- nickm83
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Member for 14 years, 8 months, and 16 days
Last active Sat, Apr, 16 2011 21:11:49
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nickm83 posted a message on More Hopes Dashed, 1.13 Delay Going StrongThank god, this change would have made bm dueling even easier. Would getting rid of stashes help fix lag? Check into blizzard!Posted in: News
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nickm83 posted a message on PvP -- A Way of LifePosted in: NewsI think you're missing the point here a little bit. The problems you listed as problems for pvp characters are also potentially problems for pve characters as well.
The point was there are a lot of builds that rock at pvp and suck at pvm.
An foh'er as an example, is a viable pvp build either as a pure foh'er, or a whole bunch of possible foh variants. However you don't see foh'ers pvming because its just not worth the time/effort. You can hit 1 guy at a time for 18k a hit, or just make a hammerdin and spam 18k hammers all over the place that hit multiple targets.
A wwsin, whirlwind assassin since you probably don't have a clue what I'm talking about, is an assassin that uses a chaos claw to be able to use whirlwind like a barb. You will never see one used as an mf'er. For the amount of time it takes them to kill things, and how expensive it is to repair a chaos claw, its just not worth it. However, a wwsin is a very powerful pvp'er with a lot of good variants of it as well. If you want to make a pvm sin a trapper is going to be far more efficient.
Sure high end gear is high end gear for the most part, but its a long stretch to say a great pvp character is going to pwn at pvm, as most pvp characters don't do any pvm'ing other then leech baal runs to level. If you had much experience at pvp'ing you'd also know there are a lot more variety of builds played then pvm, which is mainly dominated by hammerdins, light sorcs, trappers, and summoners. -
nickm83 posted a message on PvP -- A Way of LifePosted in: News
I stand by what I said. A great pvp character will also own at pve.
How long does it take to do a baal run with a pure foh'er?
You can't make enough money to keep a wwsins gear repaired if your pvm'ing.
Good luck doing anything in hell with that fire sorc.
Have fun waiting 6 hours for a plaguezon to kill baal.
How many times does your bvc insta kill himself from iron maiden in chaos runs?
Theres plenty of great pvp builds that are too slow or too annoying for pvm, and plenty of great pvm builds that suck pvp.
otherwise agian most PvP characters are a set build with most stats and skills decided form the beginning, so it isnt PvP thats doing it, its the build.
This is pretty much every character for an experienced player, whether your making a pvp'er or an mf'er. -
nickm83 posted a message on PvP -- A Way of LifePVP is a far great challenge the PVM. I don't think thats even up for debate. I can do 1000 baal runs in a row with my gg character and not die, but I'd never join random duel games and get 1000 kills before I get killed. You can run some untwinked characters through hell solo or in untwinked groups, but this is impossible in PvP. You need decent gear to compete, and need to meet certain break points or your pretty much useless. The competition is also far greater. Look at Diablo's ai, if you stand on his spawn he'll just stand there doing the same lame attacks that dont even dent a good character over and over, and not even move. You won't be very successful in duels if your tactics are on the same level as the ai in this game.Posted in: News
With that being said, I don't think a PVP character is superior. I do think that if they're going to be mixxed together, they're should be incentive for less then optimized characters to go pvp. Otherwise pvp will amount to d2pk. The only opponents you ever face are people who know its coming and have the same gear as you. This just removes an rpg element from the game. If I wanted every fight to be 100% even 100% of the time I'd go play a shooter.
