I'm hoping for new innovation to the games of Diablo specifically, but also interested to see any indication of new work with StarCraft and potentially a return to RTS with Warcraft.
- OptimusPrime
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Member for 13 years, 7 months, and 27 days
Last active Sat, May, 20 2017 19:16:43
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Nov 1, 2016OptimusPrime posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Nov 6, 2013OptimusPrime posted a message on Reaper of Souls First Look: Westmarch SoundtrackLove it - this soundtrack is just simply stunning to me and definitely evokes the emotions that a Diablo game should make you feel as you play and progress through the story.Posted in: News
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Feb 26, 2013OptimusPrime posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggAt the risk of making the Dfans moderators upset...Posted in: News
I saw the headline and thought: "Great! I just got into Path of Exiles a bit and that game is fantastic when it comes to gear itemization. I hope D3 does the same."
And then I read the news.
Like Jaetch, I'm happy to see any, ANY new gear customization. But I think that using lower level models was very low on the list for most players as a priority. Well very low on the list compared to things like improving the quality of items so that 99% isn't trash, less RNG and affixes that are meaningless, less dependency on just the trifecta stats, redefining affixes like Thorns, class specific gear not rolling other class specific affixes, the ability to reroll an affix or all the affixes, etc, etc, etc, - just to name a few.
This is the problem that they need to address - and not just for the game, but the entire philosphy surrounding it. Its not enough to ask players to go farm Demonic Essence for a chance at new gear - that they don't need, but want because it something to do - and then watch them craft over and over and over and over until after one hundred crafts they get near to something that works.
The itemization, customization and loot hunt needs to feel more meaningful and productive on a scale that is pleasing and not so you can click a button and go "hopefully - no, hopefully - no, hopefully - no...." -
Feb 17, 2012OptimusPrime posted a message on Beta Auction House Changes IncomingI LOVE THIS! Its going to make both AH systems much leaner and controlled. There won't be pages, upon pages of crap. This also lets the market have a modicum of balance rather than thousands of listings of each item.Posted in: News
If you listen carefully - you might here the cries of anguish from RMAH farmers.... -
Dec 2, 2011OptimusPrime posted a message on Patch 7 is Coming Very SoonCan you folks that are fortunate enough to be in the Beta, explain to those of us who are not so lucky - why you are so upset with wipes and implementation of NEW things to each beta patch?Posted in: News
You may not be aware of this and I have it on good authority that what you are playing is called THE BETA. Your achievements, your amazingly decked out level 13 characters, your loads of cool crap over flowing in your stash - they mean NOTHING once THE BETA is complete and the REAL GAME is released. Why do you whine every time they make a change to the Beta that gives you something to TEST and to EXPERIENCE? Why do you whine when you get to play THE BETA?
I thought so. No good reason.
Sigh. -
Jul 8, 2011OptimusPrime posted a message on ALTernate Styles of LootingI voted toggle - for one reason only...Posted in: News
If loot that drops is now ours alone and can't be taken by fast clickers, than I would like to focus on an intense fight without distraction of some shiny epic loot drop and toggle the loot reveal at the end of a fight.
And I would encourage any other serious player to do the same. If you are kiting a bunch of demons and your teammates are depending on you - you don't want to be plagued with the loot equivalent of a dog going "squirrel!" -
Jul 2, 2011OptimusPrime posted a message on The Future of Item SellingSimply put - if you can buy the item, then there is no worth to it - speaking from a luck factor of finding loot in D3. Whether you play 80 hours a week or 2, has no relevance. The thrill of loot is finding it, not buying it.Posted in: News
Granted buying it makes you excited to play again, because you are godly the moment your card clears. However, that's a cheap thrill and ultimately not in the spirit of this game. -
Jun 10, 2011OptimusPrime posted a message on Diablo III's Collector's EditionIn-game merchandise - I could see them doing something like a rare color for dyes or something like that. Some aesthetic or maybe even a pet that follows you around. Nothing like the dog in Torchlight, just a pet ala WoW.Posted in: News
I voted for Soundtrack - and not just the D3 soundtrack - I want all of 'em -
May 24, 2011OptimusPrime posted a message on Mmmm, Fan Art!Great work to the artists who contributed! I can - not - wait to see the completed 3d demon hunter!Posted in: News
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May 24, 2011OptimusPrime posted a message on Seventeenth Batch of Screenshots and ArtNow that's more like it!Posted in: News
I love the look that the artwork continually seems to be going for. I know some have complained of a "cartooney" type feel of the artwork/graphics of the game - but I think its working its way to a distinct look that should be pleasing to the players.
