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    posted a message on Anyone with 200+ hrs still enjoying this game
    Alright, time to fight internet ignorance and misinformation!




    Quote from Stormus

    A response to you and to the few others who question my assessment, which was me saying the game was a let down for a Diablo/Blizzard title;

    Look no further than gaming website user reviews. Metacritic average user has scored the game 3.9 out of 10 with over 6,000 user reviews. Is that not telling enough?

    This is telling NOTHING. I take the same stance as TotalBiscuit about the Meta-Critic thing in that I think metacritic needs to die in a raging inferno. The low score for Diablo 3 is based on the vocal butt hurt kids who couldn't play on day one when the game came out. Any of us who have seen a Blizzard release before knew to expect this, but still decided to put in reviews of 0 on metacritic.

    Seriously? a zero. A zero means a game is completely unservicable on any level. Diablo 3 may have been down for the first few days, but it was far from a zero. Even if you argue that it's an average game then it should at least get a 5-6 on a 1-10 scale. This means your data points are skewed.

    On top of that a score rating means nothing. A game should be judged by the context of the review, not by some arbitrary score. Worse yet, metacritic will try to guess what a score should be on their 1-10 scale. If a user uses a 1-5 scale or an alpha scare (A+ through F) then it tries to guess what the score should be. Numbers are meaningless, especially when reviews are about personal opinion and expression.

    How about a quick visit to the general forums where there are dozens of polls with people unhappy. How about the fact that Blizzard has agreed that there is no end-game to speak of. Or the fact that Blizzard, a multi-billion dollar company is now caving in and asking what its fans would like in regards to MF because they have not the slightest idea how to deal with the issue. How about that Kripparian, perhaps the games most dedicated and outspoken player, continues to make YouTube video after YT video talking about broken mechanics in the game and how to try and work around them.

    Listen guys, I'm not going to do your research for you, but unless you have your head in the sand, it is blatantly obvious that the majority of the people are not happy with the games current state and its longevity.

    You're mistaking the fact that the game has issues (which is true) with the game has been disappointing. You're also trying to say that just because there are issues that most gamers dislike it. You've got plenty of posts here to disprove that. Many gamers, much like myself, believe the game does need tweaking but are far from displeased. The fact that I have over 200 hours I think proves that. It just means the game has room to grow and get better. I'm not going to say the game is "teh best game evar" but I'm realistic about my expectations and know that hitches are going to happen. They've been very speedy when it comes to fixes, more so than most companies. Trust me on this, Battlefield 3 is just one example of a game that had issues that needed fixing on day one that took far to long to fix.

    Also, on the realm of asking the community about feedback, this doesn't mean they don't know what to do, it means they want to know what we think. They have several ideas they could try but want to know which one we, as the players, feel the happiest about. They will make their choice based on that feedback. Asking a community for feedback is invaluable. How else do you improve your product? I'll take them asking the community over companies who ignore their community.

    Quote from Stormus

    Just don't go judging Diablo 3 v1.0.3 against Diablo 2: LoD at Patch v1.12+. There is kind of YEARS of development that made Diablo 2 as great as it was.

    I see your Diablo II years of development, and raise you Diablo III's decade + of development.

    Except that you're forgetting the game was released in 2000 and the last patch came out in 2011... that's 11 years of "development time" not counting the development time it took to make the game. Diablo 2 has 11 years of POLISH beyond the initial development, people keep forgetting that.


    Quote from Stormus

    I'll make this very easy on you Zakaz, do you think the majority of Diablo II players are happy with Diablo III in its current state?

    Since I'm a Diablo 2 player that's happy with Diablo 3, I'd have to say 'yes' based on my own data points. The thing is, the real answer is "I don't know" and neither do you! I cannot speak for the majority of players nor can you, we'd be putting our own words into the mouths of millions of gamers.
    Posted in: Diablo III General Discussion
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    posted a message on stealth nerfed drop rate
    Quote from riptide

    I understand this completely, however I'd have better odds of winning the lottery than I would to average 60% < 60 loot over several hundred kills which results in a minimum of 3 items per drop.

    The fact that others notice this in my "circle" of people while some do not still leaves questions but it's safe to say something was changed or a couple of us are the luckiest unlucky people in the world.


    The laws of probability are all that matter when trying to graph something like this out.

    The problem here is that the sample size is yet again too small. If you want to prove that there's a change in a random system the more data points you gather the better, this helps to stop outliers from skewing your graph in one direction or another. If I were to take the data points I got from last night I would be making a completely opposite post to the OP right now simply because I had an excellent night as far as ilvl was concerned.

