- nickm83
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Member for 14 years, 8 months, and 16 days
Last active Sat, Apr, 16 2011 21:11:49
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nickm83 posted a message on More Hopes Dashed, 1.13 Delay Going StrongThank god, this change would have made bm dueling even easier. Would getting rid of stashes help fix lag? Check into blizzard!Posted in: News
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nickm83 posted a message on PvP -- A Way of LifePosted in: NewsI think you're missing the point here a little bit. The problems you listed as problems for pvp characters are also potentially problems for pve characters as well.
The point was there are a lot of builds that rock at pvp and suck at pvm.
An foh'er as an example, is a viable pvp build either as a pure foh'er, or a whole bunch of possible foh variants. However you don't see foh'ers pvming because its just not worth the time/effort. You can hit 1 guy at a time for 18k a hit, or just make a hammerdin and spam 18k hammers all over the place that hit multiple targets.
A wwsin, whirlwind assassin since you probably don't have a clue what I'm talking about, is an assassin that uses a chaos claw to be able to use whirlwind like a barb. You will never see one used as an mf'er. For the amount of time it takes them to kill things, and how expensive it is to repair a chaos claw, its just not worth it. However, a wwsin is a very powerful pvp'er with a lot of good variants of it as well. If you want to make a pvm sin a trapper is going to be far more efficient.
Sure high end gear is high end gear for the most part, but its a long stretch to say a great pvp character is going to pwn at pvm, as most pvp characters don't do any pvm'ing other then leech baal runs to level. If you had much experience at pvp'ing you'd also know there are a lot more variety of builds played then pvm, which is mainly dominated by hammerdins, light sorcs, trappers, and summoners. -
nickm83 posted a message on PvP -- A Way of LifePosted in: News
I stand by what I said. A great pvp character will also own at pve.
How long does it take to do a baal run with a pure foh'er?
You can't make enough money to keep a wwsins gear repaired if your pvm'ing.
Good luck doing anything in hell with that fire sorc.
Have fun waiting 6 hours for a plaguezon to kill baal.
How many times does your bvc insta kill himself from iron maiden in chaos runs?
Theres plenty of great pvp builds that are too slow or too annoying for pvm, and plenty of great pvm builds that suck pvp.
otherwise agian most PvP characters are a set build with most stats and skills decided form the beginning, so it isnt PvP thats doing it, its the build.
This is pretty much every character for an experienced player, whether your making a pvp'er or an mf'er. -
nickm83 posted a message on PvP -- A Way of LifePVP is a far great challenge the PVM. I don't think thats even up for debate. I can do 1000 baal runs in a row with my gg character and not die, but I'd never join random duel games and get 1000 kills before I get killed. You can run some untwinked characters through hell solo or in untwinked groups, but this is impossible in PvP. You need decent gear to compete, and need to meet certain break points or your pretty much useless. The competition is also far greater. Look at Diablo's ai, if you stand on his spawn he'll just stand there doing the same lame attacks that dont even dent a good character over and over, and not even move. You won't be very successful in duels if your tactics are on the same level as the ai in this game.Posted in: News
With that being said, I don't think a PVP character is superior. I do think that if they're going to be mixxed together, they're should be incentive for less then optimized characters to go pvp. Otherwise pvp will amount to d2pk. The only opponents you ever face are people who know its coming and have the same gear as you. This just removes an rpg element from the game. If I wanted every fight to be 100% even 100% of the time I'd go play a shooter.
Otherwise splitting up would not be bad. If this games anything like D2 as far as difficulties go, its pretty innaccurate to say things would be even nearly evenly split as far as players per difficulty. For people that play for a decent amount of time you end up spending 95% of your time in hell. However since D3 is going to have respecs and autostats it'll probably be even less in lower difficulties, as you'll only have to ever make one of every character then it'd be totally worthless to go back to easier difficulties. -
nickm83 posted a message on PvP -- A Way of LifeUghh, I disagree, seperate them. Like you mentioned D2 still hits 60k people a day. Even if thats all the traffic D3 attracts, and they're seperated evenly into PK and NOPK, that leaves 30k people each. Considering you can only have what, 4-8 players in a game, I'm not sure if anytings been finalized, whether you have a 30k player base or 60k is pretty much the same. Its not like your talking about splitting up a game with 40 players on it.Posted in: News
Why seperate them you ask. Everyones just going to make an mf farmer for gear running, and and PK'er for jumping randoms. Good look ever getting an MF farmer agreeing to fight you when they know your obviously a geared/specced out PK'er.