Otherwise splitting up would not be bad. If this games anything like D2 as far as difficulties go, its pretty innaccurate to say things would be even nearly evenly split as far as players per difficulty. For people that play for a decent amount of time you end up spending 95% of your time in hell. However since D3 is going to have respecs and autostats it'll probably be even less in lower difficulties, as you'll only have to ever make one of every character then it'd be totally worthless to go back to easier difficulties. -
nickm83 posted a message on PvP -- A Way of LifeUghh, I disagree, seperate them. Like you mentioned D2 still hits 60k people a day. Even if thats all the traffic D3 attracts, and they're seperated evenly into PK and NOPK, that leaves 30k people each. Considering you can only have what, 4-8 players in a game, I'm not sure if anytings been finalized, whether you have a 30k player base or 60k is pretty much the same. Its not like your talking about splitting up a game with 40 players on it.Posted in: News
Why seperate them you ask. Everyones just going to make an mf farmer for gear running, and and PK'er for jumping randoms. Good look ever getting an MF farmer agreeing to fight you when they know your obviously a geared/specced out PK'er.
If you want to put it in D2 terms are you going to agree to hostility when your on your 500mf meteorb sorc when you know the sorc that just hostiled you probably has twice your damage/res/health/mana?
I can completely understand some people just don't want to PK. However, for those that do, if you want to do it, you should be forced to live with the risk/fun factor of it at all times. Otherwise its going to amount to pub games full of standard mf characters that will never agree to PK'ing.
I don't even think they should be able to trade with eachother. I'm just going with the assumption drops will be better in more populated games, like they were in D2. If this is the case, why should I be able to completely safely farm with my 500mf sorc in pub games with 0 risk of getting PK'd, when I'm farming gear for PK characters? Considering at some point I'd enjoy going in and stomping some pub mf runs, I think its only fair other people have the chance to do it back to me.
As far as the achievements go, more features are generally better then less, but I just can't find myself caring about worthless features being passed off as rewards. Getting a comment for having a cool generic title is far less cool then just getting a comment for coming up with a cool character name. Ears...yeah sure they're cool, its fun to see piles of them on the ground, but I'd never waste time clicking to pick one up, or inventory space on them. Achievements that amount to just a little icon on some score screen somewhere...as respectfully as I can put it, these "rewards" are all useless.
If these characters must be mixxed, why not actually make pvp "rewards" worth it without disrupting the balance of power at all between a pvp and non-pvp fight. Something reasonable would be give all PVP characters +25% more drops. If your willing to expose yourself at all times to PK'ers, and are good enough to fight them off, then it is far worth your time to go pvp. If your just learning the game or just hate pvp, well then you just get a little less reward, because you have less risk.
As far as griefing in D2 goes, it really wasn't that bad. There were obviously some hacks and glitches people used to grief people, and the game would be better without them. I don't think anyone would be sad to see tppk hacks eliminated, other then the cheaters that use them.
Corpse camping as previously mentioned. You can be super slick and outmaneuver the camper, have a friend chase him off or kill him, save/exit and rejoin if you want to take the guy out that bad, or just save/exit and go to a different game if you think the guys a jerk and you don't want to play with him.
If you consider someone taking your gold griefing...is it really that bad? Its pretty worthless anyhow. You need 50k for a merc on occasion, and some repair money here and there, and all the rest pretty much just gets tossed away gambling. So you die, drop 200k, someone grabs it...big deal. You join some random baal/chaos game, fill up your inventory once, that takes about 30 seconds, sell it, and you made all your money back.
A lot of other forms of griefing could just be worked out by design. Obviously pots are gone so you don't have to deal with people juvving. Hopefully the res/absorb system sees some improvements so you don't always get those guys that run to stash, then come back with enough sorb on to get healed off a direct 50k meteor hit.
Sixen made a great point how you will always have griefers no matter what the game design is. That thing that confuses me though, is without counting hacks/glitches, I don't ever consider myself to have been griefed in D2. Since nobody has any way to track what game I'm in unless I add them as a friend or tell them, and I have the option to squelch whoever I want at any time, theres really nothing you can do to grief anyone. Sure you might be able to sorb my sorc, juv in a duel, camp my corpse, take my gold, but its all legal within the legit limits of the game, its all things I can do right back to you, and its all things that are totally irrelevant as soon as I save/exit and join a different game with different people. I just don't see any legit way to grief someone hard enough to actually screw them in D2. -
nickm83 posted a message on Patch 1.13: Larger Inventory for Diablo IIPosted in: News
You gotta be kidding me. You again? And this time its more ridiculous than your arguments for respec.
