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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Quote from Drol

    Cool idea!

    But if there are going to be any sort of ranking/top list I would like to see it based on performance, not time invested. Performance could be how fast you cleared a dungeon, score/time.

    I would also like to see a list where you are compared yourself to friends and maybe recent players.
    Yeah. More interesting with ladders that arent purely based on number of kills etc.
    Though, I dont understand why Blizzard isnt simply offering endless amounts of ladders.

    There could literally be one for every single possible statistic in the game. And for stuff that isnt in the game "yet", like MrMonstrosity's ideas.

    Fastest boss kills, most enemies killed in 1 minute, most damge dealt in 30 seconds, fastest full act clears, most legendaries found within 1 hour, highest endless dungeon clears, pve kill/death ratio, pvp kill/death ratios, anything really. Could be fun to see some of those stats, even for those of us who have no interest in "competing" with others.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    Can I have some of the mushrooms you are smoking before you go to bed? :)

    Would be pretty happy if we got any of these things in the game.
    It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.


    The only very small thing I would change was the elixirs NOT lasting thorough death.
    This game need to give players more incentive to avoid death than it does today.


    Quote from Aleksej89

    The trading post can be an addition to the market place, but never never never a replacement.
    I almost never get any good drops while playing, which means no other player would want my items - hence i could never actually buy any items.
    Also you should never enforce the social aspect of the game onto players, if they want to socalize they will but never force it on them
    The fix to never finding good drops is to make it more likely to find good drops though.
    Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.

    Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.

    That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore :D

    Quote from Vanhyo

    - You will be screwing players who paid real money for gold
    Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
    Beside, gold would still be extremely useful in MrMonstrositys concept.
    Posted in: Diablo III General Discussion
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    posted a message on So.. is there any release date of this "extremely long hot fix"?.
    Why are people even talking like Blizzard cant edit things fast, thereby concluding they don't have an editor or whatever.

    Afaik, nothing we have seen points toward it taking more than a minute (not literally) to change mob density in the game?
    But that obviously doesn't mean they can release said change in a minute - since they want to make sure the change is the "right one" in their minds.

    In any case, I do think Blizzard is working extremely slowly with the changes.
    I'd be slightly surprised if the programming/coding/editor/whatever process were the reason for that though.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    3 possibilities : either they dont change enugh and the game is still too time consuming, or they change too much and the game gets too easy, or they get it just right. Which would of course be great, but how likely is that ? ^^
    Not likely :D

    But yeah, I think some of the inferno nerfs were premature,

    Pre-release they said it would take months to gear up for inferno... then they start there nerfing after some weeks. Doh.
    Which isn't to say that nerfs shouldnt have happened, there were elite affixes which were more stupid or unfair (especially for HC) than they were a challenge.
    Blizzard just often seem to go a bit too far whenever they make balance changes.
    And the sad thing is, a lot of the inferno nerfs aren't something that you get back simply by having MP levels. More HP and dmg cant compare to having elite affixes and monster behavior that requires the player to adjust.

    Now elite affixes hardly matters more than "oh, I have to spin 1 more time through this group before they die".
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    Quote from Shadout

    Why is that the only two options?
    What would be impossible about a balance where it takes months to find items for MP10?
    Hell, since I personally think end-game should be able to scale indefinitely (such as Endless dungeons), it could take an endless amount of time to find gear good enough to meet the highest challenges in the game.

    Isnt that exactly what the "up the droprates" people are complaining about? That it takes too long to get geared ?

    I am under the impression that "taking months ( or even years ) to find items for mp10" is exactly where we are right now balancing wise.
    Might very well be closer to years than months if I should guess - although the average time isn't that important, since we are obviously talking a variance depending on the individual players luck, going from like (arbitrary numbers) 2 days to 10 years anyway.
    While it can potentially take just minutes to gear for MP10 with AH - or weeks if I'm friendly enough to allow for some gold farming.

