My Diablo 3 Computer Mod!
http://www.youtube.com/watch?v=MLTXzqdnogo&feature=youtu.be
Worthy of a front page post?
- KilltroX
- Registered User
-
Member for 12 years, 6 months, and 3 days
Last active Sun, Nov, 2 2014 04:50:19
- 7 Followers
- 2,548 Total Posts
- 117 Thanks
-
5
puritysdisciple posted a message on Got this to celebrate 15 years of Diablo!I got this over the holiday weekend to celebrate 15 years of slaying demons and fighting against the forces of evil with some of the best people I've ever known. Lets see 15 more great years!Posted in: Diablo III General Discussion
-
12
Enkeria posted a message on Diablo 3 Beta - DetailsDo not expect any action here.Posted in: Diablo III General Discussion
Here I'm taking my time to check for some (not all) details in the Beta patch 6 (Even More Details: patch 7).
1080p availible (if it doesnt start, please wait while it uploads on youtube!)
http://www.youtube.com/watch?v=nS4ynKN0ANA
http://www.youtube.com/watch?v=9pTRZT4D8-w
http://www.youtube.com/watch?v=xfr3nThUlKA
http://www.youtube.com/watch?v=PTmQKZm5Q_E
Gear up! Witchdoctor & Barbarian
http://www.youtube.com/watch?v=KKE9rLFx6pI
Gear up! Monk & Wizard
http://www.youtube.com/watch?v=zrBkhIaMncc
Gear up! Demon Hunter
http://www.youtube.com/watch?v=Hcl1jGg3BRk
Angels and Water: Defiled Crypt Saga
http://www.youtube.com/watch?v=UfuiImTAnXI -
5
Boubouille posted a message on Diablo 3 Jeweler PreviewDiablo 3 Jeweler PreviewPosted in: News & Announcements
Only the Blacksmith is available in the beta but it doesn't mean we can't gather information through other means. Today I'll try to give you a small preview of what to expect from your friend the Jeweler! But before we start, the obvious and annoying disclaimer to cover my ass.
Disclaimer: This is NOT an official preview, this is mostly the result of datamining and it might not reflect what will be in the final game
The Jeweler is upgradable and can be found in town, just like the Blacksmith on the beta. He offers 3 different types of services:
- He will combine 3 identical gems to create a new higher quality gem.
- He will remove gems from an item, returning both the item and gems to you intact.
- He can also add a socket to an item.
The average amount of sockets on a high level item is around 2-3 depending on the item type but a couple of helms, shields, or weapons seem to have up to 4 possible sockets according to the game files.
Also, a lot of gems are already in the game files and it seems to be a good time to list them
Amesthyst - Helm
- Chipped Amethyst - 5% Life
- Flawed Amethyst - 6% Life
- Amethyst - 7% Life
- Flawless Amethyst - 8% Life
- Perfect Amethyst - 9% Life
- Radiant Amethyst - 10% Life
- Square Amethyst - 11% Life
- Flawless Square Amethyst - 12% Life
- Perfect Square Amethyst - 13% Life
- Radiant Square Amethyst - 14% Life
- Star Amethyst - 15% Life
- Flawless Star Amethyst - 16% Life
- Perfect Star Amethyst - 17% Life
- Radiant Star Amethyst - 18% Life
- Chipped Amethyst - +6 Vitality
- Flawed Amethyst - +10 Vitality
- Amethyst - +14 Vitality
- Flawless Amethyst - +18 Vitality
- Perfect Amethyst - +22 Vitality
- Radiant Amethyst - +26 Vitality
- Square Amethyst - +30 Vitality
- Flawless Square Amethyst - +34 Vitality
- Perfect Square Amethyst - +38 Vitality
- Radiant Square Amethyst - +42 Vitality
- Star Amethyst - +46 Vitality
- Flawless Star Amethyst - +50 Vitality
- Perfect Star Amethyst - +54 Vitality
- Radiant Star Amethyst - +58 Vitality
- Chipped Emerald - 5% Better Chance of Finding Magical Items
- Flawed Emerald - 7% Better Chance of Finding Magical Items
- Emerald - 9% Better Chance of Finding Magical Items
- Flawless Emerald - 11% Better Chance of Finding Magical Items
- Perfect Emerald - 13% Better Chance of Finding Magical Items