If you want to put it in D2 terms are you going to agree to hostility when your on your 500mf meteorb sorc when you know the sorc that just hostiled you probably has twice your damage/res/health/mana?
I can completely understand some people just don't want to PK. However, for those that do, if you want to do it, you should be forced to live with the risk/fun factor of it at all times. Otherwise its going to amount to pub games full of standard mf characters that will never agree to PK'ing.
I don't even think they should be able to trade with eachother. I'm just going with the assumption drops will be better in more populated games, like they were in D2. If this is the case, why should I be able to completely safely farm with my 500mf sorc in pub games with 0 risk of getting PK'd, when I'm farming gear for PK characters? Considering at some point I'd enjoy going in and stomping some pub mf runs, I think its only fair other people have the chance to do it back to me.
As far as the achievements go, more features are generally better then less, but I just can't find myself caring about worthless features being passed off as rewards. Getting a comment for having a cool generic title is far less cool then just getting a comment for coming up with a cool character name. Ears...yeah sure they're cool, its fun to see piles of them on the ground, but I'd never waste time clicking to pick one up, or inventory space on them. Achievements that amount to just a little icon on some score screen somewhere...as respectfully as I can put it, these "rewards" are all useless.
If these characters must be mixxed, why not actually make pvp "rewards" worth it without disrupting the balance of power at all between a pvp and non-pvp fight. Something reasonable would be give all PVP characters +25% more drops. If your willing to expose yourself at all times to PK'ers, and are good enough to fight them off, then it is far worth your time to go pvp. If your just learning the game or just hate pvp, well then you just get a little less reward, because you have less risk.
As far as griefing in D2 goes, it really wasn't that bad. There were obviously some hacks and glitches people used to grief people, and the game would be better without them. I don't think anyone would be sad to see tppk hacks eliminated, other then the cheaters that use them.
Corpse camping as previously mentioned. You can be super slick and outmaneuver the camper, have a friend chase him off or kill him, save/exit and rejoin if you want to take the guy out that bad, or just save/exit and go to a different game if you think the guys a jerk and you don't want to play with him.
If you consider someone taking your gold griefing...is it really that bad? Its pretty worthless anyhow. You need 50k for a merc on occasion, and some repair money here and there, and all the rest pretty much just gets tossed away gambling. So you die, drop 200k, someone grabs it...big deal. You join some random baal/chaos game, fill up your inventory once, that takes about 30 seconds, sell it, and you made all your money back.
A lot of other forms of griefing could just be worked out by design. Obviously pots are gone so you don't have to deal with people juvving. Hopefully the res/absorb system sees some improvements so you don't always get those guys that run to stash, then come back with enough sorb on to get healed off a direct 50k meteor hit.
Sixen made a great point how you will always have griefers no matter what the game design is. That thing that confuses me though, is without counting hacks/glitches, I don't ever consider myself to have been griefed in D2. Since nobody has any way to track what game I'm in unless I add them as a friend or tell them, and I have the option to squelch whoever I want at any time, theres really nothing you can do to grief anyone. Sure you might be able to sorb my sorc, juv in a duel, camp my corpse, take my gold, but its all legal within the legit limits of the game, its all things I can do right back to you, and its all things that are totally irrelevant as soon as I save/exit and join a different game with different people. I just don't see any legit way to grief someone hard enough to actually screw them in D2. -
nickm83 posted a message on Patch 1.13: Larger Inventory for Diablo IIPosted in: News
You gotta be kidding me. You again? And this time its more ridiculous than your arguments for respec.
Nah, I'm not kidding. Now I have plenty of stash space for a bunch of life/res charms of each element, and sorb gear. I can carry multiple weapons and shields, no problem. I can carry all the prebuff gear I want.
