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    posted a message on PvE vs PvP Which do you like better?
    PvE only because of coop play !!

    Ever try team duels? Its coop and pvp, total awesomeness.
    Posted in: Diablo III General Discussion
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    posted a message on PvE vs PvP Which do you like better?

    From my extremely limited pvping in diablo - and wow did I get my arse kicked - I had fun, but I felt it was very much decided by who had what items, which was a huge drag for me, as I just cannot be arsed to go farm gold for longer than necessary.


    Some builds can do alright with limited gear, but I won't deny it helps to have all the bells and whistles. Pretty much don't bother trying to make melee builds if your not rich, and you can at least get a few kills in here and there. A general rule of thumb is if you don't have max res in hell your just going to get raped hard in pvp.

    The other thing people don't grasp that it takes a while to learn the ins and outs of, is every build has some it pwns and some it loses against, so learning how to play to maximize in various scenarios helps a ton. Its easy to just think OMG THIS GUYS PWNING ME BECUASE HIS GEARS BETTER, when it may partially be true but your overlooking your problably just being outplayed.
    Posted in: Diablo III General Discussion
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    posted a message on PvE vs PvP Which do you like better?
    Point of the story? For players with my mindset, you can only play through a games story so many times before you grow bored and move on to the next game. PvP helps extend a games longevity


    Agree.

    and I think Blizzard realizes this.


    Disagree. With a lot of the crap they've announced so far with D3 I'm not sure they realize what kept D2 popular for so long. I wonder if anyone working on D3 was even a long time fan of D2.

    Judging by the D2 patch and the people working on it not even having a clue what basic D2 lingo was, it makes me wonder if anyone currently involved with the D2 franchise is a long time fan of the game that was ever even a decent pvp'er.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO

    Not everything will be BoE. Like the example I used in my other post, just because the crafted amulet is bound doesn't mean the materials used to craft it are. It creates active trade among more objects in the game while leaving out the chance to be the best simply by having the best gear available without effort.



    How would the best gear available without effort? Does it really matter if I craft my own amulet, or build wealth in other ways and trade some dude for an amulet he crafted?

    As far as the whole duping/item buying ruining the economy, you got one thing right at least. These did screw up the D2 economy. I'd much rather just see these fixxed then BoE, which I can't see accomplishing anything other then hurting trading, discouraging experimentation, and adding grind time.


    I still can't believe some people prefer spending 3 hours trying to trade some gear, instead of spending those 3 hours killing monsters. just a hypothetical question: if in 3 hours of PvE you got decent pieces of gear(to trade or use), would you rather play PvE for those 3 hours or would you rather spend 3 hours on trade channels?


    I'd rather spend 1 minute making a post of d2jsp and 2 hours and 59 minutes pvp/pk'ing. Why not make D3 more trader friendly so I had a way in game to wheel and deal while pvm'ing or pvp'ing. Somehow, I can't see how BoE would fit in the trader friendly category.


    I extremely doubt trade will take 3 hours with the new trade system.. if yes Blizzard failed.


    Gold based and binding gear...I thought they were just trying to do away with trading in D3.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    I strongly suspect that if Blizzard decides to use a BoE/BoP economy, it will mainly be on player-created gear, with a few uniques and set items also in that repertoire. Think of crafted amulets from D2. If those were BoP (actually, bound when created), a lot more of the resources would have been burned by crafting amulets not for your class, although with a bit of luck you could still create something that is superior to nearly everything else in the game. These burned resources in turn need to be farmed again, or traded for again to give it another shot instead of skipping the hoopla and trading straight for the best you can afford.


    One of the biggest complaints people have had with d2 were top end items being too insanely rare. An actual badass crafted amulet was amongst the rarest of the rare. Most people haven't even ever owned a godly crafted amulet either self made or via trade, because they are that rare. Considering that, would binding them really be too intelligent? I think if I managed to craft a gg amulet with 20fcr, a nice str mod, some life, and some res on my assassin, only it had +2 to paladin skills and was only useable by my assassin, I would just stop playing the game because that would be the most annoying pointless feature ever.

