• 0

    posted a message on Solution for Town Portals
    Quote from Xtapolapacetl

    too much like WoW? =D

    The cool-down you mean? Yeah I guess it would be. But I don't like making references to WoW anymore. It's done often enough as it is.

    Coding this idea would be harder, but well worth it. Time-cool downs are just too easy and not enough of a solution.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solution for Town Portals
    Quote from Xtapolapacetl

    Or a time tome of town portal that can only be used once every hour of real time or 30 min of game logged time...something like that.

    I personally don't like the timed (cool-down) idea... :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solution for Town Portals
    Quote from paroxysm2010

    it would still be too easy to farm, and stock pile, all you really need is a cooldown when you cast it and a ''you cannot cast that when monsters are near''

    That is why I offered the solution of only being able to carry one at a time.

    "only one scroll can drop at a time per player resulting in one scroll being held at a time or both"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solution for Town Portals
    (OMG, please forget about cool downs... its dumb for portals) :) (Lets make a player concern themselves with getting home to town while at the same time making it possible)

    The re-implementation of town portals into Diablo III brings up a lot of debate. I offer this solution.

    In D2, town portal scrolls were found through out the game and could be collected into a tome. The original idea of doing away with town portals scrolls appealed to me greatly. However, the concern of not being able to go back to town whenever I want does cause some problems. Anyways, I put those problems aside because they are not important here, the solution I offer is this:

    When a player enters a game, he/she would start with 0(zero) town portals. Blizzard should make it so that in D3, town portal scrolls cannot be bought. Town portal scrolls should be found. The way town portal scrolls can be found can be implemented in different ways. I personally don't care which way but here are the options.

    - Special mobs could drop town portals that a player can collect and use at his/her own leisure. That mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops. The last thing I would want is for it to replace loot drops.
    or
    - Town portal scrolls could be treated as check points on the map. For example, everytime you kill a mini-boss or main-boss, that mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops.
    or
    - We could make town portal scrolls just random drops from regular mobs to collect throughout the game.
    or
    - shrines that drop town portal scrolls

    Now for the most important aspect of this solution. Every time a player leaves the game, all town portal scrolls are reset back to 0(zero). That's right, every time you enter a new game you start with 0 (zero) scrolls. This would prevent stockpiling of town portal scrolls. This would make both sides of the scroll debate happy. It keeps scrolls an uncommon drop throughout the game and keeps the player on their toes while also providing some comfort that the player has the ability to go back to town if he/she has collected a scroll from a previous fight. The town portal scroll drop would have to be uncommon enough for it to not pop too often. (For example, a time limit could be set between town portal scroll drops or only one scroll can drop at a time per player resulting in one scroll being held at a time or both). A variety of loot tactics could be used to solve this problem. Blizzard would have to find the best suited for the game. This would be the best way blizzard could implement town portal scrolls.

    (If scroll of town portals are dropped, they disappear. (*poof*) (Cannot be traded)

    Cheers,

    Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Level 99??
    Level 94 Amazon was the highest I got.
    Posted in: Diablo II
  • 0

    posted a message on This Week's Poll: Diablo III Locations
    Quote from BarlowEnter

    Quote from Juystafan

    Heaven and Hell... Been there, done that. I want to see some innovation from the DIablo 3 team in terms of new lands to explore. The theme with heaven and hell would be to easy to predict and create. Lets challenge them to do better things.
    You know what, that I can agree with.

    And anyway, based on what we have seen so far, the hell and heaven they have in mind might not be as we would expected it would be. Well yeah so far there have been great D3 world establishments, but there're still alot just really out there.

    If they want to make the game a kicker. I would say they should just keep on kicking, might as well make this a classic of itself. Aye?

    Agreed.

    Heh. Your "Wicked" signature image reminds me of the day I won the ticket lottery in Manhattan. $27 Front row seats. Spitting distance :)
    Posted in: News & Announcements
  • 0

    posted a message on This Week's Poll: Diablo III Locations
    Heaven and Hell... Been there, done that. I want to see some innovation from the DIablo 3 team in terms of new lands to explore. The theme with heaven and hell would be to easy to predict and create. Lets challenge them to do better things.
    Posted in: News & Announcements
  • 0

    posted a message on Town Portal... SET ITEMS (Green Items)
    I'm not completely sure i understand the poll. Normal Unique items? Is this different from set items? will their be a classification of unique sets? If so... Why? Set items should have their own classification as sets... right? If the question is implying that unique items could form sets and add bonuses... my opinion is to not add bonuses to those unique sets... In fact uniques should not be sets... Sets are sets... If it is a set item, then it is not a unique item... Wouldn't that kill what normal set items are trying to achieve?

    Clarify for me.

    Cheers,
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why no Diablo 3 Official Youtube?
    The Witch Doctor and Barbarian trailers are still missing. I wonder if they will make any for them. I hope they don't think the gameplay trailers are good enough. Heh heh.

    -Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Passing through Charcter Models?
    Quote from FingolfinGR

    i would think you pass through them. cause if you don't there's always going to be that idiot that blocks the small corridor and you can't progress.
    or the barbarian stuck behind the wizard etc...

    What about in PvP though? Would it make sense to bump into a character then?

