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    posted a message on No AH - chill, they will have something else
    Quote from rebjorn

    I don't think they'd go to the step of announcing this in the first place, if they weren't absolutely sure they had an ace up their sleeve.

    I agree completely.

    They need a system in the game to trade. I think its fair to say that a vast majority of players (whether they wanted to or not) can understand how safe and enjoyable the AH made trading - when you compare trading to the days of D2.

    They have to have something - otherwise the chat infrastructure will be overloaded with "TRADDEEZZZZSSSS HERE"

    Oh Gods - imagine hearing this shit again: "my item is totally not worth that crap you want to trade - Its worth 5 mempos with crit at least - geez, stop wasting my time."

    The AH enabled much needed pricing of items. So you don't have every other player "determining" the price/value of gear out there.

    They have to have something to replace the AH...
    Posted in: Diablo III General Discussion
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    posted a message on Console bla bla bla could not care less.
    Quote from ruksak

    It strikes many as a bit odd that they're so aggressively marketing a different platform release for game that many people feel is very much broken.

    I wouldn't even give a shit by this point, after all this time, if I wasn't so sure that d3 had such incredible potential.

    I agree with you - but I think there is a higher corporate influence/momentum to consider here.

    The game's design at release supported new systems that were being tested for the very first time - live - on a Blizzard game.

    I don't think they expected such a sweeping backlash at the design of the game as they got and it clearly wasn't something they were willing to fix quickly. It isn't because they can't - they won't. Changes have slowly been made and the console can certainly be a cause for that - but I think its a minor cause.

    The easiest way to bring the game back into alignment (shedding the old design) with community expectations was to slowly adjust the current game and then release an expansion that pleased the masses.

    That expansion would need to be available for the PC and shortly there after for the console. So they get the game going for the console and when that is stable - they drop the expansion so it can hit both platforms.

    Corporate momentum. More dollars for shareholders.
    Posted in: Diablo III General Discussion
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    posted a message on Why is making a stellar ARPG such a struggle for developers?
    Quote from VTurth

    Most people wanted the same as D2 except better. We wanted skill trees, stats, Pking, runewords etc.

    Quote from Zero(pS)

    Stop issuing your opinion as if you represented others. Seems to be a very bad habit of yours. "Most people wanted"? How do you even know most people who played D2 or play D3?

    Quote from Laevus

    But please don't tell everyone here what we think or what your opinion of a majority is or isn't with no facts to back it up and most definitely don't criticise or offend any of us for having a different opinion to yourself either.

    I'm just curious; Laevus and Zero, would you have been more accepting of VTurth's statements if he/she would have said "it seems like most people wanted" rather than the shorter version he/she used?

    Because although as you both so eloquently pointed out that VTurth doesn't officially represent a mass amount of Diablo 3 players, I think he/she can read. And if my memory is accurate there are many, many, MANY threads where folks say exactly what he stated: They want D2 but improved.

    Perhaps it would have helped if VTurth would have taken the time to copy post after post, thread after thread that people said, pretty much, what he/she claims they said?

    I think you are jumping on a poster here in these forums, because you don't like what he/she has to say. It frustrates you and I can understand that. But what they had to say doesn't seem to be too far out of left field. Again - because it would appear by reading these forums, the official forums and many other fan sites, that a common wish from players is to have D2 but better. Laevus I can understand as you are not a moderator. Zero - in my opinion that seems to go beyond your rights as a moderator telling people what statements and opinions they can and can not have. If that is upsetting, than I would suggest you instruct them to make their statements with more of a sense of decorum like: "it seems that most people want" - certainly not call VTurth out the way you did with your post.

    That's just my opinion - I don't represent most people.
    Posted in: Diablo III General Discussion
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    posted a message on So whats the point in playing anymore? (constructive no flame please)
    Quote from ruksak

    I just can't support that idea. It's too illogical and would betray common sense. I would have to think that their #1 interest, their goal, is to make the best goddamn game they can.