At least with more limited stash gear people would have to compromise as to exactly what they'd be bringing into duel games. Now I'll be able to stash enough res charms to negate a blizz sorc while I have conviction on me and not even have to sacrifice something else that might be of use to me, I'll just bring it all.
How is that a ridiculous argument? -
nickm83 posted a message on Patch 1.13: Larger Inventory for Diablo IIMy god this change might just be worse then respecs. Any character relying on elemental damage is now completely worthless for dueling.Posted in: News
A proper dueling character before had his inventory full and stash full and still wanted more. Why? Becuase they had weaknesses against some other builds. Way to go blizzard, instead of tweaking how absorbs and res works so you cant bm every elemental build so damn easily, you instead make it even easier to bm everyone.
Its ok, its well worth completely screwing up pvp, which is a main reason why a lot of people have played the game for so long, so some noob can hold more gems because its too damn hard to xfer them, which takes less then a minute. - To post a comment, please login or register a new account.
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Thats funny, I seem to be able to create and play non ladder hardcore characters no problem.
Or were you just getting at you don't play non ladder hc because ladder is more populated, in which case, seems like ladder resets are a popular feature. Glad D3 is removing this system! GJ Bliz!
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Fix the game blizzard, roll it back to pre-respec, actually do something about bots/hacks for a change, and maybe fix desynching or something thats actually broken? Either that or just admit defeat and release pub versions of bots and hacks to make the game fair for those who don't want to cheat.
You know...you could just play non ladder if you don't like the ladder concept, don't have to worry about resets then. Otherwise I'll agree the economy is broken if you agree to show me a perfectly geared character.
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What your doing is going from the D2 mentality of, man I can't wait to level this alt in 2 days and jump right into the end game/pvp action using the gear I already spent 6 months grinding for, and turning it into damn, do I really want to waste 6 months grinding this toons gear in the same fashion I just ground my last toons gear just so I can play end game/pvp? I'd rather see the Diablo franchise move forward by expanding upon elements that made the previous installment different from other games, rather then adding in the same generic mainstream elements that every other game uses. There's a hundred other free mmo's/rpg's that are more similar to WoW then Diablo, and I was hoping Blizzard was going to move Diablo further in the Diablo direction, rather then push it in the WoW direction...guess I was hoping for too much.
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The number of players are irrelevant. If twice as many people play, twice as many of a said item will be found.
Haha I was figuring it taking 2 months of grinding for the average player to have a good chance of acquiring a specific item was pretty rare. Sure it could take more or less depending no your luck and trading skills, or lack thereof, but what exactly are "proper drop rates." Spend months trying to acquire a specific item, try it out on a single character, then you can't ever toy around with it anymore beyond that, that's gonna be real appealing to people who don't have 6 hours a day to waste farming a game.
Uh, totally irrelevant to binding. If they didn't bind and a character auto deletes or whatever from inactivity, the gear would poof just the same.
Ughh, your saying this like its a good thing or something. I thoroughly enjoyed tinkering with multiple builds and pvp'ing in D2 way more then pvm grinding. Sure pvm was fun for a while but it wasn't what kept me in the game for so long. I could spend a few months at the start of each ladder farming enough wealth to nicely gear 3-4 alts. I could then focus the rest of the ladder season on the build tinkering/pvp aspects of the game I found much more enjoyable.
Now, here you are, saying that a change that is going to punish that style of play, and force me to pvm grind more and more for each new idea I want to tinker with is somehow going to make the game more fun? If this was the case with D2 my fix would have been to either play the game for a year before I was bored senseless of it instead of 10, or to have played 3-4 characters a ladder instead of 50-100.
But hey, what do I know, I guess I'm the only one who always enjoyed hitting that point where I had little incentive to brainlessly farm anymore and could enjoy other aspects of the game that were more challenging and required some thought.
Yup, and its a better one then pretending boe will keep a game economy fresh forever.
Whatever the exact population of the game is, is irrelevant. The drop rate will rise and fall proportionally to the amount of active players.
Its actually just because I haven't read a convincing argument yet.
Just tell me, if everyone sold the first shako(or 10) they found on d2, would the game never have become flooded with shakos? This is the lack of impact boe has on a long term economy...
