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    posted a message on Diablo: PVP maps
    Quote from "Tehstickleman" »
    So.. People want this.. but then they'll complain about it being too WoWish...

    Actually this system is largely derived from a Diablo-esque game I used to play called NoX.

    I don't even play WoW and it's not mandatory. You could choose to ignore this feature all-together and just play the other mode if you want.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo: PVP maps
    I suggest the inclusion of separate PvP maps for more exciting PvP gameplay.

    PvP-only games could be created and joined through Battle.net in addition to the normal co-op multi-player story mode. However, dueling in the normal multi-player story mode would not be removed.


    Fun PvP:

    The PvP-maps would take advantage of the havok physics system, so you could use your environment against other players in PvP combat. Each map would be like an arena, with a network of map-exclusive environmental hazards.


    How to join-up:


    When creating PvP matches you would be able to put a level-cap on to identify what level of player you want to compete with, the same would apply for searching matches. (You would not be able to create a game with a level-cap lower than your own level.) There would also be a map-specific player capacity limit for each map.

    The host and the players joining the game would have to wait at a join-up screen, as a list of names of other people who are joining appear. The host can start the match when he feels enough people have joined his/her game.


    How do we start this thing?

    Once everyone is in and the host has started the game, a timer would start. 1! - 2! (back ground voice says "ahh....fresh meat!") and the match starts! :P


    When is it over?

    A single match may consist of 3 rounds. The last man standing wins that particular round. First to win 2 rounds in a row wins the match. (Potions will be made unavailable.)

    Its more content

    PvP maps will be unlocked and made playable only by completing various side quests throughout the story mode. This would make completing side quests more purposeful as well.

    All in all, the PvP map system would be similar in design to Nox's PvP system.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 loves God of War
    Quote from "XanderV" »
    Do you know that it was a deliberate strategy, for example, in Kill Bill to have torrents and torrents of blood so that it gave the film a comic book style?

    I'm sorry, but real artists consider these tiny details very important.


    Yeah.....you must have missed my post explaining how my previous blood comment was largely a joke.
    Posted in: Diablo III General Discussion
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    posted a message on Starcraft2 Screenshots
    Quote from "ollo" »
    So instead we should assume it will completely different?

    Not completely different, but obviously different.

    Aren't alpha-stage previews from blizzard obviously different from the final product?

    Did you completely ignore my posts?


    Quote from "ollo" »
    And when should we utter our concerns? In beta stage? when a demo is out? after release? before D4? No, now is the right and only time to tell blizzard what we think.

    Everyone tries to justify by using that same argument. "Shouldn't we do it now?" Now is a good time to tell blizzard what you think.

    However now is not a good time for exaggeration, bold assumptions based on little given information and complete ignorance to the fact that Diablo III is still in alpha-stage and therefore is automatically subject to improve.
    Posted in: Diablo III General Discussion
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    posted a message on Starcraft2 Screenshots
    Again, look at what I posted on page 3 and look at the star-craft screens posted by Dvirus55 on page 5.

    What I'm saying is blizzards first preview is never as good as the final product, regardless of a petition. The original art petition was full of hatred, flame and hyperbole. That is not needed for blizzard to make the final product better than the preview, it's just common knowledge that the preview always fails in comparison to the final product. Stop looking at the alpha-stage demo as the final product that will be released if you don't start an angry petition. I'm all for fan-input, but the hyperbole and hatred spread through that petition is just ridiculous. How can one endorse such a childish petition and wear it on their sig is beyond me.

    Plus you only saw one stage, every stage in the game won't be like the one we saw. So don't make a petition assuming that every stage will automatically look and feel identical to the ones seen in an alpha-stage demo.
    Posted in: Diablo III General Discussion
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    posted a message on Starcraft2 Screenshots
    Quote from "Corwyn" »
    Mainlurker posted these in another thread.

    Before:
    http://pcmedia.ign.com/pc/image/arti...7014735053.jpg
    After:
    http://pcmedia.ign.com/pc/image/arti...7102236512.jpg

    and Sandman, are you seriously saying they made it look "gritty and shit", it looked like a childrens playpit before!


    The art direction pretty much stayed the same, I doubt blizzard scrapped all their years of concept art on Starcraft, and revamped the entire art direction that quickly. Simply put the art direction didn't change but the final layerings of texturing and polish were piled on for a more gritty feel. One pic just looks like a very graphically improved version of the other.

    I expect something similar to happen with Diablo 3. I never once thought that the way Diablo 3 looks now will be the final product, it was just a preview after-all. A little off-topic, but since this thread was posted in the Diablo 3 section i'll go ahead, take a look at this:

    http://www.youtube.com/watch?v=Ol4HAS9EoaE

    Look at how much Diablo 2 has changed from when they first previewed it back in 98'.
    There is a divide between who likes and who doesn't like the art direction in the first glimpses of Diablo 3. Blizzard obviously can see it by now.

    The end result with Diablo 3 will be a strong balance of very dark, gloomy and gothic dungeons and the brighter more vibrant locations they want to implement. Their years worth of art direction won't be scrapped and thrown in the gutter but the final textures and polish will be added just like in the above pics of star-craft to create a more gritty, polished game.

    End result should be no-more division over the art.


    Everybody wins.

    :thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Altered Visuals Screenshot Links
    I think it's a safe bet to say that the folks up at blizzard didn't sit around in a circle and say "lets recycle that same backlight throughout every-dungeon!" again, people are assuming that every stage will be a clone of the one we saw in the demo.

