• 1

    posted a message on Kripp and Alkaizer talk about Diablo 3
    Vouch for me, Maka.

    I've torn this game a new asshole on several occasion while venting my frustrations over their mistakes and sometimes meandering direction. I've quit 3 times due to getting burned out with the current state. They patch, I play, I quit....rinse...repeat.

    I'll vouch for you too! :) I remember fairly lively conversations with you and Maka.

    Of course I'm the one that will probably be confirmed as the overly optimistic one. :D Yet even my patience is running thin on some things. Even so I still mange to love the game. I suppose it helps that I play so many other games now as well that I don't get enough time with D3 to get worked up about it.

    It's been intersting reading the topic, it certainly improved once it got past the whole Krip/Alk thing. I don't think anyone wants to get me started on my thoughts on Krip, so I'll just keep lurking. :Thumbs Up:
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo Digest - roundup of opinions regarding the last 2 weeks of D3 news
    Greetings my fellow Diablofans! I haven't advertised a segment here on the forums in awhile as I usually want it to be something worth creating a discussion over. This is pretty much why I stopped spamming my WD playthrough even though I got permission to use a thread for it (plus it only seemed polite to not spam).

    This time I've created a segment I call Diablo Digest which is a podcast style segment where I went over the news of the last two weeks. For anyone who didn't want to read all those blue or news posts on the front page, it's all handed to the viewer in audio format with editorial commentary from your's truely. I think it provides some good discussion points and I'm really looking for feedback from you guys to determine if it's something that would be good to do again in the future or what I could do to improve upon it.

    Normally I like to put up a summary write up here on the forums for those who can't view videos while browsing the forums (and it is a froum so written discourse is encouraged) but this one is pretty broad and I'm hoping you guys won't mind watching (listening really, the footage is just filler) and letting me know what you think of it.

    Thank you for your time in advance, I'm intersted to see what feedback or discussions get created from this segment.

    -KageKaze

    Topic Summary:
    • AH Tooltips (1:40)
    • The Buff Bar and limited UI information (1:50)
    • Travis Day's major post (6:50 - 50:15)
    • Game challenge (6:50)
    • Diablo 3 too efficient? (9:45)
    • Items and the Auction House (16:38)
    • Character Customization - Transmogrification? (29:04)
    • Too Many Items (36:32)
    • Finding gear in the world (39:26)
    • Skill Diversity (40:55)
    • Crafting (43:17)
    • Social Features (47:34)
    • Conclusion of Travis Day's post (49:37)
    • Additional Item Affix information (50:25)
    • Blizzard continuing to support Diablo 3 heavily (52:53)
    • Blizzard making money on the Auction House (53:20)
    • Diablo as a PC game, Diablo 3 built around the console? (55:00)
    • Diablo PC and Console lacking cross platform (55:50)
    • Offline Play available on console!! (56:40)
    • No Auction House on the Console version of Diablo 3? (56:52)
    • Developer Blog / Developer Journal (58:00 - 1:16:25)
    • Rarity and Power (58:12)
    • Legendary stat ranges (1:00:10)
    • Item diversity (1:03:38)
    • Reduced rare item drops (1:05:46)
    • Gold sinks (1:08:55)
    • Killing monsters, farming monsters for items rather than farming the AH (1:10:38)
    • Mob density (Monster Population) (1:19:56)
    • Multiple item crafting
    • Plans for 1.0.8 and how most changes are slated for 1.0.9 and beyond (1:21:00)
    • Who is Travis Day (1:22:05)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 informational videos(guides w/ commentary)
    They don't mind videos, but if you plan to use this thread as an advertising thread (constantly updating it with new videos) then you'll want to send a message to Daemaro.

    I'm not sure why there's this current trend to use facecams for videos like this, but it's not one I care for. It's a personal preference so please take that with a grain of salt, however I can tell you that not using it will make it easier to edit your commentary. I usually will make small edits to my recordings to remove flubs or exceptionally bad errors and that can be hard to do if you have yourself recorded on video as the video stutter will show up. When working with only audio you usually can't tell if there's an edit unless the tone is vastly different.

    I think one issue I have with the facecam thing is that it's hard to tell if you really have an interest in the subject. there are times when it looks like you're just sitting there reading a script and it gives the appearance that you're bored or unprepared. It can be good to have something written up but you may consider practicing it in your head or in small takes so that you can make it sound more natural. Heck, you can even take your small takes and splice them together if you feel like one take was particularly good.