    As far as the PvE versus PvP arguement goes, the possibility of BoE/BoP is a pretty moot issue. The field is even between PvP participants. Need to craft amulets until you get what you need? Farm it out or do what most PvPers claim to have been doing anyway: play the market to get the materials needed to craft. You are now contributing to the economical system, driving up the demand until some PvE player is happy to earn coin in exchange for the materials you need, further validating the BoE/BoP system.


    The reason people can play the market in D2 is because things don't bind. I've made many a trade for items I currently had that I still wanted, simply because the other guy was giving a sweet offer, and I knew with a little patience I could trade back with someone else for what I originally had and make some profit. Had my gear been bound, I would have been unable to do this.

    If it ends up where only the "best in slot" item for each character binds, guess what the economy is going to mold into. Its going to amount to unbound BoE piece for unbound BoE piece, and everything else is going to be like the green pieces in D2, you'll drop a stash full of it in a noob game and they'll all get a boner while your laughing becuase you know its all worthless junk.

    Besides, your missing the huge gripe of pvp'ers. We don't want to grind out the same pve content over and over just to be able to get to the part of the game we enjoy the most. I liked D2 because after I got established at the start of each ladder, I'd spend about 3 hours pk'ig/dueling for every hour I spent pve'ing. If that ratio was reversed and I was spending all my time doing the same pve content over and over, I probably would have played d2 for 10 months, not 10 years, especially since the only reason I had to pve at all anymore after already beating the game with multiple builds for each class was to acquire items to pvp with.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    Rofl that was a good one maka.

    d2 pvp consists of multiple parts

    grind - you gotta grind for some wealth and levels

    trading - chances are everything you need isnt going to be self found, and youll find things of value you don't need, so knowing the economy to maximize your trades is a big factor

    game knowledge - You need to know how to spec and gear your character. You also need to know how to fight your build vs other builds. The more builds you can play well yourself, the more you'll know how to fight against, so game knowledge and experience is a huge factor. If your not using the proper tactics at the appropriate time, you fail.

    skill - twitch gaming, whatever you want to call it. D2 pvp is fast paced, and most fights between good characters don't last more then 2-4 hits. If you can't evade and aim well with your character your not going to do well in pvp.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    It's a matter of how we view the game. I look at it as a whole. If I want to play a PvP game, I'll buy a pvp game. I'm not going try and force the developers to change the game around how I want to play the game.


    Considering D2 is the king of all gank and run hack and slash rpgs, I guess this makes it unfair to remove the gank and run style pk. Don't change the diablo series, go play pokemon if you want a kiddy game where everyone holds hands and tickles eachother.

    As far as BoE though, like it or hate it, its not going to actually solve the problem of the economy getting overloaded. Just because I can't trade my current item doesn't mean I have any reason to trade you for yours. The best BoE will do is add mindless pve grind and discourage experimentation with gear set ups.

    Only two ways I can think of to keep a game economy fresh and prevent inflation...

    1. D2 style periodic ladder resets. Obviously we're all familiar with this system and its pros and cons.
    2. Permanent destruction of items. You need to create demand. All BoE does is slow supply. If your filling a bucket with water it doesn't matter if the hose is halfway on or full blast, the bucket will overflow at some point.


    "Put yourself in blizzard's shoes: you spend years making a game, and along comes this group of players (PvP) who does everything in their power to avoid playing the game. a bit disheartening, no? now, you can say "oh, but we play the game, we just don't play it over and over and over again". that might be, but let's face it: most of your characters were probably rushed, anyway, so you hardly experienced the game at all. personally, i've completed the game with all classes at least once, and if you think finishing Hell with non-cookie-cutters is just a matter of grinding and farming....you're mistaken."

    Good one, its like, where is your damn appreciation? kinda line, it works for me sometimes, I dont know for the others here.


    The thing you pve only players fail to recognize. PvP is harder then pve. I enjoyed the pve of the game, I played through various builds for each class at some point, but it gets to a point where you learn a lot about the game, and the generic ai of pve is just too easy, so a lot of people move on to pvp as the next challenge.

    Besides considering pvp'ing requires good gear to actually be fun...how did I acquire this gear. It couldn't possible have been *gasp* I did some pve and trading. Maybe it helps to know the game well and be more efficient at pve and trading so you can achieve in a couple weeks what it takes others 6 months to do.

