- mazingerz
- Registered User
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Member for 13 years, 8 months, and 6 days
Last active Tue, May, 7 2013 11:39:28
- 0 Followers
- 129 Total Posts
- 4 Thanks
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Nov 20, 2013mazingerz posted a message on Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls...and here I thought blizz was looking to invalidate bots in RoS.Posted in: News
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Mar 22, 2013mazingerz posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Man, if I end up playing this I'll have to keep it buried in the closet. It's pretty corny admitting to friends I know how to play M:TG, playing a Warcraft CCG might be the dorkiest thing I ever do.Posted in: News
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Nov 12, 2012mazingerz posted a message on Activision Blizzard Earnings Call Q3 2012, 3.8 Million DPS Monk, Blue Posts, Anúna Perform Music From Diablo 3Sorry, but how is he leaching health/staying alive?Posted in: News
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Mar 31, 2012mazingerz posted a message on Diablo III is Coming to the WiiMan, I bought this one, made me sad.... well played Blizz, well played.Posted in: News
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Mar 15, 2012mazingerz posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENI can finally put in my PTO!!! Week off for Diablo 3.Posted in: News
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Feb 24, 2012mazingerz posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item CustomizationBeen beta testing since patch 8 or 9 (can't remember- back when you could swap skills immediately at any time).Posted in: News
I'm okay with the rune system. I was excited about the old rune system because having another item to collect and improve your character meant more immediate customization. Having 6 different runes types meant you had 6 different variations on each skill as soon as you found a level 1 rune. Now the different runes are staggered throughout the leveling process, and while that means you wont get that complete customization until the higher levels, it gives you a little upgrade to look forward to nearly every new level.
I would have loved to see the original system use some kind of additional UI where you found a rune it became imbued into your character and you'd never have to worry about picking up another ever again- an unlockable item, kind of like the quest items from diablo 2 (Atmas's book, Aldor's Potion, Malah's Scroll). That way you could have the variety sooner than later, but they'd increase in power the higher levels you find along the way and not have the inventory space issue.
I understand Blizzard probably bit off more than it could chew with the original system. At this point I just want to play the game. I know Blizz will continue to tweak the content and mechanics for many years to come. I'd rather they release a watered down rune system now and maybe redo it in a later patch a year down the line then continue to noodle month after month. -
Jan 26, 2012mazingerz posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022I would say the AH is also a pretty big hurdle, unless Blizz intends to keep the interface borderline useless or they have a much more robust system in place internally that we haven't seen.Posted in: News
Last time I tried the AH in Beta the search function/filtering was remarkably limited in scope and the category fields returned 100's of items completely outside of the parameters.
Specifically, you could only search for single attributes which could not be filtered by level requirement or value. For example, if you wanted an item with poison damage, you'd get every single item on the AH with that stat, regardless of level requirement. Nor could you be specific, limiting the search to items that provided 20+ poison damage, because you felt anything below that value was useless. -
Jan 12, 2012mazingerz posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"Good for the CMs. I'm as impatient as the rest of you, but the D3 community digs for crap like the Papparazzi.Posted in: News
When money is no object for a developer they can go back to the drawing board as often as they like. Yes, it's frustrating to have our hopes smashed over and over, but it's a game. We're not investors. We're not waiting on Blizzard to deliver some life saving drug. It's a game. It's taking forever to come out, it's annoying, but it's completely out of our control. -
Dec 16, 2011mazingerz posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesLike the wizard having no arcane cost on primary attacks.Posted in: News
Nice to see these hero tweaks happening. Some of these adjustments seem too small to notice give our restricted Beta access but in Blizzard we trust. -
Dec 7, 2011mazingerz posted a message on Artisan Update, Beta Invites, No Achievements, Book of Cain, and PC GamerGot in the Beta, no email so check your account- 'cause you never know. Too bad I've got a business trip the rest of the week!Posted in: News
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May 8, 2011mazingerz posted a message on New Force PvP Video and ContestWow, looks awesome. Little worried about Wizard's ability to just teleport and snag pots, seemed almost game breaking. I'm sure Blizzard will balance everything though, I mean they're great at that in WoW...Posted in: News
D3 arena looks like a cooler Bloodline Champions to me (albeit purists, without all the skill shots) -
Aug 19, 2010mazingerz posted a message on Crafting Through ArtisansWhile I have no doubt I wont be standing around watching my hero crafting in twon, I fear I'll be spending way too much opening the salvage window and deconstructing every piece of junk I come across. Maybe it's too exploitable, but I was hoping the crafting system would just be entirely gold related. I hope this doesn't turn into anything like Torchlight where my entire inventory was just filled with odd levels of gems to be combined and upgraded.Posted in: News
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D3 arena looks like a cooler Bloodline Champions to me (albeit purists, without all the skill shots)
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