf it's removed it should be replaced with something better, because the stat point system is flawed. With the new rune mechanic you can now customize the way a skill works. It certaintly looked more interesting than a stat point system but unless they put some serious depth into that, it probably won't be enough to fill the void that removing stat points would create.Posted in: News
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Oct 10, 2008Palisade posted a message on Character Stat AssigningAre you sure it isn't automatic only for the demo?Posted in: News
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Jul 10, 2008Palisade posted a message on Diablo 3 Items and InventoryWhy does everything ultimately get compared to WoW at the end of the Day? You people have made WoW a god and the ultimate medium to which all other rpg games must get compared to. It's funny because when LotRO was first revealed everyone was like "Omg, a horrible WoW rip-off". With Warhammer Online everyone's first opinion is "Wtf!!? a crappy WoW clone." now with Diablo 3 it's the same "This is DiabloCraft III!!!" A Developer nowadays can't make a game without fans comparing it to WoW. It's a shame, really. If it's not extreme pitch-black darkness of colorless, vile, barf-eating barf, then it's goes back to being WoW by default. The barb's shoulder plates conceptually have to be big. He doesn't wear a chest-plate, so his shoulder pad's are abnormally big to compensate and protect his torso. But no-one's realized that. The first observation is....of course... WOW!Posted in: News
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Jul 10, 2008Palisade posted a message on WWI - Diablo III Concept ArtPlease realize that these people have to present new material. I promise you that more of the same will only get boring faster, due to an overly-familiar atmosphere. Sorry, but Diablo 1&2: The Remake really isn't what I expect Diablo III to be. Yes, the original Diablo was fun, and you remember and cherish that game as well as what you though made the game good.Posted in: News
Diablo 1 was good for it's time and a fresh experience. Again, please realize that these people have to present new scenarios', varying atmospheres' and un-anticipated takes on the world of sanctuary, in order to expand upon the Diablo universe and make Diablo 3 a better game. Also take into account that Diablo isn't a survival-horror game in the first place. Stop trying to push this game back into the past. Let's see what atmospheres' the older Diablo games offered:
Diablo 1:
*Static weather, an un-changing atmosphere, gothic scenery-spam and a single dungeon. (hmmmnn...revolutionary for it's time, but it wouldn't really work for the up-to-date gamer would it?)
Diablo 2:
*Attempts to offer more environments, more scenery options. Does a good job of doing so, focuses more on action and gameplay elements, combat is sped-up, goes on to become more popular than the original Diablo itself. (sound's alot like what's being attempted with Diablo 3 doesn't it? lets have a look.)
Diablo 3:
*Attempts to offer even more to the Diablo universe, new atmospheres, fresh ideas, re-vamped health system (potions were NOT removed) that allows for more fighting and less pot-spamming, towering 3-story bosses, havok physics system, destructible environments, combat is sped-up, even attempts to further in-corporate different cultures into the character designs......and the result =
angry petitioners, hatred for attempting to implement new ideas, hyperbole on the negatives, angry mobs with pitch-forks, so-called "hard-core Diablo fans" focusing purely on the negatives of the 2 level demonstration.
Wow, pardon Blizzard for actually attempting to offer something that isn't just a remake with better graphics, pardon them for offering something a little different.
"How dare them! As if they own Diablo or something! Diablo is not what they say it is! It's what I say it is! What they showed was not Diablo! By "Diablo 3" I was expecting a re-make, not an actual sequel with variety and different atmospheres. WHERES MY RE-MAKE!!?" - To post a comment, please login or register a new account.
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Actually this system is largely derived from a Diablo-esque game I used to play called NoX.
I don't even play WoW and it's not mandatory. You could choose to ignore this feature all-together and just play the other mode if you want.
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PvP-only games could be created and joined through Battle.net in addition to the normal co-op multi-player story mode. However, dueling in the normal multi-player story mode would not be removed.
Fun PvP:
The PvP-maps would take advantage of the havok physics system, so you could use your environment against other players in PvP combat. Each map would be like an arena, with a network of map-exclusive environmental hazards.
How to join-up:
When creating PvP matches you would be able to put a level-cap on to identify what level of player you want to compete with, the same would apply for searching matches. (You would not be able to create a game with a level-cap lower than your own level.) There would also be a map-specific player capacity limit for each map.
The host and the players joining the game would have to wait at a join-up screen, as a list of names of other people who are joining appear. The host can start the match when he feels enough people have joined his/her game.
How do we start this thing?
Once everyone is in and the host has started the game, a timer would start. 1! - 2! (back ground voice says "ahh....fresh meat!") and the match starts!
When is it over?
A single match may consist of 3 rounds. The last man standing wins that particular round. First to win 2 rounds in a row wins the match. (Potions will be made unavailable.)
Its more content
PvP maps will be unlocked and made playable only by completing various side quests throughout the story mode. This would make completing side quests more purposeful as well.
All in all, the PvP map system would be similar in design to Nox's PvP system.
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Yeah.....you must have missed my post explaining how my previous blood comment was largely a joke.
