Always felt like 100% immune monsters were a lazy way to raise the difficult by invalidating a large portion of the game's abilities. It wasn't fun.
I'd rather see the opposite road taken- make monsters highly resilient to the majority of attacks, but extreme vulnerable to certain abilities. It's more fun to figure out what works best, than being frustrated with things not working at all.
I would say the AH is also a pretty big hurdle, unless Blizz intends to keep the interface borderline useless or they have a much more robust system in place internally that we haven't seen.
Last time I tried the AH in Beta the search function/filtering was remarkably limited in scope and the category fields returned 100's of items completely outside of the parameters.
Specifically, you could only search for single attributes which could not be filtered by level requirement or value. For example, if you wanted an item with poison damage, you'd get every single item on the AH with that stat, regardless of level requirement. Nor could you be specific, limiting the search to items that provided 20+ poison damage, because you felt anything below that value was useless.
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I'd rather see the opposite road taken- make monsters highly resilient to the majority of attacks, but extreme vulnerable to certain abilities. It's more fun to figure out what works best, than being frustrated with things not working at all.
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Last time I tried the AH in Beta the search function/filtering was remarkably limited in scope and the category fields returned 100's of items completely outside of the parameters.
Specifically, you could only search for single attributes which could not be filtered by level requirement or value. For example, if you wanted an item with poison damage, you'd get every single item on the AH with that stat, regardless of level requirement. Nor could you be specific, limiting the search to items that provided 20+ poison damage, because you felt anything below that value was useless.
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http://pc.ign.com/articles/121/1216155p1.html
I haven't had the time to invest in an MMO in years, and getting stuck playing with 4 idots for 50 minutes makes MoBA's completely unappealing to me.