• 0

    posted a message on Losing steam for Season 4

    Don't you think those numbers are a little off? Judging from the leaderboards, a vast majority of players are not Paragon Level 1000 and we are over a month into the season. The hardcore gamers are - so perhaps you were referencing that it would be boring for them?

    I do not have ancient in every slot. I do not have ancient weapons and I've dedicated all of my materials exclusively to my Monk and trying to get them and haven't. I'm not bitter by the way - RNG is RNG for the most part. However, I would think it is fair to say that the vast majority of players do not have all ancient gear in a week. Some do - not the majority.

    So yes, your statement is true - for the lucky and the hardcore.

    And besides, you think adding five points to your main stat is that significant of a reward to justify no paragon caps? Five points. That's the ONLY reason that caps shouldn't be put in place, because you want that massive reward for your continued game play: five points.

    I'm not sure I can agree with you.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Losing steam for Season 4
    Quote from TryHardEnmity»

    I'm top 50 on the leaderboards, I was 20 at the highest a week ago, haven't been able to log on since. Saying that I'm Paragon level 650, everybody surrounding me is about 800-900+. I only play 2-3 hours a day, I haven't been able to play AT ALL for a week straight.


    You can get onto the leaderboards without playing 8 hours a day, as any class :D


    It's more towards the end of the seasons you will be punished by the Paragon levels for not playing all day every day. I agree fully that it takes the fun out of the game, the fact that time played is actually a bigger decider than any amount of skill that goes into the game, the ultimate combo of the players in the top 5 ranks are they have both.


    I really feel they should just add a Paragon level cap to seasons, it sounds harsh, people shouldn't be punished more for playing more. But overall it will make the leaderboards MORE competitive, boiling it down to more skill than time played. I know the game has a huge luck factor with loot / GR composition but it feels like it's way too aimed at whoever plays the most wins at the moment.


    Like I said before, I hit 20 being severely under-played to my fellow Demon Hunters, so there is a factor of skill involved. But overall, time wins the race :(

    Thanks TryHard for the response - I feel like you understand the heart of why I made the thread.

    Folks - I never said I wanted to be Rank 1. Like all things in life, you do have to put in the time if you want to earn the best. I know that I can not dedicate the time to be at the top, so therefore I had no aspiration to try and be at the top. I do not begrudge Quin69, or streamers like him, that play this game as their job and dedicate massive amounts of time playing. This thread was not a complaint of "Blizzard sucks/I want something for nothing/streamers blow" rather this thread is talking about "what do you do, when your character is pretty good and all you need is two ancient weapons?"

    Nobody has answered that. Most of the threads fall in two categories: "don't base your gameplay on others, do what you want to have fun" or "stop whining."

    I'm currently putting together one last piece of gear so I can do the support healing Monk build and start farming experience like everyone else. If I'm graced in my experience gaining travels with an ancient versions of my current weapons for the SSS build, then I'll start grinding out the GRs. When I reach a new limit I can't beat, I'll go back to farming experience.

    THIS is how people progress. In one aspect of the game - the leaderboards.

    Let me be clear - I WANT to progress on the leaderboards. I do not want to be at Rank 1 because I do not want to play 12 hours a day, seven days a week. However (before TryHard's response) I felt as though even if I played three to four hours, five nights a week, I would never come near being, even, in the top 200, because most folks are fantastically high in Paragon levels. I'll give it a shot and see how far I can go.

    I do not want to play another class. I'll idly work on achievements. So LET ME ASK AGAIN - what else is left for me to do. I want to play my Monk. I want to progress in the GRs. If I know that most likely will never hit a cool level in the Leaderboards (200 or better) because of lack of Paragon, then the game is sorta over before it started - because I can't dedicate 10 hours a day farming experience.

