• 1

    posted a message on Collectors edition, worth it?
    Diablo III: $59.99
    Diablo II: $14.75
    Diablo II LoD: $16.75
    Average 4GB Flash Drive: $2.00-5.00
    Average 24-Song CD: $12.99
    Average Blizzard Art Book: $15.99
    Average 2 Disc Blu Ray Extras: $14.99
    Average Flash Drive Dock: $9.99

    Excluding the in-game items, as well as how amazing all of the physical products will look, that already adds up to $148.45. You could even exclude both Diablo II games and it would be worth it, financially speaking.

    However, if you don't like music or art or seeing how things are made, don't buy it. Simple.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on A Glimpse at Act 1: Release

    With the countless streams and videos of beta content, new information is slowing to a trickle, and I feel as though the community needs an uplift. As you probably know by now, I enjoy looking through the Beta MPQs for audio files that reveal anything. On my latest dive through the OGGs, I came across a massive amount of dialog that reveals to us how Act 1 will play out when Release hits, as opposed to the way it is constructed in the Beta. In addition, several features that have not yet been implemented can be heard through specific shouts.

    First off, I would like to try and ease the spirits of the PvP community: There are recordings of each hero shouting to focus on "an objective." The folder containing these clips is entitled "D_Hero_PvP_Objective" and has each class and each gender yelling either "Take the objective!" or "Test your strength on that objective." From this, we can confirm that there will be more than just deathmatch when it comes to PvP.

    It seems Followers will be more useful than just slaying beasts providing buffs. Audio clips contain each of the three followers shouting quest progress, including an exclamation that time is running low, or counting down the number remaining of a particular objective (ranging from "a few," "five," "four," "three," "two," or "one" remaining). They will also point out treasure chests to players, the phrases matching with each follower's personality in a heroic or humorous way. Finally, the Followers, while idle in town, will talk amongst each other, providing precious insight to their origins alongside current lore.

    We've known for a long time that the Beta content has been significantly cut to reduce spoilers for testers, but the degree to which it has been changed was a mystery. Based on audio files, it seems one of the first quests beyond fighting at the gate involves gaining the Mystic as an ally. The Mystic will identify items, for a price. She befriends the hero before the Blacksmith has any mention, and offers her insight upon his situation when the quest to obtain him does arise. Both of these artisans are at the hero's disposal before the rescue of Cain begins, and the Mystic is all too upset when the hero explains that Cain will identify items free of charge. Whether the Jeweler is obtained prior to Cain's rescue is still unknown. I will refrain from going into further detail about the specific quests in Act 1, but there are a great deal of them and they all sound very interesting. However, I will provide this one detail: The black mushrooms make a comeback.

    Although there are journal entries for each creature encountered in the Beta, there are a great deal more available than we have seen. I'll provide the transcripts of each journal entry in the following spoiler:

    The large, sluggish beasts can thrive in any grassland or forest, provided there's enough water. Farmers will recognize these brutes as the savage cousins of the common pack beast, a tame breed that was likely domesticated nearly 2,000 years ago. One can hardly imagine the trouble that must have taken.

    The dark berserkers are considered weaker demons, but their strength is still far greater than that of any human. I have found dark spells within the cathedral, written in Archbishop Lazarus' own hand, explaining how to summon them. I pray that no other copies exist, so that this terrible knowledge will be lost forever.

    Carrion Bats:
    Some foul new disease has taken hold in this land and the carrion bats are near the heart of it. Since returning to Tristram, I have seen their numbers surge. The evil forces that linger here give them strength, and I fear that the worst is yet to come.

    Carrion Nest:
    I was able to trace the carrion bats back to one of their nests. What I found shocked me. The nest itself is a living organism: a mature bat that has been mutated by the darkest of magics. I no longer doubt that demonic forces have corrupted these creatures.

    Crypt Child:
    Demons have been known to devour their own young when no other nourishment is available. Their offspring, the imps, sometimes manage to flee and band together with other demonspawn. They rove in vicious packs, ready to descend upon the unwary traveller and rip his body to shreds with their tiny needlesharp teeth.

    A dark coven has formed in Tristram, and I fear that their superstitious violence may damn the whole region. I discovered very little during my eavesdropping, except that the word "Magdah" was repeated several times in their chants. Oh well, now I journey to the safety of my home, where I may put these worries behind me.