That Spectral Warrior looks awesome!
Quote from Dingler
Whoa, a whopping 5 images, sweet!
Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
I agree with you. I have a feeling that most of the screen caps we've seen thus far have been at the lowest graphic settings possible. Some of the gameplay footage looks really enhanced, but there are some missing elements that although subtle, make a huge difference in feel. Count in that there are obviously some placeholder stuff in there and I think its safe to say that these are not near the final look you'll get with a good system and full graphics. -
May 14, 2011OptimusPrime posted a message on The Follower BluesI understand their reasoning. And I agree with others in the thread - we should try to at least reserve judgement until we see the final product, before we throw any of their (Blizz's) ideas out the door.Posted in: News
The Follower system is at its core concept right now and as it goes through Beta, changes can and will occur. Keep in mind, that's what Beta is for. So many people get stuck on the idea of Beta being a process that it to just identify errors in the game. Its not.
The whole of this game is a dynamic, new, complex set of systems. They are bound to go through some significant changes.
My first gut instinct tells me the Followers may get changed a bit, to last a bit longer through the difficulties.... -
May 9, 2011OptimusPrime posted a message on May 9th Conference CallPosted in: NewsQuote from Azriel
You should also take into account that internal testing is going great, so they'll probably address certain issues that they find within their own testing and then release a polished beta in Q3.
I'm counting on the fact that Beta won't be 6 months.
I completely agree - Beta doesn't have to last for 6 months. Its a guideline - not set in stone. They wouldn't continue to repeat they are trying for a release this year, if they didn't already have a plan for a shorter than 6 month beta.
Holiday sales....... - To post a comment, please login or register a new account.
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I feel like the next easiest/logical step is to take D4 into the MMOARPG realm. As Demonmonger pointed out earlier in the thread, if you shift focus from endless grinding for min-maxing and move toward grinding for rep, crafting, rep and crating rewards, boss/dungeon farming, etc with more of a social environment rather than single instanced games with four people - you'll get a game experience that is following some of the ideas of international games that are getting a lot of traction (Lost Ark, Wolcen, etc)
This type of model is definitely in their wheel house at Blizzard and they can throw that experience behind it.
Hint, hint: the lead developer for WoW just moved from WoW to something else within Blizzard...
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Fyi - I submitted my app two days ago and it hasn't been approved yet
I had my heart set on starting with the Crusader, to shake up this season - especially since they get they Hammerdin set. But the more that I run that and think about needing those early resources and how hard it is to start farming higher Torments with the Sader, I think (sadly) I will go with the tried and true Monk and farm the resources/shards I need for the Sader.
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I joined a clan in the interim that said they had a good base of HC. However I have been the only one on for a bit, so I'll jump ship to Dfans and see what's what
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Awesome - thank you for this!
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How's the HC community in the NA clan?
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How's the HC community in the Clan? I've been doing HC exclusively for the past two season and would love to rejoin the clan if there is an active set of folks in HC.
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There are always going to be folks on forums that would rather tell you why you are wrong than discuss why you might be right - it's the sad disconnect of forums in general and the lament of imagination
I hope they show either D2 playable on modern operating systems and patch 2.5 for d3. If they reveal D2HD and loot isn't individual based, then I'm going to riot.
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Looking for a group to run Season 8 with
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Chances are that something fun will be announced at Blizzcon, rather than just the simple panels they have planned thus far. It's the 20th Anniversary and that has to be addressed and given how little they did last year, I'm sure they are trying to push out something better. However I think the most realistic expectation is that they will show off Patch 2.5 with either a significant change to the Paragon system (which is desperately needed to keep D3 moving) or potentially a Rune/Charm system being put in.
This is realistic mainly because it involves current systems and iteration of ideas that they have been working on since the development of D3. To remaster D2 I would assume takes a lot of resource to code, test and make playable. Perhaps adjustment to the code for D2 to be on modern OS is more likely.