    That was my question. And then I went on to speculate on what a game could be like, if there were not gimmicks and Paragon issues. So players had to rely upon slightly better gear (the point of Diablo, imo) and skill. I mentioned the AH/RMAH because for me, it was always something there to do with my hours of farming and the gear that I found. You never knew when you would find something that would bring in the gold and subsequently real money if you chose to go that route.

    I'm not saying "BLIZZARD SUCKS - DIABLO 3 IS DEAD!" I'm saying, let's cap Paragon, remove gimmicks (as Quin has suggested) and let good old RNG and game play skill be the guiding force for achievement.

    Thoughts?

    (TryHard, if you made it this far in the wall of text - love your guides!)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Losing steam for Season 4

    Sorry for lack of response - busy week.

    To the suggestions that I play the way I want to and not concern myself with the streamers - my desire to compete on a Leader board has nothing to do with "this is what the streamers do, so I must do it to" mentality. The Leader board is something that helps me find a purpose with my one character, after a certain amount of gear has been attained.

    Ask yourself - how long do you stay satisfied, playing one character, constantly looking for a slightly better ancient weapon or better roll on one piece of gear? Well some would say if you don't enjoy that one character, make a different class character and start the process of gearing all over again. It's the same problem. What else do you enjoy doing? Achievements. I like those and now that there are some form of rewards for attaining them, aside from bragging rights, I'm considering doing more of them. What's the other big glaring thing that you can do, with your one character to test it, and push it toward stronger, better horizons? Leader boards.

    Imagine if the Season capped at 50 points in each category. Imagine for Monks if the snapshot gimmick was removed. You would have to rely upon skill, decision making and RNG to grace you with a slightly better gear than the other players. Quin can rush to the top, but the key is that other people may beat him out of the coveted top, by getting lucky with gear or just making better decisions. Right now if you wanted to try to get to the top 100, you couldn't because of his Paragon level lead everyone has.

    Yes. I know - "well that's your fault for not playing 14 hours a day, every day, farming experience."

    I say, respectfully - that isn't an answer. It's an excuse for a why a vital system to the game hasn't been changed.

    I guess I'm saying that after I grind out a good character, I want to take a shot at a Leader board where if I get lucky with finding the right gear, I can make it to the top, just like everyone else. And I don't have to use a gimmick or dedicate unrealistic amounts of time to farming experience. Farming for gear I get - not experience.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Losing steam for Season 4

    I just watched Quin69's video guide on Monk's U6 gameplay to "push" Greater Rift progression for the season. The sad word that I heard early on that made me sorta, mentally, give up on the Season is the fun word of "snapshot."

    If you haven't watched the video, a brief description; Monks are being encouraged now to fish for a GR with a Power Pylon somewhere near to the beginning of the first level of the GR. So that when you use the Pylon, the Exploding Palm skill of the Monk takes a snapshot of the damage and then you continue to piggy back the EP to new mobs throughout the GR. Even though the Pylon has worn off, your EP on existing mobs is still reflective of the increased DPS and you continue to spread that EP for the rest of the clear.

    Snapshotting was a thing in vanilla with Sweeping Wind and it made the game play feel as though you were only being effective if you could maximize a gimmick, or fault of the design, to progress.

    Between this and knowing that to come anywhere near the top 200, 100 or even 50 on the Leader boards of any given Season, you have to play at least 8 hours a day, just farming Paragon points to get the damage increase from your main stat...it makes me sort of not want to continue playing in the Season.

    There are a lot of fun things to do, build you character, get the gear, improve the gear to Ancient, etc. Build a different type of character, repeat the gear process. But what is the end result? Even with its faults, the AH/RMAH gave you another purpose to play, because you never knew when you would find that hot item to sell. The Leader boards give you another reason to play, except after a week, if you haven't played 10 hours a day - what's the point? So you make a build that maximizes experience gain and you drearily farm experience. So that when you are ready, you farm the perfect GR to use a gimmick to try and progress.