    The bottum line is, every decent dueler I've ever played with could rape pve 890187978 different ways. However, I've met plenty of decent pve'ers that just flat out suck at pvp. So next time you accuse pvp'ers, who must be good at pve/trading to be good at dueling, of not wanting to play the game, why not take a step back, look at the whole picture, and you might just realize...you've only ever played half the game.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    The problem here is that D3 is a Hack'n slash...if you want people to keep on playing it, you need more and than adventure, you need competition.

    Agreed. Its so much more challenging and random playing against peple then playing against the same lame ai over and over. Every rpg'ish type game has the same pvm. You need to beat a certain boss/area, you figure out a strategy that beats it, you can now beat it 100% of the time. Good luck doing that in pvp.


    PVP'ers don't give a flying crap about killing a Boss you killed two days ago again. The PVE enjoyment for us is in the experience of the first few playhtoughs of the game. And after that for the next 10 years or whatever, the fun is in PVP and the ever enjoyable climb towards the most perfect gear and gear combinations.


    Lololz couldnt agree more:)


    The alternative is when making a game, the game is either pvp enabled, or not.


    The problem with this is then it kills pk. Everyone doing any type of pub level/mf runs is going to toggle it off.

    I can understand some people don't want the type of gank and run that was allowable in D2, but guess what, plenty of people enjoyed the d2 anytime anywhere pk system(minus the tppk crap of course) enough that completely removing it is a rather stupid decision.

    Why not just make 2 seperate servers? Instead of uswest and useast, have pk and nopk. Run them just like the current servers are. This leaves it at the best of both worlds for everyone. You want to pve, cool, have fun with that. Likewise, you shouldnt be able to drag all your characters you leveled/geared in the safe server to the pk server. If you want to participate in the gank and run goodness you need to be on both sides of the coin, the hunter and the hunted.

    How the f*ck does it affect your PVE experience? You don't want to trade for items then don't. Go PVE to your hearts content


    Thats what I'm wondering. The way I always operated each ladder reset in d2 was I'd pve like crazy until I had a good dueler set up, then I'd generally spend most of my time pk'ing random games and screwing around in duel games. I'd still mf and trade, but it was only to slowly build mor wealth to pimp out more duelers. Eventually when you get to the point where you have a couple characters niceley geared you don't really have a reason to pve anymore. Sure, I'd still spend some time pve'ing because it was amusing from time to time just to feel like a god pwning hordes of little trash monsters and the game always had a way of leaving you a little hope that your next drop will be the godly one...

    But the beauty of the system was I got sick of a particular character, I could trade all his gear off and do something else. If I had 50 hours worth of mf/trade time over the course of a month focused on gearing up a character, it was awesome knowing that time wasnt wasted when I got sick of that alt. Now if all the high end gear is bound on equip, guess what, I'm gonna grind out one character, do some pvp'ing, and probably start a second and think "my god I don't want to have to be forced to do all this sucky pve grinding again just because forcing all my previously acquired godlies to now be worthless somehow makes the game funner."

    That's probably also about the time I uninstall, take the disc out of my computer, scratch it lightly in a few places with a pin so it no longer works, and go back to gamestop all pissed off they sold me a bad cd and demand my money back.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    Agreed, again, but I loved when people did this to my windy druid they would hostile find me die come back die again then rage when they started it so everyone who does this loves to "try" and dish it out, but when it backfires they cant take it.

    You pretty much sum it up right here. I used to hate getting pk'd, but then I took the time to learn the game and became a decent player, and guess what, more often then not a PK'er joined my game they got denied. Its fun both ways unless you lose every time...but then again it is an rpg, people that took the time to grind/trade for awesome gear and took the time to learn the best tactics in various situations should have a combat advantage.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    OMG YOUR RIGHT CRAZYCAPNMORGAN!!!!!

    Let's just outlaw online games because its going to lead to people getting killed irl. While we're at it, lets outlaw that damn rap music too...

    I'm forced to deal with morons in a civil manner all day in real life. Is it that awful that I find pk'ing people and listening to them cry an enjoyable way to unwind after a long day? Yeah your right, I don't go around being a dick to everyone in real life becuase I'd end up in a lot of trouble...but like you said its a game. Wheres the harm in being a bad guy in a game? The name of the game is Diablo...if I wanted to hold everyones hand I'd go play Squishy Fluffy Land.