    What you're not realizing is that one person's entire data set can be an outlier. This is because one person can be having a really good, really bad, or simply average night. My data could be far away from the main graph, however if you combine my data with thousands (millions?) of other users then you would see that the the average curve would even out to what it should be. If it doesn't, after all that data collection, then I'd agree that the OP had a point. I just think the sample size doesn't prove anything in this instance.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard -_- magic find switching really?
    I think you're overlooking the part where they are listening to their fan base. They are making these suggestions as a compromise because there are a lot of people who swap items for MF because they feel they have to in order to get ahead. They don't enjoy it or find it fun.

    Some people DO enjoy it and that's why Blizz is trying to find some kind of middle ground. One that makes it so that players can still swap out gear when they need to deal with certain situations while preventing people from feeling the need to keep swapping their gear just to get some MF before an elite kill.
    Posted in: Diablo III General Discussion
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    posted a message on [Discussion] Does the AH ruin replayability? Also: Reduced level requirement
    Quote from Trebis

    Now before you use the argument of "Well just don't use the Auction House" let me address that real quick. The AH is built in to the game. It is part of the game. Sure, I can make the choice whether to use it or not, but it's not like I am choosing to go to a third party site and buy new gear. The AH button is right below the button I push to start playing! It's practically unavoidable! And as a gamer, I am going to use all in-game resources available to play as well as possible. So for me, choosing to just "not use the AH" is putting up an artificial barrier in front of myself that isn't any different than saying "don't use a follower" or "stop using two skill slots." The competitive GAMER in me doesn't enjoy putting artificial constraints on myself to make the game more difficult. I want to be pushed to my limits as a gamer, not limit myself.
    I don't quite agree here. Just because something is there doesn't mean you have to use it and I think if some is really a hardcore gamer they will avoid what makes it 'too easy'. For example, if you pick up a game that's a pure action game. The game will let you play through the whole thing on 'easy'. The game also lets you choose 'ultra hard' but doesn't offer any bonuses for doing so. As a hardcore gamer, which do you choose? Those are built into the game just like the D3 Auction House.

    I think it comes down to choosing what will be a good mix of less frustration but still being a challenge. If you wish to challenge yourself further, you go on the hardest settings. If you want a challenge but still want to 'progress' (maybe you're not quite good enough yet) you pick a middle of the road difficulty. If you just want the story, you play easy.

    This exact issue of things getting too easy is why I find and make all my gear when I play through as an alt. It makes things a little harder and it makes the game more interesting. If I don't use the Auction House then I still have items I can find in the world. If I DO use the AH then I'm killing things too easily and there's no reason for me to explore as all I want to do is level up fast to get to the end. I don't find that fun at all.

    I think you might be looking at things from the wrong side here, you state you want to push your limits, but then you put up a barrier in front of yourself unknowingly. You bought stuff that made the game easier, therefore you bought a lower difficulty setting instead of picking the hard one you wanted. You just limited your potential without realizing. Being hardcore isn't about buying the best gear and killing everything around you, it's about taking what you have and being better at using it than everyone else.

    Honestly gamers challenge themselves all the time to make themselves better. That's why you see ironman challenges in WoW and here in D3. You also see "no death" runs in action platforming games. You see putting an artificial barrier in front of yourself as a bad thing, but many players LIKE doing just that. If you don't challenge yourself then you can't improve. This is the same reason why some games have unlockable items that can hinder a character (make you have less health or do lower damage) because challenging yourself can be fun and can force you to get better at the game you're playing. It's obviously not for everyone, but it's there as a choice. Those who want to have it easy can, those who don't.. won't.

    I personally find myself somewhere in the middle. I like a good challenge, but I know I'm not good enough for alot of the super hardcore challenges and difficulty modes in some games. Personally I never challenged Master Ninja Mode in Ninja Gaiden, I just die too easily :) So I avoid the AH until about inferno, then I find things even out a bit more. Even then I buy sparingly and try different builds to see what I can get away with.

    Well those are my $0.02. I think you have a good write up here and it's going to be an interesting debate from both sides of the floor. Thumbs up, old chap. (b^.^)b :Thumbs Up:
    Posted in: Diablo III General Discussion
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    posted a message on I loved this game till 1.03
    I'm afraid that the answer may lie in how you build now. Monsters do not hit as hard, but if you geared yourself out as a glass cannon (able to deal massive damage but not take a hit) then you're still going to die if the monsters get to you. Picking up more defensive abilities or stats might be the best thing for you at this point.

