• 0

    posted a message on Which class will be the most popular? (poll)
    I'll probablly go for Barbarian. I was always a pike barb and I loved it. But I'm conflicting with my love of the monk... so its either barb or monk...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on inferno mode, end-game or filler? (att. Sixen)
    Quote from mekada


    I think it means that trash is lvl61, mini-boss might be lvl62-63 and End of act bosses might be lvl65 or whatever the actual numbers are. Act1 trash = Act4 trash and so on.
    I don't know about that... End of act bosses that high would one shot us I think... especially with 4 people in a party. I assume barbarians will be able to take the most hits. Other characters may take 1 or 2 hits before having to flee and heal.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How will inferno work when Expension comes out?
    The same. levels wont change if they do add one to it and that wil be the new inferno min level cap.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Kinda bummed now
    Quote from koryman101


    also the game would be cool if there were alternate realities , but thats extremely difficult to implement and would definitely push the games release date wayyyy far back. :P

    Shhh.... Don't give them ideas :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on inferno mode, end-game or filler? (att. Sixen)
    I have to agree with Phrozendragon that Inferno is endgame content. However, like all end game content... it gets repetitive over a certain amount of time and new end game is needed. Why do you think games like Ultima Online, World of Warcraft, and Diablo 2 are updated? Because constant ideas for endgame are needed. I stress "needed". Inferno will be temporary endgame content... that said... (IT IS END GAME CONTENT MATERIAL AND FITS WITH WHAT DIABLO 3 IS DOING BUT WILL NOT END WITH IT). End game content is a process of new maps and events becoming available overtime when needed. Something will come along in a patch or expansion that will extend end game content.

    koryman101 brings up good points. I suspect that the type of end game content that becomes available in the future will be similar to Inferno with respect to the whole grinding and % chance random drops with lower rates of kill aspects. Thus renewing the play value for the game. I hope that pandemonium/infinate mob like events will pop up, and based on the progress you make in each attempt, you have a % chance to get a packaged mystery item that may hold a inferno like quality of gear.

    I digress, Inferno is meant to challenge players the way Diablo 2 never could by extending the level of the monsters beyond our own. Inferno is also promoting teamwork to get through it. In diablo 2, you never really needed a team to get through the content. (I remember doing solo Baal runs with the paladin and sorceress). Inferno makes it so that even people who have Inferno type quality of gear will still have trouble with the difficulty and will need help to go through it. By forcing this upon players, not only is the rate of kills decreased but you also must have 4 players to get through it in any reasonable amount of time.

    Cheers for the good debate,

    Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Beta Update
    Meh...
    Posted in: News & Announcements
  • 0

    posted a message on Inferno items Should not be viable for the AH
    Quote from Roger

    Why do you worry so much about rich boys buying the best items?

    In PVE you can not play with seriously overpowered characters, in PVP they will be matched to other people with similar gear. Also, they will bore from the game quickly, because if they buy all best items, they will have no interest in playing anymore.

    Yeah, those rich boys may end up making the game better for us assuming blizzard reinvests that money into the game. I'm all for that because if more content is added to the game... most of the stuff they bought becomes useless anyway and they have to keep buying. Rinse, and repeat. :) The result: Better game for us.

    PS: Other than PVP the only other reason I can think why people hate bought players, is because of the chance they may play a game with said bought player. That bought player may get more kills... which is fine... but one of the satisfying elements of the game is killing. If said bought player has all the kills or most of them... what fun is there for the other players? They sit around most of the time unsatisfied. Of course, at that point they can just leave the game :). I have friends I'll be playing the game with and if they are not online ill try make more friends whom I know don't buy gear. Just make friends in game and play with them.

    The advantage of having four players also makes it more unlikely to come across a bought player.

    I throw the word bought player around all the time... the truth is... the gear has been found and is floating around in the game no matter what. The only difference is... instead of it being stored in a chest, its most likely to be worn now. The frequency of high level items in the game won't change. The AH takes those stored items and brings them into the light. So don't blame buyers, its not like they are buying the item out of thin air... it has to be found first and then bought. The only thing that's hated is how egotistical those players can get... which I agree can be annoying. But I like to believe some players are more down to earth and understand what they are doing when they buy an item. They rationalize the time and effort spent into looking for items that they never find into finally buying the items.

