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    posted a message on Diablo III Random Thoughts
    I like the tetris system. It seems kinda silly to think that a piece of body armor and a ring would take up the same space. (Body armor takes up the space of 6 rings, lol :D)
    Posted in: Diablo III General Discussion
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    posted a message on More Hopes Dashed, 1.13 Delay Going Strong
    I'm getting to the point where I'm a bit tired of giving Blizzard the benefit of the doubt. They come out and announce various things (D3, 1.13 Patch), get everyone hyped up, and then slam the door in our faces. Of course, we are expected to then wait outside the door in hopes of being thrown a bone every once in a while, and all the while being happy about it. Of course we could not possibly know that the "wait" ends up being a horrendously long time.

    I agree, Bashiok cannot be blamed for the news that he delivers, he just happens to be the spokesperson. But, to me, Bashiok's statements have come to represent Blizzards attitude as a whole when it comes to Diablo fans. I was reading through Bashiok's posts in the Blizz Tracker section. A person made a statement indicating that it was "strange" to announce a game 3 years before it will be completed (I agree). Bashiok responded:
    Quote from "Bashiok" »
    We're working hard to make a great game - and we announce as early as we do because we want you along for the ride. It's important for us to show all of you what we're working on and see what you think. It's integral to the development process.

    A few threads later, someone was inquiring about a graphic in some video from D3, Bashioks response was:
    Quote from "Bashiok" »
    This place seems to have mechanized and magical defenses, still working, despite the place looking like it could collapse in on itself at any moment. The question truly is then, what is this place, and for what purpose was it built? We'll likely never* know.
    Quote from Bashiok »


    *Never is defined as the length of time before the game is released.
    So, they announce the game early because they "want us along for the ride". They want to "show us what they're working on". Of course they never show us a damn thing that they are working on until it has been thoroughly filtered and hyped up at Blizzcon. When anyone asks about anything specific, the response is basically, "STFU, you'll find out when the game is released, and you'll get the game when we give it to you!!"

    I barely even bother reading interviews anymore. The only information provided is vague and generally unimportant. When anyone asks a real question the responses are "Oh, I can't talk about that, but it's gonna be cool!" or "Oh, we're looking a lot of different things that we can't tell you about, but it's gonna be cool!".

    What's the deal?! You would think that we were trying to pry national security information from a CIA operative. It's a video game. We are interested in knowing what it is going to be. How are we supposed to be an integral part of the development process if they never tell us anything?!

    And what is the freaking hold up?! Torchlight was produced by a couple of guys in 11 months. I understand that the scale of the games is different, but Blizzard has infinitely more resources and teams of people. What on earth are they doing? Make the stinking game already! Or, at least make a freaking D2 patch! Do something.
    Posted in: News & Announcements
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    posted a message on Torchlight: Destroyer questions
    I have weapons that take life upon hitting. When I hit a monster with a normal attack I get +24 HP floating above the monster's head. However, when I use a skill to attack a monster (Slash Attack) I do not get the +24 HP above the monster's head. Do the skill attacks not leach? Or is it just not showing up for some reason?
    Posted in: Torchlight
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    posted a message on Torchlight featureset in Diablo3?
    This topic reminds me of something that I've been wondering about, but didn't think was worth making a thread over. (By the looks of things around here I would would have risked being flamed for repitition.:O)

    I was looking around for a free online RPG (download and play) that was similar to Diablo, however, I have not been able to find any. Do you guys have any suggestions?
    Posted in: Torchlight
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    posted a message on Fun extra quests.
    You mean like teamwork competitions?

    How about this. It would be like an obstacle course relay race. Each stage would be designed to require a particular type of build in order to do it as quickly as possible. For instance:

    Stage 1: A short length corridor with a butload of elemental immune monsters.
    Stage 2: A medium length corridor with monsters on islands separated from the main path.
    Stage 3: A medium length corridor with physical immune monsters.
    Stage 4: A very long corridor with only a few monsters.