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Let's say theres 1 million characters. There is no boe. Uber helmet drops at an average rate of 500k a month. It will take 2 months before there is enough for everyone, and after that the market just floods more and more.
Now, let's say under those same circumstances, the Uber helmet is boe. It takes...omg 2 months before there is enough for everyone. Just for the sake of making boe look good let's assume boe items have mod ranges on them like most d2 items had, so everyone goes through 3 of them on average before they get one that is high enough they don't really care much to look for better. It takes 6 months instead of 2 to flood the market...big deal.
BTW if you think the d2 market was truly flooded I'd like to see your character(s) with all perfect modded versions of the best gear, charms and all for that specific set up. If its flooded clearly anyone could acquire these items. The market flooded with crap versions of the best items, not with the best items. I'd rather just have the freedom to experiment with gear I find for multiple potential builds rather then acting like a feature that will give a slight extension at best to market stability is some kind of uber economy fix.
Also as far as your binding gear in wow goes, let's not forget how often new best gear is patched into the game. Clearly now...this couldn't possible have had any impact...it was boe all the way right?
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Drop rates are pretty irrelevant. All they will effect is if it takes 3 months for the game to saturate, 6 months, or a year. If they make it so things are so rare it takes 10 years for the game to saturate nobodies gonna put that much time into grinding, so you'll either just end up with people quitting or botting:P
Any way they go here boe isnt going to stop market saturation.
If its gone, why would it be sitting in my characters inventory? Its bind on equip, not delete on equip. Sure I can't trade it to you, but I'm still not going to trade you for yours, so what did it really accomplish?
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Ok, I find one item, I equip it, it binds to me, I can't trade it. Its now worthless to everyone but me. What about the next 10 of that same item I find that I'm not going to boe? What about everyone else that equips one and finds multiple. BoE would have about the same impact on the value of items as if everyone sold their first shako in d2 to charsi. There'd only be like 827598273958729375928375 instead of 827598273958729375828375.
Well only end game gear is going to bind. Why on earth would anyone delete a character whom they leveled up to end game status when their is auto statting and respecs? I could see deleting an end game character and losing some boe gear because you recognize you could make a more uber version of that character, but when its impossible to mess your character up why would you ever delete?
Off topic here but man, wanna take a guess why I think auto statting and respecs are lame as well?
EPIC LAZY MANEUVER!!
Ok, I find one item, I equip it, it binds to me, I can't trade it. Its now worthless to everyone but me. What about the next 10 of that same item I find that I'm not going to boe? What about everyone else that equips one and finds multiple. BoE would have about the same impact on the value of items as if everyone sold their first shako in d2 to charsi. There'd only be like 827598273958729375928375 instead of 827598273958729375828375.
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Actually, the reason gold was a joke in d2 was because you could just trade for an item worth more gold then you could carry. If gambling wasn't so slow, you could carry infinite gold, and you didn't lose so much when you died, you would see people doing mass gold trades all the time.
If repair costs weren't the only gold sink in d2, and gold was still worthless, do you think adding 10 more gold sinks would make gold in the game more fun or more annoying? This is the direction people seem to think is smart for d3 to move in, GOLDS USELESS LETS GIVE IT SINKS!
Binding end game gear + currency economy = same set up Dungeons and Dragons Online has. Go play it and tell me how much bartering goes on. Once you get your end game gear, you no longer have a use for money, so you just horde massive amounts of it. If you happen to make an alt or want to buy one of the harder to get non-binding items, you just go dump some money in the auction house because its faster then bartering. The economy still gets flooded with items, and the entire flow of it amounts to noobs buying stuff from more experienced players. Once your high level you can't really trade even if you want to because everything binds. Thats a pretty failed game economy in my opinion. At least D2 when you got to high level and had uber stuff there was still more economy type things you could do rather then just sell to noobs and horde currency.
Bartering gets neutered while selling the same junk back and forth for a useless currency item they have to add a bunch of sinks in for to try to give it some value becomes the norm. Good job blizzard.
v. the group of Let's mainstream D3 so its more like every other online rpg. That's the group you belong in.