    Nothing wrong with that.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Inferno items Should not be viable for the AH
    Yeah... people will want to buy inferno items and if they cant, then they wont bother with the AH at all. If you can't buy the best then why the hell buy at all?

    Inferno items will be sold.

    Here is why they might buy at all...

    I will mention that Inferno difficulty will most likely require the best gear from hell to even stand a chance in inferno. People may choose to buy gear from Hell just so they can play inferno and get the rarer gear and not have to pay the higher price for it. I forsee gear from Inferno being extremely rare and pricey... despite the stated increase in rare drops %. The rarest of the rare will still be very hard to get in inferno. I have expectations for how rare the drops will be. I expect them to be very rare despite it being more difficult primarily because the kill rate will be soooo.... much lower.

    Cheers,

    Juystafan
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Path of Exile
    Yeah, I'm interested in the beta for this game. This is a great way to pass the time.
    Posted in: News & Announcements
  • 0

    posted a message on Survival Mode
    Wasn't there something announced or in a thread about a survival mode. I think there will be one. But I would not be able to quote the source I read that from as I do not remember.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can we see what others pick up?
    Quote from Infiltrator

    I know we can't see the item drop itself, but can we a log of what everyone picks up. As in, Player3 has picked up [Buriza-do Kyanon]?

    I think it would help and would facilitate trading on the spot as someone might pick items that are needed by party members.

    Good thought. A log would be nice, or something that just pops up and then blurs away 2 seconds later. I don't want it to flood my screen though. If it had its own separate tab we could click over to that would be great. I don't know the answer though.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Resource Orbs
    That is pretty cool. Thanks for posting the pictures.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on DII Characters were disposable.
    Quote from jay44cafe

    Quote from proletaria

    I'll bet a reasonable sum of gold that D3 60 will be easier to reach than even the lowball (D2 85) estimation there.

    Any takers?
    ;) im right there with you. at this rate, im thinking it will be something like D2 75.

    people will be cranking out level 60's in less than a days time lol


    No not in the beginning anyway. When D2 was first played it took much longer than that because everyone was unfamiliar with game. However, given time... people will find runs to do and people will be power leveled. At that point it would probably take the equivalent amount of time to get to 60 in D3 as it did to 75 in D2. Give the game a month at least, and you will see those runs.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on DII Characters were disposable.
    Quote from proletaria

    I'll bet a reasonable sum of gold that D3 60 will be easier to reach than even the lowball (D2 85) estimation there.

    Any takers?

    Easier? No... Will it take less time? Perhaps... But I think 85 is about right. No bets though ;) lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on DII Characters were disposable.
    Quote from bidmal

    I'm still dissapointed of having respec system in D3. I think u are getting more into the build when u level with it from lvl1. U start with lower skill in skilltree, thinking of how optimize your leveling with synergy system to get your build viable in late. And that is crappy in wow that u can be just DD during ur way to max lvl, then (like Druids) need every item in high level instances, respec and became maxleveled goodgeared Anyone - healer, tank... It's stupid that u just was swinging ur hammer for months and then in one moment became powerfull healer. And there's gonna be the same ridiculous stuff - u use frost magic for a long time, master your skills in that way, and then u somehow become mighty arcane mage... I dunno, that's just not right and feels sad.

    I agree on some level with what you said. The reason multi-faceted classes came around was because of how hard it was to find a healer in some MMO's or a tank for that matter. All because without them, the instance could never be run. I feel that is a mistake some MMO's made. I believe tank and healer builds should be thrown out all together and instances reworked to encompass a team of heros that battle it out with out relying on such things like tanks and healers. That is why I love Diablo!!! Sure, you kinda have a tank... but not really... You have to rely on skill and yourself to get by in a battle.

    As for respec portion. I think its fine in Diablo 3 because no player has to rely on a tank or healer to play the game. So respecing should not be a problem for you.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.