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    posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil Unlock
    Quote from Daemaro

    Quote from Raptorbonz42

    I wonder why in the picture/link Inarious' Hand is glowing like eht embers of a fire...Is that a representation of his power or a currupting influence?

    Thats Imperius and sometimes fire is just fire. :P

    Lol I feel like an idiot for posting Inarious! But thanks
    Posted in: News & Announcements
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    posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil Unlock
    I wonder why in the picture/link Inarious' Hand is glowing like eht embers of a fire...Is that a representation of his power or a currupting influence?
    Posted in: News & Announcements
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    posted a message on The Ultimate Sacrifice
    So, In D2 you could re-level a character because you messed up, it was deleted, because you couldn't try out a new build with out doing so, or for fun

    In D3 you can re-level a character for fun (and potentially with a different gender to get more follower story or completionist stuff or w/e)

    that sounds like you can re-level in D2 because of bad game design, bad game design, bad game design, or for fun
    vs D3 which removes the first three situations but keeps the last with maybe a a small bonus.

    How is this a problem...?
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    The game likely operates differently, hitting a boss for 5% of its health, dieing, repeat 20x may not work in D3 like it could in D2. If you don't have good gear you can suicide all day long and not make progress.
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    I hope that Blizz watches for the 'first to beat it' and has a time since servers opened till game clear for each region. They should be able to do this just with acheivments right? maybe even post the top 10 players.

    Anyway, good luck! (your gonna need it)
    Posted in: Diablo III General Discussion
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    posted a message on New Character Tips
    to prevent the chat pverflowing with quest lines you can go into sound options and turn of qust chatter in Chat boxes, and have talk bubbles over speaking characters' heads. The talk bubbles include things like 'do you see that enemy over there!' ;)
    Posted in: Diablo III General Discussion
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    posted a message on Every Melee Build Possible?
    Uh, wouldn't AD be great with something like meteor?

    Edit: the builds look fun though even if AD doesn't work
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo 3 Customization sucks?
    Quote from ElKapitan

    In D3 all stat points have some use to all characters, be it Str on a Wiz increasing armour or Int on a Barb increasing resistances. As is, if I want to create a 'tank' barb I have to rely on items to do so. Why can I not create the character I want with stat point distribution and then 'round off the edges' with items? If I choose to make a Vit heavy build on my character I can then compensate if I feel the need, with items that do more damage or have Str on. If I choose to make a Str heavy Barb with limited points in Int for res, Dex for dodge and Vit for health pool and make more of a 'reckless beserker' approach, then why can't I?
    Say I choose to make a shield block Barb and decide I don't care for dodge chances, then why would I ever want a point in Dex?

    You can do this, the 60 points you get in Dexterity won't matter when compared to the 120 points you get from 1 gem out of who knows how many. As I said before the Stats were just moved
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Customization sucks?
    Quote from Quimeraec

    So we agree that atribute points dont really affect gameplay in D2, right? And i for one can't think of anyway attribute points would benefit gameplay in D3 either... can anybody help here, because i know that if they improve the gameplay, i want them in the game.

    But no one has ever told me what they are good for. I asure you blizzard must have gone thru this at some point and decided it wasn't any good for the game.

    I know that if something is broken, you need to fix it, not discard it. But if something is useless, sometimes the best option is to discard it.

    Supposedly they are useful for characters now. Each character can increase damage significantly (1% per point dealing with point values ine the 200 range on individual items), vitality significantly at 10 HP per point, etc., etc. Now one thing I am concerned about is that each stat also adds to a type of defense (str=Armor; dex=Dodge; int=resistance; vit=Health Pool) so I don't know how that will work out in terms of choice viability. Will a character be more of a glass cannon if they focus on their primary stat and more of a tank if they spread points out evenly? or will the choice be Primary stat or Vitality and the other 2 don't matter? or some other outcome that I haven't come up wit yet? Lets hope that its not the second one at least...

    In short they do matter, but how much each one matters for each class is up for debate.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Customization sucks?
    I believe this is talked about in Doomscream's links, but I'll put a short version here with how I see it.