    The introduction of Demonic Essences and Craftables counters any assertions that profit via RMAH is their priority. The intro of these BoA items has cost them a great deal of profit, actually.

    Finding great items is WAY funner than crafting great items. Therein lies the problem with this sudden turn to BoA items. I feel that this mass BoA movement was a misguided attempt by Blizz to prove that they're not driving everyone in the direction of the RMAH.

    A noble sentiment, but it's not necessarily going to make the game that much better, rather, it's only proving their intent. That being, they wish to make a great game. Trying to prove something to the tin-hats shouldn't be a concern of theirs.

    I agree with you completely.

    Keep in mind you are talking about things that have been implemented into the game 5 to 7 months later.

    I think they tried their way and the community at large wouldn't have it. So they slowly, slowly, SLOWLY, made changes to it, to get it back into line with something that players expected.

    I also feel that the BoA system is a poor substitute to finding the items yourself. It felt to me like a bandaid that was to appease people, while Jay was leaving and they new team can move forward to an expansion and slowly, slowly, SLOWLY get the game back into the expectations of the general community.
    Posted in: Diablo III General Discussion
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    posted a message on Stuck, need gear help
    Quote from Effernity

    I saw your monk profile from your sign, currently you have ~500 res and 40k hp, on what mp do you farm?
    Many thanks for your answer!

    The gear that I'm using on the live server was to farm mp3 for paragon exp grinding. I haven't played on the live server in a few weeks, as I'm waiting for the patch before I go back to the exp grind. My chosen resist is fire - I use a Cindercoat as my chest - which gives me 111 fire resist and a lot of dex and vit. I also have rare shoulders with 150 vit or so and high fire resist and all resist.

    Total I have 749 all resists with OWE and 40k life. I only have the 2.6% life steal from the off hand I have loaded now in my armory tag. This is enough for me right now to stay alive in mp7. To go up higher, I will need another 2.5% at least. I can take Reflect Damage at mp7 or so, fairly well. But I wouldn't worry about it too much - because in the new patch you can see when the mobs are reflecting damage back at you and you can slow down your dps or move away.

    If you get lifesteal - you will be pleased I think.

    This is going to get you a bit higher - but to be able to get above 200k dps and compensate for the loss of vit and resists - you are going to have to get the cookie cutter gear like a Crit Mempo, Nat's ring with CC and so forth.

    To comment on JKlimek's post: right now farming at mp1 is the way to go. However with 1.0.7 and the significant boost to exp gain per mp level - farming at higher mp is the way to go. Imo.

    edit: typos and I are good friends
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Stuck, need gear help
    I hate to be the bearer of bad news, but you are at a point that your going to need specific upgrades that can be costly and you will have to sacrifice some vit and a lot of resists if you want them to be in the affordable range. I was in the same place you are, not too long ago and started buying selective upgrades as I could afford.

    Some of these upgrades have IAS on them. The 8% is always cheaper than the 9% - but my philosphy was that if I was going to drop a lot of gold on something, it might as well be the best I can get for that specific attribute. Its just going to be gold you have to spend down the road.

    New Main Hand with a socket
    • Going for something slow with your Echoing Fury is fine - but you need that socket and the CCD you can gain from it. I would suggest looking for one that has lifesteal on it, rather than life on hit. Once you are above 100k dps, you gain so much more from lifesteal than life on hit.
    Wrists - Lacuni Prowlers with Dex and CC. The IAS comes with it, but make sure to get a 9%.
    • You are going to lose vit and resists. Unless you can afford a pair with it - but my approach was to go for as much dex and CC that I could afford at the time.
    Belt - The Witching Hour with as high of Dex, 9% IAS and CCD that you can afford
    • A pair with all resists is going to be expensive. So I went for a pair that has my chosen resist on it. Look for something with CCD in the high 30s to low 40s.
    Nat's Boots and Ring - when you can afford it.
    • You can go for a ring with CC on it - but again its going to be rather expensive. I haven't invested in these yet, because the price difference between a ring without CC on it and one that does have it - is huge. So I'm waiting. But with the two pieces you can add another 7% CC.
    Its going to be a significant loss of vit and resists for you - but its the only way to increase your dps.

