True but also in general - I remember when you wanted to know something about a game you looked up a faq someone had written on gamefaqs and searched the exact bit you wanted. Now everything links to a 20min youtube video you need to scan through just to get one bit of info.
You're talking about MHM, who is pretty notorious for making long and drawn out videos over simple topics.
- lxxcurse
- Registered User
-
Member for 8 years, 4 months, and 1 day
Last active Fri, Sep, 22 2017 00:11:41
- 0 Followers
- 261 Total Posts
- 25 Thanks
-
Jan 5, 2016lxxcurse posted a message on End of Era 4, Stash Organization and MulingPosted in: News
-
Jan 5, 2016lxxcurse posted a message on End of Era 4, Stash Organization and MulingPosted in: News
I'll never understand why everyone makes long videos talking about things instead of just writing them down so that people can see the info they want quickly.
What I do (until it broke this season end, but it'll fix again once 2.4 starts and I get one more tab) is have all my class sets and as many class-specific items as I can fit sitting in the character's inventory. Legendary gems are also removed while their inventory is full of gear.
Tab 1 was crafting mats, gems, and leg gems, but now I have so many leg gems this doesn't work anymore.
Tab 2 was an empty tab but now it has 10 billion legendary gems waiting for the enhancement recipe.
Tab 3 is for shared Str items
Tab 4 is for shared Dex items
Tab 5 is for shared Int items
So when I go to play a character I empty their inventory into the empty tab (not working so hot right now) put on the highest level gems they use and then if I want to play something else later swap the whole lot around.
Is it annoying? Yes, but it's not like there's any other space each season (char slots filled plus I don't want to have to check mules for crap because that's even more work.)
I'll also never understand why there is no character independent stash and then a smaller shared stash for swapping gear between characters (like in Borderlands 2, and Torchlight 2, and...)
-
Jan 3, 2016lxxcurse posted a message on Which Class Will You Play on Season 5?, Quick Gem Leveling TipPosted in: News
But DH is rock on now....played alot in the PTR and i loved it.
care to elaborate? or just mention them so I can reconsider. I didnt really have time testing in the PTR. thanks for the input tho!
Perm vengeance also giving 40% dmg
3-4 new 50%+ dmg reduction options
UE with Multishot
Mara with Cluster Arrow or Multishot or Chakram
Shadow's with Impale / FoK
Nat's with Strafe or whatever
LoN with uh I saw a a Strafe build, but any skill you want really.
Demon Hunters are so much fun and all classes are pretty much comparable in power this patch.
-
Jan 3, 2016lxxcurse posted a message on Which Class Will You Play on Season 5?, Quick Gem Leveling TipPosted in: News
I've been planning (and voted) Crusader, but honestly since the PTR is still up (why is the PTR still up) all I've been doing today is running Shadow DH even though I don't really have anything to test or gain from it. Assassin play is just so much fun.
-
Jan 2, 2016lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
I was kidding, I think the upcoming class variety is fantastic. But I've seen many people say that class x or set y is garbage now because some numbers changed, or they won't be able to be on the leaderboard with it, and it's sad that they can't see the potential every class now has, even if it's for a different purpose than the leaderboards.
Quote from lxxcurseBut how can people have fun creating many, varied builds for various activities when everyone is top of the leaderboards with the best of the best build that they copied off a website?
Seriously, looking forward
It's very hard to balance the builds in order to make all of them equally capable of climbing the leaderboards. But for example, in PTR, top 3 WD used Jade while top 1 and 2 used Helltooth. This is good.
-
Jan 1, 2016lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
But how can people have fun creating many, varied builds for various activities when everyone is top of the leaderboards with the best of the best build that they copied off a website?
Seriously, looking forward to 2.4 so much. So many small annoyances fixed, so many new options to try.
-
Dec 31, 2015lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
My season goals were a little weird.
I played like a crazy person for the first half of season 1 and actually managed to rank okay (G39 when G39 put you on somewhere in the middle of the top 1000) until I snapped after the 10th or 15th endless cave grift filled with empty tunnels separated by arcane frozen jailer bees.
Didn't play again until I randomly fired it up to pass a boring afternoon a little less than 2 weeks ago to goof off for a few hours. Saw season 4 was ending soon. I knew there had been a lot of changes since S1 but wasn't up to date on the particulars. Got the idea in my head "The next 2 weeks are slow for me. Lets have fun and see how far I can get in 2 weeks." So that was my goal. Have fun and see how far I can get as a late entry. Didn't know the state of the classes, so rolled a barb because I hadn't ever done one before.
So I start up the last day of the season with a personal best around 47, where I had been stuck for a day or two. Alternating back and forth between HOTA and WW builds. Was kinda hoping to get 50 but wasn't looking good, as I still hadn't managed to dig up any ancient weps for ww, nor a furnance , nor a few other important goodies like hexing pants.
The day grinded on. I was having little more success with HOTA when i got really lucky, but WW was producing paragon faster. As the world was ending anyway, i rolled the natural sockets off a terrible Bul-Kalthos pair that have no business being gifted and gifted them anyway, hoping a little extra damage and a lot of luck for the last few runs might put me over.Ended up breaking a 50 with about 2 hours left in the season, and 51 with 45 minutes left. My final rift of the season was a comedy goldmine of deaths in a 52 that took 24 minutes, with the guardian dying 8 minutes before server shutdown.