    There are not necessarily a conflict between upping droprates and making the game harder or more time-consuming. From what I read, people want better droprates/itemization in general (regardless of self-found) because mostly finding utterly useless items are boring.
    You could very well make itemization/drops better, while simultaneously increasing difficulty to compensate, if Blizzard wanted to keep the difficulty intact (which they sadly don't I guess).

    Anyway, your claim was that if Blizzard removed AH, then there were only two options; making the game too easy or making the game too fast to gear up for (isnt that actually just one and the same option?)
    Which clearly is not the case.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    You see, if you design the game to be played only with self-found items, they have two options : either make so many good item drop that everybody will have all items within little time. Or make the game so easy that you can beat it with no-matter-what gear. I dont like either option...
    Why is that the only two options?
    What would be impossible about a balance where it takes months to find items for MP10?
    Hell, since I personally think end-game should be able to scale indefinitely (such as Endless dungeons), it could take an endless amount of time to find gear good enough to meet the highest challenges in the game.

    I certainly think D2 for the most part was too easy. And D3 for the most part is going toward being too easy with every single patch nerf. Partly because MP levels are tedious rather than difficult however. I liked some of the early-release challenges of Inferno tbh, although some of it was over-the-top.
    Keeping the difficulty of the game in the long run is mostly a question of having properly scaling content.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from shaggy

    Then why shouldn't we attempt to do that? Why shouldn't everyone be on-board with a solution that is obviously the best possible solution for everyone involved? Why should the immediate thought be "REMOVE THE AH!" when, as I said above, a current game that has no AH still exhibits the very same issues that D3 has? If it can happen in a no-AH environment then the AH can't be the crux of the problem.
    Because the most optimal solution to an issue, might very often (if not always) be unrealistic to reach.
    If Blizzard could and would throw millions of dollars and work hours at a problem - sure, anything could theoretically get fixed perfectly.
    I'm just saying that limiting AH in one way or another, might be the easier and faster solution - even if it isn't the theoretically best one. In my opinion and all that.

    Quote from shaggy
    Hell, if you read the PoE forums there are a lot of people who are advocating removing trading from the game. Would you be OK with that? If we remove the AH from D3 that we also remove trading? All items and currency become completely untradeable except to your other toons via the stash.
    Yeah, this is a long thread y now, but Ive already been around it earlier.
    My issue is much more with trading in general than AH specifically.
    I would be just fine with trading being removed totally - I also realize people would hate that even more than removing AH though :)
    I would most likely support those who wanted trading gone in PoE too. Haven't really played that game enough to get much of an opinion about how trading might affect the game.

    Quote from shaggy

    So that makes me believe the items themselves, and the chances to actually get a decent one, are what encompass 90%+ of the problem. But I know it's much easier for people to just frame it as an "AUCTION HOUSE RAPED GRANNY" disucssion. I mean, just look at rodrigj.
    Yeah, I agree. Items and chances of obtaining items outside of the AH is the real issue here.
    However, obtaining items outside of AH vs. obtaining them from AH, is a moving target, so you cant totally ignore AH.

    If you simply increase drop chances and "fix" itemization, then sure, it gets easier to find your own items. Which would be awesome for sure, and help self-found people. However, it similarly gets easier to to get items from AH in that scenario (better and cheaper items on AH). Resulting in an unchanged relationship between the efficiency of trading vs the efficiency of finding your own items.

    What I want, is really those two options having more or less the same efficiency. Until that happens, there is no real and fair choice between using the AH vs not using it.

    IF you can achieve more or less the same efficiency between trading and not trading, I would happily support the existence of trading :)


    P.S. I'm not saying it should be as easy to find items yourself, as it is to find items on AH right now. Rather i think its way too easy to find items on AH right now, so in a "perfect" balance, it should be harder to find a certain item-quality through trading than it is now, and easier to find the same quality in game than it is now.
    I just don't really think you can achieve such a balance to begin with, hence the "remove or at least severely limit trading"-solution sounds much easier.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Strafir

    @rodrigj, Shadout
    Could atleast one of you explain what exactly this problem is that you are referring you instead of calling me something and jumping to the next subject.
    If you are referring to "'part of the problem', then sorry, might have been too much of an internal joke.
    Was referring to the "on-going" war between people who primarily love single-player games and people who love multi-player games. Saying that only multi-player games can offer worthwhile challenges, which you certainly seemed to be saying, obviously belongs in the "multiplayer is best" camp. Making such an argument 'part of the problem' for the single-player camp :)
    I think rodrigjs 'part of the problem' comment was referring to something else entirely...