    This would require 4 person teams, one assigned to each portion of the race. The on-screen view would follow the player that is actively completing their leg of the race for each team.

    In this scenario, a character that does as much physical damage as possible would be required for Stage 1, a ranged character would be required for Stage 2, a character that does as much elemental damage as possible would be required for Stage 3, and running (or movement in general) speed would be required for Stage 4. The first team to complete Stage 4 wins!!

    Maybe people could enter 4 characters from one account to be their own team.:D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 release, atleast 2011
    Quote from "Skwirrral" »
    I applaud Blizzard for their conduct on these things, for me setting a release date is giving the developer a time frame in which things have to be completed by, and if they don't deliver they get lynched by the mob.. We all know that a rushed job is never as good as a thorough and completed job. I for one do not mind waiting the extra time for something that is going to be completely polished and not rough around the edges.

    This may be true. But people are also not motivated to work as quickly as possible if there is no deadline in place. I cannot claim to know all of the intricacies of video game production, but how could it take a team of people multiple years to produce one game?

    And another thing, if it was going to take multiple years then why did they make such a big deal about revealing it? They got everyone all excited only to make them wait 3 years. The only feedback that we get from the production team are these random interviews in which they do not tell us anything thats worth a damn anyway. I feel that I've been pretty patient with the whole process, but the realization of a 2011 release date just makes me feel a bit disgruntled.:mad:
    Posted in: Diablo III General Discussion
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    posted a message on Scavenger Hunt
    I think that this would be a fun idea. But, the items would not need to be anything special. An NPC in town could say, "Fetch me 2 rare rings, a breast plate, a blue grim sheild, a cracked helm, and a rare corona. I'll make you something nice!!"

    The result could be a higher end rare version of one of the items. If this method would potentially produce good stuff, then finding the required ingredients would be fun. Imagine it being a thrill to say, "Finally, a cracked helm!!"
    Posted in: Diablo III General Discussion
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    posted a message on Grabbing All That Loot
    Quote from "pernunz" »
    To get a 40% increase in MF, you would need 20,000,000 gold. Not sure how many people would have ever collected that much gold in D2.
    I had a gold find barb that could have collected 20,000,000 in a matter of hours. I especially would not have liked auto pick up on that character. I liked seeing those 100,000 gold piles.
    Posted in: News & Announcements
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    posted a message on Free Trade in Diablo 3
    An auction house would be nice, however, I would also like to have the option to trade item for item in person. In particular, I think that the value of higher end items will still need to be graded on an item 4 item basis.

    I am sure that D3 will be structured in a way that takes the following issues into consideration. But at this point I wonder how that gold caps on players inventory, the value of items to vendors, and the gold quantities dropped from monsters can be balanced into an economy that works.

    Are monsters still going to be dropping 1000's of gold, or are they going to drop amounts on the order of 1 or 2 gold? If gold drops from monsters are to have value, then the gold received for selling items to vendors will also need to be on the order of just a few gold. Gambling is also supposed to be included in D3. Gambling prices will need to be very cheap, or else people will just use the gold to directly buy the item that they are hoping for.

    Heres the real concern. Every item in the game has to have some gold value. So, lets say that a cracked helm has a value of 1 gold (to vendors). If a cracked helm is worth 1 gold, then whats the value of top end items (like a Windforce for instance). Currently, the maximum gold capacity for characters is something like 3,500,000. Would 3,500,000 be a realistic value for a Windforce? Lets say theres no inventory cap on gold, would accumulating billions of gold be realistic?

    I guess my fear is that gold accumulation will be fairly easy if a person is willing to sell every item that they find. I do not think that a windforce should be obtainable by people that have found and sold 1000's of junk items to vendors.