    Check out this dps calculator site: http://theasiangamer.com/d3-damage-calculator/ and play with the numbers in your armor. I theorycraft there, to see how adding IAS or CC will affect my dps.

    Hope it helps.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Path Of Exile - First Impressions
    I played PoE last night for several hours and was actually surprised at how I felt about it: its a good game, but I still have a feel for Diablo 3 that PoE didn't match. I'm planning on playing through a lot more of the content and see how that opinion changes - however the thought that keeps running through my head is that Diablo 3 desperately needs to improve the loot and it will be on a much better course than it is now.

    I wanted to mention a few impressions about PoE and get other forum members opinions. Again, I like the game - just curious about other people's thoughts.

    Combat

    It just feels a little slow and clunky. I watched one of Force's videos and he mentioned that closed beta players said that combat improves as you level - through attack speed, etc. Force then stated that it just felt off overall. I agree. It seems like certain mobs do not become "active" to target as quickly as they should - they are on the screen, but you get a feeling of "missing" them when you click. The spells themselves (played a witch) also missed on a regular basis, which seemed to be a hit chance thing, rather than me miss-clicking. I feel like the combat in D3 just has more style and responds faster. Mobs move quicker and have more in their arsenal than what I encountered in PoE.

    Graphics

    I know this is a sore spot for many people playing D3. Personally, I've never had a problem with them. I think they could use a bit of tweaking, but not nearly dissatisfying to me as it is to others. PoE definitely moves toward the darker/shiny/Skyrim, but it felt monotonous over time and zones. I had a hard time distinguishing the mobs from the background color and textures themselves. I feel like the graphics are not that great - not game breaking at all - but not as engaging as D3.

    Abilities/Gems

    I think that idea is great - find a new gem and get its ability and plug in what you want. I made a quest reward choice early on and chose a gem that I actually couldn't use until I had more strength. So I wasted the opportunity for an early ability that would have made the game play better. I love how the damage of my abilities increased - but I found myself regretting the bad choice that I made. I immediately thought "well in D3, I could just plug in another ability that I had earned through leveling." And then realized that PoE gives you that classic feel of making hard choices that drastically change your gameplay. I don't know if I prefer the D3 system of PoE. Thoughts?

    Barter system

    Love it. Absolutely love it. Not because I have hate for the gold/RMAH/AH system for D3. Because it represents a crafting/customization feel to me that Diablo 3 severely lacks. 1.0.7 supposedly is going to baby step its way to solving that problem for D3 - but its not enough. I have no doubt that D3 after an expansion or two, will have the item customization that it deserves. But PoE is doing it from the start and that makes me interested in continuing to play. D3 makes me want to farm gold and lottery ticket items to sell on the AH to get better gear.

    Over all I like PoE as I said. I like D3. But thus far, I want D3 to improve on loot, crafting, itemization more than I want to switch to PoE full time. That was the lurking suspicion I had while waiting for open beta. And I'm surprised that I want to keep playing D3, when its ready.
    Posted in: General Discussion (non-Diablo)
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    posted a message on jay wilson quit diablo 3
    Quote from ruksak

    Quote from Shinna1989

    Most of you expect way too much from a game without ANY monthly fee. Covering the monthly bill from just selling some more copies to botters and rmah fee is not realy easy. ;) There is still an entire dev team working on this game. Either fixing bugs or getting new stuff into the game. Jay made for sure some bad calls for the development of D3 but some of you act just retarded.