    The tragedies in these lands have left many restless spirits in their wake, and they demand retribution. These spirits will take out their vengeance on any unsuspecting individual who may pass, for they believe that the blood of the living will yet restore the lives that were ripped away from them.

    Ghouls are stronger than most risen dead, but they gain their fortitude through horrific means, feasting upon human corpses. These creatures are least dangerous while eating, but do not disturb them or it shall be your limbs between their teeth.

    The grotesques may seem slow and senseless, but they hide many dangers within their hideously malformed bodies. A set of spikes lurks beneath the monsters' flesh, and foul parasites nest within them. It is said that these horrors themselves are constructed by a greater evil, a darkness than I cannot even fathom.

    The bestial hellions are demons that can be summoned from the burning hells with the aid of foul sorcery. They are given to chasing down their foes and attacking them with savage fangs. This usually allows some spare time for their masters to craft their dark spellwork and finish off the victim.

    Some time ago, I revealed that the Khazra, or "Goatmen," were originally humans, until the Vizjerei corrupted them. For many years, these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported, and the number of fatalities is higher than anything in my record.

    Khazra Shaman:
    Long ago, 5 clans of the Umbaru tribe left the Taganzi and ventured north. After their transformation into Khazra, only a few elders were still able to use magic, and they passed it down to their cleverest children. These are the Khazra Shaman, and they rank among the most dangerous of their race.

    Quill Fiend:
    Quill fiends are a common nuisance in the western lands, and I've had my own tents ransacked by them. During an expedition to Khanduras, I was able to beat them off with a shoe, but a less bold man would have fared far worse. Quill fiends are dangerous; underestimate them at your own peril.

    Scavengers are ugly, pathetic creatures who survive off of carrion and corpses too diseased to attract any other carnivores. I did once meet a raggedy fellow who claimed that he had trained one of the beasts to bring him large rats to eat, but I'm sure the story is utter nonsense.

    During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more, ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

    Spiderlings alone may seem unthreatening, but their presence should be a warning for travelers. For wherever there are spiderlings, there will be matriarchs, and the fully grown arachnids are extremely protective of their young. The spiderlings themselves possess strong appetites, allowing them to do considerable harm to a cornered adventurer.

    Treasure Goblin:
    Some devious little goblins have been robbing our merchants. When pursued, they simply open portals and disappear with a most aggravating chuckle. The peasantry seem to believe that the goblins serve a great demon lord known as "Greed," and furthermore, that their portals leed to Greed's domain. A ludicrous notion, truly.

    The unburied are form from human corpses that were flung into mass graves without a proper burial. This hideous amalgamation of bodies decomposes together into one being, bound by some foul magic. For all my knowledge, I could only flee from it, and I would expect any other sensible person to do the same.

    The cultsits were performing a strange ritual when I saw them today. One of their numbers stood soundlessly, while other thrust long spikes deep into his spine. He did not perish, and I believe that he may have even been darkly empowered from the implantation. Though such terrible magic is fallen to me.

    The withermoth is a curious phenomenon. It is tremendously large for an insect, and somehow its size allows it to expel a charging force when attacked. For this reason, few have survived to study it in great detail, including many notable academics. In fact, please, do not inquire further upon this subject.

    Wood Wraith:
    I have heard the most ridiculous tales about travelers being ambushed by vicious trees. It is too much! Despite their names, the wood wraiths are not plants, but fully mobile beasts who have taken on the guise of foliage to ensnare their prey. Only a simpleton could be fooled by such a trick.

    Wretched Mother:
    The wretched mothers were once normal women, but in death they serve a dark purpose. These horrors feast upon the remains of cadavres, then use foul magic to regurgitate the bodies as newly formed risen dead. One must slay the mother quickly, or her nightmarish spawn will continue to grow in number.

    I will never forget the first time I saw these horrors shambling out of the misty woods. Our loved ones, buried long ago, rose from their graves and began to attack the living. However, the risen dead were only the beginning.

    I'll leave you with this one thought-provoking audio clip, stated by Brother Malachi, entitled "D_tristram_PriestProphecy3"

    What was once one shall become four. Though the three shall become one, never again will the four be whole.