Nah, I'm not kidding. Now I have plenty of stash space for a bunch of life/res charms of each element, and sorb gear. I can carry multiple weapons and shields, no problem. I can carry all the prebuff gear I want.
At least with more limited stash gear people would have to compromise as to exactly what they'd be bringing into duel games. Now I'll be able to stash enough res charms to negate a blizz sorc while I have conviction on me and not even have to sacrifice something else that might be of use to me, I'll just bring it all.
How is that a ridiculous argument? -
nickm83 posted a message on Patch 1.13: Larger Inventory for Diablo IIMy god this change might just be worse then respecs. Any character relying on elemental damage is now completely worthless for dueling.Posted in: News
A proper dueling character before had his inventory full and stash full and still wanted more. Why? Becuase they had weaknesses against some other builds. Way to go blizzard, instead of tweaking how absorbs and res works so you cant bm every elemental build so damn easily, you instead make it even easier to bm everyone.
Its ok, its well worth completely screwing up pvp, which is a main reason why a lot of people have played the game for so long, so some noob can hold more gems because its too damn hard to xfer them, which takes less then a minute. - To post a comment, please login or register a new account.
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Ever try team duels? Its coop and pvp, total awesomeness.
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Some builds can do alright with limited gear, but I won't deny it helps to have all the bells and whistles. Pretty much don't bother trying to make melee builds if your not rich, and you can at least get a few kills in here and there. A general rule of thumb is if you don't have max res in hell your just going to get raped hard in pvp.
The other thing people don't grasp that it takes a while to learn the ins and outs of, is every build has some it pwns and some it loses against, so learning how to play to maximize in various scenarios helps a ton. Its easy to just think OMG THIS GUYS PWNING ME BECUASE HIS GEARS BETTER, when it may partially be true but your overlooking your problably just being outplayed.
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Agree.
Disagree. With a lot of the crap they've announced so far with D3 I'm not sure they realize what kept D2 popular for so long. I wonder if anyone working on D3 was even a long time fan of D2.
Judging by the D2 patch and the people working on it not even having a clue what basic D2 lingo was, it makes me wonder if anyone currently involved with the D2 franchise is a long time fan of the game that was ever even a decent pvp'er.
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How would the best gear available without effort? Does it really matter if I craft my own amulet, or build wealth in other ways and trade some dude for an amulet he crafted?
As far as the whole duping/item buying ruining the economy, you got one thing right at least. These did screw up the D2 economy. I'd much rather just see these fixxed then BoE, which I can't see accomplishing anything other then hurting trading, discouraging experimentation, and adding grind time.
I'd rather spend 1 minute making a post of d2jsp and 2 hours and 59 minutes pvp/pk'ing. Why not make D3 more trader friendly so I had a way in game to wheel and deal while pvm'ing or pvp'ing. Somehow, I can't see how BoE would fit in the trader friendly category.
Gold based and binding gear...I thought they were just trying to do away with trading in D3.
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One of the biggest complaints people have had with d2 were top end items being too insanely rare. An actual badass crafted amulet was amongst the rarest of the rare. Most people haven't even ever owned a godly crafted amulet either self made or via trade, because they are that rare. Considering that, would binding them really be too intelligent? I think if I managed to craft a gg amulet with 20fcr, a nice str mod, some life, and some res on my assassin, only it had +2 to paladin skills and was only useable by my assassin, I would just stop playing the game because that would be the most annoying pointless feature ever.
The reason people can play the market in D2 is because things don't bind. I've made many a trade for items I currently had that I still wanted, simply because the other guy was giving a sweet offer, and I knew with a little patience I could trade back with someone else for what I originally had and make some profit. Had my gear been bound, I would have been unable to do this.