- Radiant Emerald - 15% Better Chance of Finding Magical Items
- Square Emerald - 17% Better Chance of Finding Magical Items
- Flawless Square Emerald - 19% Better Chance of Finding Magical Items
- Perfect Square Emerald - 21% Better Chance of Finding Magical Items
- Radiant Square Emerald - 23% Better Chance of Finding Magical Items
- Star Emerald - 25% Better Chance of Finding Magical Items
- Flawless Star Emerald - 27% Better Chance of Finding Magical Items
- Perfect Star Emerald - 29% Better Chance of Finding Magical Items
- Radiant Star Emerald - 31% Better Chance of Finding Magical Items
- Chipped Emerald - +6 Precision
- Flawed Emerald - +10 Precision
- Emerald - +14 Precision
- Flawless Emerald - +18 Precision
- Perfect Emerald - +22 Precision
- Radiant Emerald - +26 Precision
- Square Emerald - +30 Precision
- Flawless Square Emerald - +34 Precision
- Perfect Square Emerald - +38 Precision
- Radiant Square Emerald - +42 Precision
- Star Emerald - +46 Precision
- Flawless Star Emerald - +50 Precision
- Perfect Star Emerald - +54 Precision
- Radiant Star Emerald - +58 Precision
- Chipped Ruby - Increases experience reward per kill by 5%
- Flawed Ruby - Increases experience reward per kill by 7%
- Ruby - Increases experience reward per kill by 9%
- Flawless Ruby - Increases experience reward per kill by 11%
- Perfect Ruby - Increases experience reward per kill by 13%
- Radiant Ruby - Increases experience reward per kill by 15%
- Square Ruby - Increases experience reward per kill by 17%
- Flawless Square Ruby - Increases experience reward per kill by 19%
- Perfect Square Ruby - Increases experience reward per kill by 21%
- Radiant Square Ruby - Increases experience reward per kill by 23%
- Star Ruby - Increases experience reward per kill by 25%
- Flawless Star Ruby - Increases experience reward per kill by 27%
- Perfect Star Ruby - Increases experience reward per kill by 29%
- Radiant Star Ruby - Increases experience reward per kill by 31%
- Chipped Ruby - +6 Attack
- Flawed Ruby - +10 Attack
- Ruby - +14 Attack
- Flawless Ruby - +18 Attack
- Perfect Ruby - +22 Attack
- Radiant Ruby - +26 Attack
- Square Ruby - +30 Attack
- Flawless Square Ruby - +34 Attack
- Perfect Square Ruby - +38 Attack
- Radiant Square Ruby - +42 Attack
- Star Ruby - +46 Attack
- Flawless Star Ruby - +50 Attack
- Perfect Star Ruby - +54 Attack
- Radiant Star Ruby - +58 Attack
- Chipped Topaz - 5% Gold From Monsters
- Flawed Topaz - 7% Gold From Monsters
- Topaz - 9% Gold From Monsters
- Flawless Topaz - 11% Gold From Monsters
- Perfect Topaz - 13% Gold From Monsters
- Radiant Topaz - 15% Gold From Monsters
- Square Topaz - 17% Gold From Monsters
- Flawless Square Topaz - 19% Gold From Monsters
- Perfect Square Topaz - 21% Gold From Monsters
- Radiant Square Topaz - 23% Gold From Monsters
- Star Topaz - 25% Gold From Monsters
- Flawless Star Topaz - 27% Gold From Monsters
- Perfect Star Topaz - 29% Gold From Monsters
- Radiant Star Topaz - 31% Gold From Monsters
- Chipped Topaz - +6 Defense
- Flawed Topaz - +10 Defense
- Topaz - +14 Defense
- Flawless Topaz - +18 Defense
- Perfect Topaz - +22 Defense
- Radiant Topaz - +26 Defense
- Square Topaz - +30 Defense
- Flawless Square Topaz - +34 Defense
- Perfect Square Topaz - +38 Defense
- Radiant Square Topaz - +42 Defense
- Star Topaz - +46 Defense
- Flawless Star Topaz - +50 Defense
- Perfect Star Topaz - +54 Defense
- Radiant Star Topaz - +58 Defense
-
1
StickyDan posted a message on Diablo T-Shirt Spotted on SouthparkPosted in: General Discussion (non-Diablo)
guy is wearing d2 t-shirt in back -
4
Calavera666 posted a message on Aria of Effect. - Part 2 -Ok then, due to popular demand, Olaf of Skyrim has been fired.Posted in: Fan Art
It seems that his adventures weren't really that exciting...
