I'm holding out until later today for the other panel. But damn if there's no actual systems work like oh idk sets being mandatory, paragon being awful ect, it looks like yet another disappointing blizzcon for what now feels like blizzards neglected child of a game.
Maybe this new form of DLC will be common? D3 IS their only game without a steady source of income, so maybe if a payed DLC system is put in place we'll actually get some meaningful changes to the core game play?
1
I agree completely.
They need a system in the game to trade. I think its fair to say that a vast majority of players (whether they wanted to or not) can understand how safe and enjoyable the AH made trading - when you compare trading to the days of D2.
They have to have something - otherwise the chat infrastructure will be overloaded with "TRADDEEZZZZSSSS HERE"
Oh Gods - imagine hearing this shit again: "my item is totally not worth that crap you want to trade - Its worth 5 mempos with crit at least - geez, stop wasting my time."
The AH enabled much needed pricing of items. So you don't have every other player "determining" the price/value of gear out there.
They have to have something to replace the AH...
1
I agree with you - but I think there is a higher corporate influence/momentum to consider here.
The game's design at release supported new systems that were being tested for the very first time - live - on a Blizzard game.
I don't think they expected such a sweeping backlash at the design of the game as they got and it clearly wasn't something they were willing to fix quickly. It isn't because they can't - they won't. Changes have slowly been made and the console can certainly be a cause for that - but I think its a minor cause.
The easiest way to bring the game back into alignment (shedding the old design) with community expectations was to slowly adjust the current game and then release an expansion that pleased the masses.
That expansion would need to be available for the PC and shortly there after for the console. So they get the game going for the console and when that is stable - they drop the expansion so it can hit both platforms.
Corporate momentum. More dollars for shareholders.
1
I'm just curious; Laevus and Zero, would you have been more accepting of VTurth's statements if he/she would have said "it seems like most people wanted" rather than the shorter version he/she used?
Because although as you both so eloquently pointed out that VTurth doesn't officially represent a mass amount of Diablo 3 players, I think he/she can read. And if my memory is accurate there are many, many, MANY threads where folks say exactly what he stated: They want D2 but improved.
Perhaps it would have helped if VTurth would have taken the time to copy post after post, thread after thread that people said, pretty much, what he/she claims they said?
I think you are jumping on a poster here in these forums, because you don't like what he/she has to say. It frustrates you and I can understand that. But what they had to say doesn't seem to be too far out of left field. Again - because it would appear by reading these forums, the official forums and many other fan sites, that a common wish from players is to have D2 but better. Laevus I can understand as you are not a moderator. Zero - in my opinion that seems to go beyond your rights as a moderator telling people what statements and opinions they can and can not have. If that is upsetting, than I would suggest you instruct them to make their statements with more of a sense of decorum like: "it seems that most people want" - certainly not call VTurth out the way you did with your post.
That's just my opinion - I don't represent most people.
1
I agree with you completely.
Keep in mind you are talking about things that have been implemented into the game 5 to 7 months later.
I think they tried their way and the community at large wouldn't have it. So they slowly, slowly, SLOWLY, made changes to it, to get it back into line with something that players expected.
I also feel that the BoA system is a poor substitute to finding the items yourself. It felt to me like a bandaid that was to appease people, while Jay was leaving and they new team can move forward to an expansion and slowly, slowly, SLOWLY get the game back into the expectations of the general community.
1
The gear that I'm using on the live server was to farm mp3 for paragon exp grinding. I haven't played on the live server in a few weeks, as I'm waiting for the patch before I go back to the exp grind. My chosen resist is fire - I use a Cindercoat as my chest - which gives me 111 fire resist and a lot of dex and vit. I also have rare shoulders with 150 vit or so and high fire resist and all resist.
Total I have 749 all resists with OWE and 40k life. I only have the 2.6% life steal from the off hand I have loaded now in my armory tag. This is enough for me right now to stay alive in mp7. To go up higher, I will need another 2.5% at least. I can take Reflect Damage at mp7 or so, fairly well. But I wouldn't worry about it too much - because in the new patch you can see when the mobs are reflecting damage back at you and you can slow down your dps or move away.
If you get lifesteal - you will be pleased I think.
This is going to get you a bit higher - but to be able to get above 200k dps and compensate for the loss of vit and resists - you are going to have to get the cookie cutter gear like a Crit Mempo, Nat's ring with CC and so forth.
To comment on JKlimek's post: right now farming at mp1 is the way to go. However with 1.0.7 and the significant boost to exp gain per mp level - farming at higher mp is the way to go. Imo.
edit: typos and I are good friends
1
Some of these upgrades have IAS on them. The 8% is always cheaper than the 9% - but my philosphy was that if I was going to drop a lot of gold on something, it might as well be the best I can get for that specific attribute. Its just going to be gold you have to spend down the road.
