The stat caps for Critical Hit Chance, Critical Hit Damage and Attack Speed have been removed from the datamined files. The Lifesteal change is new though, so it remains. The other stats like Magic Find have not been touched.
There are some other interesting strings that we managed to find. Notice the name of the required difficulty.
As always, keep in mind that this is a super early build of the expansion, which means that absolutely nothing is final and everything can change at any time!
- X1_Butcher_No_Hits_Description_Tag - Kill the Butcher without being burned by floor fires or being grabbed by Ancient Spear on Torment difficulty or higher.
- X1_Butcher_Timed_Description_Tag - Kill the Butcher in under 2 minutes on Torment difficulty or higher.
- X1_Butcher_Stun_Kill_Description_Tag - Kill the Butcher while he is stunned by his own charge attack on Torment difficulty or higher.
- X1_Belial_Snakemen_Description_Tag - Kill 10 Veiled Sentinels in the first 30 seconds of starting the fight with Belial on Torment difficulty or higher.
- X1_Belial_Breath_Description_Tag - Kill Belial without getting hit by his breath attack on Torment difficulty or higher.
- X1_Demon_Troopers_Description_Tag - Destroy the Demon Gates before any Demon Troopers can spawn while fighting Azmodan on Torment difficulty or higher.
- X1_Demonic_Ground_No_Damage_Description_Tag - Kill Azmodan without walking over the bloody demonic ground on Torment difficulty or higher.
- X1_Azmodan_No_Fireball_Description_Tag - Kill Azmodan without getting hit by a fireball on Torment difficulty or higher.
- X1_Azmodan_Adds_Description_Tag - Kill Azmodan without killing any of his minions on Torment difficulty or higher.
- X1_Diablo_Bone_Cage_Description_Tag - Kill Diablo without getting trapped in a spike trap and without dying on Torment difficulty or higher.
- X1_Shadow_Realm_Clone_Killer_Description_Tag - Fight and kill 5 clones of yourself in Diablo's Realm of Terror on Torment difficulty or higher.
- X1_Diablo_no_Help_Description_Tag - Kill Diablo without using any health globes or healing wells on Torment difficulty or higher.
- TIP024 - Defeating Normal difficulty will unlock the next difficulty setting, Nightmare. (THIS TIP IS NO LONGER IN THE GAME FILES)
- x1_MonsterAffix_Turret - Turret
- X1_MonsterAffix_BooGhost - [TEMP] Skeleton
BlizzCon Store Online Sale Now Open
Originally Posted by Blue Tracker / Official Forums)(
Unlike previous years, all orders will be shipped upon receipt—so the sooner you order, the faster you'll get your BlizzCon swag. Keep in mind that orders are shipped from the United States, so international shipping rates may apply.
To access the sale, log in to the Blizzard Store using the Battle.net® account associated with your BlizzCon ticket or Virtual Ticket (physical ticket buyers can view this info in their Order History).
Check out just a few of this year's new items below:
Be sure to come back in the coming weeks, as well, as additional items and surprises will be revealed as the sale continues.
Originally Posted by
We're keeping a close eye on all of the systems since changing any one element will likely have a ripple effect of some sort. However, Wyatt has specifically mentioned the Reflects Damage affix in the past.
Regarding the existing monster affixes. We'll be keeping an eye on these. For example, Reflects Damage internally has been changed to a flat amount rather than a percentage. I don't know if it's going to ship this way but that's the current internal version.
If you'd like to read Wyatt's full post, you can find it here. (Blue Tracker / Official Forums)
The current plan for transmogrification is to allow players both to change the look of their Legendaries, as well as to change the look of their gear to Legendaries they have previously identified.
With Transmogrification, we want you to be able to make your character look the way you want without having to worry about sacrificing stats or unique affixes. There may be times you acquire a really awesome looking Legendary, but it doesn't jive well with your build. If you managed to find it, we think you should be able to rock it while you slaughter demons in style.
Is there any chance this could be a system of "vanity slots" though, instead of having to actually modify each piece of gear?
Transmogrifying items is attached to the individual item, and the current plan is to have it bind the item to your account. It's part of the "cost," so to speak. In addition, avoiding the use of vanity slots allows us to reduce player item management, as you don’t need to keep an item around for its appearance. Appearances will be unlocked either by leveling up the Mystic or, in the case of Legendaries, identifying the item. We feel this system is a bit more versatile as a result.
Will this cost money? As in, dollars or gold.
Currently, the plan is that it will cost only gold (and using a Legendary appearance naturally costs a bit more). Of course, this is subject to change as development continues.
I am wondering if you will be planning on take the route that was taken by wow to let you transmog an item to look like one in the same slot that is not the same type.
Within reasonable limitations. Items that share similar animations can be Transmogrified, such as a 1-handed sword to 1-handed axe (which both have a swinging animation), but you cannot change a javelin (which has an overhead thrusting animation) into either. (Blue Tracker / Official Forums)
Community Commentary: Remember When?
This week's Community Commentary comes from our forum and you should definitely give your answer in the thread, if you still haven't.
Originally Posted by Blue Tracker / Official Forums)(
Recalling how Diablo III has grown since its release is a great way to put some of the game's evolution into perspective, and can help bring the community together in a positive way. If you want to contribute to the conversation, then head over to JuskiReign's thread, or leave a comment below if you don't have an account with Curse to post with.
What's your best "Remember When?" memory?