For some reason I can't post a picture. Here is a link to mine.
http://imageshack.us/photo/my-images/35/juystafanentry.jpg/
- Juystafan
- Registered User
-
Member for 13 years and 1 month
Last active Tue, May, 22 2012 09:26:08
- 1 Follower
- 136 Total Posts
- 2 Thanks
-
Oct 2, 2011Juystafan posted a message on Beta Key ContestUploaded with ImageShack.usPosted in: News
-
Mar 27, 2011Juystafan posted a message on How will set items work?Scalable Set items: This would be a pretty bad idea... I think... Mainly because this could dissuade people from trying new gear. Of course that all depends on the stats of the set items. If set items are to be scaled with character level, they should be scaled back at the very least, 1-2 tier levels so that drops during the game always have the potential of being better suited than that a particular set items attributes. I prefer the creativity be left to the players for determining the right attributes to have on equipment rather than them be pre-seleced for an entire armor/weapon set. It does too much work for the player. Hence my quote, "Set items are for lazy players, or players that are trying to get some laughs".Posted in: News
Digression:
The common, magical, rare, unique, and crafted gear in Diablo 2 was a fairly nice, simple at that. However, I like the idea of having a very few amount of rare items that have the potential to be better than some of the best Unique items. If that makes any sense. Like magical items, rare items can have varying attributes with varying additions like 20-35% block rate, or +70-150% damage. If a certain tiered rare was to be perfect, it should outshine most perfect unique items of that same tier. I understand I may be pretty vague, but thats the best way I can currently explain it using old d2 terminology. Call it an ultra-rare if you will... Because rare items have far more variations in types of attributes, the odds of landing a perfect rare with not only all the attributes you want but also perfect stats on those attributes, (i.e. 150% if the range was 70%-150%) is far more improbable than that of Uniques items with set attributes and varying stats. (By attributes I mean +Dexterity, or Item casts blizzard 5% chance on hit, or + life, etc.) (By stats i mean the %'s and numbers reflecting those attributes, like 10 dexterity, or the given %). I believe that because it is so improbable that a rare may outshine a Unique item, that Unique items will still play a primary role in the trading system. But my thought on rare's would allow for an additional, very improbable level of slight improvement from perfect unique items. I may try to work out a model using d2 items as a basis for comparison to show everyone if there is enough interest.
Back on topic: Anyways back to the question, I like set items, I do... but they take away from a lot of the mystery. Diablo 2 did practically make set items irrelevant in the end, which I liked. As a result, i believe it should be implemented in a similar way. I think sets should be treated more as a gimmick than an actually usable item to a certain degree(We wouldn't want to make them completely useless). Its stuff for fun, and I can't say no to variety. I think Diablo 2 had it about right.
Ohh and I say Nay to craftable sets..., unless they are purely gimmick or decorative items with no actual use. Then it would just be a fun economy dump.
-JuystaFan - To post a comment, please login or register a new account.
0
Yeah... that's what I've been saying... But I'm too lazy to go into the detail you just went into. Thanks bud.
0
I'm afraid not many people know what the delivery to that location is like... I would try calling amazon and asking. It couldn't hurt... Maybe even call blizzard support and ask... who knows. Good luck my friend
0
I would laugh. I would hate that job though...
0
Sure... what he said... point is, its low no matter what.
0
I don't know what your internet speed is like... but you'll have to do a calculation in your head. I also don't know diablo's gig size... but lets assume its like starcraft and its around 12gb. Would it take longer to download it? or would it take longer to order it early and have it shipped when ready... You have the best answer to that question.
0
Thats a dumb way of thinking about it...
If I had a .0000001 chance with one box... then I would only have a .0000004 chance with 4 boxes... the increase is therefore insignificant. Even the way i put it is incorrect because the denominator increases with the numerator and actually decreases the increase of odds each time an account is added... anyways i hope you get it... I dont care to explain the math.
it may increase odds significantly but the odds are still very very very poor.
0
0
Thats a waste of money. Give me that $20
0
0
Meh... *shrugs*
0
I completely agree with you. I would prefer TP's to not have come back at all... but now that they have... I at least want to make them sparse...
0
Yeah, that's a given... I find that acceptable.
0
Bosses would heal up, mobs would not re spawn though...
The game would be too easy if that was the case with health. I want to concern myself with health and mana on some level so that it forces me to use strategy to progress. That's what would make it the most fun. I love to point and click, but forcing me to change the repetition of my abilities is what i seek.
0
!!!!? Infinite tp usage takes away from blizzards original thought of making people worry about health. If you use a tp after each battle, you could go to town to heal up easily. Its dumb, forget infinite usage.
0
Nah, 5-10 minute is too often. I was thinking maybe 30-45 (or maybe even 1hour +) minutes cool down between drops. But if your just talking about a regular cool-down like the others here, I disagree. People are too used to cool downs. Its over used.
Keep in mind, the original idea was to not use portals at all.
Blizzard, try being a little more creative please.