    To the OP, the reason they removed stat points is primarily because they migrated them to Gems which now can really define your character. Unlike D2 where gems were not very useful, tended to get hoarded and, when runes were introduced rarely used to fill sockets, the new gems will dramatically change stat points and allow you to distribute stat points as you like. With this improvment to gems, they felt stat distribution was weak and redundant on a per level basis.

    They also perfer using items because items are expected to, and can be changed. Contrast with stats-by-level which were more punishing for no reason. Some people will claim that now stat decisions are meaningless because they are relatively easily changed, but there is a cost to changing gems (unsocketing, combining, and socketing all cost gold at the jewler IIRC) and choosing to spec your character the way you want is precisely what D2 seemed to have (I feel it only seemed to have it, but did not acually have it. YMMV) the difference is that we are told that this system actually works as intended. If stat distribution in D2 was not meaningless (many people felt it was including the devs) then (assuming Blizz delivers on their promises) stat distribution in D3 will definately not be meaningless.

    As for Skills, there are more of them without runes (I took the liberty of adding passives in both D2 and D3), the runes add variation (even if that variation is not 5x it is definately over 2x) all skills are viable for end game (unlike D2 were there were skills that were not, ex. firebolt) and whoever said all lvl 13 anything in the beta were identical was missinformed or lying. just open Beta weekend proved that to anyone paying attention. Skill points were just a way of selecting which skills you want and making them viable at end game. Now that all skills are viable you get to choose what skills you want to use without the tedious second step of repetitive clicking.
    Posted in: Diablo III General Discussion
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    posted a message on critique this lightning stun build
    Note: You can only have 1 hydra out at a time. Otherwise looks ok, I would drop prodigy for some damage boost though.
    http://us.battle.net/d3/en/class/wizard/active/
    Posted in: Wizard: The Ancient Repositories
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    posted a message on An analysis: Number of builds for each class.
    Quote from Nighthawke

    This is silly, it's like the number of drink combos at Sonic Drive-in. Sure you can technically make 688,133 different drink combos at the drive-in, but in actuality 98% of them would be so disgusting that no one in their right mind would order them. It's the same for these "billions of builds", just as sonic sells probably 25 different drinks regularly, you will get an unsurprisingly small number of viable builds per class.

    That's not the issue. No one thinks that 100 billion builds are going to be used. But if you do use 2*10^(-6)% of possible builds are viable that is still 2,000 builds. Relativly, that is a small porion, but it is still much larger possible pool to draw builds from compaired to d2 and many other games.

    Edit @Ayr Ah, I think we are having comunication issues. No matter :kitty:.
    Posted in: Diablo III General Discussion
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    posted a message on Skills/Runes you never plan on using
    Quote from jaclashflash

    Quote from Raptorbonz42

    The Doc is my favorite class, has my favorite skills, but also has some of ym least favorite skills :/
    Spiders, and toads I will use only if I do a pet build and grudgingly at that.
    Bats, I don't like them on the Doc.
    zombie chargers except explosive beast
    any wall of zombies that is not a wall
    rain of corpses for grasp, kiss of death for acid, and the vision quest passive.
    Basicly every other skill is amazing to me (note: BBV needs to work on pets to be included)

    Absolute favorite skills: Mass Confusion and Acid cloud

    Edit: I think this is an opinion thread right? some of the skills I listed I know are empirically great, they are just not for me.
    Don't think he is talking about disliking spells graphically...

    I wasn't either. I was refering to disliking skill function.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Skills/Runes you never plan on using
    The Doc is my favorite class, has my favorite skills, but also has some of ym least favorite skills :/
    Spiders, and toads I will use only if I do a pet build and grudgingly at that.
    Bats, I don't like them on the Doc.
    zombie chargers except explosive beast
    any wall of zombies that is not a wall
    rain of corpses for grasp, kiss of death for acid, and the vision quest passive.
    Basicly every other skill is amazing to me (note: BBV needs to work on pets to be included)

    Absolute favorite skills: Mass Confusion and Acid cloud

    Edit: I think this is an opinion thread right? some of the skills I listed I know are empirically great, they are just not for me.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Hc first play though....
    I plan to play the game through normal with my first character and then got to HC with my second character. After that, its all really up in the air.
    Posted in: Hardcore Discussion
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