If it ends up where only the "best in slot" item for each character binds, guess what the economy is going to mold into. Its going to amount to unbound BoE piece for unbound BoE piece, and everything else is going to be like the green pieces in D2, you'll drop a stash full of it in a noob game and they'll all get a boner while your laughing becuase you know its all worthless junk.
Besides, your missing the huge gripe of pvp'ers. We don't want to grind out the same pve content over and over just to be able to get to the part of the game we enjoy the most. I liked D2 because after I got established at the start of each ladder, I'd spend about 3 hours pk'ig/dueling for every hour I spent pve'ing. If that ratio was reversed and I was spending all my time doing the same pve content over and over, I probably would have played d2 for 10 months, not 10 years, especially since the only reason I had to pve at all anymore after already beating the game with multiple builds for each class was to acquire items to pvp with.
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d2 pvp consists of multiple parts
grind - you gotta grind for some wealth and levels
trading - chances are everything you need isnt going to be self found, and youll find things of value you don't need, so knowing the economy to maximize your trades is a big factor
game knowledge - You need to know how to spec and gear your character. You also need to know how to fight your build vs other builds. The more builds you can play well yourself, the more you'll know how to fight against, so game knowledge and experience is a huge factor. If your not using the proper tactics at the appropriate time, you fail.
skill - twitch gaming, whatever you want to call it. D2 pvp is fast paced, and most fights between good characters don't last more then 2-4 hits. If you can't evade and aim well with your character your not going to do well in pvp.
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Considering D2 is the king of all gank and run hack and slash rpgs, I guess this makes it unfair to remove the gank and run style pk. Don't change the diablo series, go play pokemon if you want a kiddy game where everyone holds hands and tickles eachother.
As far as BoE though, like it or hate it, its not going to actually solve the problem of the economy getting overloaded. Just because I can't trade my current item doesn't mean I have any reason to trade you for yours. The best BoE will do is add mindless pve grind and discourage experimentation with gear set ups.
Only two ways I can think of to keep a game economy fresh and prevent inflation...
1. D2 style periodic ladder resets. Obviously we're all familiar with this system and its pros and cons.
2. Permanent destruction of items. You need to create demand. All BoE does is slow supply. If your filling a bucket with water it doesn't matter if the hose is halfway on or full blast, the bucket will overflow at some point.
The thing you pve only players fail to recognize. PvP is harder then pve. I enjoyed the pve of the game, I played through various builds for each class at some point, but it gets to a point where you learn a lot about the game, and the generic ai of pve is just too easy, so a lot of people move on to pvp as the next challenge.
Besides considering pvp'ing requires good gear to actually be fun...how did I acquire this gear. It couldn't possible have been *gasp* I did some pve and trading. Maybe it helps to know the game well and be more efficient at pve and trading so you can achieve in a couple weeks what it takes others 6 months to do.
The bottum line is, every decent dueler I've ever played with could rape pve 890187978 different ways. However, I've met plenty of decent pve'ers that just flat out suck at pvp. So next time you accuse pvp'ers, who must be good at pve/trading to be good at dueling, of not wanting to play the game, why not take a step back, look at the whole picture, and you might just realize...you've only ever played half the game.
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Agreed. Its so much more challenging and random playing against peple then playing against the same lame ai over and over. Every rpg'ish type game has the same pvm. You need to beat a certain boss/area, you figure out a strategy that beats it, you can now beat it 100% of the time. Good luck doing that in pvp.
Lololz couldnt agree more:)
The problem with this is then it kills pk. Everyone doing any type of pub level/mf runs is going to toggle it off.
I can understand some people don't want the type of gank and run that was allowable in D2, but guess what, plenty of people enjoyed the d2 anytime anywhere pk system(minus the tppk crap of course) enough that completely removing it is a rather stupid decision.
Why not just make 2 seperate servers? Instead of uswest and useast, have pk and nopk. Run them just like the current servers are. This leaves it at the best of both worlds for everyone. You want to pve, cool, have fun with that. Likewise, you shouldnt be able to drag all your characters you leveled/geared in the safe server to the pk server. If you want to participate in the gank and run goodness you need to be on both sides of the coin, the hunter and the hunted.
