- Raptorbonz42
- Registered User
-
Member for 13 years, 2 months, and 4 days
Last active Thu, Aug, 30 2012 06:51:13
- 3 Followers
- 670 Total Posts
- 18 Thanks
-
Mar 16, 2011Raptorbonz42 posted a message on Bashiok on Skill Balancing in PvE and PvPGood summary/insight Don! I have to say though that I hope you are wrong about the Beta test being primarily PvP. I want in on the beta, but I'm not a huge fan of PvP. :tongue:Posted in: News
-
Mar 13, 2011Raptorbonz42 posted a message on A DiabloFans Editorial: the Guiding ParchmentI think that the campfire icon might be where the artisans gather near, or perhaps all of you're followers (will Cain and/or Leah be following you again?), this I think is supported by the map in the artisan reveal video. That would allow them to have an icon where you can find the shops etc. while not having to populate it with several icons too close to each other.Posted in: News
-
Mar 5, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and Art@ Snillum Technically the eruptions can't be placed exactly enough to say they were killing the dinosaurs before the comet (some people think the Deccan Traps were caused by the impact), but still true about the decline bit. :thumbsup:Posted in: News
Anyway, I think the instant stowing of gear won't be a problem especially since they put thought into were it goes when it gets stowed. Also, am I the only one who is wondering why there is no interface on the bottom of so many screen-shots? I'd love to see that part of it at least as much as the action portion of the screen! -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue: -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
I thought It was an illustration/concept art piece. Especially because it's signed. -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtIf that is what it looks like in game....I will have to find those folks complaining about art and punch them in the mouth. :starwars: But seriously, those are fantastic! :laugh:Posted in: News
-
Feb 27, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesOr they could make the top 3-6 grades only take 2 of the previous level. this would drastically reduce the number needed to something you could reasonably achieve with dedication. Something like 3^6 * 2^3= 5,832 grade 5 gems per star. 1,728 gems for 3^3 * 2^6Posted in: News
-
Feb 25, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesPosted in: NewsWhat this means is that you need to find a total of 98415 grade five Gems to get one grade fourteen Gem.
what is the math on this 'cause I'm not getting it. 5 to 14 means 9 levels of increase, 3^9= 19,683 2^9=512 and 4^9=262,144 Is there something big I am missing? - To post a comment, please login or register a new account.
0
I thought It was an illustration/concept art piece. Especially because it's signed.
0
0
0
0
Here is the tweet
0
If elemental effects are enchants, and attributes are charms, what sort of effects are likely for gems. Here are my thoughts...
1: Damage boost
2: Resistance penetration
3: Cool-down reduction
4: Movement speed increase
5: projectile speed/range increase
6: Resistance boost
Obviously I didn't come up with ideas for different equipment slots but here are some of my ideas. Notably magic find, life steal, and resource bonuses are absent because I felt magic find would be too powerful, and life steal may not be in at all. As for resource I think that Blizzard wants each tool to be distinct so if you want to mess with attributes you need to use charms. What are other people's thoughts?
0
Edit: Jamoose, you got here first and with more solid information! I am so ashamed.
0
0
So I was wondering what folks thought about the following idea on the topic: once you get into Nightmare difficulty, non-magical items cease to drop. This does not mean that magic items drop more, just that the 'worthless' items don't show up
Also any further insight on the economy of the game etc. is, of course, welcome!
Here is a link to the referenced thread.
0
0