    If I'm not cheating with third party programs or intentionally exploiting known glitches to my advantage, then whatever I'm doing is completely fair. I join your game, I hostile you, I find you, I fight you...wheres the unfairness? If it leads to extreme amounts of e-rage that someone bests you in a game on occasion, then thats the perfect time to take a break and eat some ice cream or something.
    Posted in: Diablo III General Discussion
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    posted a message on Soul-Bound items. Good God No Please NO
    Michal I could not agree with you more. Theres never going to be a game design thats absolute perfection, people are always going to complain about something, but when you have a game like D2 that was the trendsetter for the genre that has yet to be toppled by another similar playing game, why change it to be more like other games?

    It boggles me that blizzard can't look at D2 and say ok guys, whats some features this game had that others didnt? It seems like that would be the perfect basis for molding a sequel. Instead it seems like they are systematically tearing out the awesome from the Diablo series.

    I had wet dreams for a month when they announced D3, but since some of the things they've been announcing I doubt I'll even waste 50 bucks on it. Respecs, binding gear, gold economy, neutered pk, bleh! Oh wait, they're spending a lot of time working on random quests... Is this a joke? I really don't care if I kill a red goblin 3 times, a blue one twice, a brown one twice...or just kill a red one 8 times. I haven't been such a long time fan of the diablo series because the pvm was fun...its all about the pvp/pk, various ways to interact with people either as a nice guy or a jerk, and the funnest trading system in any game I've ever played. Open ended bartering that actually allows for variation in trade is awesome, why kill it with a gold system where everything has a set value. No more being able to haggle someone to throw a little extra in, becuase everyones gonna know thats only worth 100 gold and thats all you get. Booorrrrrring.

    I just get a funny feeling a lot of people on here have never even had a decked out character. It could take months to put together a sweet character on ladder, or years to put together an absolute perfect character on non-ladder. Once you get that character though, you can completely trade it for another set of equal value as quickly as you find someone else looking to swap to try something new out. It seems totally backwards to add in respecs because people hate grinding out a new alt, even though you can easily level to 80+ in a few hours or less, then turn around and add in binding gear, something thats just going to force you to grind more each time you want to experiment with something else.

    I just don't see any purpose to a feature thats going to punish you for experimenting and limit trading. What if I were to make a fire sorc, and decide its not really my type of character, and change to ice sorc. Either its gonna suck horrible having to scrap a set of gear since I can't trade it. On the flipside, if it takes less time to regear a character in D3 then it would take to trade a gear set and level an alt in D2, then its still an awful feature. This system is destined to suck.

    Blizzard pull your heads out of you arses please. I've been a D2 fan from the day it was released, up until the day you announced respecs. It seems like you just want to wussify d2 a little to gradually work all us long time d2 addicts into the true wussification that will manifest itself in D3. Nobody can mess anything up, everyone has to be friends, and if you want anything all you have to do is grind mindlessly enough to save up enough gold for...this is where D3 is headed. Meanwhile the D2 formula was you messed up you deal with it, everyone can be a jerk so find some good friends, and grind time can be slashed way down simply by the open trading system and learning how to work it.

    Please stop screwing Diablo over blizzard, I might have to re-enter reality if you do. You can't allow this to happen, as my fiance might no longer consider a soj a valid engagement ring:(
    Posted in: Diablo III General Discussion
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    posted a message on Currency...What do YOU think?

    Either way gold will remain at end game..pretty much useless.


    No way man, we're gonna have sinks. That means, the games gonna remove a % of everything you farm by forcing you to pay for random crap. This is going to totally prevent everyone from hording mass amounts of gold over time. You'll never actually get ahead, because every time you get a leg up they're gonna patch in a new batch of sinks for you to grind out! Its gonna be a blast! You'll see!


    As far as the d2 economy it was fine. I see nothing wrong with it.


    Hello gold based economy and BoE garbage.
    Goodbye to the days of being able to build wealth just off a string of good trades.

    Its gonna be so much more fun when every item you sell is gonna go for xxx gold rather then haggling over items where the value depends on its rarity, how bad the person wants it, and how slick you are at getting him to offer more.


    Nobody would still use it for money, because if such a thing happened, it'd inflate like Zimbabwe, and something more stable in value would be preferred.


