- Raptorbonz42
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Member for 13 years, 2 months, and 7 days
Last active Thu, Aug, 30 2012 06:51:13
- 3 Followers
- 670 Total Posts
- 18 Thanks
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Mar 16, 2011Raptorbonz42 posted a message on Bashiok on Skill Balancing in PvE and PvPGood summary/insight Don! I have to say though that I hope you are wrong about the Beta test being primarily PvP. I want in on the beta, but I'm not a huge fan of PvP. :tongue:Posted in: News
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Mar 13, 2011Raptorbonz42 posted a message on A DiabloFans Editorial: the Guiding ParchmentI think that the campfire icon might be where the artisans gather near, or perhaps all of you're followers (will Cain and/or Leah be following you again?), this I think is supported by the map in the artisan reveal video. That would allow them to have an icon where you can find the shops etc. while not having to populate it with several icons too close to each other.Posted in: News
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Mar 5, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and Art@ Snillum Technically the eruptions can't be placed exactly enough to say they were killing the dinosaurs before the comet (some people think the Deccan Traps were caused by the impact), but still true about the decline bit. :thumbsup:Posted in: News
Anyway, I think the instant stowing of gear won't be a problem especially since they put thought into were it goes when it gets stowed. Also, am I the only one who is wondering why there is no interface on the bottom of so many screen-shots? I'd love to see that part of it at least as much as the action portion of the screen! -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue: -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
I thought It was an illustration/concept art piece. Especially because it's signed. -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtIf that is what it looks like in game....I will have to find those folks complaining about art and punch them in the mouth. :starwars: But seriously, those are fantastic! :laugh:Posted in: News
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Feb 27, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesOr they could make the top 3-6 grades only take 2 of the previous level. this would drastically reduce the number needed to something you could reasonably achieve with dedication. Something like 3^6 * 2^3= 5,832 grade 5 gems per star. 1,728 gems for 3^3 * 2^6Posted in: News
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Feb 25, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesPosted in: NewsWhat this means is that you need to find a total of 98415 grade five Gems to get one grade fourteen Gem.
what is the math on this 'cause I'm not getting it. 5 to 14 means 9 levels of increase, 3^9= 19,683 2^9=512 and 4^9=262,144 Is there something big I am missing? - To post a comment, please login or register a new account.
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The Talismn is an area where charms are placed to grant you benefeit such that they don't occupy space in your inventory, so Its your (and my) dream come true!
My guess is that they will add the Talisman and the Mystic at the same time and the Mystic will be the artisan who works on the talisman and its charms (pun intended) making the talisman larger and maybe mixing charms to produce higher level charms. If people are still compaining about 'No Unque Builds' they may even allow her to boost the effectiveness of your rune choices (for a cost maybe based on level or something) for a maximum of 6 runes at one time. You could go back and change which runes with some more money, but it would give the critics something that feels more impactful while not removing the freedom and making her even more mystical!
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Edit: Oh and Maninel, check out the Skill Video For Fetish Army. It looks pretty clear that they can be attacked.
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And here we have the problem of making DPS so important. so the Off-Hand can reduce your DPS, yes, if it low enough. But, It does not reduce the damage of your Main Hand weapon. That weapon's damage is still what it was, and will be the damage of attacks that use the Main Hand damage (like most Fury spenders and probably Leap Attack etc.) but attacks that alternate will first use the Main Hand weapon, dealing massive damage, then use the Off-Hand.
If your total DPS didn't drop then it would be like equipping a spoon that you never use and attacking faster with your Main Hand. That doesn't make sense. If you don't attack with your Off-Hand you don't get greater Attack Speed, when you attack with your Off-Hand, you should deal the damage of that weapon (you should not deal Beastly Axe of Critical Demise damage with you Spoon of Noodles, but instead your Spoon of Noodles damage). This results in the DPS drop if you use an Off-Hand with insufficiently high damage.
It would be like saying that x+x+x+x should always be less than x+y+x+y+x just because there are more numbers. but 10+10+10+10 is obviously going to be greater than 10+1+10+1+10. From what I can determine with some mental math you need to be within 10% to not lose DPS, and this does not seem too big a problem.
Edit for readability
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I think the SK still does not grant XP for massive blows and massacres, but I don't know for jondar, sadly it looks like the character was maxed already.
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I have a crazy build with no summons that I think might actually wrk to. It's simply all of the Spirit (blue colored) abilities. It gives 2 nice damage spells, CC, a good escape, and a big buff. Rune as you like.
Here it is, But there are plenty of options if you don't want pets.
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Ignorance is not a crime XD
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effects of elemental damage other than type change (if reintroduced)
Category each skill falls under for each class (ex Fury generator/fury spender/Utility; Primary/secondary/etc.; CC/Healing/no Damage/AoE/etc.)
Set Name and components
Chance of crafting material produced (ex. Magic Item level 32-51: Subtle Essence 40%, Shimmering Essence 50% Fallen Tooth 9% Lizard Eye 1%)
Great News post and that was a sweet video! I think that a bunch of that was the end of Act 3/Early Act 4 too!
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How DR/armor is calculated
A List of defined Key terms (Ex. Critical Hit is a chance to do X bonus damage. The chance to Critically Hit is Y base + Z +a + b.)
How Resistances etc. are affected by the difference between character level and monster level
Monster level average by Act/Difficulty/Area/Quest
How buffs/debuffs/DoTs/etc. stack (Does no poison DoT damage stack? can different skills DoTs stack if they are the same damage type? different damage type? and how about from different players? etc.
Unwritten Skill mechanics/values (ex. what percent chance does unruned locus swarm have to jump to more than 1 target? any target? how many times can it jump? does it jump x times per second? etc. or How fast does Familiar attack, what is it's range, does it need line of sight? or Hungering Arrow Requires a bow equipped Grenades does not need a bow equipped)
How Levels change skills (ex. Cost +c/ level)
How green numbers change on any given skill. Levels? Runes? Gear (affix or damage)? Passive? Combination? Not at all? Etc.
That's all for now