New Main Hand with a socket
Check out this dps calculator site: http://theasiangamer.com/d3-damage-calculator/ and play with the numbers in your armor. I theorycraft there, to see how adding IAS or CC will affect my dps.
Hope it helps.
1
I wanted to mention a few impressions about PoE and get other forum members opinions. Again, I like the game - just curious about other people's thoughts.
Combat
It just feels a little slow and clunky. I watched one of Force's videos and he mentioned that closed beta players said that combat improves as you level - through attack speed, etc. Force then stated that it just felt off overall. I agree. It seems like certain mobs do not become "active" to target as quickly as they should - they are on the screen, but you get a feeling of "missing" them when you click. The spells themselves (played a witch) also missed on a regular basis, which seemed to be a hit chance thing, rather than me miss-clicking. I feel like the combat in D3 just has more style and responds faster. Mobs move quicker and have more in their arsenal than what I encountered in PoE.
Graphics
I know this is a sore spot for many people playing D3. Personally, I've never had a problem with them. I think they could use a bit of tweaking, but not nearly dissatisfying to me as it is to others. PoE definitely moves toward the darker/shiny/Skyrim, but it felt monotonous over time and zones. I had a hard time distinguishing the mobs from the background color and textures themselves. I feel like the graphics are not that great - not game breaking at all - but not as engaging as D3.
Abilities/Gems
I think that idea is great - find a new gem and get its ability and plug in what you want. I made a quest reward choice early on and chose a gem that I actually couldn't use until I had more strength. So I wasted the opportunity for an early ability that would have made the game play better. I love how the damage of my abilities increased - but I found myself regretting the bad choice that I made. I immediately thought "well in D3, I could just plug in another ability that I had earned through leveling." And then realized that PoE gives you that classic feel of making hard choices that drastically change your gameplay. I don't know if I prefer the D3 system of PoE. Thoughts?
Barter system
Love it. Absolutely love it. Not because I have hate for the gold/RMAH/AH system for D3. Because it represents a crafting/customization feel to me that Diablo 3 severely lacks. 1.0.7 supposedly is going to baby step its way to solving that problem for D3 - but its not enough. I have no doubt that D3 after an expansion or two, will have the item customization that it deserves. But PoE is doing it from the start and that makes me interested in continuing to play. D3 makes me want to farm gold and lottery ticket items to sell on the AH to get better gear.
Over all I like PoE as I said. I like D3. But thus far, I want D3 to improve on loot, crafting, itemization more than I want to switch to PoE full time. That was the lurking suspicion I had while waiting for open beta. And I'm surprised that I want to keep playing D3, when its ready.
1
First let me say that I am not on the hate-train for JW. I do think that he is leaving his position because its the right thing to do with the overall structure of the company. I think he's telling the truth - he wants out of D3 and Blizz is okay with that.
I do not think that the issues with itemization, the RMAH, poor legendary items at release are totally his fault. These things were designed with a clear path of intent - profit. And profit means Corporate. That came from the Powers That Be and it was his job to implement them in the most engaging and fun way possible. He failed. Because no one on Earth can implement that system and make people happy.
Lack of dueling, in trade for a better system of PVP was JW's choice, imo. He wanted to improve on D2. So he fought for a PVP model that reflected his design. And then the game got dogged since day one and they didn't have the time to spend developing what became a failed system to his design standards: Team Deathmatch.
Instead the development team had to take the community frustration as evidence that D3 wasn't working with the pure RNG model of profit that was influence by Corporate. I think JW told the higher ups that it wouldn't work - and he was right. Remember when Morhaime wrote that letter which was essentially a "sorry for the problems - we are going to make it better."
I'm curious - do people think that (simply) JW said "No Blizz Corp, I want the legendary items to be crappy and the rares to be all over the place and I want people to be incentivized to use the RMAH!" And Morhaime, who represents Blizzard Corporate said "No Jay - we want our gamers to have fun, so I'm instructing you to take out the systems that are frustrating them and do it our way to make them happy."
I think JW offered evidence that they (Corp) couldn't get away with the murder they insisted be in the game. And they finally gave him an inch. And he used it to improve a system that he didn't support. But he had to publicly support it for one reason - JOB SECURITY.
Now he's asked to move. And they are letting him. I think as other's have said, he will transition for a bit and then leave Blizz for another company.
Its not his fault. Its Corporates. The question is: will the next guy get another inch from Corporate to make things better?