    In the end its not the call of a lead design go get a game on the market. Those decicions are made from people way above him on the leadershipboard at activision. Its more like this:

    Hey Jay D3 ready for lunch in 3 months. Oh i dont think so. We need like +6 months. Dude get the game ready for lunch! We want some cash for next quarter! We already set up a marketing campain with lunch close before next wow exp. and we need d3 to maintain our wow subs over the next months!

    More then 1mil copies gone to ppl. with 1 year wow subs for free...And still so many people think a lead design doing the "real calls"? lol

    One simply cannot excuse all the errant decisions.

    Sure, he was likely pressured into release.

    But to do so without insisting they at least offer dueling while they iron out their desired PvP format was a fatal error. To launch this game with no PvP should've been considered taboo. Launching the game with such horrible Legendaries was simply inexcusable.

    Point being; Jay could've at least made sure these two areas were taken care of. I find it.....curious...how they could work on D3 for so many years, launch it and then in only a few months concoct such sweeping chances as Monster Power and Paragon leveling.

    First let me say that I am not on the hate-train for JW. I do think that he is leaving his position because its the right thing to do with the overall structure of the company. I think he's telling the truth - he wants out of D3 and Blizz is okay with that.

    I do not think that the issues with itemization, the RMAH, poor legendary items at release are totally his fault. These things were designed with a clear path of intent - profit. And profit means Corporate. That came from the Powers That Be and it was his job to implement them in the most engaging and fun way possible. He failed. Because no one on Earth can implement that system and make people happy.

    Lack of dueling, in trade for a better system of PVP was JW's choice, imo. He wanted to improve on D2. So he fought for a PVP model that reflected his design. And then the game got dogged since day one and they didn't have the time to spend developing what became a failed system to his design standards: Team Deathmatch.

    Instead the development team had to take the community frustration as evidence that D3 wasn't working with the pure RNG model of profit that was influence by Corporate. I think JW told the higher ups that it wouldn't work - and he was right. Remember when Morhaime wrote that letter which was essentially a "sorry for the problems - we are going to make it better."

    I'm curious - do people think that (simply) JW said "No Blizz Corp, I want the legendary items to be crappy and the rares to be all over the place and I want people to be incentivized to use the RMAH!" And Morhaime, who represents Blizzard Corporate said "No Jay - we want our gamers to have fun, so I'm instructing you to take out the systems that are frustrating them and do it our way to make them happy."

    I think JW offered evidence that they (Corp) couldn't get away with the murder they insisted be in the game. And they finally gave him an inch. And he used it to improve a system that he didn't support. But he had to publicly support it for one reason - JOB SECURITY.

    Now he's asked to move. And they are letting him. I think as other's have said, he will transition for a bit and then leave Blizz for another company.

    Its not his fault. Its Corporates. The question is: will the next guy get another inch from Corporate to make things better?

    That is, of course, if you are not on the hate-train for JW and truly look to the top for answers.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is a joke...
    This is for all the folks that take the general stance of "you'll never be happy with what they give you - because everyone wants something different - stop whining"

    I don't care about PVP. I never dueld in D2 and I detested PVP in WoW. So this announcement doesn't phase me at all.

    But. The general dissappointed response is totally DESERVED and ACCEPTABLE. BECAUSE Blizzard makes promises. They advertise content and "sell" it to you. And then they make you wait. And wait. And then they tell you "what we've developed, isn't what we think is in line with our development ideal for this game, so we are breaking our promise of content - sorry"

    They are a business. They promise you product. They fail to deliver that product. ANGRY customer reaction = totally acceptable.

    Please do not get mad at the folks that are unwilling to turn the other cheek. Instead - spend your time asking Blizzard to fulfill their promises. Because apparently when they don't - it ruins your forum reading because you have to wade through angry posts at Blizzard's failure.

    Blizzard should expect the fallout they are getting. They made people wait for seven months. And then handed them a consilation prize that is a slap in the face compared to what they promised.

    A pair of nice Lacuni's says that Deathmatch - Coop capture the flag - Coop hold the fortress gameplay is in the next expansion.

