- underarock
- Registered User
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Member for 12 years, 2 months, and 16 days
Last active Tue, Oct, 23 2012 10:32:00
- 6 Followers
- 204 Total Posts
- 2 Thanks
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Sep 11, 2012underarock posted a message on More In Store for Patch 1.0.5, Followers Might Be Getting a Buff, Magic Find and Environment Object Drops, Blue Posts, Tyrael Talvl 200 paragon?Posted in: News
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Aug 18, 2012underarock posted a message on Patch 1.0.4 Class Preview: Demon HunterAm i the only one worried that DH's will be complete OP destruction machines? yes you might die a bit easier too.Posted in: News
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Apr 9, 2012underarock posted a message on Class Spotlight - The Barbariantheres so much of this game that will catch us off guard. i feel like still after years and years we have only seen like 7 or 8% of the game.Posted in: News
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Mar 21, 2012underarock posted a message on Nephalem Valor BuffPosted in: NewsQuote from Xerlane
Quote from underarock
A buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?
I'm pretty sure just looking at logic here that the buff will be awarded to all players who are close enough to get experience and/or drops from that certain unique to also get this increased gold and magic find. It'd be silly if only one player in a party got it or whoever got the killing blow. If this was the case then it'd be the complete opposite of what the developing team has been trying to achieve so far with this game
And no I don't think it gets averaged. My guess is that it's as viable and rewarding whether you're playing solo or in a 4 player group! (Not really sure about this one though, perhaps you'll get some bonus or increased effectiveness for playing solo)?
Edit: I know you don't really get experience at level 60 but that example was just a way of explaining that you most likely have to be around when the unique or rare monster(s) is/are killed.
what I was thinking was if two 60's play with two 59's and kill a rare pack. the 60's would get the NV buff... if it were average everyone would get a percentage of the buff. If that were the case the incentive still exists for killing mob packs then bosses... I don't think it will be averaged either but would love a clarification. -
Mar 21, 2012underarock posted a message on Nephalem Valor BuffA buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?Posted in: News
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Mar 15, 2012underarock posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENi was off by 11 days on my d3db guess. anyone nail it?Posted in: News
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Mar 8, 2012underarock posted a message on Diablo 3 Patch 14 - Patch Notesdoes this patch wipe our toons from 13? also wahts up with the avatar jpg/png uploader - it just errors no matter what for me - big small jpg png gif...Posted in: News
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Feb 17, 2012underarock posted a message on Beta Auction House Changes IncomingI think its going to be really interesting to see how the beta resolves real reserve currencies with Beta Bucks. in some ways what they are doing is turning their Gold into a true global fiat currency... people might focus a lot on the rmah on release but it might be an interesting tactic to amass gold on launch and wait for the whole thing to stabilize.Posted in: News
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Feb 16, 2012underarock posted a message on Patch 13 Before Weekend, Character Wipe Includedit would be super rad if they sent out more beta invites along with patch 13Posted in: News
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I got there in patch13/14. After that I didn't have enough time and and it definitely got harder to achieve it because of mobs getting more hit points.
So post your screenshots and brag away!
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"it's a blizzard game" trust these words. They will not release a game unless they themselves are staying up till 2 or 3 in the morning playing the game saying "this game is the best game ever".
its pretty amazing seeing how they went through the process of knowing it was problematic and just not good and then took it to the amazing place(yes the beta is amazing right now). this is an extremely hard and challenging process considering the possibility of failure of such situations.
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he would definitely be super hard naked in 4 player solo but skill wise its totally doable, just a timed rinse and repeat situation.
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awesome, i think i put that out there because people can be that way... ya this game is going to be a whole different monster when it comes to gameplay compared to most any other game.
the skills alone make for a truly variable skill option... even in beta i was seeing how certain things work and certain dont, but there are many ways to do it right. even if there are ten best options... thats huge.
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I totally get this, and even agree with you. I have some of my own ideas about how to use this in conjunction with actual gameplay though.
first off why is everyone so anti-sicence? we will methodically study the game, record our findings, reproduce them and report them aback to you all on the forums
I want to just play this game and not think about it the same as all you guys. But the idea is to improve upon empirically learned strategy with some analysis of straight up numbers. Also i just wanna take the game community to the next level, even if this spreadsheet doesn't work its a stepping stone to something else that will.
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Ya i only got this far but only put like an hour into it... I am starting to see how difficult this is actually....
mainly because of the different types of attacks
some are straight damage type skills, then there is channeled, defensive, echoed skills, AOE, Shaped AOE.... uhhhhh im starting to get intimidated by this idea. but others should download it and see if they want to add or have better ways to just write down the actual amounts of damage, healing, defensive abilities
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I suggest this being a very bad idea to anyone out there, Warden (if warden is working for diablo as it does for WoW in catching bots) will most likely catch and suspend your account and you will be violation of the EULA. I believe blizzard to have this game on total lockdown for bots and modding and data collection because of the effects it would put into play on the economy.
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I am curious if there are observable and recordable data points that one person or a group of people could collect that the game denies you
obviously there is the gold to dollar exchange rate over time, that data doesn't seem to be available in the beta except for the past tent trades and the last days worth of trades. A larger data set could be used for pattern recognition.
The lack of an API for the AH's means that a full set or automated collection of data will never be available unless Blizzard just puts it out there (and monkeys might fly our of my butt).
So what could we as a community collect that would be worth analyzing?
...If I am getting it right, it seems, that the ultimate value in the game is Time, the more time you put in the more probabilistic gear and gold/$ you will get. You can buy time away from others through the dollar value which will change over time because of the supply and demand of in game items and gold. <--open to critique and correction! I am a complete laymen to economics and trying to get a basic understanding through rad peeps on the forums who are much much smarter than me.
Thanks dudes and dudettes
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I think this is a great place for us to start!
lets try and come up with a finite list of all the tools blizzard could use to change the economy.
heres what I see right now
-$ flat fee
-gold drop rate
-total item variation and item count
-the data they give us for last ten trades and last day of trades for gold to $
any more?