    With the exception of attacks that make you go through an enemy.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Passing through Charcter Models?
    I havn't thought of that... I'l watch some replays again. But i think i remember them going through each other...

    at 0:51 it looks like the demon hunter went through the wizard.

    http://www.youtube.com/watch?v=1rV8MV_PXnE
    Posted in: Diablo III General Discussion
  • 0

    posted a message on MacBook Advice
    I bought a Macbook pro 15 inch 4 1/2 years ago... I regret not just getting a cheap laptop and a good desktop... Last week, I just built my own computer for the price you would pay for a Macbook pro today and I must say you get so much more out of it. I highly recommend it. However if you are a college student, like I was, Macbook pro is great for all around use... However, even Macbooks after 5 years will start to run slow (Not to imply desktops are any different, just cheaper). I remember playing WoW on my 15 inch Macbook pro. It was pretty decent game play... It depends on your needs really. But I do regret not going with a desktop at a similar price. Just my thoughts...

    This setup cost me $1710 for the tower alone. (Other accessories I already have. Such as, Monitors ((The more monitors, the better, I have two right now, but i really want 1 or 2 more)), speakers, keyboard, and mouse) - It's way more than I actually need for my investing, gaming, soon to be video editing, and work activities(I'm also learning to program at the moment, so its nice to have a good system to run thick data scripts), but it was a graduation gift to myself that I could more than afford thanks to an internship I had. The laptop I had I paid for before starting college from a summer job.

    Video Card: GIGABYTE GV-N570OC-13I GeForce GTX 570 (Fermi) 1280MB 320-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card
    Mother Board: GIGABYTE GA-P67A-UD7-B3 LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
    RAM: G.SKILL Ripjaws X Series 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL7Q-16GBXH
    Hard Drive x2 (Raid 0): Western Digital Caviar Black WD1002FAEX 1TB 7200 RPM 64MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive -Bare Drive
    CPU: Intel i7-2600K
    Disk Drive: Not important (It’s a needed Sata drive)-Soon to be outdated technology.
    Case: Antec 902 V3
    Power Supply: Antec 750 Earth Watt SLI ready.


    Cheers,

    Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Gems
    I like collecting gems. They are so shiny. I hope they have slightly more worth in D3 than in D2.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Level 60 cap and experience gain rate
    Quote from arsonal3

    Well I think my question to that would be, was D2 so great for getting to level 99? I have many friends who played D2 and LoD. We loved it, but we never ever reached cap, never cared for it, mainly because it was an extra step that wasn't any fun. Now maybe being 60 can mean that you have beaten the game on Hell, rather than it being that you've beaten the game on Hell and killed Baal enough times to erase him from existence.

    In regards to the level 99 cap. I liked the level 99 cap because not every single character in the game was level 99. In fact most characters stopped at around 88. I liked seeing 87's, 88's, 89's being all just as powerful as each other. I believe because level and gear was the only prestige aspect in D2 so it grew on people. Some people got really giddy when they were a level 85 and beat a level 90 in a duel. I do have to say, the little things in D2 turned out to get important because, simply put there was nothing else to do. If D3 implements the endgame and could even somehow implement events, I will be satisfied. I just want for their to be a way to keep things interesting. The level 99 cap was perfect for D2 because of the lack of end game, despite what people may say. It did add playability. All together, D3 is a very different game. I realize that now, but am still remaining cautiously optimistic about D3 endgame content.

    Cheers,

    Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Shape Shifter
    Quote from ScyberDragon

    So, with some recent conversations going on, I realized that one of the key trees from D2 missing is the shape shifter tree of the Druid. With more classes hopefully coming with the expansion, it is possible that we may still see this skill set. the question is, in what form?

    The druid had werebear and werewolf. The demon hunter was originally a demon and I am sure they tossed in the idea of shape shifting and decided against it. So, what forms of shape shifting would you like to see if a class were to get this skill set? Keep in mind, that the class itself may influence this but its up to your imagination.

    I would like to see multiple shape-shifting capabilities. For example, temporary bird form that allows for flight over enemies for a few seconds. (Maybe equivalent to teleport?)

    Others:

    Chimera would be pretty cool. It could add temporary elemental abilities to the caster.

    Pegasus: Perhaps triggering an aura effect for the party while not being able to do anything else.

    A sewer rat - for kicks and giggles

    A Griffon - an instant cast skill that takes an enemy into the air and drops it. (Effective only on ground enemies)

    A mini-dragon with fire abilities different from what a chimera would have.

    A vulture - The skill would eat a corpse and regain a small amount of hitpoints. Instant cast?

    A bear - Slow clawing attack with brutal damage.

    A serpent - with poison-like abilities

    A bull - charging attack

    A cheetah - temporary speed boost

    A turtle - Small size, can be kicked around (increased defence)

    The shapeshifter would have to learn to switch between animal forms at appropriate moments in the game to be effective.

    I am obviously being very broad here. I leave the rest to your imaginations. But my idea is to add some skillful play to shape-shfiter by requiring different forms for different types of combat. I think that would be a lot of fun and variety.

    Let me know what you think

    Cheers,

    Juystafan

    I forgot to add ManBearPig
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.