    As far as video content is concerned, you had good information, but I think the reading of it was dry. The best parts of the videos were the times you relaxed and let your own personality show through. Your voice and tone were more natural then and you looked more animated and engaged into the subject at these times.

    These are just my thoughts and obviously needn't be taken. The best advice I can give is just keep doing what you like to do and if you enjoy what you do, it will show through. As a fellow YouTuber and Diablofan, I welcome you and wish you the best of luck.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Anyone have vid of 1.07 leg. map icon?
    Thank you for the very kind words, gentlemen. It's greatly appreciated.

    I simply do what I can and I doubt I'd be able to do half as much without Diablofans' quick reporting.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Anyone have vid of 1.07 leg. map icon?
    If you're still looking, here's my video on the feb 1st PTR updates. I happened to get lucky and had 2 drop so I recorded what it looked like. The information you're looking for is around the 10 minute mark.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Merciless Assault Build - An Alternative to Whirlwind
    Quote from slayervedran

    dude,your gear scks ballz
    2hand ...no skorn.....plllllz
    this build is worthless

    try again

    Ladies and gentlemen, an example on how not to give criticism. There is nothing constructive here.

    I usually take comments like this and try to decypher what could possible be useful feedback, but I'm not sure I can on this one.

    So, let's look at the gear. Most of my gear is found personally. I don't use the AH and the few pieces I've ever bought were all budget items at the time. The gear on this character hasn't been touched in months and it's still in a transition state from my character being a Sword and Board user for a very long time. Aside from spending a bunch of money on the AH, I have to rely on drops and since this character can comfortably farm MP5/6 I feel no need to really run out and do that. I don't really care about farming MP10.

    As for Skorn, I have one, but this weapon had better damage potential than the Skorn in my bank IIRC. I also like this weapon for the sanctuary proc as I discussed in the video. There's nothing wrong with that at all and is simply an alternative.

    The build is far from worthlesss and is changable according to play style. There are people who don't care for the traditional Whirlwind build and some people really like hitting hard with a large weapon. In this regard the build is a resounding success.

    Quote from Pietrov

    The build you posted is fine, but it is kinda slow for farming...
    So I modified it a bit.
    http://us.battle.net...cURP!ZYX!bZZZYc

    I have to test it though, to figure out if it is worth to keep Berserker's Rage with both Rend and Sprint, as you need to keep them both up to farm properly.

    EDIT:

    My modifications seem to work. It's a bit chaotic and you can run out of fury from time to time, but overall the build is quite fun to play. I think I will use it for key-runs, as it is still inefficient for Paragon farming.

    In order to maximize your damage output:
    (starting from 0 fury)
    - Merciless Charge into a mob
    - Rend + use Battle Rage
    - Sprint a bit around
    - Use Bash so you get the bonus damage
    - If shit hits the fan pop WotB
    - Repeat

    The only danger when using this setup is that you will get yourself into a nasty situation after a poorly aimed Charge, so it's down on CD.


    Sounds like an interesting modification. This build was certainly not designed for fast farming. At least, that wasn't my intention. It's good to see that it can be modified if efficency is what you're going for. I think playing to your own personal playstyle is what keeps the game entertaining and being able to modify builds to do that is why I like this skill system.

    Personally, I just like the feel of running around and smashing enemies. I guess I'm trying to say that I like slaughtering things and I'm not concerned with how fast I do it. If I was, I'd be using the whirlwind tornado build like most other players as that's been proven to be the fastest.

    As a side note to that (and this is by no means directed at you, this is a generalization of the game and it's current playerbase), I guess I'm kind of sad to see the game devolve into what's the fastest way to kill and just repeat that over and over. It's something that Blizzard tried to avoid, but I don't think they ever really could. It's like back in D2 when boss runs were the thing. They were so boring after awhile, I would rather run though a whole act again for the fun of it. This is kind of why I look for different builds that are atypical much like my Sentry Build for the Demon Hunter. I want to have fun with it. If they ever increase the monster density in earlier acts to compare to act 3, I could totally see myself just running through the game again just to massacre hordes of undead and demons.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Exploring the 1.0.7 PTR (with Video)
    I'm doing my standard coverage of the patch. There's no major systems to go over this time like 1.0.5 had (all who remember the detail that went into that coverage) but there's a few things that I wanted to look at and show in video form for anyone that doesn't want to participate in the PTR themselves.