D2's the best(and only) online rpg I've ever played where bartering was the main economic force. If you were in the "I think it can be improved" group, you would fully support an improvement upon the barter system, not neutering it so we can have a WoW like auction house and gold.
Like has been mentioned previously, why not start where D2 lacked, and try to add some aspects into D3 so people can just find trades easier in game and don't have to go to a D2jsp type site?
The casual players actually benefitted the most from the D2 trade system. Haven't you ever hopped in one of those games named "OVERPAY 4 XXX" or "ALL 4 PUL" and some rich dude traded you like 10x what your item was worth just because he wanted it fast? Well this assumes your not mixing up casual and clueless. If your clueless what everything is worth I can see how you would hate bartering, but if you want no learning curve at all, don't play an rpg?
I think the vast majority of what you'd consider "hardcore D2 traders" anyhow were pvp players. I know this forum is heavily biased towards pvm, but go check out d2jsp just to get a fresh view on the game. It has a lot more users then this forum and its pretty obvious they care a lot more about pvp over there then pvm. But even still, why dumb the game down just to better suit those who don't want to put any effort into learning the system, especially when its as simple as just making a few buddies with a clue in game and asking them for advice before you do a trade? Pretty much anyone will give you a straight up answer on what something is worth unless your asking the guy your potentially trading, or one of his friends:P
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rofl, but...they're experts dude, w/e they say is gospel, don't question it!
Alright here's the break down of the game for a lot of players...
pvm = easy and repetitive
pk/pvp = much more challenging and random
trading = tool to cut down on time you must spend pvm'ing to get good at pvp'ing
So yeah...cutting out the means to speed through the easy repetitive part of the game and get to the challenging, random portion of the game just doesn't sound like a good idea. You still have to grind to get there, just not nearly as much if you know what your doing.
Besides, you say you would rather have people get better items by playing the game? Does trading and pvp'ing not qualify as playing? If so, it seems like you've only ever experienced 1/3 of the game.
And my exact reason why BoE is nothing more then an annoying feature that kills trading. How is BoE going to fix the problem of people finding more and more and more and more? Its not. If I have one of an item bound to me...I HAVE NO REASON TO BIND A SECOND. If its bind on equip only...guess what, they're gonna be horded, muled, and transferred just like stuff on D2 is.
All BoE accomplishes is punishing the segment of players, who in D2 got their main enjoyment out of pvp or tinkering with builds. Suddenly your net loss for a failed character turns from a few hours of leveling/trading to many, many hours of pvm grind. What a raw deal that is once you've thoroughly raped the pvm aspect of the game inside out and its so easy for you its a bore.
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Woohoo someone understands! D2 was an awesome game that has a lot of huge differences in comparison to a lot of other online rpg type games, so why mainstream D3 with the same lame systems of binding gear and a trash currency with no use other then sinks and hording, when D2 did just fine with "currencies" basically being small crafting items you could store a lot of.(runes/gems)
Trading items for items is going to be crippled with binding gear and a currency rather then barter based economy. This is why I gripe about those systems, its one of the D2 staples that sets it aside from the masses, why jack it up and mainstream it so its just another WoW clone economy?
As far as the unrestricted pvp play, I'd agree with ya, that's another huge attraction to D2, and I'd hate to see D3 be neutered down to mutual only arena based pvp garbage, but hey, that's a whole different topic:P
As far as those that quit the game because they couldn't grasp trading...so what? RPG's should require some learning and thinking to get good at. I've ripped myself off trading plenty of times while learning the game. I've also ripped myself off plenty of times just to get something fast, which was another great thing about the way it worked. You could make wealth in the game just by trading for an item, then turn around and trading it again. I could play for an hour and gain more wealth then I'd have made mf'ing for an hour. Why dumb a game down to the point it has minimal learning curve just to appease people who can't be bothered to take a little time to learn the economy? Especially when its easy as making a few in game friends and double checking with them before making a trade...
How does binding cause an item to disappear from the economy? Last I checked if an item wasn't destroyed permanently its still in the economy. Sure, I can't trade my bound item, but I still have one so why would I trade anyone else for theirs? If there is only BoE items will still build up regardless.