    Blizzard themselves did say that stage variety (not cartoony-ness) is what they are aiming for. Lack of information kinda forces you to base all of your opinions around the first stage that you were allowed to see.

    Also, am I the only one who noticed that the cathedral got alot darker from the beginning scene to the end with the thousand pounder? The setting in the thousand pounder fight was actually very dark and gloomy, as oppossed to the fight with the ghouls, but no-one noticed, because the brighter fight with the ghouls lasted longer and was it was the first of Diablo 3 that you saw.
    Posted in: Diablo III General Discussion
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    posted a message on That petition
    "That Petition?"


    :spam:

    There are too many threads for this.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Altered Visuals Screenshot Links
    Quote from "Number1SuperGuy" »
    Yeah, it's amazing how everyone thinks that we're asking for a game with nothing but shades of gray.

    And I know this picture doesn't have much color but the bottom one could almost be mistaken for a photograph. The top one would be mistaken for... dare I say it... World of Warcraft.


    If you don't want a game with only shades of grey, why are you posting altered shots with no-color and saying "No, this is Diablo."

    Find me a quote from blizzard that says every dungeon in the game will look like the one in the demonstration video.

    Just because an act 1 demo dungeon had (gasp!) colors, doesn't mean that its meant to be the darkest dungeon in the game. Why do you automatically assume that every dungeon will look like an act 1 dungeon? I think thats a pretty silly conclusion from a 20 min gameplay focused demo.

    We want the brighter environments to be in the game with the darker, gothic enviornments that you want.

    You seem to want only the darker gothic environments with no change.

    Variety > monotony.

    ....and the WoW reference is getting really old.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Altered Visuals Screenshot Links
    To the OP, those incredibly tasteless altered shots drain the life from my very soul. They all look like the first level of dark sector. Mono-tone. They have a claustrophobic quality and not in an immersive way. It feels like there are really no new environments in those altered pics. No color-contrast. They make all areas look the same, like I am forever trapped in the same monotone environments throughout the entire game with only slight architectual moderations.

    I mean, monotone just isn't scary back up here in 2008. Maybe back down there in the 90's it worked. Color is good for 3D.

    Color didn't stop trips to Oblivion(hell) from being creepy in The elder scrolls: Oblivion.

    I know many would chew-me out for that comparison, but Tes: Oblivion had one of the most visually immersive single-player worlds in modern gaming history. And da#* well had creepy scenarios that co-exsisted with bright colors.
    Posted in: Diablo III General Discussion
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    posted a message on Flagship Studios Closing
    Quote from "Veritech017" »
    The "master plan" was to make a game as equally good as what Diablo was.

    They forgot they didn't have any money, yet they decided to make an MMO.

    MMOs are the most expensive type of game to create, really risky ventures.

    Sorry, but I can't show complete trust to a company that would make such poor design choices.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo 3 loves God of War
    Quote from "Veritech017" »
    Not going to bother your personal attack post on me.

    But I can tell that I can play D3 on a computer with a crappy graphics card, crappy motherboard, and a crappy amount of ram.

    How can I tell this? Because it will have the same system reqs as WoW. And WoW has the same graphical requirements as WC3.

    Also, I was using Crysis as a point to prove that D3's graphics are not even remotely next-gen.

    You also attacked me for saying D3's graphics are dated. When I clearly mentioned that as a GOOD thing in a previous post.

    Blizzard sent you an advanced copy of Diablo 3! You know how the end-stage graphics look and the exact system requirements for it?

    Darn you Blizzard! :mad:
    Posted in: Diablo III General Discussion
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    posted a message on Does anyone feel the game going to disappoint?
    Quote from "Corwyn" »
    We'd still be having this discussion, I wouldn't be comparing it to WoW but I would still be saying it looks absolutely stupid, gives the character the silhouette of a ninja turtle and looks like it would actually detrimental to his combat abilities. It looks ludicrous and impractical, just because WoW already managed to get the silly look first doesn't mean it looks good now.

    Ninja Turtles? Now you've lost me...anyway.

    It's mostly just for the barb to have the heavy armor. The smaller armor in your sig makes him look flabby and less-protected imo and I want to see my armor better from a zoomed camera. Diablo is still a fantasy world, arcane sanctuaries and walking cows with pole-arms don't call for photo-realism in a sequel.


    RELEASE MORE INFO AT E3 BLIZZARD! Diablo may be a dark world but DON'T Leave fans in the dark!
    Posted in: Diablo III General Discussion
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    posted a message on Does anyone feel the game going to disappoint?
    Quote from "MainLurker" »
    Did I say something about graphics in specific?

    The comment wasn't directed at you. :confused:
    Posted in: Diablo III General Discussion
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    posted a message on Does anyone feel the game going to disappoint?
    Quote from "Corwyn" »
    Hmm, looking above I guess some people actually like the ridiculously overdone armor.

    If D3 had the same graphics, but WoW didn't exist we likely wouldn't be having this discussion.

    Personally, I think heavy armor suits the barbarian. It covey's a feeling of "buff-ness" or strength, that he can walk around with such heavy armor.

    Plus It's likely big because you'll look down from a zoomed-out isometric prospective. It's so you can still see the highlights of your armor from a zoomed camera.

    If its too small than the armor changes may be less noticeable on your character when you zoom out.
    Posted in: Diablo III General Discussion
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