Thats what I'm wondering. The way I always operated each ladder reset in d2 was I'd pve like crazy until I had a good dueler set up, then I'd generally spend most of my time pk'ing random games and screwing around in duel games. I'd still mf and trade, but it was only to slowly build mor wealth to pimp out more duelers. Eventually when you get to the point where you have a couple characters niceley geared you don't really have a reason to pve anymore. Sure, I'd still spend some time pve'ing because it was amusing from time to time just to feel like a god pwning hordes of little trash monsters and the game always had a way of leaving you a little hope that your next drop will be the godly one...
But the beauty of the system was I got sick of a particular character, I could trade all his gear off and do something else. If I had 50 hours worth of mf/trade time over the course of a month focused on gearing up a character, it was awesome knowing that time wasnt wasted when I got sick of that alt. Now if all the high end gear is bound on equip, guess what, I'm gonna grind out one character, do some pvp'ing, and probably start a second and think "my god I don't want to have to be forced to do all this sucky pve grinding again just because forcing all my previously acquired godlies to now be worthless somehow makes the game funner."
That's probably also about the time I uninstall, take the disc out of my computer, scratch it lightly in a few places with a pin so it no longer works, and go back to gamestop all pissed off they sold me a bad cd and demand my money back.
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You pretty much sum it up right here. I used to hate getting pk'd, but then I took the time to learn the game and became a decent player, and guess what, more often then not a PK'er joined my game they got denied. Its fun both ways unless you lose every time...but then again it is an rpg, people that took the time to grind/trade for awesome gear and took the time to learn the best tactics in various situations should have a combat advantage.
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Let's just outlaw online games because its going to lead to people getting killed irl. While we're at it, lets outlaw that damn rap music too...
I'm forced to deal with morons in a civil manner all day in real life. Is it that awful that I find pk'ing people and listening to them cry an enjoyable way to unwind after a long day? Yeah your right, I don't go around being a dick to everyone in real life becuase I'd end up in a lot of trouble...but like you said its a game. Wheres the harm in being a bad guy in a game? The name of the game is Diablo...if I wanted to hold everyones hand I'd go play Squishy Fluffy Land.
If I'm not cheating with third party programs or intentionally exploiting known glitches to my advantage, then whatever I'm doing is completely fair. I join your game, I hostile you, I find you, I fight you...wheres the unfairness? If it leads to extreme amounts of e-rage that someone bests you in a game on occasion, then thats the perfect time to take a break and eat some ice cream or something.
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It boggles me that blizzard can't look at D2 and say ok guys, whats some features this game had that others didnt? It seems like that would be the perfect basis for molding a sequel. Instead it seems like they are systematically tearing out the awesome from the Diablo series.
I had wet dreams for a month when they announced D3, but since some of the things they've been announcing I doubt I'll even waste 50 bucks on it. Respecs, binding gear, gold economy, neutered pk, bleh! Oh wait, they're spending a lot of time working on random quests... Is this a joke? I really don't care if I kill a red goblin 3 times, a blue one twice, a brown one twice...or just kill a red one 8 times. I haven't been such a long time fan of the diablo series because the pvm was fun...its all about the pvp/pk, various ways to interact with people either as a nice guy or a jerk, and the funnest trading system in any game I've ever played. Open ended bartering that actually allows for variation in trade is awesome, why kill it with a gold system where everything has a set value. No more being able to haggle someone to throw a little extra in, becuase everyones gonna know thats only worth 100 gold and thats all you get. Booorrrrrring.
I just get a funny feeling a lot of people on here have never even had a decked out character. It could take months to put together a sweet character on ladder, or years to put together an absolute perfect character on non-ladder. Once you get that character though, you can completely trade it for another set of equal value as quickly as you find someone else looking to swap to try something new out. It seems totally backwards to add in respecs because people hate grinding out a new alt, even though you can easily level to 80+ in a few hours or less, then turn around and add in binding gear, something thats just going to force you to grind more each time you want to experiment with something else.