As far as salvaging gear goes, this system was already in place in D2. Let's say you made a runeword that consists of 2 HR's and a base item worth another HR. Whatever random mod rolls on it rolls low. You might use it for a while simply because its still an uber runeword, but 2 weeks later you roll a higher one. You then trade(salvage) your lower roll obviously for less then the value of the original ingredients to create it. Meanwhile some poor player, or someone looking to just test a build out, is totally thrilled that they got something that is still awesome for fairly cheap. This was actually a pretty amazing system for casual players in D2. If you knew what things were worth it allowed you to gear up a pretty sweet character with actually very little grind time, but hey, what do I know, this couldn't possible have been attractive to anyone vs just grinding the same npc ai over and over.
Wait a minute...so what your saying is if I apply a concept being used in game to a real life economic issue to show how lame it is, its a poor example and doesn't work...BUT
It for some reason works the other way around?
Is this team of economic experts going to require that your UBER 1337 SWORD require a constant supply of materials(spare parts) to keep it in working order, and you have to give it a lube job every 3 months or 3000 miles? Also your going to pay property taxes on it gas it up, or recharge it every night if you go electric. Make sure you get the sport car model and not the minivan model so you can impress the ladies. Oh depending what state you play from, you might have to carry insurance as well. If you have kids that wanna take the UBER 1337 out for a night, you'll just have to go get some extras, since its bound and you can't just toss them the keys:(
So yeah anyways, if you haven't figured it out yet, I'm just not impressed that blizzard highered so called economic experts to try to design some cool fancy game economy, and binding gear is their so called improvement over D2?
***hint from your friendly forum troll*** botting did far more to screw up the D2 economy then lack of binding items.
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Exactly, so why bother with it. D2's barter system showed that people can still trade without a currency. Why not just do things to make in game bartering easier, so we don't have to use out of game resources to find trades.
Just like the gems and runes in D2 omg! Both were used as a form of currency, but also used for crafting. The only sink to them was that they had uses, rather then ok, lets all horde useless gold and come up with a million useless sinks to try to control it. Just skip the bs and get right to the meat.
I'm gonna have to politely disagree here. A main part of the game for many players was pvp/pk. What kept such players attracted to D2 was you didn't have to deal with a "time sink" each time you wanted to experiment with a new character. The time sink was the few hours it took to get up to 80+, vs a lot of other games where you needs months invested to get an end game experience.
I know you pvm'ers will argue til your blue in the face, but for all the pvp'ers pvm was just the easy repetitive crap you did to get your gear. If this wasn't true why was botting so prevalent? If it was actually fun to just grind gear over and over, 3/4 of the active links to bnet wouldn't be people botting. In case you can't put 2 and 2 together, nobody bots to get better gear to bot with, people bot to skip the so called "time sink" and get right into the pvp/pk aspect of the game. Killing botting would be a good thing to keep the playing field fair for all, but needlessly increasing item grind time by causing gear to bind just doesn't seem like a good way to go about insuring d3 has the same replay factor as d2.
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And there is no way to prevent such players from xferring to alts. Anyone with 1 friend in game can xferr all the money they want. Gold sink = noob annoyance, not long term game economy fix.
Hmm so lets see...D2 is well known for its replayability. Its also the only online rpg I can think of off the top of my head with no binding gear. Could there might actually be some sort of connection there?
Maybe the long term d2 players liked being able to say eh, I'm sick of my barb, I'm gonna trade all my barb gear for zon gear. I don't know about you but that option is a lot more appealing to me, and makes me want to experiment with a lot more characters then most other games do, where its eh, I'm sick of my barb...but do I really wanna spend 3 months doing the same boring grind I just did on my barb just to get them up to par?
So what? This is totally irrelevant. When you buy a car does it bind to you, and it lasts forever, but nobody else is ever aloud to drive it? The actual economic ripple effect of owning an automobile is much more complex, but does knowing that hold any relevancy to a game economy? Unless all items are going to get permanently destroyed through usage and there is pthieving, real life economics don't really apply much to that of a game anyhow.