SO, Here's what you've all been waiting for: ARIA OF EFFECT, PART 2
by ismael bergara
Who will be Champion of the Demonslayers? Who will emerge triumphant of this conflict?
Stay tunned for the EPIC CONCLUSION of "Aria of Effect", next week, on diablofans. -
2
Magistrate posted a message on Followers on Diablo3.com, Cleave Revamped, and an IGN Interview with Jay WilsonFollowers on Diablo3.comPosted in: News & Announcements
Earlier today, Bashiok had tweeted an image of the new followers/hirelings section from the official Diablo III community site, as of then unpublished. The change has since become official: followers now have their own legitimate section on the official site!
This means that information about the other two followers in the game--those not usable in the beta--are officially up for study. In addition to the fresh lore and media available on each follower's individual page, all of their skills can be observed at large on the latest addition to the official Diablo III tools: the followers' section in the calculator!
Cleave Revamped
(Source) Some clarification on the damage mechanics of the Barbarian's Cleave skill were prompted on the official Diablo III community forums today. The skill's tooltip seems to lack some vital information regarding its damage application across multiple enemies.
Official Blizzard Quote:
I would like to know if this results in all targets receiving 90% damage and if all abilities like this have been overlooked by the developers. If not, I think there should be information about this in-game.
We want as much information available in the game as possible, within reason, and a reasonable amount of information is really fairly basic to keep tooltips from becoming small novels.
Cleave is an ability we're looking at right now. We may actually make it so that there is no damage disparity between your target and collateral hits. In any case, the way it's intended to work, if you're holding shift and not targeting anything, is that the first creature you hit takes the 120%. I'm not sure if it's actually implemented that way right now, and as I said could change anyway. Our intent is not to make shift+hitting/casting anything act in a way that is less effective than if you were clicking directly on enemies, so I don't see any need to call anything out when the net result is the same (enemies die).
[...] As an update Wyatt just changed it to be a flat 115% to all targets caught in the swing. We'll see how that works out.
IGN Interview
(Source) For its part, the interview on IGN with Jay Wilson was not particularly shocking, but it did cover several topics that beta testers and Diablo III followers at large may find interesting.
The beta test, which started several months ago, has been going strong. Even in the beginning, Bashiok and others stated multiple times that the primary purpose of the beta is to test infrastructure, but some other useful insights have been gleaned from the testing, too:
But the beta wasn't the tip of the iceberg. Wilson went in-depth about how the team looks at classes and decides what skills to add to each class's armament:
Official Blizzard Quote:
How is the project coming along? Mainly, how is the beta been treating you guys and what have you been learning from it?
It's been really good. Most of the learning from the beta for us was more technical: standing up the hardware, stress testing it, and optimizing for online play -- things like that. We get a lot of good data just watching players play and we get a lot of good feedback as well. We did restrict the content so it's only the first half of the first act. Which is basically the tutorial.
You were saying that you got some good stress tests. Are they all things that you anticipated and you're prepared for come launch?
Yeah, no matter how good your automation programs and software are, you can't emulate having the game out in the real world and that's the only way you can see what the hardware can take, how well the networking works, and optimize and tune to those things. There's just nothing like the real environment for that.
