I'm hoping for new innovation to the games of Diablo specifically, but also interested to see any indication of new work with StarCraft and potentially a return to RTS with Warcraft.
- OptimusPrime
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Member for 13 years, 7 months, and 28 days
Last active Sat, May, 20 2017 19:16:43
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Nov 1, 2016OptimusPrime posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Nov 6, 2013OptimusPrime posted a message on Reaper of Souls First Look: Westmarch SoundtrackLove it - this soundtrack is just simply stunning to me and definitely evokes the emotions that a Diablo game should make you feel as you play and progress through the story.Posted in: News
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Feb 26, 2013OptimusPrime posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggAt the risk of making the Dfans moderators upset...Posted in: News
I saw the headline and thought: "Great! I just got into Path of Exiles a bit and that game is fantastic when it comes to gear itemization. I hope D3 does the same."
And then I read the news.
Like Jaetch, I'm happy to see any, ANY new gear customization. But I think that using lower level models was very low on the list for most players as a priority. Well very low on the list compared to things like improving the quality of items so that 99% isn't trash, less RNG and affixes that are meaningless, less dependency on just the trifecta stats, redefining affixes like Thorns, class specific gear not rolling other class specific affixes, the ability to reroll an affix or all the affixes, etc, etc, etc, - just to name a few.
This is the problem that they need to address - and not just for the game, but the entire philosphy surrounding it. Its not enough to ask players to go farm Demonic Essence for a chance at new gear - that they don't need, but want because it something to do - and then watch them craft over and over and over and over until after one hundred crafts they get near to something that works.
The itemization, customization and loot hunt needs to feel more meaningful and productive on a scale that is pleasing and not so you can click a button and go "hopefully - no, hopefully - no, hopefully - no...." -
Feb 17, 2012OptimusPrime posted a message on Beta Auction House Changes IncomingI LOVE THIS! Its going to make both AH systems much leaner and controlled. There won't be pages, upon pages of crap. This also lets the market have a modicum of balance rather than thousands of listings of each item.Posted in: News
If you listen carefully - you might here the cries of anguish from RMAH farmers.... -
Dec 2, 2011OptimusPrime posted a message on Patch 7 is Coming Very SoonCan you folks that are fortunate enough to be in the Beta, explain to those of us who are not so lucky - why you are so upset with wipes and implementation of NEW things to each beta patch?Posted in: News
You may not be aware of this and I have it on good authority that what you are playing is called THE BETA. Your achievements, your amazingly decked out level 13 characters, your loads of cool crap over flowing in your stash - they mean NOTHING once THE BETA is complete and the REAL GAME is released. Why do you whine every time they make a change to the Beta that gives you something to TEST and to EXPERIENCE? Why do you whine when you get to play THE BETA?
I thought so. No good reason.
Sigh. -
Jul 8, 2011OptimusPrime posted a message on ALTernate Styles of LootingI voted toggle - for one reason only...Posted in: News
If loot that drops is now ours alone and can't be taken by fast clickers, than I would like to focus on an intense fight without distraction of some shiny epic loot drop and toggle the loot reveal at the end of a fight.
And I would encourage any other serious player to do the same. If you are kiting a bunch of demons and your teammates are depending on you - you don't want to be plagued with the loot equivalent of a dog going "squirrel!" -
Jul 2, 2011OptimusPrime posted a message on The Future of Item SellingSimply put - if you can buy the item, then there is no worth to it - speaking from a luck factor of finding loot in D3. Whether you play 80 hours a week or 2, has no relevance. The thrill of loot is finding it, not buying it.Posted in: News
Granted buying it makes you excited to play again, because you are godly the moment your card clears. However, that's a cheap thrill and ultimately not in the spirit of this game. -
Jun 10, 2011OptimusPrime posted a message on Diablo III's Collector's EditionIn-game merchandise - I could see them doing something like a rare color for dyes or something like that. Some aesthetic or maybe even a pet that follows you around. Nothing like the dog in Torchlight, just a pet ala WoW.Posted in: News
I voted for Soundtrack - and not just the D3 soundtrack - I want all of 'em -
May 24, 2011OptimusPrime posted a message on Mmmm, Fan Art!Great work to the artists who contributed! I can - not - wait to see the completed 3d demon hunter!Posted in: News
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May 24, 2011OptimusPrime posted a message on Seventeenth Batch of Screenshots and ArtNow that's more like it!Posted in: News
I love the look that the artwork continually seems to be going for. I know some have complained of a "cartooney" type feel of the artwork/graphics of the game - but I think its working its way to a distinct look that should be pleasing to the players.
That Spectral Warrior looks awesome!
Quote from Dingler
Whoa, a whopping 5 images, sweet!
Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
I agree with you. I have a feeling that most of the screen caps we've seen thus far have been at the lowest graphic settings possible. Some of the gameplay footage looks really enhanced, but there are some missing elements that although subtle, make a huge difference in feel. Count in that there are obviously some placeholder stuff in there and I think its safe to say that these are not near the final look you'll get with a good system and full graphics. -
May 14, 2011OptimusPrime posted a message on The Follower BluesI understand their reasoning. And I agree with others in the thread - we should try to at least reserve judgement until we see the final product, before we throw any of their (Blizz's) ideas out the door.Posted in: News
The Follower system is at its core concept right now and as it goes through Beta, changes can and will occur. Keep in mind, that's what Beta is for. So many people get stuck on the idea of Beta being a process that it to just identify errors in the game. Its not.
The whole of this game is a dynamic, new, complex set of systems. They are bound to go through some significant changes.
My first gut instinct tells me the Followers may get changed a bit, to last a bit longer through the difficulties.... -
May 9, 2011OptimusPrime posted a message on May 9th Conference CallPosted in: NewsQuote from Azriel
You should also take into account that internal testing is going great, so they'll probably address certain issues that they find within their own testing and then release a polished beta in Q3.
I'm counting on the fact that Beta won't be 6 months.
I completely agree - Beta doesn't have to last for 6 months. Its a guideline - not set in stone. They wouldn't continue to repeat they are trying for a release this year, if they didn't already have a plan for a shorter than 6 month beta.
Holiday sales....... - To post a comment, please login or register a new account.
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Being able to farm for our class set items would be a fun end game activity that I would gladly welcome. Right now I have two pieces of Inna's (helm and belt) and the belt rolled two affixes that I don't like. I took care of one of them, but I'm essentially waiting on sheer luck for another belt to drop with more favorable rolls. While its not the end of the world, I'd like to see a creative way that we could spend our time working toward the goal of getting those specific items and hope that RNG favors the rolls.
Personally, I'd like to see it be a crafting thing with some challenging mats to be able to make the item. For instance:
To make Inna's Favor (belt) you would need:
-The usual crafting items of a white belt, crystals, dust and gold
-A new legendary crafting material that is unique to each act boss - to which you need all five to make the item
-A new legendary crafting material that only drops out of caches - but can drop out of any act's cache
-a sub note on this, the legendary item from the cache could actually be a rune that with smart drops is specific to your character's skills. So if you get a rune for a skill that you do not currently use, you can keep it and continue farming until you get the rune you are looking for. Thus when you create the item it will roll with that specific skill and have a range to its percentage.
This would hopefully make act bosses desirable in an old-school sorta way, but also would give more motivation to do Bounties. Since Rifts have the strongest appeal for loot chances, I found myself not caring about Bounties once I had gotten the ring from Act 1. I would happily farm this process to be able to target craft my class set items. If I get unlucky with the roll, then I wash and repeat.
As I see it now, the three easiest areas for target farming class set items are crafting, Kadala or Caches. Which would you prefer - and if you like the crafting idea, what more could be added to it and why?
If this is too giving to the players, then perhaps it could be restricted to only the original class set items and not those added in RoS.
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I do the swap as well. That's just a small example of how a fix to the allowed amount of legendary affix rolls could make gameplay that much more enjoyable. Right now the practice is very similar to MF gear swapping during a fight and it something they worked hard to avoid.
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Simple problem: bracers. The Nemesis Bracers are awesome - but they only allow for 3 random stats. So you get a main stat, movement speed and then 3 random stats. What if you got 5 or 6 random stats? So you get the cool legendary effect of elite spawns at shrines and you don't feel too bad replacing your rare bracers that give you main stat, vit, crit and skill % damage increase.
The Legendary items could stand to use some buffing - but not in each piece having multiple game chancing/build changing procs. Just more affixes that could be beneficial.
I think the deeper root of the problem is that we were spoiled with MP10 farming. The AH allowed us to get a few pieces of gear, with lifesteal that made it possible for us to somewhat effeciently farm the hardest challenge in the game. I think fundamentaly people are looking for that now. And when they can't survive T6 and they aren't finding easy gear to accomplish this, they get frustrated and want overpowered/bugged gear to give them the chance to go straight to the front of the line.
I've slowly increased in difficulty to T3 solo rifts and to do that, I have to change up my build for survivibility. This was from a starting place of be terrified to go into T1. I'm enjoying the difficulty progression and with each new drop I have a chance to explore a potential change to my gear/build and the advantages it may bring. My hope is that I will get a great combo of gear that makes T6 possible. Time will tell.
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What you are trying to do seems a lot like (to me at least) to be a little disrespectful and ultimately unfair to the discussion at hand.
Again - I will be happy to discuss Diablo 3 and its content with you though. Thanks!
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And I actually support everything that Shaggy has said. I know that these conversations took place and their evidence to me was presented. I know its true - but I do not expect everyone else to believe me. Which is why (out of respect from the "not true until you link it" threads here on the forums) I do not try to go out of my way and say that this theory is fact. I believe it and I bring it out there for other people to consider it. I'm talking shop about a game like other folks are doing. I personally get a little hot when I hear the tin foil remark, but that's okay; what you believe about me is not the issue. What may or may not be true about the design of one particular game, is what's being considered.
