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    posted a message on Respec Tweak
    There will be some form of a respec... it may not deal with stats or skills. More like specializations. A barbarian wont be fluent in axe, Hammer, Sword, and polearm all at once will he/she? There is still some sort of distribution going on even though we have less control over it.

    Nevermind.

    What Daemaro said...
    Posted in: Diablo III General Discussion
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    posted a message on DII Characters were disposable.
    Quote from Jack00

    Funny, all my friends are pissed at the respec system.

    I think I used to be. So I can maybe see where they are coming from. It was hard for me to get out of the grinding aspect of getting to level 99. I wanted the same thing for Diablo 3. But I came to realize, I just need end game content. Diablo 3 will have plenty of that rest assured.

    -- Rebuilding from scratch is like playing the same tower defense game over and over again.--

    It gets lame...
    Posted in: Diablo III General Discussion
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    posted a message on DII Characters were disposable.
    Quote from Kildeer888

    Can you explain to me what you'll do when you reach level 60? Then there's no more leveling up to do. IMO, the only real thing to do is maybe play some pvp if you're into that and then start a new character from level 1. But please elaborate. :)

    Dude... there will be tons of end game content. I think it will be just as hard to get a perfect character in this game as it was to get to level 99 in D2. based on the gem and rune system's announced. Finding these things will not be easy. Plus all the gold put into vendors for upgrading. I love the gem idea. It will be rare to have the highest level gem and rune. (We'll see if the rune actually gets implemented) but still. Lets also not forget that they are toying around with the idea of a fourth difficulty... I don't know if that's been announced yet officially. But it has been rumored at least.
    Posted in: Diablo III General Discussion
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    posted a message on DII Characters were disposable.
    I agree. 'nuff said.
    Posted in: Diablo III General Discussion
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    posted a message on Respec Tweak
    Atleast allow 3 respecs at 60. Just in case...

    Honestly I like being able to respec as often as I want as long as I pay for it. It's a gold dump too which helps prevent the inflation that will inevitably occur.

    We have to account for patches that alter skills as well. What if you are already level 60 and there is a patch that alters almost every skill. This creates several new combination of skills that may work more effectively than before! a single respec at that point would be bad news...
    Posted in: Diablo III General Discussion
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    posted a message on Resurrect on the spot?
    Quote from livEvil84

    If you can res your party members what happens when a boss picks u up and bites your face off, then tosses you aside? Same mechanic or return to town cause u just got owned?

    It's most likely equivalent to a normal death, just in a more extravagant way. If your resurrected, your head reattaches. That's my assumption.
    Posted in: PvP Discussion
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    posted a message on Resurrect on the spot?
    Thanks Cherub
    Posted in: PvP Discussion
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    posted a message on Resurrect on the spot?
    The link was messed up. I don't know how to post full blue posts. Maybe someone can tell me?

    Anyways, I fixed the link.
    Posted in: PvP Discussion
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    posted a message on Resurrect on the spot?
    http://www.diablofans.com/blizz-tracker/topic/189782/experience-gain-in-a-party


    Official Blizzard Quote:



    The way it works now, if you are dead when a boss is killed you will miss out on experience and loot. We want to make sure the design isn't such that it becomes a standard for high-level characters to carry low-level characters through content, without risk of penalty should the lowbie die. But, there is a new resurrection mechanic which allows other players in the party to click on a dead player's corpse to bring them back on the spot, rather than having them be sent back to town.

    We'll see how gameplay elements such as these play out in the beta test and adjust accordingly if necessary. ;)

    According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:

    Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.

    That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.

    I'm just interested in hearing what everyone else thinks.

    1)Do you think its a good mechanic?
    2)Would you rather be able to get the drops after death than have to deal with this mechanic?
    3)Should it have a cool down?
    4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
    5)Do you think it would actually give any sort of advantage given whats stated above?

    Let me know what you think.

    Cheers,

    Juystafan

    (I don't know how to post full blue posts, so click the link above to see the forum) - Maybe someone can tell me how?

    According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:

    Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.

    That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.

    I'm just interested in hearing what everyone else thinks.

    1)Do you think its a good mechanic?
    2)Would you rather be able to get the drops after death than have to deal with this mechanic?
    3)Should it have a cool down?
    4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
    5)Do you think it would actually give any sort of advantage given whats stated above?