    Not really, if its only traded for in mass for gambling, there'd be no reason to save more then what becomes the common offering for a pul rune, or hr, or whatever you desire to trade it for, and whoever traded you for it would just gamble it away, otherwise why would they want it?

    Its the same as high runes, with the exception of dupers how many people really horde them in mass quantities. Most people say, I'm gonna make an enigma, they trade for jah/ber, and make an enigma.


    I find 100 gold. I can either save the gold, buy something from a vendor for it, or trade it to another player in exchange for an item.


    Yeah and none of those are sinks really. Your not forced into doing any one of those. I'm talking about sinks that everyones forced into that adds nothing to the game other then grind time.

    If you want a prime example of why gold based economies suck, try the game Last Chaos, its a free downloadable game. You have to buy all your gear from vendors, so up until you get the best gear its essentially a 100% gold sink, at which point, gold becomes worthless to you and you just horde vast amounts since you have nothing to spend it on. Every rpg with a strict currency I've ever played, as far back as the old school single player D&D games, this is what happened to in game currency. You got to a point where you just didnt need it, even repeating sinks like paying daily taxes on items or having to pay rent or buy food become irrelevant to how fast you can farm, and so you just horde gold. Have you played any strict currency based games where people didn't eventually get to a point where this was the outcome, I'd like to try them if you know of any.

    Meanwhile, I've played D2 since its release, and can't recall any point in the history of the game where I didn't have any use for gems/runes.
    Posted in: Diablo III General Discussion
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    posted a message on Currency...What do YOU think?
    How does that make the currency better or worse whether it is optional to use? Fact remains that, just as with gold, a certain amount of gems will be funneled into the playerbase from regular drops.


    Its not optional to use if you want to gain wealth, your gonna want your runes/gems. Its optional to dump into sinks.

    If I recall, Blizzard removed repairing. So let's ignore repairs, since it won't have any bearing on D3.


    It doesn't matter what the sink is. If you pay some npc 5 mil to upgrade your armor on a piece of gear 5%, everyones gonna do it, thereby just increasing your grind time gathering gold for a half hour per piece or whatever that you want to upgrade. Any form of sink that requires the computer basically deleting gold simply to set you back to even, or give you something everyone buys for the exact same amount is meaningless and only a temporary solution to players hording mass amounts of gold. What are they gonna patch in new sinks every month just to keep people mindlessly grinding gold? Its not pay per play, hopefully anyhow, so they should have no reason to use that generic template all the monthly charge games do.

    Easyaccessibility of gold is not an argument against using gold as a currency, it is an argument against it's validity as a currency in D2. Gold has always suffered from immense inflation in D2, but it was not because of gold itself.


    Gold had pretty much 0 exchange in trades, how was there inflation? It was all about easy accessibility. If you could fill up your stash with high runes fast as you could fill it with gold, guess what, nobody would trade for high runes either.


    Yes it was. The value of a commodity money is derived from its use(s). If gold had no use(s), people use something else that has uses ― like runes or Gems as money. For further information, link in the second paragraph. Gambling was an use, obviously, but the amount required to get something was in no relation to how much gold you could hold. Runes on the other hand, were used for all the end-game rune words. And before that, everybody basically needed two SoJ's for most of their characters.


    I'm just gonna answer your argument with something I already said, maybe itll sink in the second time around.


    If I could have traded for 300m gold to go on a gambling binge with, I'd totally offer some awesome stuff for it, but even wasting the time trying to make a deal to trade someone for 2m just isnt worth it.


    Look at it this way, if the next patch removed limits to how much gold you could carry/stash, and made it so death didn't effect gold in stash so you could horde a ton of it, you would see people looking to trade for mass amounts of gold to gamble, and people saving mass amounts of gold to trade to those people looking for it to gamble with.

    I could offer you runes that would take you a month to collect in a trade window, yet I can only offer you gold that takes you 10 minutes to collect, which is why gold was useful but not sought after in D2.
    Posted in: Diablo III General Discussion
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    posted a message on Currency...What do YOU think?
    You will be able to sell your BoE !! and with the money you'll be able to buy something in the trade room !! You just don't keep the goods items in the outstanding.