    If you're having a hard time with the desolate sands, I might recommend going back a bit and using the new NV buff to your advantage. You may also be seeing a decrease in your killing speed due to the IAS nerf so you might have to consider new ways to get your damage back up.

    Some packs and combinations are still hard. I die quickly to firechains and molten as a barbarian (sometimes depends on what type of elite it is), but I do my best to avoid the packs I know I can't handle. It's better than constantly throwing myself at them due to the high repair costs. If you keep running into those packs, maybe the solution is to leave the game and start it up again and hope for better packs.

    It's not perfect, but there were steps taken to make it easier, but you're still going to have to meet them half way by having the right gear and build to survive.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno nerf incoming
    Quote from Axtroz

    I really want to die on the elites' special affixe attacks if I don't pay attantion or lack on some defensive build choices. I really want to hit the enrage if I suck at dealing damage. But I do not want to die because I can not even take 2 autoattacks from any given mob, because I only have 75% damage reduction rather than 85%. Seriously, I don't want to play a tank anymore.

    Just wanted to pretty much agree with this sentiment. I swapped my DPS gear for survival gear, dropping my DPS like a stone, but now Act I is pretty much no challenge. The problem is that my weapon has a high +LoH on it that it keeps me alive but it is not enough DPS to avoid the enrage of the Butcher. I can kill the Butcher with my DPS gear his attacks are easy enough to avoid with skill, however, I'm not able to survive in act 2 much at all at this point, using my DPS or Survival gear. I barely win normal fights and elites are straight out unless I can get a really friendly pack for melee. Packs that run away or have nightmarish constantly enrage on me because I cannot kill them fast enough, but if I get more DPS gear then I drop too fast.

    See, I could understand if this just meant get more gear. But act 1 gear is pretty bad at this point for me and I have used the AH to get more. I just don't think it's right to expect me to gear up using Act 3 or 4 gear to beat act 2. I've been using speadsheets, making sure I put on every item that would be an upgrade but it just doesn't help and frankly I'm tired of having to kite mobs and use nothing but ranged abilities as a barb. I don't mind as much that I have to act like a tank, but I would like to be able to diversify a bit more. The wall in act 2 is steep, especially if you choose not to overgear (or don't have the funds) using the auction house.

    I want to die because I missed a huge attack (like the mobs at the end of act 1 with the big clubs that can smash in you 1 or 2 hits), I want to die because my build wasn't diverse enough to deal with a particular situation. I don't want to die just because 3 mobs that burrow out of the ground next to me all decide to attack at once and kill me faster than I can hit a potion or use a healing skill. Especially if every drop at this point after multiple hours of farming have not been upgrades to my survivability.

    I don't really want the game to not be hard, but there's hard that feels good and there's hard that feels cheap and isn't really fun. I'm not having fun anymore. See, games like Ninja Gaiden showed me a game can be hard, but it teaches you along the way how to get better. I understand that gear is a huge part of the game and I do intend it to stop me from getting further, but again, I'm pretty much out of gearing options at this point. I want the game to be hard but I don't want it to feel like nothing I do matters.

    The sad part is, the game looks really fun if I were a ranged class. Avoiding attacks while doing damage is pretty much what ranged do. Melee can't expect to do enough damage if they take that option.
    Posted in: Diablo III General Discussion
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    posted a message on "One of the Chosen" Feat of Strength
    I'mma be honest, I think this is just blowing up to be more of an issue than it really is. I don't get to go to Blizzcon ever and I'm not upset I missed out on all those feats of strength. I'm an achievement collector so it saddens me a little, but in the end those achievements really don't mean much. I'm even leaving a ton of them behind as I quit WoW last month.

    The thing is, this is a minor thing. An achievement. A FoS that doesn't even give achievement points or affect your achievement tracker. Even if I wasn't a tester, I would feel the same way. What value does this really give me? I get a shiny toast or something. Oh yeah, I do get a sigil.. yay. Does it give me an advantage in any way? Does it enhance how I play? Am I even going to see it more than a few moments in the entire time I play the game? The answer to all of these is no. I will probably even move on from it as I unlock newer sigils and only break it out on occasion because it is unique. Truth is, unless I slam it down, I'll only see it in the character select screen.