    As this is a forum, I want to provide some textual context for those who cannot watch while browsing the forums. So let me attempt to transcribe and expand upon what I talk about here. First the video description:

    Farming Act 3 (Monster Power 5) in Patch 1.0.7 and taking a look at the new features of the patch along the way. This video takes one night of Act 3 and 4 farming (up to Rakanoth) and splices it all up into a nice short(?) package. All commentary is live as it's happening for initial impressions.



    Topics:
    1. MP on public games
      • It's pretty easy to join Monster Power games now. The dropdown is easy to find at the bottom of the quest selection screen just like when you try to create one. Supposedly you will join an empty game of your own if one cannot be found, but I've not seen this yet.
    2. Demonic Essence (2:45)
      • I picked up some Demonic Essense without realizing it. Why? Because it looked just like a yellow item and I was expect some kind of unique color or even the same color as a legendary.
    3. New equipment patterns (5:20)
      • Pattern is liked by a party member, confirming that each pattern is a seperate drop unlike the Hellfire Ring. If you want an intelligence armor set, you have to find the pattern specific to intelligence.
    4. New Molten and Plauged (6:05)
      • The damage levels for Molten and Plagued have been adjusted and it was my hope that the overall change would equal to the same damage when they are both in play. It's been awhile since I really looked at the damage I suffered from both at the same time, but it doesn't feel too far off.
    5. More on Demonic Essence (6:45)
      • Finally noticed the Demonic Essesnce when it dropped this time. Really hoping to see them change the color. I pick up yellows and don't always read the name. Other players pass yellows. The drop of the Demonic Essense really needs to be pronounced in some way.
    6. More plans (7:40)
    7. XP boost to Inferno Monster Power (8:05)
      • XP boosts feel pretty good, leveling isn't bad. This is comming from someone who hasn't tried to power level and doesn't use the XP farming routes that has become popular. I imagine these routes will be even better with the XP boosts for inferno added in this patch.
    8. New reflect damage aura (8:30)
      • Finally got a really good look at the refelct damage aura. Not exactly what I thought it would be, but it makes sense. It can be somewhat hard to see when there's a lot of spell effects going on, but this is true of most things in the game. Considering that Reflect Damage is always on in the current Live version, this is a minor issue.
    9. More plauge damage (9:30)
      • Plagued is definitely more dangerous now even by itself. I used to be able to ignore huge pools of plagued even with other damage sources on the field, now I might have to be a bit more careful.
    10. Even more plans(10:15)
    11. Nephalem Valor persisting through acts (12:20)
      • Showcasing the persistance of NV stacks between acts after killing and end act boss. This does not allow you to leave a game and come back with your NV stacks on a new act, it only applies for killing the act boss and moving on in the same game. This seems most useful when going into Act4 to take on Iskatu and Rakanoth.
    12. Iskatu with 5 NV stakcs (13:40)
      • UNFORTUNATELY killing Iskatu is still pointless. You get no additional rewards for killing Iskatu with 5 NV stacks. Considering he's a fairly dangerous foe with how quickly you can get surrounded, Act 4 still seems like a terrible place to farm. Hopefully the decide to add rewards to Iskatu.
    13. Rakanoth with 5 NV stacks (14:35)
      • Rakanoth acts like any other sub boss, dropping fairly standard loot when killed with 5 stacks of NV. Just like with Iskatu, the trouble of getting to him combined with the strength of the foe you're facing (not to mention the monsters in act 4 are all rough to fight) seem to make this new bonus of having 5 NV stacks in the start of act 4 as being not worth the effort.
    14. Final farming results - Act 3 (15:00)
      • I go over the spoils of my efforts. This was not a farming run, it was a full clear of Act 3 on MP5 along with the deaths of Iskatu and Rakanoth. A fair amount of Demonic Essences (14 IIRC) dropped and I got 3 of the new patterns along with 2 old patterns (yay for 400% drop rate increase).
    15. Crafting Archon Spaulders (17:05)
    16. Crafting Razorspikes (18:20)
      • These two are just to show some random procs on the new gear to give you a feeling of what to expect. This may help in deciding if trying to get the patterns and craft them are worth it to you.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Challenging everyone in the world
    Quote from Athene

    With all those fake records I decided to give out a prize to the first person to kill diablo mp10 naked on inferno without using exploits (only weapon/shield/quiver). I don't know wether it's possible but at least it's a good challenge and better then all those wannabe gearchecks records that mean nothing and I beat with my eyes closed

    Sincerely,

    Athene

    ps : for the people saying it's 4 people bla bla i bought 3 people with me to make it harder for me, don't wanna humiliate them to bad by doing it even faster solo.