I would love to see a remastered update to D2, but I just can't see them putting that much energy into a venture into nostalgia. Those resources are better spent on stringing D3 along until they have something to show for D4 and that's probably a couple of years out.
Clearly they are working on D4 and having dice be a clue isn't that realistic. Having Quinn at Gamescom is a relatively easy gesture to give the player base something to look forward to. However it seems to backfire a lot for Blizz, because the community wants so much with this game. Which I'm sure they know and see the revenue stream that is virtually untapped - but they have to evolve the game into the competitive model that all of their games are a part of. That's where the money is and they need to put Diablo in that place and I'm sure they are doing exactly that with D4.
So Patch 2.5 reveal and PTR testing going live at Blizzcon or shortly there after.
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Hey! I can't seem to locate the community through the filter of survivor or enclave. Looking for a HC clan to join for Season 8
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Bagstone - you are awesome
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First, Ancient weapons. I've thrown 90% of my materials at the Cube looking for an Ancient version of my two fist weapons and have not gotten one. Not even a badly rolled Ancient. I've gotten Ancient gear relatively normally paced, but those weapons are elusive little creatures. RNG? Most likely since you apparently haven't encountered that issue. So from that perspective, can you imagine what it feels like to not be able to get past GR55 and to not be able to dedicate 10 hours a day to farming - yet I'd like to pretend that if I invest more time toward the Leaderboards, it won't be in vain?
Not flaming or anything, I'm just asking folks to look at different perspectives here. Some players do not have "good luck" and struggle to get even one Ancient weapon. However this season I've found Nemesis Bracers like it's my job. For the past three Seasons, not a single set of bracers. Didn't dedicate to farming for them, but gives you an idea of how RNG can be fickle.
Completely agree with you on the Season Journey. I feel like Blizzard sometimes has great ideas and they take it about 10% of the way forward and invest the rest of their development time on squeezing in bigger numbers to an already bloated power creep. I personally would love to see the Season Journey be something that you achieve over the length of the season and can focus on that, rather than Leaderboards. The extra swag for completing it is nice as well!
THIS! This is awesome and a FANTASTIC idea!! Input for Season 5 or RIOT!
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To be honest (and not to rebut myself) I can see it both ways. I see the benefit of always having some minor reward for game time. I also see the benefit of making the game a bit more attainable to all the masses, especially where Seasons are concerned.
Let's see what they do next Season Thanks for the cool discussion!
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I totally see your point and it makes sense - the game is pretty much the process you just described, but with the addition of an additional five points being added to your main stat each level. Ultimately that increase itself has a break point, would you not agree? If you can't improve your gear to be full ancients, 200 extra points in main stat (40 levels after the hours playing example you gave) isn't going to make that monumental of a difference in your progression in GRs. It's going to help, don't get me wrong, but the biggest change is going to be better gear.
So once the person has reached the break point in gear, they only slightly increase their over all effectiveness in their gaming, for each hour played. I think that incentive isn't enough to justify the effect that not capping Paragon levels, has on the vast majority of players.
It's Paragon level 1000 right that gives you 50 points in every section, right? Let that be the cap. So it's an achievement to reach that level and at that point, your gaming falls right back into the same picture it is now; slightly better gear, alternate characters, alternate leaderboards or go play Hearthstone
Thoughts?
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I gotta say that you make a good point. I understand the system of reward that Paragon represents for game time and it has it's place in the game. However I wonder if capping the Paragon leveling to 50 points in each category is the way to go for Seasons? The Season is meant to be a finite amount of time and achieving Paragon level 1000 would be considered a Seasonal achievement that for the vast majority of players, would be a long term attained goal over three months. For the hardcore gamers, yes they would achieve this end cap quickly and then have to rely upon bettering their gear as a means to progression. Yes that means they will spend the majority of the season looking for slightly better gear, but it also means that they have to continually work on gearing as a means of achievement - which is what Diablo is all about; better gear.
Right now they can be the top of their game, solely, by farming experience and can not have to ever find the best gear possible to beat out other players. It's certainly a way to play, but it's not one that I think, fundamentally is best for Seasons. Unless the Season mentality is changed to the catch phrase, "Get excited for Season 5 and farming experience!"
What do you think Jasammrvica or anyone else that want's to chime in?