People like to bitch at blizzard, but the improvements going directly from S1 to S4 are amazing. And I had an absolute blast. Goal Achieved.
This is super cool.
Also yes, people complain a whole lot at Blizzard, but seriously the game has improved so much, and improves a ton every patch. I remember waiting for 2.3 to release so I could take advantage of all the cool new set changes for my HC WD, and now I don't want to play him because I'm sitting waiting for all the new 2.4 changes for him to take advantage of.
Not so long ago we were doing garbage like bounties for 5 normal rift keys for greater rift keys to do a trial every time you wanted to do a greater rift.
-
Dec 31, 2015lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
My goal each season is to complete all of the achievements / journey solo, ideally with one character.
Couldn't get Guardian because of the 'Clear a TX rift in 3 minutes' requirement.
Thankfully this season looks like it'll be a little less third class citizen for solo players.
-
Dec 29, 2015lxxcurse posted a message on Fastest Patch 2.4 T10 Farming BuildPosted in: News
Working well at P760 with lv50 gems, no gem augments on items, wrong hellfire passive, and only 4 ancient items.
Running T10 in roughly 3~4 mins on bad maps, and about 2 mins on Southern Highlands.
I'm missing the fleet footed passive, but from playing this build so far I don't feel it would be needed. I would probably swap out the Zei's for Trapped and use Thrill of the Hunt as the 5th passive.
This seems like a really good indicator to me.
But yes, I totally agree that it would help if people showcasing builds would do them without mass paragon and augments added for builds that aren't meant to be leaderboard-winning, because they should know that the vast majority of their audience is not going to get that far. I can't speak for others but for me personally as a solo player the quoted post above is roughly where I reached last season. Plenty of Ancients, lvl55+ gems, ~para650. All the video would have to do is have a reasonable paragon mainstat reduction and it'd be fine. Not sure about for other players.
The people crying that it won't work without insane para levels aren't presenting any useful information either, just guesses.
-
Dec 29, 2015lxxcurse posted a message on Fastest Patch 2.4 T10 Farming BuildPosted in: News
People are talking about LoN Horse and Locust and that's fine as your goal speed build, but this build is terrible because he had good items? At least you can start playing this one before you have the items in ancient form.
Why would people expect to be able to go at this speed right at the start of the season? It doesn't mean the build won't work at all if you personally are not doing regular 2 minute clears. It's a build that is easy to play and clears TX, building up to super fast. Do you need to be walked through gearing up from average versions to ancient by someone with an excited voice in order to figure that out for yourself?
Also the presentation told me everything I needed to know about the build. Jumping around screaming wouldn't have made it better, and it was certainly easier to understand than the last video on this page and more accurate than the one before that.
- To post a comment, please login or register a new account.
0
Thanks for the input about the speed achievement, guys. Last season I got the conqueror (T94min) without even meaning to, but T10 continued to elude me. I haven't done it yet on the PTR but I also haven't had a single one map rift yet, so hopefully I'll find a rift without a cave when season 5 goes live.
0
Yeah, it's very easy in groups but a lot of people don't play in groups, which also means they tend not to get very high paragon, which makes them even weaker solo...
I've tried a whole bunch of different builds but they don't really feel fast enough at lower paragons. I'm thinking it's going to have to be an elite murder based build because the length of regular rifts with the reduced white credit and no improved map pool is kind of awful.
0
Waiiit, the reduced health is only for GRs? So the equivalent level GR is much easier than the TX rift you got the key from? That's stupid.
As a solo player, that really puts a dent in the season journey requirement of completing a T10 rift in 3 minutes. I realise it's still possible but with how many para levels? :/
(I realise Philiosophios already has the T10 UE video, but a T10/3min requirement build is going to be something in demand from people with peasant levels of paragon.)
0
Just tried a round of bounties on TX and completed the act in a few minutes (P700, some ancients, no gem enhancements on gear.) it's definitely slower than I do T7-8 on live, but then I don't really know many speed builds that murder TX at that sort of paragon/gear level. The build could have been considerably more efficient, too.
I don't know why you'd want to sit around waiting for dots to tick off on every single monster, though. For kill rare+x monsters just bomb any packs you see and that + stragglers will get you the required amount (unless it's a really bad map like Westmarch.)
Is it better than Akkahn's + Norvalds? I don't know - I haven't touched Crusader because I want to play it fresh in Season 5. Probably not if thorns is as good as people are saying. It's definitely slower and weaker than Danetta's UE/Nat DH, but I personally prefer the smooth playstyle. Of course it's probably weaker than LoN builds that can travel as fast, too, but that doesn't really matter.
My point was that Arachyr's isn't "useless" just because it isn't top end GR80 material. You can use it to do TX bounties relatively fast (faster than most other classes and builds) fairly early on due to the low gear requirements to get started. Many players will never have perfected LoN builds at their disposal, and will need a way to get the items for them in the first place. One does not invalidate the other.
