Thanks KageKaze I do appreciate. This is me trying to understand everyone's point of view a little, which I always do. Got to think how these games are built to respond to our cognitive process. Most people would be lost if everything in Diablo 2 were in the game right now. Having played the Beta I've had to learn to think about concepts I didn't even consider in Diablo 2.
Like should I disenchant this item or save it for my Witchdoctor? It sounds like a simple process but woah, that is a totally new dilemma, if I were a new player in the proprosed complex item theory and had to then also think about what Charms I want to keep as well... @.@ dizzying. My thought is that they wiped the slate clean to, to get people back into basic management concepts. Like that Megaman X video and how it helped you learn all the mechanics, just way more so.
People will not really be getting the hang of this game till about level 60 when they truly start to balance out gear for benefit sake. When you can still level up, an upgrade is an upgrade. When all gear is random and level 60, dang now you got some thinking to do. Now, lets put people in a group with 3 other people and ask them to deal with Charm itemization and pick up rune words, or just the new rune system.
Yeah, screw it, I will play something a bit more basic thanks. <- I'm saying this as a new player
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arsonal3 posted a message on [Item Game] will it be enough?Posted in: Diablo III General Discussion -
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arsonal3 posted a message on [Item Game] will it be enough?Maka, I do apologize but my previous post got lost in the series of tubes that exist right now.Posted in: Diablo III General Discussion
My point was more that the game is a decade apart. Here is the thing, you, me, and everyone in this little Diablofans community know about all things Diablo. Diablo 2 is a fresh piece in our minds. This is a very accurate fact that we all know that complex space management. My point was that this game is going to sell to a lot more than just our little community.
For them to jump into a new game, or jump in after having not played for a decade, Diablo 3 can't just go around and give you too much to play around with. They originally were going to have a lot of inventory management the reason they cut this back, I believe, was to keep the game from getting too complex. People who haven't been playing Diablo 2 within the past year aren't going to be ready for complicated space management.
I'm sure this is what they saw in play testing, that people new to the game experience and concept of Diablo found it daunting to manage so many different variables in the game. So they've gone back and said, lets easy people into this game, crafting items, that will be complicated. Managing gear with a shared stash for your toons, that is going to be complicated, not to mention different item sets for different rune configurations. For a new game, well over a decade since the last one, you can't just have a sequel act like the collective consciousness still remembers it freshly. This isn't a Modern War sequel, it is a Diablo sequel and decade can cause a hard reset to the way the mind will process all the complex mechanics that built up over the previous installment in the series. - To post a comment, please login or register a new account.
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This is telling NOTHING. I take the same stance as TotalBiscuit about the Meta-Critic thing in that I think metacritic needs to die in a raging inferno. The low score for Diablo 3 is based on the vocal butt hurt kids who couldn't play on day one when the game came out. Any of us who have seen a Blizzard release before knew to expect this, but still decided to put in reviews of 0 on metacritic.
Seriously? a zero. A zero means a game is completely unservicable on any level. Diablo 3 may have been down for the first few days, but it was far from a zero. Even if you argue that it's an average game then it should at least get a 5-6 on a 1-10 scale. This means your data points are skewed.
On top of that a score rating means nothing. A game should be judged by the context of the review, not by some arbitrary score. Worse yet, metacritic will try to guess what a score should be on their 1-10 scale. If a user uses a 1-5 scale or an alpha scare (A+ through F) then it tries to guess what the score should be. Numbers are meaningless, especially when reviews are about personal opinion and expression.
You're mistaking the fact that the game has issues (which is true) with the game has been disappointing. You're also trying to say that just because there are issues that most gamers dislike it. You've got plenty of posts here to disprove that. Many gamers, much like myself, believe the game does need tweaking but are far from displeased. The fact that I have over 200 hours I think proves that. It just means the game has room to grow and get better. I'm not going to say the game is "teh best game evar" but I'm realistic about my expectations and know that hitches are going to happen. They've been very speedy when it comes to fixes, more so than most companies. Trust me on this, Battlefield 3 is just one example of a game that had issues that needed fixing on day one that took far to long to fix.
Also, on the realm of asking the community about feedback, this doesn't mean they don't know what to do, it means they want to know what we think. They have several ideas they could try but want to know which one we, as the players, feel the happiest about. They will make their choice based on that feedback. Asking a community for feedback is invaluable. How else do you improve your product? I'll take them asking the community over companies who ignore their community.