I just don't see any purpose to a feature thats going to punish you for experimenting and limit trading. What if I were to make a fire sorc, and decide its not really my type of character, and change to ice sorc. Either its gonna suck horrible having to scrap a set of gear since I can't trade it. On the flipside, if it takes less time to regear a character in D3 then it would take to trade a gear set and level an alt in D2, then its still an awful feature. This system is destined to suck.
Blizzard pull your heads out of you arses please. I've been a D2 fan from the day it was released, up until the day you announced respecs. It seems like you just want to wussify d2 a little to gradually work all us long time d2 addicts into the true wussification that will manifest itself in D3. Nobody can mess anything up, everyone has to be friends, and if you want anything all you have to do is grind mindlessly enough to save up enough gold for...this is where D3 is headed. Meanwhile the D2 formula was you messed up you deal with it, everyone can be a jerk so find some good friends, and grind time can be slashed way down simply by the open trading system and learning how to work it.
Please stop screwing Diablo over blizzard, I might have to re-enter reality if you do. You can't allow this to happen, as my fiance might no longer consider a soj a valid engagement ring:(
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No way man, we're gonna have sinks. That means, the games gonna remove a % of everything you farm by forcing you to pay for random crap. This is going to totally prevent everyone from hording mass amounts of gold over time. You'll never actually get ahead, because every time you get a leg up they're gonna patch in a new batch of sinks for you to grind out! Its gonna be a blast! You'll see!
Hello gold based economy and BoE garbage.
Goodbye to the days of being able to build wealth just off a string of good trades.
Its gonna be so much more fun when every item you sell is gonna go for xxx gold rather then haggling over items where the value depends on its rarity, how bad the person wants it, and how slick you are at getting him to offer more.
Not really, if its only traded for in mass for gambling, there'd be no reason to save more then what becomes the common offering for a pul rune, or hr, or whatever you desire to trade it for, and whoever traded you for it would just gamble it away, otherwise why would they want it?
Its the same as high runes, with the exception of dupers how many people really horde them in mass quantities. Most people say, I'm gonna make an enigma, they trade for jah/ber, and make an enigma.
Yeah and none of those are sinks really. Your not forced into doing any one of those. I'm talking about sinks that everyones forced into that adds nothing to the game other then grind time.
If you want a prime example of why gold based economies suck, try the game Last Chaos, its a free downloadable game. You have to buy all your gear from vendors, so up until you get the best gear its essentially a 100% gold sink, at which point, gold becomes worthless to you and you just horde vast amounts since you have nothing to spend it on. Every rpg with a strict currency I've ever played, as far back as the old school single player D&D games, this is what happened to in game currency. You got to a point where you just didnt need it, even repeating sinks like paying daily taxes on items or having to pay rent or buy food become irrelevant to how fast you can farm, and so you just horde gold. Have you played any strict currency based games where people didn't eventually get to a point where this was the outcome, I'd like to try them if you know of any.
Meanwhile, I've played D2 since its release, and can't recall any point in the history of the game where I didn't have any use for gems/runes.
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Its not optional to use if you want to gain wealth, your gonna want your runes/gems. Its optional to dump into sinks.
It doesn't matter what the sink is. If you pay some npc 5 mil to upgrade your armor on a piece of gear 5%, everyones gonna do it, thereby just increasing your grind time gathering gold for a half hour per piece or whatever that you want to upgrade. Any form of sink that requires the computer basically deleting gold simply to set you back to even, or give you something everyone buys for the exact same amount is meaningless and only a temporary solution to players hording mass amounts of gold. What are they gonna patch in new sinks every month just to keep people mindlessly grinding gold? Its not pay per play, hopefully anyhow, so they should have no reason to use that generic template all the monthly charge games do.
Gold had pretty much 0 exchange in trades, how was there inflation? It was all about easy accessibility. If you could fill up your stash with high runes fast as you could fill it with gold, guess what, nobody would trade for high runes either.