Can you just name for me one online rpg where gear binding was a success in keeping a long term, stable game economy? I can name a few where it didn't. Dungeons and Dragons Online and Last Chaos...
Besides if your main argument for why bound items are good is because BLIZZARD SAID SO, that's not not really all that good of a reason. I mean, after all, MY MOM said bound items are lame, she knows more then blizzard.
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What the economy consists of is high level players selling all their decent randoms to low level players, as they have no use for them, since they have godly bound gear. Meanwhile, all people with uber bound gear just horde money as they have no use for it.
You think the game kinda has some sort of economy going for it when your a newbie, but that feeling only lasts until you get some uber bound gear. You then realize pretty much everything in the auction house is crap, and you then start your very own stockpile of platinum that you will never spend.
As far as bartering goes, which was a staple of D2 trading, DDO has none! All the top end gear binds, so all you could really barter for is pretty much your trash for some other players trash. However this is a total waste of time, when you realize you have a boatload of useless platinum laying around, and there's an auction house full of low end gear that sells for platinum.
In an attempt to control currency, they added in plenty of sinks. You have to pay for things like repairing gear, being able to modify your chosen feats or enhancements, hirelings, potions, various buffs, and guild type items. Its really a pain in the neck to pay for this stuff as a noob, but later on you have so much money anyhow that sinks become irrelevant. You could add in new sinks, but then you just stick it to the noobs harder.
Maybe I'm just a pessimist here, but how is D3's economy going to be any different then that of DDO? I'd be much more excited about sticking with the barter theme thats been prevalent in previous diablo games rather then reverting to another generic currency hording economy.
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Exploit...according to dictionary.com anyhow.
–noun
a striking or notable deed; feat; spirited or heroic act: the exploits of Alexander the Great.
You are right...PK'ing people is a notable, heroic feat, since its something not all D2 players can accomplish.
However I don't think thats what you were getting at, it seems more like you are trying to bash pk down to the level of tppk and aimhacks, most likely because it was a feat you were unable to peform with success consistently...
As far as I could see, there are 4 groups of PK'ers on D2. One group being the predators, those that know the game well. They know how to build, and more importantly, how to properly play their character in a variety of situations. On par with them is another tier of players who are equally knowledgeable and skilled at the game. These players simply chose not to pk for whatever reason, but can accept the fact that its part of the game, and often get a good laugh out of a pk attempt on them backfiring. If your one of these players you shouldn't a problem with pkers at all, considering most pk attempts on pubs are done by a single pker.
You then also have the wannabe pk'ers that just suck. They have a lame cookie cutter build, have no clue how to play it, and often cut corners while building their character. These are the ones that fail pk attempts consistently and then accuse people of hacking. On par with this group are the people who are either new to the game or just horrible players. They'd get smoked by anyone halfway decent even if they were allowed to juv. Ironically these are the people that say things like PK/PVP in d2 is bad in all ways because they don't like(understand how to do well in) it.
"In Diablo II, all public games were open to griefers and PKers at all times."
PK is the best way to deal with griefers. Let's run a little experiment. I'll meet you on D2 and you can PK me in a pub baal run and we'll see how its dealt with. Afterwards, you can meet me on dungeons and dragons online, where there is no pk, and we can run a quest together. However, I get to grief you. I gurantee you won't be putting PK'ing and griefing on the same level after that.
"All in all though, we still hardly know anything about what is being planned for PvP. All we have at this point is speculation, but at least we can rest easily knowing that there are more ambitious plans for PvP than nothing but a hostile button. "
I agree with you here. It would be nice to see some more meaningful modes of pvp. However I hope blizzard is smart enough to realize the hostile button is what made D2 a cult classic to many people. After all it does have the reputation of being the best gank and run rpg ever. At the very least just have 2 servers, one for those who want to pk, and one for those who don't.
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Lets face it, pvms a joke. Most 8 player games consist of 1 hammerdin/light sorc(bot) doing everything and 7 leeches either afk-ish hiding in a corner. I guess if you look at it from that perspective 4 players is an improvement though. Instead of 12.5% of the D2 population minimum being active(botting) for the rest to leech, 25% will have to be active(botting) with a 4 player limit.