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    posted a message on Level of Difficulty
    Quote from "emilemil1" »
    There is not a single challenge for a high leveled and good geared character.
    You also have to keep in mind that cheats and duping had a lot to do with creating this situation. We were not all supposed to be running around with botd, enigma, CoH, and CtA. Hell, there probably shouldn't have been a single Last Wish in existence even at this point (kinda makes you wonder what blizzard was thinking-expecting?)

    Hopefully blizzard will put the utmost effort into preventing cheats. This will prevent players from becoming spoiled, and continuously provide goals to strive for.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Loot System
    Everyone getting their own drop is a good idea. However, the size of the drops will need to be decreased accordingly. For instance, if a monster tends to drop 8 items in an 8 player game, then the individual drops should consist of 1 item each. If each player gets an individual drop of 8 items, then you are essentially increasing the items dropped by 8 times. This would result in flooding of the market.
    Posted in: Diablo III General Discussion
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    posted a message on Where will you be when D3 comes??
    I'm actually glad that the release was pushed back to 2011-12. I am currently trying to wrap up a PhD, and if the game came out now I would probably never graduate! Plus, releasing the game in 2011-12 gives me more motivation to finish as quickly as possible. I have to graduate, get a job, get settled into a house, then it's on!
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "cherd" »
    It would be pretty sweet if they added a new difficulty level (4th level), but did something to really distinguish it from the others. The changes could make it such that completing the 4th level became sort of like the ultimate quest accomplishment. For instance:

    -The 4th level would be insanely difficult, and completing it would require insanely godly equipment (4th level items).
    -The insanely godly equipment can drop in Hell difficulty and in the 4th level, however, it can only be used in the 4th level. (Cannot be equipped in normal, NM, Hell).
    -The insanely godly equipment is bound to the account when picked up.
    -The 4th level is single player only.

    This would make it so that in order for a player to complete the 4th level, he/she would have to be equipped with 4th level items that they found themselves (prevent a person from buying their way through it), and making it single player would eliminate rushing. It would be interesting because, unless you got lucky, the types of 4th level items that you found would dictate which type of character you had to create to attempt 4th level. They could have a secondary ladder system indicating how far along various people are in 4th level difficulty. And once you complete 4th level, you get the title "God" or "Goddess".

    [/quote]

    Quote from "xXSoulXx" »
    4th level restricted to single player? That would be an awful idea for this fact, all the best gear in the entire game, would only exist in single player.
    That is true, and it would decrease the sense of teamwork and socializing that is so important to online gaming. However, I was trying to describe a system that would make 4th level completion an individual accomplishment. In order to go there you must find all of your own gear, and you cannot be "helped" through it by other powerful characters.
    Quote from "xXSoulXx" »
    Also, restricting the godly gear to only be used in the level/difficulty it was found in, would be a bad idea for this fact, you would have as much godly gear that you can hold, and toss out all the other equipment thats weaker than your so called level 4 equipment.

    You would be able to put godly gear in the trade screens in order to show others, but it would not be tradable. Since it is not tradable, then there should not be the same restrictions on storage space. This could be solved easily enough, for instance each account has an unlimited storage space for 4th level items. This storage space would not be specific to any given character in the account, just to the account itself. And only 4th level items could be stored there.
    Quote from "xXSoulXx" »
    Its an interesting thought, but its to restrictive and aggravating. Weapons/gear/armor etc, should not be restricted at any difficulty IMO.

    In order to have a real distinction between the regular levels and level 4, the difficulty difference must be extremely large. You would not be able to attempt level 4 even if you had the best items that could be equipped in hell. This means that if you could equip level 4 items in hell it would be a walk through, see what I'm saying.

    The attributes required for 4th level would be unreasonable in hell. I'm talking about 4th level items allowing players to deal 500,000 damage and have 1,000,000 defense.
    Posted in: Diablo III General Discussion
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    posted a message on Character Variations?
    I'm deciding between two options for my first character. I really want to go old school and build another polearm WW Barb (assuming they have polearms), or I will pick the least attractive looking offensive skill that I can find on any of the chars and focus on that (at least he'll be semi-unique for a while).

    When it comes to "cookie-cutter" builds, I am in agreement that everyone having the same skill distribution, stat distribution, type of equipment, and play style is pretty lame. However, trying to solve this issue is a bit of a tricky problem.

    From what I have seen so far, the designers are trying to force character variety by forcing characters to be the same. The most obvious example of this is auto stats. And, in order to motivate people to build character types that utilize different types of skills, they try to make all of the skill options equally powerful. So in the end it doesn't matter which skill you use, they are all the same!

    As has been stated, someone will work through the calculations and determine the absolute best possible build for a given class. Even if the benefit of this build is essentially negligible (<1%), it will not change the fact that everyone will then make that character. So then we are back to cookie cutters, however, since the skills will be capped, every one of these characters will be truly identical. At least in the D2 you could obtain the goal of attaining 1 more skill point.