    Not rewarding game play for me. I'm curious if it is for others? Clearly the streamers and many others enjoy trying to beat out some sort of rank on the Leader boards, but is it really that rewarding? Does it make you awesome that you spend 70 hours or more a week playing this game, so you can say "I got to rank 1 because I have thousands of Paragon levels and spent days looking for the perfect GR to gimmick my way to the top!"

    I hope that Blizzard runs the risk of pissing off their popular streamers, by putting a cap on Paragon levels for Seasons and for removing the snapshot gimmick from all classes and skills. Snap shot the dps and simply code so the dps increase ends across all instances of where it appears after the appropriate amount of time has passed.

    So if you make it to rank 1 in a season, it's because you found great gear and used your skill and gear to make it to the top.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Broken Promises struggles with any build

    Sorry for the late response on this - was out of town at Dragon Con over the holiday weekend.

    Thank you all for the advice on improvements to gear! As I continue to look for those elusive ancient weapons, I will also start to focus on finding gear with more CDR and CHD, as the Area Damage issue seems to still be around.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Broken Promises struggles with any build

    I'm seeing folks (Monks specifically) high on the leader boards using the standard Uliana's six piece SSS build - which includes Broken Promises in the Cube.

    I'm doing the same and thus far can't seem to get the DPS to get past GR52. Now I don't have an ancient Fist or Lions, so that's a big part of it. but I feel the other half of the issue is the lack of Crit and the lack of proc on Broken Promises.

    For giggles, I did a T10 rift with the character screen open and sat in a group of mobs, just using WothF generator attack. I waited to see the sheet dps jump from 300k to 1.5M. I punched and punched and punched and no jump really in dps. I then hit SSS and immediately the DPS jumped, at the end of the SSS attack and by the time SSS was off of cooldown, the sheet dps was back to around 300K.

    I know the ring procs at different times during fights, but it seems so spotty at best that you can't really time your SSS attacks around it. And I feel that has to be an integral part of being able to progress. I have no crit anywhere else and it appears that you start with a base of 5%.

    So there was a monk, rank 2 for the monk solo leader boards and they didn't use Broken Promises, but Covention of Elements in its place and they had crit in all the usual places.

    So any suggestions on how to play around the proc, to time it, expect it, etc? Anyone else having trouble with this?

    http://us.battle.net/d3/en/profile/Polrayne-1173/hero/22253075

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Guide: How to start a new season. Fastest 1-70, Gearing and Paragon farming strategies.

    Change the drop down menu on the Blacksmith to All - you will then get access to the higher level weapons (assuming you trained him up.)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Guide: How to start a new season. Fastest 1-70, Gearing and Paragon farming strategies.

    First off - fantastic guide! I like the hybrid strategy the best. I did a lot of PTR play and going straight Rift leveling felt a little slow given the propensity of crappy mob type/density. I think it ultimately feels faster to look for chests and bosses.

    Speaking of bosses - for giggles - assuming the "easy" bosses are Butcher, The Power Ranger Moth Chick and Cydea? Can't see Azz, D or Malthy being considered easy?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on <dfans> recruiting

    Would like to come back to the Clan - was in it from the beginning of d3 up through Reaper. Left the Clan and joined one with friends for a little while and then took a break from the Clan and just played on my own solo for a long while (fluctuating schedule and figured it was better to give up the spot to another.) Been playing the PTR quite a bit and looking forward to S4.

    So in essence, I wanna COME HOME!!! ;)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on how to make ptr playable for players
    Quote from Shinna1989»

    Selling all the new Items/reworked Sets at a Vendor wouldnt help. Its even easier to get all the items imo. Wont be any difference in regards of Q Times. The Problem is just the limited amount of players/open games on PTR. Since all 3 Regions loggin on the same PTR Servers on US thats even more the bottleneck.


    Setup PTR Servers on all 3 Regions. You can only connect to the PTR where you BNET Account is registered. Should be much better in Terms of Q Times. Blizzard just needs to take care of 3 different PTR Installs which is just a question of menpower aka money. ;)

    I have to respectfully disagree with you.