    More realistically, I see gold serving the function that gems have served at various points in D2. When the 3os swords were being rolled with chip gems, then chippies had value. People like to roll charms now, which gives pgems value. Low level characters can obtain these things and trade them to higher level chars for various mid-level items. However, you would not see a Windforce traded for gems. This is how it should be with gold.
    Posted in: Diablo III General Discussion
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    posted a message on "MF, additional XP, additional gold, speed increase, etc. on items"?
    Quote from "rockstar" »
    This argument makes no sense, is supported by no evidence, and is obviously not true....... Another statement supported by no evidence...... Once again you've made a statement, and backed it up with no evidence.
    What exactly would constitute "evidence" for my opinions? Do you want me to take a poll or something?
    Quote from "rockstar" »
    Things don't have to be complicated to be balanced. Rock, paper, scissors isn't complicated and yet it's perfectly balanced. Of course D3 will be more complicated than rock, paper scissors, but not for the sake of being balanced, for the sake of being more fun and interesting.

    But, you are making the argument that aspects of the game should not be included because they are complicated. Flipping a coin is less complicated than rock, paper, scissors. Should we all forgo rock, paper, scissors in favor of coin flipping?
    Quote from "rockstar" »
    Because nothing about D2 is unbalanced!!! Seriously.

    I never said that D2 was perfectly balanced. But, it would have been horrendously unbalanced if there were not complexities in the implementation of various character attributes. (And don't ask for evidence please).
    Quote from "rockstar" »
    WHAT is it that can't be linear, and HOW is it that the game would be unbalanced if those things were implemented linearly?

    Because there are multiple attributes that players need to include in their character build. The effect of increases in attributes must be greater when the total attribute stat is low, and less when the total attribute stat is high. For instance, a character with 0% IAS should see a stronger benefit from a 20% increase than a character that already has 150%. If the attribute was applied in a linear fashion then there would be a runaway effect on IAS. See what I mean?

    And, secondly, there are certain properties of game mechanics that prevent linear implementation. For instance, the time duration of any action in the game is dependant upon how many frames it takes to complete. Game time can only be broken down into so many frames per second. Therefore, increasing the speed of something can only be achieved by changing the number of frames in which it takes place. Since we do not have infinite frames per time, the actual changes in the attributes must be threshold dependent. This in and of itself prevents linear implementation. (And no, I do not take pride in knowing this. So don't get started)
    Quote from "rockstar" »
    In diablo 3, instead of saying X% increased chance of finding magic items (or attack speed, run walk, or hit recovery) the items could simply read 'slightly increased chance of finding magic items.'

    The method that they use to "word" the attribute effects on items does not matter. Saying slightly, 20%, 0.20, 20, or whatever does not make a difference, it is all implemented in the same way.

    The problem that you are expressing is that the item description does not actually describe the item effect (it's complicated). But, given the limited space available for item description, they simply cannot provide this information. It would require tables, calculators, etc. For people that are interested in knowing, information about these things are readily available.

    But that is not really a problem. A person does not have to be interested in learning about the complications to enjoy playing the game.
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "Equinox" »
    A game you've obviously never played or you'd know that pressing hotkeys and clicking a mouse in a game similar to Diablo CAN require skill.
    Is it skill, or knowledge of best-used combinations and tricks? I did not say that there was no skill involved in Diablo, all that I said was that the item differences tend to overcome skill differences. Assuming that a player has at least some idea of what he/she is doing.

    And, we were not talking about PvP, the discussion pertained to PvM. Again, there is some skill involved in implementing timings of attacks, movement, potion drinking, etc. But these patterns are repetitive and fairly simple. I enjoyed playing WW barbs. You would click on one side of the mob, wait for the WW to stop, then click on the other side of the mob. Oh ya, you would occasionally rebuff with war cries. Not really any skill involved there. But it sure was fun nonetheless.
    Posted in: Diablo III General Discussion
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    posted a message on Grabbing All That Loot
    Quote from "SFJake" »
    Yes, big difference there. Gold is ultra common. And its not like you won't see it on the ground. You just won't have to CLICK IT.
    As long as there is still a sense of it coming from individual monsters and having been picked up, I suppose I don't mind not having to click it.
    Posted in: News & Announcements
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    posted a message on Grabbing All That Loot
    If gold were auto pick up, then there would be no sense of gold dropping from monsters. It would become a quantity that simply increases by killing things. It would be kinda like experience, except gold would be spendable.