    I thought this douchebaggery was fake, but looking at previous posts it could very well be legit. I don't follow Athene, much like I don't follow Kripparian, I just wasn't really interested and didn't care for the styles. Nothing personal, mind. I had heard there was a lot of posturing but took it with a grain of salt, supposedly both were strong players and knew what they were doing, deserving a little bit of slack for it. After all, people watch it, perhaps it's a method for views.

    But when i see something like this and I just have to wonder what the point is. I mean, I really didn't care about all these "beat azmodan in x seconds" threads. With lots of gear it's not really super special, but it does show a marked measurement in what the right conditions of build and gear can do for a class. Okay people are spending a bit too much energy on replicating it, but it's still something.

    For someone who supposedly does a lot of research for figuring out effective methods, I would have figured you were a bit smarter in your claim, however. Each player only makes a monster gain 70% of hit's HP.

    So if I do my maths right.. we take a creature of 10 mill HP and a player of 100k DPS.

    1 player:
    10,000,000 HP / 100,000 DPS = 100 seconds for a kill

    4 players:
    31,000,000 HP / 400,000 DPS (assuming same DPS on all characters) = 77.5 seconds for a kill

    Delta = 22.5 seconds. A 22.5% reduction in time needed.

    I can see why anyone would dispute your claim that you're making it harder on yourself. In fact, without hard evidence to the contrary you actually made it easier on yourself. Honestly, while I'm not doubting you could do it faster based on your record, you should probably consider using facts to back up your claims rather than just banging your chest on a forum.. Y'know.. just sayin'. (not that I think he'll even check back here based on his previous post history)

    To be honest, I agree with the following:
    Quote from Jaetch

    Please close this thread.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 power leveling guide, should i invest?
    I'm going to take that "no" and raise you a "hell no". don't buy into these fake guides. My YT channel gets flooded with comment spam from this "D3 Max out Turbo" guide. The sad part is the spam started before the game was even released, claiming that Bob (or jake or tim or whoever they decide to use) used it to get to max level and max out his golds. High claims for a game that no one outside of Blizzard had played at the time. hopefully that shows you how 'legit' these things are. Worse yet, those kinds of guides don't update when the game does. Any information they may possible have had is now outdated especially with patchest constantly changing how the game works. I doubt they even have information on Monster Power which now is one of the best ways to level (based on skill/gear).

    Just look around, search diablofans or youtube. you'll find all sorts of information there. Information that is constantly updated and best of all FREE.

    Good luck in your journey.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIP
    Wow this thread made it back to the front page of the forums! :D

    Quote from ZappaFan

    Quote from KageKaze

    Well it was only a matter of time before Blizzard released their own numbers. I'm just glad they finally put it out there. It's nice to see we were fairly close in our assesments using the boss data. Cheers, everyone

    Link? I've been trying to find a table showing Uber Boss HP values for solo and multiplayer based on MP level. Can't find that posted anywhere.

    An offical overview of the changes between MP for HP, XP, and Bonus Items can be found on the offical blog post.

    If you wanted to see it in video form, then here:


    Please keep in mind the values listed here for damage are off due to a hotfix. Those changes are as follows:

    Originally Posted by (Blue Tracker / Official Forums)


    Here are the new damage values that will be hotfixed in for each MP setting:

    MP1: 109.60% (down from 114%)
    MP2: 120.12% (down from 130%)
    MP3: 131.65% (down from 148%)
    MP4: 144.29% (down from 169%)
    MP5: 158.14% (down from 193%)
    MP6: 173.32% (down from 220%)
    MP7: 189.96% (down from 250%)
    MP8: 208.20% (down from 285%)
    MP9: 228.18% (down from 325%)
    MP10: 250.09% (down from 371%)

    There you go :)
    Posted in: Diablo III General Discussion
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