    If the legos were sold by vendors, I think people would lose interest real fast. Just my opinion, but I think the vast majority of folks that are flooding the PTR for the drop buff, just want to run around seeing all those beams and hearing clang after clang. If you remove that element, I strongly feel that folks lagging the PTR will get bored MUCH faster and leave.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR Season question

    Do your seasonal characters on live, copy over to the PTR? Or do you have to make a new seasonal character on the PTR and level?

    Posted in: Diablo III General Discussion
  • 2

    posted a message on ddos attack by Lizard Squad
    Dearest Lizard People,

    Right now a giant falace with spikes coated in cayenne pepper is being prepared for you in the after-life. Not the good after-life, the shitty one.

    Hope you enjoy.

    Signed,

    Everyone.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on All of this has happened before and will happen again, sorta.
    Based on the Dev's therapist couch chat this afternoon it seems as though those "game changing legendary items" are going to be a long time coming.

    Well however long a season lasts, new PTR and then implementation.

    They don't want to fix the skills that are under-used or lacking in power by straight up buffing their numbers, because those skills are great for the newly minted 70 character who is in Rares. Once the player acquires (or "Kadalas") those awesome, game changing legendary items (which desperately lack variety) the player will start using the skills that the legendary and set items synergizes with. To help out those under-used/power lacking skills, they'd rather introduce new legendary items.

    Seems good to me.

    Wait - isn't that sorta what they promised with Loot 2.0 and RoS as an Expansion? Game changing legendary items - power and excitement behind every new lego!

    So as I understand it what they have done is make a new game called Reaper of Souls (not a D3x2), spent the past few months tweaking the foundation of their new game (drop rates, class balance, etc), port it to consoles and introduce a system that can mathematically tell them (GRifts) what they need to change and then they will change it.........by introducing new game changing legendary items.

    Isn't this the same road we went down with a game called Diablo 3?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Discussion: Are the devs out of touch?
    Quote from shaggy

    The worthless ones (the ones that have no special property) are exactly the ones they dropped the ball on and we're upset about. You know, for the 3rd or 4th time. That's why it's getting a bit of a tiresome subject. Someone at Blizzard *had* to know that going live with dubious legendaries wouldn't sit well with us after all the hype that Loot 2.0 got. But they rubber-stamped it anyway.

    It seems as though the developers made the drop rate more of a priority than they did the quality of what was dropping. There is no Auction House, no trading - why not make them over powered? Why not at least make regular legendary items (with no special power) have eight affixes instead of six? Why didn't 2-handers see a buff in the EXPANSION to the first game where they were clearly broken?

    My money is that the developers are obsessed with balance. Meetings, discussions, play testing, more meetings, more discussions, more testing.....to trickle out a few items and proudly display them to the group.

    This is how I feel the developers are in DANGER of losing touch. They hide behind pen and paper instead of a game that is so much more than that. And yes to the argument, "well if they don't balance it you will have the community complain that its over powered." True - that could happen. But which is more likely, people who complain that only one class, one item makes them overpowered - or that there are many overpowered options to choose from in all classes?

    If the developers want to balance every single item, every single skill, every single class - they are going to piss off a lot of people that are waiting for them to get out of their meetings...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Advice: What should new Crusaders be spending their shards on?
    @Fare84 - Thanks for the advice!

    I was sorta concerned that it might be a little bit of both, but I wanted to clarify which was the more important of the two.

    Thus far there are a few builds that I don't really care for (in regard to playstyle) and they are very much dependent on gear. I'm digging the hammers right now and Justice - but Judgement/Bombardment wasn't in my rotation. I'll switch it up tonight and see what's what.

    For now though, RNG blessed me with a Maximus recently so I will go that route and see what I can come up with.
    Posted in: Crusader: The Church of Zakarum
  • To post a comment, please or register a new account.