    Judging how D2 worked, or any online rpg I've ever played for that matter, npcs give you a fraction of what you get from a player for a high end item. I just don't see how stripping my items of 99.999% of their value for equipping it is going to promote trading or build experimentation.

    Just an example, let's pretend you want to try out a poisonmancer in D2. You trade a boatload of things for a dweb, try it out for 10 minutes, hate the way poison works, but oh wait, you can't do anything with your dweb now since you equipped it. Pretty laaaame.

    Gold is returned to the system when repairing, bying stuff from NPC's, dying etc.
    Gems are returned to the system when used in cube recipies, when socketed into items etc.

    The one difference is of course that there are seven gems and only one kind of gold. And I don't see the benefit of juggling seven potential currencies as opposed to one.


    Your missing the major difference. Any use for gems are completely voluntary. You can horde/trade them as much as you want, or cube/socket every gem you get. You can play it safe and build wealth by trading up gems for runes, or popular crafting runes for higher runes, or if your rich your gonna be trading for the crafting materials. Theres shift of wealth amongst players with this design.

    When you introduce a single generic currency with sinks, your often forced into them. Using repair as a sink for example, its just gonna roughly work out to something like 10% of what you farm goes back to repairing gear. Why not just remove item damage and make everything worth 10% less, save us all from a pointless aggravating feature. When everyones paying the same forced sinks, its not doing anything to promote trade in any way, or doing anything to shift wealth from player to player, so why bother?

    It wasn't lack of uses in D2 that made gold undesireable, it was how easy it was to get it, and how little you could safely store. Considering you could get GG rares gambling, everyone had use for gold, but why on earth would you ever trade for it when the most you could get via trade safely was equivalent to what you could farm following bots in 10-15 minutes, with no skill/effort/luck required? If I could have traded for 300m gold to go on a gambling binge with, I'd totally offer some awesome stuff for it, but even wasting the time trying to make a deal to trade someone for 2m just isnt worth it.


    You're probably the only person who thinks that the D2 system worked well. You and the dupers, that is.


    If your main reason for the D2 economy not working is becuase of dupers...I got news for ya...duping ruins gold based games just as easily. Duping was the problem, not the design.
    Posted in: Diablo III General Discussion
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    posted a message on Currency...What do YOU think?
    I think that BoE items is one of the nest things they are implementing to help control the economy. D2 has always been an item currency as oppose to gold. What ever the high-end necessary item was at the time became the new currency. Stopping people from trading such items makes gold remain the main form of currency. I could easily see the "best" skill rune quickly becomig the currency.

    As for gold sinks, there are 100 ways any game can handle this. The easiest is to have a gold cost for many and all services in the game. Merchants, crafting new items, an auction house.


    BoE = epic failure. The games still going to get overloaded with gear, its just going to make experimenting with different builds/gear set ups far more aggravating and time consuming. Not to mention, its just going to flat out decrease the volume of trading, and any design that causes people to interact less in an online game is bad imo.

    As far as currency, every hard coded sink that amounts to the computer removing gold from the game is meaningless. If 30% of an average players total gold farmed eventually ends up going to pay for various sinks...why not just make monsters drop 30% less and items sell for 30% less? Any sink thats going to effect everyone equally, is worthless.

    I enjoyed the D2 system with gems/runes. They essentially became the currencies becuase everyone always had a use for them. Gems obviously for crafting and re-rollings gcs, and runes for crafting and making runewords. You could save them and trade them if your trying to gain some wealth to get some top end items, or trade for them in mass if your already rich and want to roll some items, everybody won with this design.

    This again, dovetails right back to BoE being stupid. How much time and resources are people going to devote to trading for mid grade versions of items when they have no retrade value? Without binding, I'd be totally excited upgrading from a 34 hoto to a 35, knowing I turn around and make a little wealth back trading off my 34 hoto. If hotos were BoE and I had a 34, I'd say screw it to anything less then 40, so all those mid grade trades inbetween that would happen without binding, will no longer exist.

    Anyways to sum it up, I think for D3 they should really focus on what worked in the D2 economy, and improve and expand on it for D3 rather then just turn to the same boring gold based economy every mmo uses. D2 was great because it was different then everything else, why do things to make D3 conform when you could be focusing on things to make it stand out from the rest of the genre, like its predecessor did.
    Posted in: Diablo III General Discussion
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