    I wouldn't even care if they decided to take this away. I was happy just to play the game as a tester, and even more happy to share the game online through YouTube. I played to make the game better by finding bugs and I shared it so those who couldn't get in knew what to expect. I didn't do this for baubles or recognition.

    It seems unfair because it's based on luck, but that's how things work when you think about it. Items in the game, the lottery, sometimes random chance just falls into our laps and we get blessed with something. It's a form of jealousy and maybe even entitlement over something that's honestly, in the end, not going to even matter. This isn't going to make your game any worse than the person's who got the achievement. Nothing changes at all.

    I'm sorry everyone who played isn't going to get one (from open beta) but at the same time I have to say it's not worth crying over. To be honest, I think that once the game finally hits most of you won't even care anymore. It's just that period of time before launch were everyone is biting at any scrap of news.

    The wait is almost over, you'll all survive.
    Posted in: Diablo III General Discussion
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    posted a message on Shield Block Mechanics
    Blocking will mitigate the damage, but still apply any applicable affects on you. Dodging means the attack fully missed and thus you get no status change.

    For dodge: I saw this happen with some of the ghostly diggers in the crypts, they dodged attacks and never got snared.

    For block: The skeletons with shields can block your damage 100% (the shield takes the damage and eventually gets destroyed) but the snare of entangling shot would still chain to nearby monsters. Those monsters also had a chance to block the chain effect. So, therefore we can deduce you have a chance to block any type of incoming damage even if it's chained from someone else.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo Digest podcast, News, and Guides by KageKaze
    Another batch of videos! I'll be holding off on Demon Hunter levels 11-13 due to the time crunch, I'm really trying to catch up to Blizzard's reveal site.

    Diablo 3 PATCH 16 - Final Countdown: Demon Hunter part 4

    Level 9
    Skills: Vault
    Runes: Chain Gang (entangling shot)

    Topics-
    • Book of Cain unlock available at http://reveal.diablo3.com
    • Discussion on Primary Attributes (1:50 - 15:30)
    • Secondary effects of primary attributes
    • Str-armor, dex-dodge, int-resistance
    • In depth look at the Details screen
    • Details screen has a real-time update, easy to see changes when they happen
    • Attacks per Second only shows current swing hand
    • Details numbers rounded, but detailed tooltip values should be accurate
    • How ratings work (armor/resist)
    • Thorns damage
    • Various life regeneration stats
    • Resource values and class specific items
    • Maximum movement speed increase (25%)
    • The asterisk (*) over an NPC's head
    • Quivers giving 10% attack speed bonuses for all ranged weapon types
    • Molten monster type (20:50)
    • Elective mode tutorial (25:25 - 28:00)
    • Follow up on Armor ratings (29:45 - 31:15)
    • Higher ratings needed for higher monster levels
    • Monster melee swings unavoidable
    • Co-Op vs Single player play
    • Correction: XP increases and 8 player parties were D2, said D3 by mistake
    • Followers (39:45 - 47:50)


    Diablo 3 PATCH 16 - Final Countdown: Demon Hunter part 5
    Level 10
    Passives: Thrill of the Hunt, Tactical Advantage

    Topics-
    • Overview of some unavailable demon hunter skills
    • Demon Hunters excelling at Combat and Monster control
    • Weeding out useless skills and how customization is still high
    • Set items and how they might play out in retail
    • Gear choices based on difficulty setting or act
    • Using crafting as a supplement to gear drops
    • Choosing the right class for your playstyle
    • Protection % on tooltips is actual damage reduction, not rating change
    • choosing different types of skills for the same goal
    • Dealing with monsters with shields
    • General strategies you can use for dealing with monsters
    • Ability to skip the Leoric death scene and 4 pillars event
    • Enemies rendering on the Line of Sight rule
    • Considering your strategy and build before encountering a boss
    • Inability to use Town Portals in Boss fights
    • High loot drop chances for first time kills per difficulty
    • Identifying rare items
    • Given rares compared to random "in the world" rare drops
    • A brief look at passives and what kind of opportunities they present






    I also made 2 more primers based off of part 4 above. If you're looking for something abit more bite sized, they might be what you're looking for.

    Diablo 3 Systems Primer - Primary Attributes



    Diablo 3 Systems Primer - Followers & NPCs
    Posted in: Diablo III General Discussion
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    posted a message on Refer to our EU thread (Red Panda Group)
    Wanted to peek in and wish you luck, Panda. Looks like you're getting a lot of interest!
    Posted in: Diablo III General Discussion
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