Edit: I did Act I with the same gear, same levels, and it took 6 minutes. That's already at least on par with the test someone posted of the bowman horse. P715, 6 ancient items (weapon offhand boots pants belt shoulders) none of them perfect.
0
I've been playing locust chicken on PTR with Arachyr's and it is glorious. I'm hoping Akkahn's horse will be about the same but the buffs to Arachyr's are pretty amazing. It's a shame people are writing it off as a dead set with no purpose. Locust chicken has the power to murder white trash without stopping and instabomb elites when you do need to target an objective.
I know that DH is super strong and fast and I really enjoy playing it for rifts, but honestly vaulting endlessly feels so jerky and stale after a few bounties, so I'll be embracing the laziness of the horse and chicken for doing bounties and play DH for rifts, etc.
0
0
Going to say bug. The items that changed (like Oculus Ring) were removed, but my short man's finger, henri's etc, are still in place on the PTR.
@Psyborg: Right even from DH only perspective there is more for DH in this patch (sets, legendaries, new melee concept (or rather the rise of the assassin single target killers) perma vengeance builds, not all leaderboard but all at least T10/GR60 or so) than there has been in any other patch. There's also more in this patch than there has been since seasons started. It's not perfect and they can do more things, but it's not a pointless patch overall.
0
Why does it have to be new core features OR cosmetics and aesthetics? You do realise that the people who make the portraits aren't the people who add new core features, right?
Also, I didn't say players wanted cosmetics OVER core features - just that people would happily chase after them and/or buy them, which would help fund the obviously tiny dev team. Why they aren't using opportunities to make money in non-game-breaking ways I still don't understand, but the slow development sure isn't because of laziness. They're misguided a lot of the time, but the idea that one entire team is still employed by Blizzard while lazing around all day is ridiculous.
"Ppl want more freedom to their builds" uh, that's exactly what this patch brings. That's why it's such a great improvement over all previous patches.
Quality of Life and aesthetics are completely different things. QoL means things like the new buff bar, gems upgrading faster, solo/2/3 player improvements. Monster retuning (Act V jumpy things are so much better now) new bounties, more reasons to do them, the new Action Combat combo system (which is awesome but then completely ruined by not being in rifts where everyone actually spends most of their time.) All the little things that slowly piss you off more and more as you're playing in general.
Is the game perfect? No. Is the game better than it was last patch? Yes. No one's throwing a party for Blizzard being flawless; the point of this thread was just to point out a few things that might have slid under the radar - and there were plenty of bad things to go with the good.
2
Achievements are also a point of progress that add variety to just paragon and GRs.
The biggest point of the patch for me is that I can now play at least 4-5 different specs with every class that can play to ok GR levels of efficiency. Will they all be on top of the leaderboards? No, of course not. But despite only ever seeming to talk about top GR builds that they didn't even create and don't understand, most of the playerbase is not topping the leaderboards. Comparing that past patches have only given one new build for each class at most, this is a massive improvement.
Could more be done for the game? Could more things be improved? Of course. But the changes that are coming make the game significantly better than it was before.
Quality of Life is also super important to me, because it's always these aspects that cause me to quit the game until the next season+patch. Each time for the past few patches, the thing I hated the most that made me quit have been fixed.
Saying cosmetics are meaningless just shows you don't understand the majority of players - if you want more development on the game, what you should actually want is purchasable cosmetics, because that'd get the dev team more funding to add more to the game.
0
Thanks for this.
Full clear average time 36.42min
36.42 / 5 = 7.284 / 5 = 1.46
Average of ~7min20sec per Act
Average of ~1min25sec per bounty.
These are much more realistic numbers. It's still super fast, but almost 3 times slower than the advertised number, as it should be. Unless someone can navigate perfectly and never get lost with 600% movespeed, no class is averaging 30s bounties.
0
Playing through the campaign the first time is basically the game's (sadly neglected) tutorial now. Once you finish the game for the first time, Adventure Mode opens, with a huge increase in difficulty settings at 70, which is what everyone actually plays.
(Actually not sure if the PS4 version is the same, but I assume so?)
0
The build looks fast and fun - my point is you don't take the best time if you're going to list one, you take an average. "30 second bounties" tells me pretty much nothing about the build, because most bounties aren't really based on kill speed and won't be completed that quickly on average.
It would be much more helpful information to say "a full clear of all acts took me x minutes" or "each act averaged out to y minutes."
You can make T10 builds that with a dream setup and map layout can clear a rift in ~1 minute, but they are usually talked about as 2-3 minute builds as an average - and even then lots of people get upset when they find out they can't instantly do that themselves.
Also curious to know how LoN thorn horse compares to archers.
0
"~30 second bounties" is super misleading. You could be oneshotting anything that nears the screen and still not achieve that as your average simply because of the way many bounties are set up (although it is really interesting that you had 3 "kill x" bounties in one zone, unlike the even spread you get on live.
0
0
I haven't tested it personally but I've read that it works for those types of items, yes.
Thanks for the numbers on that - I knew that the elite assassin type builds felt faster now but it's interesting to see just how much more valuable they are. I love the Nemesis Bracers mechanic.