    It's been speculated that the new Diablo is a hybrid of the three Prime Evils, and this quote serves to reinforce that theory. What do you think it means? What about the one that becomes four?

    I hope this post sates your thirst for some news, and I wish all of you the best of luck for your Beta Keys!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo III Closed Beta: Lore Character Revealed
    We've gotten countless confirmations that Belial is the Act 2 boss.

    Countless meaning like 2 or 3.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Actual Diablo III Music
    I have an MPQ Editor open and I'm currently listening to the music files in the Diablo 3 Beta. Again, these are not the same ambient tracks that have already been uploaded to YouTube that were datamined recently.

    Listen in 1080p!


    What we've all been waiting for!




    Posted in: Diablo III General Discussion
  • 1

    posted a message on Basic Attack option gone?
    The reason auto-attack is no longer visible is because Blizzard opted to remove the hot-swap from the visible UI. If I remember correctly, however, the "basic attack" icon (whether it be a fat ax, a bow, or a wand for Wizards) is red with a sword on it, and maybe something else. I'm sure left-click is still map-able to a skill.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Off-Hands
    Hey fans,
    I was just watching the B-Roll video (again, hurr) only this time it was from the downloaded version of the Press Kit, and I was watching it closely.
    Not sure if anyone has pointed this out, but I recall a thread from a while back pertaining to offhand items (i.e. shrunken heads). It looks like Blizzard has gotten a bit more creative with this idea.

    At 0:56 we see the Witch Doctor toting around a snake by the neck, the physics engine doing a nice job of swinging it all over the place. Whether or not this snake is living is hard to tell from the video itself.

    Starting from 1:32, a shrunken head can be seen dangling by its hair within the Witch Doctor's hand, akin to the Necromancer-specific offhands in Diablo II.

    Following up is the Wizard, seen at 1:47 with three floating rocks rotating in her offhand, which faintly glow with floaty energy.

    And finally, in the final encounter of the video beginning at 6:59, the Wizard (wielding an arcane sword, I might add) is carrying some kind of floating clear orb.

    It appears that all offhand items in this video temporarily vanish while casting. Whether that is intentional will remain to be seen. Also, based on the themes behind the items shown, one can assume they are class-specific, but what do you think? Do you think these will be the primary additions to skill damage, apart from Runes and leveling? How many types and tiers of offhand item graphics do you expect or hope to see?

    Additionally, feel free to post any cool ideas for offhand item graphics that you would like your D3 main to wield.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Chinese Screenshot Leaks

    Call out a huge X-rated zombies follow you.
    a huge X-rated zombies follow you
    huge X-rated zombies

    Changed my mind, I'm going to play Witch Doctor.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Auction House Explained
    Thank you for trying to settle some of the rage, Phrozen. +1 to you.

    Honestly, I think everyone is mostly just worried about being able to instantly gear out a character with a credit card and no skill, but they need to remember that somebody has to find this item and decide that selling it for cash is more beneficial than salvaging, selling for gold, saving it for another character, or giving it to a friend.

    Chinese Farmers may be able to farm gold fairly easily, but if they have limited Magic Find as well as it seems, they are not going to be able to get Legendaries left and right like in D2, and they have severely limited the teleport functions of every class.
    Posted in: News & Announcements
  • 1

    posted a message on Stop Freaking Out

    I hate Flux.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Which Class to Play?
    I have three friends who are about as obsessed with Blizzard as myself, so we are working on building an effective full team of four. One friend has been infatuated with the Necromancer since day 1 of Diablo 2, so he is going the closest route by choosing the :wd: . I've shown every video and summarized the articles on DiabloFans to another friend, and he has his heart set upon the :wiz: and his/her awesome runestone effects thus far. The third (my brother) ends up playing some kind of magic user or support in most games, and he is considering going a different build of the :wiz: , or perhaps the :monk: .

    Given this, I am more than content on playing the remaining two classes, my Number One choice being the :barb: (too many years as a healer, it's time to get mad), with the :dh: following closely behind (mostly because I just finished playing Diablo 1 again, playing as the Rogue class).

    Hopefully the team will be rounded enough to rub :d3d: 's face in the dirt.
    Posted in: News & Announcements
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