That is, of course, if you are not on the hate-train for JW and truly look to the top for answers.
1
I don't care about PVP. I never dueld in D2 and I detested PVP in WoW. So this announcement doesn't phase me at all.
But. The general dissappointed response is totally DESERVED and ACCEPTABLE. BECAUSE Blizzard makes promises. They advertise content and "sell" it to you. And then they make you wait. And wait. And then they tell you "what we've developed, isn't what we think is in line with our development ideal for this game, so we are breaking our promise of content - sorry"
They are a business. They promise you product. They fail to deliver that product. ANGRY customer reaction = totally acceptable.
Please do not get mad at the folks that are unwilling to turn the other cheek. Instead - spend your time asking Blizzard to fulfill their promises. Because apparently when they don't - it ruins your forum reading because you have to wade through angry posts at Blizzard's failure.
Blizzard should expect the fallout they are getting. They made people wait for seven months. And then handed them a consilation prize that is a slap in the face compared to what they promised.
A pair of nice Lacuni's says that Deathmatch - Coop capture the flag - Coop hold the fortress gameplay is in the next expansion.
They know the game you want - they aren't stupid. They also know that they aren't going to give you everything in one game. They are going to space it out over expansions. Because $$$ is mostly all they see - not your enjoyment.
2
This game is many things, and with the addtion of PVP, it will continue to be many things - but hands down, its primary purpose is a farming game. We farm for hours on end, to get loot that is either an upgrade to our character or something that we can sell to gain gold to buy other upgrades. I have no problem with the AH or the RMAH. I think they should be around and allow a fair and open market for players to trade and further progress in this farming game.
The problem that I have is how bad loot is DESIGNED to be and how terrible most of the drops are. Every communication, every patch, every "we hear you and we are working on the game, but it takes time" continues to use up their credibility until there is nothing left to explain why loot is still bad, why drop rates are still bad and what anyone is supposed to think other than they want you to use the AH and RMAH to further your character is this game.
What other reason is there? What are we supposed to think?
Other threads have talked about the weight of the properties on items, specifically weapons - how a weapon is terrible if it doesn't have a high roll of elemental damage and weapon % damage on it. These two properties taking up two of the potential six that can roll an item is, obviously designed to be that way. They have had months to realize that these two stats, if not present together, make the drop worthless. They haven't made move to fix this - i.e. adjust the base damage of a high ilevel weapon be significantly larger than they are now, so that when you get a drop it isn't automatically sold because of its lack of dps. Why haven't they? I'm starting to believe that they want it this way - so that good weapons are rare and therefore a huge incentive to be sold on the AH or RMAH.
Maybe I'm just pissy because I do not find more than one item in 12 hours plus of farming that is remotely worth selling for usually a small amount on the AH. I do believe that all characters - or even accounts - have a hidden stat of "luck" and this stat affects, well - your luck at RNG. My brother-in-law opened my eyes to this years ago with WoW. He was a lead designer on a few titles in the past couple of years and I trust his information implicitly. He explained that charcters have to have a hidden stat of luck when they are rolled, so that some with higher luck can start obviously creating the market by finding items faster than others with standard luck. This is not a tin-foil hat thing - so save your keystrokes.
But I'm not the only one that spends hours and hours farming to find nothing of value - or new legendary items that have such huge margin of error built into the property rolls that its insulting. Take a look at legedary items - Tal Rasha's belt for instance. Can roll one of two properties - 90 to 100 int or 170 to 200 int. That's insulting. Its either significantly worse than a Rare belt you can buy off the AH (consdieringly only the primary resource) or its on par and just as good as some rares you can find on the AH. That margin of error is designed for one reason - to create extremely rare, great legendary items - within the legendary items. Why? So it will sell on the AH or RMAH.
If they just wanted there to be a range, than it would only roll between 170 to 200 int - so that if you were lucky enough to get a legendary drop (which is rare to begin with) and that legendary happened to applicable to your character (also rare) than it would be a viable, great piece and could always stand a little improvement.
(prepare for negative whining) Blizzard is taking a bate-and-switch devlopement to this game. They lower enemy health pools a while back and Extra Health became a more prevelant affix on champions. They get drug into the light by the community and fix the embarrassingly designed legendary items, to only keep a margin of error that makes them crap.
How much more do we have to see, before it becomes obvious to all players that this game has been designed for one reason - to make you buy things off the RMAH or AH.
That's not the game I want and I hope that TL2 or other games in the ARPG genre kick this game to the curb so quickly that they scramble to take their greedy hands out of the pot and fix it to be what it should be.
Thus ends the rant. Feel free to rant along with me - or tell me what else I'm supposed to think.