I'm just gonna answer your argument with something I already said, maybe itll sink in the second time around.
Look at it this way, if the next patch removed limits to how much gold you could carry/stash, and made it so death didn't effect gold in stash so you could horde a ton of it, you would see people looking to trade for mass amounts of gold to gamble, and people saving mass amounts of gold to trade to those people looking for it to gamble with.
I could offer you runes that would take you a month to collect in a trade window, yet I can only offer you gold that takes you 10 minutes to collect, which is why gold was useful but not sought after in D2.
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Judging how D2 worked, or any online rpg I've ever played for that matter, npcs give you a fraction of what you get from a player for a high end item. I just don't see how stripping my items of 99.999% of their value for equipping it is going to promote trading or build experimentation.
Just an example, let's pretend you want to try out a poisonmancer in D2. You trade a boatload of things for a dweb, try it out for 10 minutes, hate the way poison works, but oh wait, you can't do anything with your dweb now since you equipped it. Pretty laaaame.
Your missing the major difference. Any use for gems are completely voluntary. You can horde/trade them as much as you want, or cube/socket every gem you get. You can play it safe and build wealth by trading up gems for runes, or popular crafting runes for higher runes, or if your rich your gonna be trading for the crafting materials. Theres shift of wealth amongst players with this design.
When you introduce a single generic currency with sinks, your often forced into them. Using repair as a sink for example, its just gonna roughly work out to something like 10% of what you farm goes back to repairing gear. Why not just remove item damage and make everything worth 10% less, save us all from a pointless aggravating feature. When everyones paying the same forced sinks, its not doing anything to promote trade in any way, or doing anything to shift wealth from player to player, so why bother?
It wasn't lack of uses in D2 that made gold undesireable, it was how easy it was to get it, and how little you could safely store. Considering you could get GG rares gambling, everyone had use for gold, but why on earth would you ever trade for it when the most you could get via trade safely was equivalent to what you could farm following bots in 10-15 minutes, with no skill/effort/luck required? If I could have traded for 300m gold to go on a gambling binge with, I'd totally offer some awesome stuff for it, but even wasting the time trying to make a deal to trade someone for 2m just isnt worth it.
If your main reason for the D2 economy not working is becuase of dupers...I got news for ya...duping ruins gold based games just as easily. Duping was the problem, not the design.
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BoE = epic failure. The games still going to get overloaded with gear, its just going to make experimenting with different builds/gear set ups far more aggravating and time consuming. Not to mention, its just going to flat out decrease the volume of trading, and any design that causes people to interact less in an online game is bad imo.
As far as currency, every hard coded sink that amounts to the computer removing gold from the game is meaningless. If 30% of an average players total gold farmed eventually ends up going to pay for various sinks...why not just make monsters drop 30% less and items sell for 30% less? Any sink thats going to effect everyone equally, is worthless.
I enjoyed the D2 system with gems/runes. They essentially became the currencies becuase everyone always had a use for them. Gems obviously for crafting and re-rollings gcs, and runes for crafting and making runewords. You could save them and trade them if your trying to gain some wealth to get some top end items, or trade for them in mass if your already rich and want to roll some items, everybody won with this design.
This again, dovetails right back to BoE being stupid. How much time and resources are people going to devote to trading for mid grade versions of items when they have no retrade value? Without binding, I'd be totally excited upgrading from a 34 hoto to a 35, knowing I turn around and make a little wealth back trading off my 34 hoto. If hotos were BoE and I had a 34, I'd say screw it to anything less then 40, so all those mid grade trades inbetween that would happen without binding, will no longer exist.
Anyways to sum it up, I think for D3 they should really focus on what worked in the D2 economy, and improve and expand on it for D3 rather then just turn to the same boring gold based economy every mmo uses. D2 was great because it was different then everything else, why do things to make D3 conform when you could be focusing on things to make it stand out from the rest of the genre, like its predecessor did.