Continuing on the example of the Monk, Wilson even elaborated on the possible mechanics of a skill that the team is considering adding to the Monk's trees, compensating from what they see as a lack of area-of-effect viability:
Official Blizzard Quote:
[A] lot of it goes back to the core Blizzard class design philosophy where we look at each class and [ask]: what makes this class special? Why do I want to play it in the first place? What's the fantasy? This is something we ask a lot. And then when we target the key signature [fantasies], we don't let the other classes have those things -- we'd even go so far as to not choose a particular class just based on the fact that its fantasy steps on the fantasy of an existing class.
[...]
For example, the monk is the only class that gets passive movement increases. Other classes can have travel powers but the monk is the only one because he's the fastest. That's his thing: he's fast, he's agile, and he needs things that make him faster and more agile. Each class has rules that we put in; they're loose, but they're strong enough that they make the classes stand apart from one another.
Finally, Wilson elaborated on one of seven of what he calls "design pillars" of Diablo III, principles that have helped them make decisions in the development process and make the game what it is so far:
Official Blizzard Quote:
Basically what we're talking about is [the monk] needed a damage bomb. He needs the occasional ability to just AOE around him effectively. We used to have an ability that we called Circle of Wrath -- that was like Holy Nova in World of Warcraft -- where it does damage and it heals, but for Diablo we felt like that was a confusing skill so we changed it to just a pure healing skill. We took the wrath out of it. But then we found we missed what wrath used to do.
And so we decided to separate them. So we'll have two different [abilities], but then we're also talking about a bunch of ideas to make it more interesting than just a way to AOE.
Official Blizzard Quote:
Diablo III design pillars. There were seven of them and one of them was replayability and so we really focused on [replayability] over randomness, because randomness is a tool but replayability is the point.
We used a lot of different systems for replayability: the difficulties, continuing loot past past normal difficulties, random layouts, random monster distribution, adventures. We don't call them "adventures" anymore, I'm the only one who still does. Events -- we have random events that occur in the world so when you go through an area you'll likely see an event that you haven't seen before.
We encourage you to check out the rest of the interview here for all the bits and bobs we couldn't fit in this article.
Fan Creations Calavera666, whom we interviewed a few weeks ago, has posted a teaser for his coming comic, Aria of Effect, Part 2.
He hinted only that "the Skyrim shall tremble," a tricky play on the caption accompanying much of the Diablo III merchandise and advertisements, including both this year's and last year's calendars.
The full comic is coming this Thursday (tomorrow), so keep your eyes peeled! -
3
StickyDan posted a message on D3 featured in latest issue of PC GamerDon't post copyrighted materialPosted in: Diablo III General Discussion
-Wingless -
16
Calavera666 posted a message on Aria of Effect. Part 1And here you go! A Brand new Diabolesques strip!Posted in: Fan Art
Feturing: FIZZ, the barbarian and ARIA, the wizard.
Today's episode, Aria of effect -Part 1-
See you guys next week with "Aria of effect, -Part Two-"
Art By: Ismael Bergara -
2
So I recently did some experiments in the beta with some Gold Find gear and wanted to share what I found out. I did a quick video on it:Posted in: Theorycrafting and Analysis
http://www.youtube.com/watch?v=NVc1aGJUugU
If you prefer text then here's what I did:
I gathered 215% gold find gear on my wizard. My estimate BIS lvl 13 GF gear that we can get in the beta at the moment is around 250% GF, so I'm fairly close.
I did ran through the Royal Crypt and smashed every vase, looted all loose stones, killed all the mobs etc and counted how much gold I got. The area contains about 150 of these objects and they all have a chance to drop gold. I chose the area since it doesn't change and the amount of objects is consistent enough to do benchmark tests such as this.
I did this five times with 0% GF and another five times with 215% gold find and collected the data to see what I could figure out.
0% GF
Average total gold per run: 525
Gold stack drop range: 3-20
215% GF
Average total gold per run: 1640
Gold stack drop range: 9-63
Using this data you can easily calculate and see how Gold Find works. Worth noting is that it does not increase the frequency of gold drop, but rather the amount of gold in each stack dropped. So with 215% GF I would never see a stack below 9 gold (in this area).