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Not completely different, but obviously different.
Aren't alpha-stage previews from blizzard obviously different from the final product?
Did you completely ignore my posts?
Everyone tries to justify by using that same argument. "Shouldn't we do it now?" Now is a good time to tell blizzard what you think.
However now is not a good time for exaggeration, bold assumptions based on little given information and complete ignorance to the fact that Diablo III is still in alpha-stage and therefore is automatically subject to improve.
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What I'm saying is blizzards first preview is never as good as the final product, regardless of a petition. The original art petition was full of hatred, flame and hyperbole. That is not needed for blizzard to make the final product better than the preview, it's just common knowledge that the preview always fails in comparison to the final product. Stop looking at the alpha-stage demo as the final product that will be released if you don't start an angry petition. I'm all for fan-input, but the hyperbole and hatred spread through that petition is just ridiculous. How can one endorse such a childish petition and wear it on their sig is beyond me.
Plus you only saw one stage, every stage in the game won't be like the one we saw. So don't make a petition assuming that every stage will automatically look and feel identical to the ones seen in an alpha-stage demo.
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The art direction pretty much stayed the same, I doubt blizzard scrapped all their years of concept art on Starcraft, and revamped the entire art direction that quickly. Simply put the art direction didn't change but the final layerings of texturing and polish were piled on for a more gritty feel. One pic just looks like a very graphically improved version of the other.
I expect something similar to happen with Diablo 3. I never once thought that the way Diablo 3 looks now will be the final product, it was just a preview after-all. A little off-topic, but since this thread was posted in the Diablo 3 section i'll go ahead, take a look at this:
http://www.youtube.com/watch?v=Ol4HAS9EoaE
Look at how much Diablo 2 has changed from when they first previewed it back in 98'.
There is a divide between who likes and who doesn't like the art direction in the first glimpses of Diablo 3. Blizzard obviously can see it by now.
The end result with Diablo 3 will be a strong balance of very dark, gloomy and gothic dungeons and the brighter more vibrant locations they want to implement. Their years worth of art direction won't be scrapped and thrown in the gutter but the final textures and polish will be added just like in the above pics of star-craft to create a more gritty, polished game.
End result should be no-more division over the art.
Everybody wins.
:thumbsup:
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Blizzard themselves did say that stage variety (not cartoony-ness) is what they are aiming for. Lack of information kinda forces you to base all of your opinions around the first stage that you were allowed to see.
Also, am I the only one who noticed that the cathedral got alot darker from the beginning scene to the end with the thousand pounder? The setting in the thousand pounder fight was actually very dark and gloomy, as oppossed to the fight with the ghouls, but no-one noticed, because the brighter fight with the ghouls lasted longer and was it was the first of Diablo 3 that you saw.
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There are too many threads for this.
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If you don't want a game with only shades of grey, why are you posting altered shots with no-color and saying "No, this is Diablo."
Find me a quote from blizzard that says every dungeon in the game will look like the one in the demonstration video.
Just because an act 1 demo dungeon had (gasp!) colors, doesn't mean that its meant to be the darkest dungeon in the game. Why do you automatically assume that every dungeon will look like an act 1 dungeon? I think thats a pretty silly conclusion from a 20 min gameplay focused demo.
We want the brighter environments to be in the game with the darker, gothic enviornments that you want.
You seem to want only the darker gothic environments with no change.
Variety > monotony.
....and the WoW reference is getting really old.
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I mean, monotone just isn't scary back up here in 2008. Maybe back down there in the 90's it worked. Color is good for 3D.
Color didn't stop trips to Oblivion(hell) from being creepy in The elder scrolls: Oblivion.
I know many would chew-me out for that comparison, but Tes: Oblivion had one of the most visually immersive single-player worlds in modern gaming history. And da#* well had creepy scenarios that co-exsisted with bright colors.
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Sorry, but I can't show complete trust to a company that would make such poor design choices.
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Blizzard sent you an advanced copy of Diablo 3! You know how the end-stage graphics look and the exact system requirements for it?
Darn you Blizzard! :mad:
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Ninja Turtles? Now you've lost me...anyway.
It's mostly just for the barb to have the heavy armor. The smaller armor in your sig makes him look flabby and less-protected imo and I want to see my armor better from a zoomed camera. Diablo is still a fantasy world, arcane sanctuaries and walking cows with pole-arms don't call for photo-realism in a sequel.
RELEASE MORE INFO AT E3 BLIZZARD! Diablo may be a dark world but DON'T Leave fans in the dark!
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The comment wasn't directed at you. :confused:
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If D3 had the same graphics, but WoW didn't exist we likely wouldn't be having this discussion.
Personally, I think heavy armor suits the barbarian. It covey's a feeling of "buff-ness" or strength, that he can walk around with such heavy armor.
Plus It's likely big because you'll look down from a zoomed-out isometric prospective. It's so you can still see the highlights of your armor from a zoomed camera.
If its too small than the armor changes may be less noticeable on your character when you zoom out.