My brother-in-law was the lead designer for a Dungeons & Dragons game a few years back. I played it for a short while ( was addicted to WoW at the time) and obviously we spoke at length about the luck mechanic in his game as well as WoW.
I state facts here: he was not a designer for any of Blizzards games. He was a designer for another company. His game had the luck factor in it. He works in the industry and is friends with other designers of other companies that use this mechanic, just as much as the use the mechanic of the word "sword" to represent a sword in the game. Therefore I'm comfortable in speculating that it probably exists in the Diablo 3 franchise as well.
What amazes me is the standpoint that because I can't prove something, means that it doesn't exist. I wish there were a little more room for diplomacy in some of these discussions. That last sentence was not directed at Shaggy - just a general observation of many standpoints from posters about issues they don't believe in.
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Seeding a luck rating is actually a part of a lot of games. I know (very personally) a couple of lead game designers who educated me years ago on this mechanic. Its there so that when a game is launched there are players that immediately begin to gain access to the content available. Find the right weapon at the right time, go into the next area of content right away. Get your character to the furthest end point of the content because you are lucky - then make a new class of character and start all over again. This equates to something they call "fun." When people have "fun" they tell their friends about it, they go online and rave about it. People believe other people and they go buy the game for themselves to have "fun."
For games that have an economy (like D3V did) this lets players immediately begin to find quality items (that have been designed on purpose to be of quality) quickly and begin to populate the trading system. Aside from profits that can be made by trading, this fast seeding of an economy also lets other plays (who aren't as lucky) see the items out there and it motivates them to continue to play. A low luck rating actually makes players invest their time longer and longer into the game. They will inevitably complain about the experience, but rest assured there are folks out there that will tell them "RNG is just RNG."
RNG is too random in many cases to be uniformly the same for everyone. And if you actually STOP and consider what I'm saying, you might see another side to this discussion. If it is truly random for everyone, then at some point everyone is going to have a bad streak. If too many players had a bad streak at once, they wouldn't have anything to trade or sell. They would complain on the internet and other people might believe them. The general public would stop liking the game and start to hate it.
And a final, general comparison to real world events that show you mechanics like a seed/luck rating is viable for video games; casinos. Ever hear the statement "the loosest slots around!" This means that by law the Casino has to pay out a certain percentage of their take to their patrons. If all the machines paid out at the same flat percentage then everyone has an equal chance of winning a jackpot or losing. So everyone could win at the same time (theoretically) or everyone could lose their ass at the same time. This would be bad for the Casino. So some machines have a higher pay out percentage and some are at the base. So when you are pumping in dollar after dollar and someone next to you sits down, pops in their first dollar and they win a jackpot and get all excited, the average player might think "my jackpot is just around the corner - better keep putting in these dollars!"
It exists. I just don't say it that way when referencing this game, because unless I can link to a quote from a Blue, people tend to get all wonky on these forums when you state a theory as a fact.
So after that analysis - do you Magier556 have any thoughts about what I've said that might be a little more diplomatic than your first post?
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However there are just bad streaks of luck. The timer is there to prevent one from going on too long, but it doesn't mean that after a bad streak you will have a good streak. It just means that you get a lego every two hour or so.
For instance - I have given Kadala thousands of shards and in return I have gotten one legendary item that soon transformed itself into a Forgotten Soul of Shame. Other folks have gambled 100 shards in front of me and walked away with 3 legos that were decent.
OP - I know you are frustrated. I don't get amazing drops all the time or very frequently at all. I have two set pieces because the other few I have encountered weren't even for my class. Oh I did get a Blackthorne that had really, really, really bad affix rolls. But its just the way it is.
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Seems to be a good addition to the blood shards usage and lets folks take advantage of doing some lego crafting. I'd save up 500 shards to buy a cache if it gave me a chance for a plan. Beats filling my inventory space with chest pieces with no legos, over and over and over and over.....................
Thoughts?
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If you hit max or close to it from other gear, than you are less inclined to roll out a primary affix on a weapon for a socket. The extra LoH or thorns damage would be nice, but not as attractive as primary stat/vit/weapon dmg bonus, etc.
Or if you do decide to do that, it isn't a feeling that revolves around the word mandatory - its more a play style choice.
And Ruksak is right; sockets shouldn't be considered a primary affix.
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I'm hearing friends say they are watching streamers do split farming and getting credit for the bounty. Also they are doing it on Normal and getting a cache every five or so minutes. Not to be a jack bag, but I was sorta hoping that the loot in the cache was a little proportionate to the difficulty level....
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And not to have kittens or anything - BUT - Amazon.com still shows my CE as being "prepared for shipping"
They better put that fucker on a drone and FLY it to my house....
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Public games inevitably have some or most of the group going off in weird directions, wasting time in town - not very efficient.
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Secret hopes that its on a truck and going to be delivered today?
Or believe the "delivery estimate" of before 8:00 pm on Tuesday..........