    I prefer to retain the feel of gold dropping from monsters. The same goes for quest items. When I kill Hephasto I liked to see the hammer sitting on the ground, as if he had actually been holding it. Having it instantly appear in your inventory would cheapen the experience. It would become more like a quest reward, as opposed to an item that you took from a monster that you had killed.
    Posted in: News & Announcements
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    posted a message on "MF, additional XP, additional gold, speed increase, etc. on items"?
    Quote from "rockstar" »
    Regarding magic find. Yes its 10 years later and yes people still don't understand it, otherwise you wouldn't have been here trying to explain how it works in the first place.
    This has nothing to do with a person's ability to understand something. Someone was arguing a point based on an incorrect assumption about how magic find worked. How else could the discussion be resolved other than to explain the correction?
    Quote from "rockstar" »
    You think its simple, good for you, what do you want? A trophy?

    Absolutely, could you engrave it with, "Cherd, the greatest magic find understanding genius in the universe!!" Put a little sorceress on top, that would be a nice touch.
    Quote from "rockstar" »
    Really, congratulations, your parents must be proud!

    Ya, you should have seen my mother the first time I told her that I understood magic find. She was gleeming with pride.
    Quote from "rockstar" »
    The point I recently made was that since people don't understand magic find, that might be a good reason to exclude it from D3.

    If the game is going to be fun and balanced, then there are aspects that have to be implemented in a seemingly complicated way. MF is not unique in this respect. 5% faster run/walk does not make you run 5% faster. 20% increased attack speed does not make you attack 20% faster. The same is true of hit recovery, cast rate, enhanced damage, block rate etc, etc. These things cannot be implemented in a linear fashion because the game would quickly become severely unbalanced. If they remove aspects of the game because people don't understand them, then there would not be a game left to play.
    Quote from "rockstar" »
    If you were at all on topic, you could have suggested that magic find be reworded or reworked so that it makes more sense and its clearer to the players how it operates in game.

    The point that I have been trying to make is that the way it works does make sense and is not difficult to understand. If a person wants to know how it works then that information is easy to come by. If they are content with a "more is better" level of understanding then they do not need to put in the effort. Just don't start arguing a point if you do not understand the process that you are arguing, that's all I'm saying.(I am not referring to you in this last statement)
    Posted in: Diablo III General Discussion
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    posted a message on "MF, additional XP, additional gold, speed increase, etc. on items"?
    Quote from "rockstar" »
    First you take it upon yourself to explain magic find to everyone like you're some kind of lord of the nerds
    A person was arguing a point based on a mis-interpretation about how mf worked in D2. I explained how it worked to clear up the mis-interpretation. "Lord of the nerds"? Get real.
    Quote from "rockstar" »
    and THEN you have the tamarity to insult us by implying that anyone with half a brain could have simply taken 10 minutes to research Magic Find. That's just rude, arrogant, and condescending!!!

    MF implimentation in D2 is not rocket science, the basic premise on how it works is fairly simple. It is not rude, arrogant, or condescending to refer to something as simple when it IS simple.
    Quote from "rockstar" »
    I believe I had previously made one or two reasonable points against magic find. Do you care to address those or would you rather tell us how smart you are for understanding magic find and how stupid we are for not understanding it? Seriously I'd rather consider D3 gameplay with and without magic find than marvel at your superior intellect that you are clearly not proud of.

    Seriously?
    Quote from "rockstar" »
    My inflammatory comments are primarily for my own entertainment

    Obviously
    Quote from "rockstar" »
    but if you insist on quoting them, please keep at least

    Quote from "rockstar" »
    an entire sentence

    Quote from "rockstar" »
    in a single quote. Thanks!
    Posted in: Diablo III General Discussion
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