- underarock
- Registered User
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Member for 12 years, 2 months, and 12 days
Last active Tue, Oct, 23 2012 10:32:00
- 6 Followers
- 204 Total Posts
- 2 Thanks
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Sep 11, 2012underarock posted a message on More In Store for Patch 1.0.5, Followers Might Be Getting a Buff, Magic Find and Environment Object Drops, Blue Posts, Tyrael Talvl 200 paragon?Posted in: News
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Aug 18, 2012underarock posted a message on Patch 1.0.4 Class Preview: Demon HunterAm i the only one worried that DH's will be complete OP destruction machines? yes you might die a bit easier too.Posted in: News
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Apr 9, 2012underarock posted a message on Class Spotlight - The Barbariantheres so much of this game that will catch us off guard. i feel like still after years and years we have only seen like 7 or 8% of the game.Posted in: News
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Mar 21, 2012underarock posted a message on Nephalem Valor BuffPosted in: NewsQuote from Xerlane
Quote from underarock
A buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?
I'm pretty sure just looking at logic here that the buff will be awarded to all players who are close enough to get experience and/or drops from that certain unique to also get this increased gold and magic find. It'd be silly if only one player in a party got it or whoever got the killing blow. If this was the case then it'd be the complete opposite of what the developing team has been trying to achieve so far with this game
And no I don't think it gets averaged. My guess is that it's as viable and rewarding whether you're playing solo or in a 4 player group! (Not really sure about this one though, perhaps you'll get some bonus or increased effectiveness for playing solo)?
Edit: I know you don't really get experience at level 60 but that example was just a way of explaining that you most likely have to be around when the unique or rare monster(s) is/are killed.
what I was thinking was if two 60's play with two 59's and kill a rare pack. the 60's would get the NV buff... if it were average everyone would get a percentage of the buff. If that were the case the incentive still exists for killing mob packs then bosses... I don't think it will be averaged either but would love a clarification. -
Mar 21, 2012underarock posted a message on Nephalem Valor BuffA buff is a buff, sounds cool to me. Does the buff get averaged if you are in a group? Does it apply directly to you and now one else?Posted in: News
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Mar 15, 2012underarock posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENi was off by 11 days on my d3db guess. anyone nail it?Posted in: News
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Mar 8, 2012underarock posted a message on Diablo 3 Patch 14 - Patch Notesdoes this patch wipe our toons from 13? also wahts up with the avatar jpg/png uploader - it just errors no matter what for me - big small jpg png gif...Posted in: News
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Feb 17, 2012underarock posted a message on Beta Auction House Changes IncomingI think its going to be really interesting to see how the beta resolves real reserve currencies with Beta Bucks. in some ways what they are doing is turning their Gold into a true global fiat currency... people might focus a lot on the rmah on release but it might be an interesting tactic to amass gold on launch and wait for the whole thing to stabilize.Posted in: News
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Feb 16, 2012underarock posted a message on Patch 13 Before Weekend, Character Wipe Includedit would be super rad if they sent out more beta invites along with patch 13Posted in: News
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love to play with people who are passionate have big ideas and read/watch lots of cultural signifigant things
PM me
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grey
white
bad
leveling gear
average gear
above average gear
great great
really great
unbelievably great
amazing gear
thats a 10 point scale if anyones counting
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So i have the two piece set bonus from the legacy legendary tal rasha and then the new 2 set piece as well. this gives ya +6% to fire damage. been futzing with some very alternative builds, though mammoth hydra seems to be wrecking things apart doing this. Force weapon - venom to gain from the +12% to poison damage from legendaries. so a lot of weird legendary mixing going on.
this probably isn't the max damage build I could get out of this but when buffed im at about 35k dmg.
any thought on mixing legacy legendaries and new legendaries for fun set bonus gains?
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Anyone ever see this when you try to link an item in game
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i bounce around with these skills
-diamond skin
-frost nova
-meteor
-arcane armor
-ice armor
-electrocute (ball)
-disintegrate
-ray of frost
-archon
(skills names are off i know - not in front of me )
In any case i feel like people will round to play style skill "areas" or "sets" where a grouping of 10 or so skills are all valid. but there are different skill groupings that work well together.
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EDIT
- more like 4/5ths through that fight
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