Except that you're forgetting the game was released in 2000 and the last patch came out in 2011... that's 11 years of "development time" not counting the development time it took to make the game. Diablo 2 has 11 years of POLISH beyond the initial development, people keep forgetting that.
Since I'm a Diablo 2 player that's happy with Diablo 3, I'd have to say 'yes' based on my own data points. The thing is, the real answer is "I don't know" and neither do you! I cannot speak for the majority of players nor can you, we'd be putting our own words into the mouths of millions of gamers.
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The problem here is that the sample size is yet again too small. If you want to prove that there's a change in a random system the more data points you gather the better, this helps to stop outliers from skewing your graph in one direction or another. If I were to take the data points I got from last night I would be making a completely opposite post to the OP right now simply because I had an excellent night as far as ilvl was concerned.
What you're not realizing is that one person's entire data set can be an outlier. This is because one person can be having a really good, really bad, or simply average night. My data could be far away from the main graph, however if you combine my data with thousands (millions?) of other users then you would see that the the average curve would even out to what it should be. If it doesn't, after all that data collection, then I'd agree that the OP had a point. I just think the sample size doesn't prove anything in this instance.
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Some people DO enjoy it and that's why Blizz is trying to find some kind of middle ground. One that makes it so that players can still swap out gear when they need to deal with certain situations while preventing people from feeling the need to keep swapping their gear just to get some MF before an elite kill.
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I think it comes down to choosing what will be a good mix of less frustration but still being a challenge. If you wish to challenge yourself further, you go on the hardest settings. If you want a challenge but still want to 'progress' (maybe you're not quite good enough yet) you pick a middle of the road difficulty. If you just want the story, you play easy.
This exact issue of things getting too easy is why I find and make all my gear when I play through as an alt. It makes things a little harder and it makes the game more interesting. If I don't use the Auction House then I still have items I can find in the world. If I DO use the AH then I'm killing things too easily and there's no reason for me to explore as all I want to do is level up fast to get to the end. I don't find that fun at all.
I think you might be looking at things from the wrong side here, you state you want to push your limits, but then you put up a barrier in front of yourself unknowingly. You bought stuff that made the game easier, therefore you bought a lower difficulty setting instead of picking the hard one you wanted. You just limited your potential without realizing. Being hardcore isn't about buying the best gear and killing everything around you, it's about taking what you have and being better at using it than everyone else.
Honestly gamers challenge themselves all the time to make themselves better. That's why you see ironman challenges in WoW and here in D3. You also see "no death" runs in action platforming games. You see putting an artificial barrier in front of yourself as a bad thing, but many players LIKE doing just that. If you don't challenge yourself then you can't improve. This is the same reason why some games have unlockable items that can hinder a character (make you have less health or do lower damage) because challenging yourself can be fun and can force you to get better at the game you're playing. It's obviously not for everyone, but it's there as a choice. Those who want to have it easy can, those who don't.. won't.
I personally find myself somewhere in the middle. I like a good challenge, but I know I'm not good enough for alot of the super hardcore challenges and difficulty modes in some games. Personally I never challenged Master Ninja Mode in Ninja Gaiden, I just die too easily So I avoid the AH until about inferno, then I find things even out a bit more. Even then I buy sparingly and try different builds to see what I can get away with.
Well those are my $0.02. I think you have a good write up here and it's going to be an interesting debate from both sides of the floor. Thumbs up, old chap. (b^.^)b :Thumbs Up:
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If you're having a hard time with the desolate sands, I might recommend going back a bit and using the new NV buff to your advantage. You may also be seeing a decrease in your killing speed due to the IAS nerf so you might have to consider new ways to get your damage back up.
Some packs and combinations are still hard. I die quickly to firechains and molten as a barbarian (sometimes depends on what type of elite it is), but I do my best to avoid the packs I know I can't handle. It's better than constantly throwing myself at them due to the high repair costs. If you keep running into those packs, maybe the solution is to leave the game and start it up again and hope for better packs.
It's not perfect, but there were steps taken to make it easier, but you're still going to have to meet them half way by having the right gear and build to survive.