    They know the game you want - they aren't stupid. They also know that they aren't going to give you everything in one game. They are going to space it out over expansions. Because $$$ is mostly all they see - not your enjoyment.
    Posted in: Diablo III General Discussion
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    posted a message on Loot is still breaking this game
    I know that out of the millions of players, not everyone is going to agree with this post, but I think a vast, vast majority will and that signifies one of the biggest issues still affecting this game: terrible loot.

    This game is many things, and with the addtion of PVP, it will continue to be many things - but hands down, its primary purpose is a farming game. We farm for hours on end, to get loot that is either an upgrade to our character or something that we can sell to gain gold to buy other upgrades. I have no problem with the AH or the RMAH. I think they should be around and allow a fair and open market for players to trade and further progress in this farming game.

    The problem that I have is how bad loot is DESIGNED to be and how terrible most of the drops are. Every communication, every patch, every "we hear you and we are working on the game, but it takes time" continues to use up their credibility until there is nothing left to explain why loot is still bad, why drop rates are still bad and what anyone is supposed to think other than they want you to use the AH and RMAH to further your character is this game.

    What other reason is there? What are we supposed to think?

    Other threads have talked about the weight of the properties on items, specifically weapons - how a weapon is terrible if it doesn't have a high roll of elemental damage and weapon % damage on it. These two properties taking up two of the potential six that can roll an item is, obviously designed to be that way. They have had months to realize that these two stats, if not present together, make the drop worthless. They haven't made move to fix this - i.e. adjust the base damage of a high ilevel weapon be significantly larger than they are now, so that when you get a drop it isn't automatically sold because of its lack of dps. Why haven't they? I'm starting to believe that they want it this way - so that good weapons are rare and therefore a huge incentive to be sold on the AH or RMAH.

    Maybe I'm just pissy because I do not find more than one item in 12 hours plus of farming that is remotely worth selling for usually a small amount on the AH. I do believe that all characters - or even accounts - have a hidden stat of "luck" and this stat affects, well - your luck at RNG. My brother-in-law opened my eyes to this years ago with WoW. He was a lead designer on a few titles in the past couple of years and I trust his information implicitly. He explained that charcters have to have a hidden stat of luck when they are rolled, so that some with higher luck can start obviously creating the market by finding items faster than others with standard luck. This is not a tin-foil hat thing - so save your keystrokes.

    But I'm not the only one that spends hours and hours farming to find nothing of value - or new legendary items that have such huge margin of error built into the property rolls that its insulting. Take a look at legedary items - Tal Rasha's belt for instance. Can roll one of two properties - 90 to 100 int or 170 to 200 int. That's insulting. Its either significantly worse than a Rare belt you can buy off the AH (consdieringly only the primary resource) or its on par and just as good as some rares you can find on the AH. That margin of error is designed for one reason - to create extremely rare, great legendary items - within the legendary items. Why? So it will sell on the AH or RMAH.

    If they just wanted there to be a range, than it would only roll between 170 to 200 int - so that if you were lucky enough to get a legendary drop (which is rare to begin with) and that legendary happened to applicable to your character (also rare) than it would be a viable, great piece and could always stand a little improvement.

    (prepare for negative whining) Blizzard is taking a bate-and-switch devlopement to this game. They lower enemy health pools a while back and Extra Health became a more prevelant affix on champions. They get drug into the light by the community and fix the embarrassingly designed legendary items, to only keep a margin of error that makes them crap.

    How much more do we have to see, before it becomes obvious to all players that this game has been designed for one reason - to make you buy things off the RMAH or AH.

    That's not the game I want and I hope that TL2 or other games in the ARPG genre kick this game to the curb so quickly that they scramble to take their greedy hands out of the pot and fix it to be what it should be.

    Thus ends the rant. Feel free to rant along with me - or tell me what else I'm supposed to think.
    Posted in: Diablo III General Discussion
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