So the way it works is as follows:
Base gold dropped = 100%, this is the amount of gold that would drop if you had 0% GF.
You then add your GF% to that 100%. In my situation resulting in 315% gold drop.
You then take the base gold amount dropped, for example the ranges: 3-20 and multiply it with your gold drop value.
3 * 3,15 = 9,45 - (3,15 = 315%), 9,45 which is rounded down to 9. 20 * 3,15 = 63
The exact range I found in stacks when wearing my 215% GF gear.
It obviously works the same for total amount of gold found.
525 * 3,15 = 1653,75
Which is close enough to the 1640 average I got from my five runs. With a bigger sample size these numbers would get even closer.
So there you have it, a general formula could be written as followed:
B * ((GF / 100) + 1) = GD
B = Base gold dropped (at 0% GF).
GF = Total % gold find equipped.
GD = Gold dropped with gold find gear equipped.
I reserve myself for any failed calculations/bad formula writing - To post a comment, please login or register a new account.
1
Your avatar compliments your quote real good btw...
1
It's a total different experience/feeling when you actually see unedited photos of the horrible things that's going on in the world. As succubus said, every single photo has a 1000 words story behind it. I have no idea what's going on in Syria atm, but It's quite sad that there's still wars going over the world.
Do you ever pull your hair up or into a ponytail? Cause tied up hair will probably look less frizzy? I take it you never had a "permanent" hair straightening procedure? It last like 6-8 months depending on your hair growth.
Gonna build some bridges, bitches love bridges.
Charlize Theron...she's South African and totally hot! Really don't know why is in there...it's not acting if you only have one facial expression...but the movie looks cool.
@Daemaro - Cool stuff. The only song I remember of them is Dragula! That song was/is awesome!!
@Succubus - That's what she said...(dunno if this makes any sense, but I hadn't used that phrase in a long time!).
Oh gawd...now I have to see that pic...
Haha, we should ask one of them to sketch what they remembered! Could be funny and awesome at the same time...
Yeah, that's definitely Android Adam's mechanical rib. OR it's his penis. No matter, being without either can consequently start wars. Well not without woman per se. Woman could've just as been the reason a war was started.
This is one of the many beauties of art, which ever form it may be. You can interpret it in so many ways and all of them can be equally correct. As for my interpretation, God wanted to create [perfect] man, but might have screwed up when he created woman from Adam't rib.
Serious now. No matter how little flawed we as humans are, flawed is flawed. Similar like stealing a pencil in school is still considered theft like robbing a bank is. All this humanly flaws (which led to human errors etc) might have cumulatively piled up into a flaw-heap and has only reached it's peak this century and is starting to loose it's balance ie wars. The moment that heap falls over it might be the end of the world whether it's nuclear war, global warming that ends it (excluding natural disasters we didn't contribute to like space aliens invading earth whilst traveling on meteorites... -_-).
For all we know it's equally likely the supposed end of the world on 21/12/12 might be caused by nuclear warfare or meteor aliens invading earth.
Cool stuff. I think one can only really get into (enjoy) your line of engineering when you start your own thought out experiments/designs/solutions and not have to bother with other unnecessary stuff. Atm I have little motivation and don't really enjoy studying (for tests or to keep up to date, not the course itself). Ok well, very few people enjoy studying, you have to at least find it interesting.
And don't forget the lazers in your scorpions' tails...to cut the grass to the required length your GF wants it.
If I remember correctly, one of our lecturers did his thesis on something similar by adding rubber into the foundation (house) or pillars (bridge)...something like that.
You can respond to all of my posts, since mine's the most superior of all the abundant peasant posts.
Didn't look like she cared though...I wonder if she even knew why she was there. &--#60;_&--#60;
If this is true, Tralari will be the best type of female species there is...
4
Edit: Man, Curse really have to fix the sig bug that make the rep button unresponsive...+1 for Cava btw
2
2
1
2
Bitches and hos, bitches and hos, I want to drop my penis into one of them hos!
Finally found it:
1
http://www.grimdawn....read.php?t=2999
1
1