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Just wanted to pretty much agree with this sentiment. I swapped my DPS gear for survival gear, dropping my DPS like a stone, but now Act I is pretty much no challenge. The problem is that my weapon has a high +LoH on it that it keeps me alive but it is not enough DPS to avoid the enrage of the Butcher. I can kill the Butcher with my DPS gear his attacks are easy enough to avoid with skill, however, I'm not able to survive in act 2 much at all at this point, using my DPS or Survival gear. I barely win normal fights and elites are straight out unless I can get a really friendly pack for melee. Packs that run away or have nightmarish constantly enrage on me because I cannot kill them fast enough, but if I get more DPS gear then I drop too fast.
See, I could understand if this just meant get more gear. But act 1 gear is pretty bad at this point for me and I have used the AH to get more. I just don't think it's right to expect me to gear up using Act 3 or 4 gear to beat act 2. I've been using speadsheets, making sure I put on every item that would be an upgrade but it just doesn't help and frankly I'm tired of having to kite mobs and use nothing but ranged abilities as a barb. I don't mind as much that I have to act like a tank, but I would like to be able to diversify a bit more. The wall in act 2 is steep, especially if you choose not to overgear (or don't have the funds) using the auction house.
I want to die because I missed a huge attack (like the mobs at the end of act 1 with the big clubs that can smash in you 1 or 2 hits), I want to die because my build wasn't diverse enough to deal with a particular situation. I don't want to die just because 3 mobs that burrow out of the ground next to me all decide to attack at once and kill me faster than I can hit a potion or use a healing skill. Especially if every drop at this point after multiple hours of farming have not been upgrades to my survivability.
I don't really want the game to not be hard, but there's hard that feels good and there's hard that feels cheap and isn't really fun. I'm not having fun anymore. See, games like Ninja Gaiden showed me a game can be hard, but it teaches you along the way how to get better. I understand that gear is a huge part of the game and I do intend it to stop me from getting further, but again, I'm pretty much out of gearing options at this point. I want the game to be hard but I don't want it to feel like nothing I do matters.
The sad part is, the game looks really fun if I were a ranged class. Avoiding attacks while doing damage is pretty much what ranged do. Melee can't expect to do enough damage if they take that option.
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The thing is, this is a minor thing. An achievement. A FoS that doesn't even give achievement points or affect your achievement tracker. Even if I wasn't a tester, I would feel the same way. What value does this really give me? I get a shiny toast or something. Oh yeah, I do get a sigil.. yay. Does it give me an advantage in any way? Does it enhance how I play? Am I even going to see it more than a few moments in the entire time I play the game? The answer to all of these is no. I will probably even move on from it as I unlock newer sigils and only break it out on occasion because it is unique. Truth is, unless I slam it down, I'll only see it in the character select screen.
I wouldn't even care if they decided to take this away. I was happy just to play the game as a tester, and even more happy to share the game online through YouTube. I played to make the game better by finding bugs and I shared it so those who couldn't get in knew what to expect. I didn't do this for baubles or recognition.
It seems unfair because it's based on luck, but that's how things work when you think about it. Items in the game, the lottery, sometimes random chance just falls into our laps and we get blessed with something. It's a form of jealousy and maybe even entitlement over something that's honestly, in the end, not going to even matter. This isn't going to make your game any worse than the person's who got the achievement. Nothing changes at all.
I'm sorry everyone who played isn't going to get one (from open beta) but at the same time I have to say it's not worth crying over. To be honest, I think that once the game finally hits most of you won't even care anymore. It's just that period of time before launch were everyone is biting at any scrap of news.
The wait is almost over, you'll all survive.
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For dodge: I saw this happen with some of the ghostly diggers in the crypts, they dodged attacks and never got snared.
For block: The skeletons with shields can block your damage 100% (the shield takes the damage and eventually gets destroyed) but the snare of entangling shot would still chain to nearby monsters. Those monsters also had a chance to block the chain effect. So, therefore we can deduce you have a chance to block any type of incoming damage even if it's chained from someone else.
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Diablo 3 PATCH 16 - Final Countdown: Demon Hunter part 4
Level 9
Skills: Vault
Runes: Chain Gang (entangling shot)
Topics-
Diablo 3 PATCH 16 - Final Countdown: Demon Hunter part 5
Level 10
Passives: Thrill of the Hunt, Tactical Advantage
Topics-
I also made 2 more primers based off of part 4 above. If you're looking for something abit more bite sized, they might be what you're looking for.
Diablo 3 Systems Primer - Primary Attributes
Diablo 3 Systems Primer - Followers & NPCs
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