    "I have 48 BO"
    "Oh ya, well I have 49! You suck!!"
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    It would be pretty sweet if they added a new difficulty level (4th level), but did something to really distinguish it from the others. The changes could make it such that completing the 4th level became sort of like the ultimate quest accomplishment. For instance:

    -The 4th level would be insanely difficult, and completing it would require insanely godly equipment (4th level items).
    -The insanely godly equipment can drop in Hell difficulty and in the 4th level, however, it can only be used in the 4th level. (Cannot be equipped in normal, NM, Hell).
    -The insanely godly equipment is bound to the account when picked up.
    -The 4th level is single player only.

    This would make it so that in order for a player to complete the 4th level, he/she would have to be equipped with 4th level items that they found themselves (prevent a person from buying their way through it), and making it single player would eliminate rushing. It would be interesting because, unless you got lucky, the types of 4th level items that you found would dictate which type of character you had to create to attempt 4th level. They could have a secondary ladder system indicating how far along various people are in 4th level difficulty. And once you complete 4th level, you get the title "God" or "Goddess".
    Posted in: Diablo III General Discussion
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    posted a message on Bringing single player character to multiplayer
    Quote from "Musica" »
    What would even be the advantages of bringing a singleplayer character into battle.net?
    The only legitimate reason that I could think of is that a person may want to develop their characters, but do not always have an internet connection available.

    But, in any case it won't happen, or at least it shouldn't. I hope that the designers are putting more effort into cheat prevention than to allow something like this.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Loot System
    So, you will be the only one that can see the item when it initially drops, however, you can pick it up then drop it and everyone will then be able to see it? Is that how it's proposed to work?

    I can see it now, I will be getting cracked helms and everyone else will be gabbing about the uniques.

    Has there been any news as to how magic find will be implemented in D3? I wonder if the mf of the character making the last hit will determine drops for each individual (if only they can see them).
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Leveling System/Method
    Quote from "Inkarnus" »
    Ok just how much time do I need to spend to get 20 lvl 99 characters in D2?
    More time than any human being should ever spend playing video games.

    But I am still not crazy about re-specing. I like the feeling of making a permanent decision when I place that skill point.

    So how would re-specing work anyway, is everyone going to be taking a minute to redistribute their skill points every time we enter a new area?
    Posted in: Diablo III General Discussion
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    posted a message on USEast and USWest return?
    Quote from "Seth" »
    I'll tell you how split up servers really help: I don't have a million Germans, Italians, or so forth that only speak their native language. It helps significantly to integrate the players on the server if they all speak the same language.
    Kinda like back in '01-'02 when I played on USEast and started to think that I had accidentally signed into the Korean server.
    Posted in: Diablo III General Discussion
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    posted a message on Is Diablo 3 to visually busy?
    Any action-oriented game looks overly busy until you get used to it. A battle in D2 with a couple sorcs, trap assassins, hammerdin and a skelemancer would have looked like a whirlwind of randomness to a person that has never seen it before.

    I do not think that the abundance and intensity of the animations will be a problem once we get used seeing it. The only way that it will be a problem is if the spell graphics obscure the location of monsters. It would be annoying to have to pause every couple of seconds to find a monster to target, or have to wait for the smoke to clear to see if they are all dead.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Leveling System/Method
    Hello everyone, new to the forum.
    Quote from "Sword_Furyz" »
    Yes the game was made to progress normally but what I want to know is why Blizzard never fixed things like where you could skip the entire process of collecting all of Khalims flail, and if someone had Durance of Hate's waypoint, that you could advance anyhow? And why should you be able to skip Ancients, if you are level one, or lower then 25, and get Baal quest if someone's in the party who can get? Why put these little flaws in here?

    They are flaws, but I doubt that they intentionally "put them in there". They were most likely oversights that would have been fixed if noticed. People found them and learned how to exploit them.
    Quote from "Sword_Furyz" »
    Why have these things there for people to just, well I guess cheat shouldn't be the word, but jump there way up there? It just doesn't seem logical to me.

    These things would have been easy enough to fix, however, in the end the programmers provide a product based on what the majority of players want. Sure, many traditionalists would have been pleased if these loopholes were fixed, but the overwhelming response would have been negative and led to decreases in the number of players using their product.

    I haven't played D2 for over a year now, but when I was playing I did make use of these avenues for leveling. Yes, it decreases the significance of levels because they are easy to obtain, but it made trying new characters much more appealing. I would have been hesitant to try new characters if I knew that I would have to play them for 2 months to get them to a useful level. Developing new characters provides game variety, and variety is key to keeping players playing. (Of course I say that and then remember doing 500 meph runs in a row )

    With that being said, I agree that the experience of the game would be increased if power leveling were not possible. This could be achieved by carefully scouring the game code for loophole possibilities and eliminating them (catch them before people get used to them) and limiting shared experience within a group based on level and/or kill ratio.

    Rushing would also have to be controlled. One option would be to require that each and every quest is completed before advancing. Requiring a character to make a certain number of kills at each step along the way could also prevent a higher-level character from completely clearing the way. It looks as though they are going to severly limit teleport as well, which is annoying but effective for decreasing rushing of characters.
    Posted in: Diablo III General Discussion
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