Quote from Depress
Monks don't use weapons that's like complaining Hunters in WoW should be able to throw their melee weapons, don't like it just don't play the class.
Ragdoll physics make the feeling of killing monsters rewarding and you won't know until you actually play. Only the weak monsters will be knocked back when you kill them, but let me tell you how fucking cool you feel when you bash a zombie in a house so hard that it looks like he flies back into a wall and dies on impact. They got this exactly right and again unless you play the game personally you will not understand, don't worry about it.
Epic Structures? What the fuck are you talking about? The first thing you do in D2 is walk outside of the rouge encampment and enter the Blood Moor which is a HUGE VAST open field, as is all of Acts 1, 2, 3, 4, and 5. Did you only play the fucking maggot lair in some cheap D2 demo you got at blockbuster as a kid and not it's your biggest gripe?
Don't be dumb
The door is that way. 9 posts and you're already a douche. Please.
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Diablo II: $14.75
Diablo II LoD: $16.75
Average 4GB Flash Drive: $2.00-5.00
Average 24-Song CD: $12.99
Average Blizzard Art Book: $15.99
Average 2 Disc Blu Ray Extras: $14.99
Average Flash Drive Dock: $9.99
Excluding the in-game items, as well as how amazing all of the physical products will look, that already adds up to $148.45. You could even exclude both Diablo II games and it would be worth it, financially speaking.
However, if you don't like music or art or seeing how things are made, don't buy it. Simple.
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Fans,
With the countless streams and videos of beta content, new information is slowing to a trickle, and I feel as though the community needs an uplift. As you probably know by now, I enjoy looking through the Beta MPQs for audio files that reveal anything. On my latest dive through the OGGs, I came across a massive amount of dialog that reveals to us how Act 1 will play out when Release hits, as opposed to the way it is constructed in the Beta. In addition, several features that have not yet been implemented can be heard through specific shouts.
Beast:
Berserker:
Carrion Bats:
Carrion Nest:
Crypt Child:
Cultist:
Ghost:
Ghoul:
Grotesque:
Hellion:
Khazra:
Khazra Shaman:
Quill Fiend:
Scavenger:
Skeleton:
Spiderling:
Treasure Goblin:
Unburied:
Vessel:
Withermoth:
Wood Wraith:
Wretched Mother:
Zombie:
It's been speculated that the new Diablo is a hybrid of the three Prime Evils, and this quote serves to reinforce that theory. What do you think it means? What about the one that becomes four?
I hope this post sates your thirst for some news, and I wish all of you the best of luck for your Beta Keys!
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Countless meaning like 2 or 3.
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Listen in 1080p!
http://www.youtube.com/watch?v=sEweyzNROr0
http://www.youtube.com/watch?v=-lKdkYc3pBs
What we've all been waiting for!
http://www.youtube.com/watch?v=zHZubouzCgs
http://www.youtube.com/watch?v=dnMu1959Xvo
http://www.youtube.com/watch?v=lyDnMn0yKTo
http://www.youtube.com/watch?v=cNhmNAR_3mQ
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I was just watching the B-Roll video (again, hurr) only this time it was from the downloaded version of the Press Kit, and I was watching it closely.
Not sure if anyone has pointed this out, but I recall a thread from a while back pertaining to offhand items (i.e. shrunken heads). It looks like Blizzard has gotten a bit more creative with this idea.
At 0:56 we see the Witch Doctor toting around a snake by the neck, the physics engine doing a nice job of swinging it all over the place. Whether or not this snake is living is hard to tell from the video itself.
Starting from 1:32, a shrunken head can be seen dangling by its hair within the Witch Doctor's hand, akin to the Necromancer-specific offhands in Diablo II.
Following up is the Wizard, seen at 1:47 with three floating rocks rotating in her offhand, which faintly glow with floaty energy.
And finally, in the final encounter of the video beginning at 6:59, the Wizard (wielding an arcane sword, I might add) is carrying some kind of floating clear orb.
It appears that all offhand items in this video temporarily vanish while casting. Whether that is intentional will remain to be seen. Also, based on the themes behind the items shown, one can assume they are class-specific, but what do you think? Do you think these will be the primary additions to skill damage, apart from Runes and leveling? How many types and tiers of offhand item graphics do you expect or hope to see?
Additionally, feel free to post any cool ideas for offhand item graphics that you would like your D3 main to wield.
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Call out a huge X-rated zombies follow you.
a huge X-rated zombies follow you
huge X-rated zombies
Changed my mind, I'm going to play Witch Doctor.
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Honestly, I think everyone is mostly just worried about being able to instantly gear out a character with a credit card and no skill, but they need to remember that somebody has to find this item and decide that selling it for cash is more beneficial than salvaging, selling for gold, saving it for another character, or giving it to a friend.
Chinese Farmers may be able to farm gold fairly easily, but if they have limited Magic Find as well as it seems, they are not going to be able to get Legendaries left and right like in D2, and they have severely limited the teleport functions of every class.
1
I hate Flux.
1
Given this, I am more than content on playing the remaining two classes, my Number One choice being the (too many years as a healer, it's time to get mad), with the following closely behind (mostly because I just finished playing Diablo 1 again, playing as the Rogue class).
Hopefully the team will be rounded enough to rub 's face in the dirt.