    Let me know what you think.

    Cheers,

    Juystafan
    Posted in: PvP Discussion
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    posted a message on How do you feel about only 4 people in party?
    Yeah, I agree 5 would be a good number to go with. However if having 5 people in a party means your gona get one shot by an elite monster... well... then. I may not like it so much then.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Total Playtime
    Quote from Juystafan


    By the way, I would like to have a mode beyond Hell that would require level 60 through all acts. That way the starting portion of the game can be replayed the same way. I mean, nobody ever went back to ACT I in D2. (I threw this thought in here just because it suddenly occurred to me) - Thread about it yet?

    I love that they added a 4th difficulty that will add replay value to the early acts. This will certainly add a lot of playtime to the game... The question I have... is did Blizzard factor in the 4th difficulty into their estimated game play time? if so... each difficulty will actually be shorter(maybe) than the difficulties in D2.

    Let me know what you think.
    Posted in: Diablo III General Discussion
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    posted a message on Naughty boy leaking information.
    Well he predicts august 15th is beta release... we will know for sure on that day. lol
    even then we would not be sure...
    Posted in: Diablo III General Discussion
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    posted a message on About Pre-ordering the game from Amazon
    Quote from carnage665

    Quote from Juystafan

    I would think that too many people would buy the downloadable purchase from Blizzard, so when it opens for download... download speeds will be really low no matter what speed your internet is... I would not know how long before the midnight release the download would be available... But lets assume the download becomes available at midnight, just go purchase the game from gamestop... The download would take longer than driving to gamestop to pick it up... even if there is a line. But some countries get their copies before the states...As a result, I assume the download would be available during the earliest time horizon on the global grid. Midnight - Universal time clock? (UTC)Some research would need to be done, but I'm sure someone here already knows.

    I thought blizz would let you download it a few days in advance, just not playable untill midnight release. So they dont stress the download server to much an give ppl time to download it? :S

    That, I'm not actually 100% sure about... That would be the smart thing to do though... Anyone know if they have done this in the past?
    Posted in: Diablo III General Discussion
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    posted a message on Replenishing Your Resources
    Quote from Doomscream

    The Wizard's Resource - Arcane Power - is exactly that. Capped with fast regenaration.

    ohh... I must be behind and misunderstood something I read... lol
    im dumb...

    /ignore me...
    Posted in: Diablo III General Discussion
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    posted a message on Replenishing Your Resources
    I would like to see them replace Mana with Focus. Here's what I was thinking.

    With Focus, :

    Lets assume Focus operates like energy/stamina did for rogues in ShadowBane, Ultima Online, or WoW. 100/100 focus to start out with.

    So a Wizard starts out with 100 focus. Any spells we would classify as regular or normal would cost focus of under 100 so that they may be consistently cast.

    Now here are the true workings behind focus. As battle lengthens, each spell you casts gives the character a # of additional Maximum focus for a set amount of time up to a certain limit. (Think of it as if it were adrenaline for Barbarians as a battle becomes more dangerous or longer, except apply it to Wizards). The Key word here is maximum. For example, a single cast of iceblast cost 20 focus could increase maximum focus by 3 for 30 seconds(Focus Status: 80/103. Focus has a regeneration speed. As a result four casts of iceblast would give 12 additional maximum focus increase your maximum focus to 112. (Focus Status: 20/112) Now lets assume Focus regenerates fully. (Focus status: 112/112) The Wizard would now be allowed to cast a higher tier level spell that may cost 110 focus to cast. For example, the spell Blizzard costs 110 focus. (Focus Status:3/112) I think this type of system would be perfect for wizards as it would replace the cooldown strategy blizzard has in place to force strategic use of spells just as monks have to pull off their combo's.

    Now the only issue I see here, is that PvP players will complain and feel limited in a PvP battle because they cannot cast their most powerful spells immediately with only 100/100 focus. This can be rectified by increasing the maximum focus allotted at the start of a PvP battle (Focus: 130/130) so Wizard PvPer's will be happy. That said, I don't want to hear any PvP complaints.

    Let me know what you think please.

    I haven't thought far enough ahead to apply this sort of solution to every class, so I know cool downs may still be used in other classes... But this is just my Wizard fix...

    Cheers,

    Juystafan
    Posted in: Diablo III General Discussion
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