    Quote from Strafir

    @Shadout
    How exactly is it flawed to say that people have gotten better and better at games and developers can and should raise the difficulty level. This is how things work, you keep doing something repeatedly and you will become better at it over time.
    Because they mostly haven't imo. While people are able to play more an more accumulated over the years, games certainly also have had a tendency of getting easier and easier in the last decades, so I surely can't see how people are better at games these days than 10-20 years ago for example.
    Beside, those who have been able to play games for 30 years by now, are also thirdy years older, which tend to negatively affect reaction times etc, not exactly improving their skill ceiling :)
    Overall, I don't think there are any reasonable argument for people being better at games today than in the past.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    Quote from Strafir

    @rodrigj, Shadout
    Could atleast one of you explain what exactly this problem is that you are referring you instead of calling me something and jumping to the next subject.

    I think the problem they are talking about ( and I actualy kind of agree on this... ) is that drop chances of realy good items ( dont ask me to define exactly what "good" means, that's their word choice... ) are very low. They blame it on the AH because Blizzard of course considered the AH when designing drop chances.

    This is a problem that I can understand. But I dont think there is a better solution. I certainly dont agree with them blaming the AH for it all.

    Actualy, I would be more for increasing the drop rates and keeping the AH than for increasing the droprates and removing the AH, But most of all I am for leaving it as it is ^^
    I dont really know if AH is to blame for current itemization. That would be hard to say, unless Blizzard confirms it directly.

    However.. if the existence of AH now, is a barrier to improving itemization and droprates, because Blizzard wouldn't want to "screw up the economy", then yeah, I would prefer AH to not be around. Or if that is not possible, other solutions as people have thrown around, such as better itemization which are then account bound, or a seperate -self-found mode with better itemization.

    Can you get both better itemization/droprates and have a working AH? Maybe. I'm very much not convinced though. But if we could get that, I certainly wouldn't complain about it.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Strafir

    If a single player game was presented to a modern day game enthusiast, he would absolutely destroy it in a matter of days or weeks. If you want to make proper money with a title then you need to have more depth to it than just playing, and in a single player game there aren't too many other alternatives aside from implementing a fully functional economic system. If WOW didn't have multiplayer raiding or pvp it wouldn't be half the man it is today, it would be too easy.
    You, sir, are part of the problem :P
    Well, first of all, it's deeply flawed to assume "modern day" game enthusiasts are somehow more "dedicated" at a game than 10-20 years ago.
    Second, why would it matter if someone destroys the game in matter of weeks? It shouldn't matter for the company who made the game, since they already sold the game and got their money. And people hopefully prefer a week of quality gaming over 5 months of crap for example (I'm trying to ignore Modern Warfare here) if it came to that. And if they don't, it would seem to be their problem.

    Quote from Twoflower

    oh, and yes, another argument against making items only sellable once ( which seems to be the favourite solution to some here ) is that you normaly dont buy one item for one slot once and then never again. usualy you upgrade each slot again and again. And with that solution you would not be able to resell your items any more after you got a upgrade.
    I believe that was the goal.
    All those ideas are just variations of reducing trading to a minimum.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Forrind

    Quote from Shadout

    Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
    more likely they most of the players already are using third party sites imo and I cant help thinking that if they do remove the AH then like half of the population of D3 will be gone. :S
    It would be amazingly surprising and unrealistic if most of the players were currently using third parties.
    Most players simply wont care enough to do that in general, and certainly not when they already have a tool available in-game.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from ruksak

    Quote from maka

    Ah, it's also noteworthy how, if/when Blizzard does anything to items and/or affixes, it won't affect old items (they become 'Legacy'). 'Afraid' of legal ramifications stemming from the RMAH? Naaaaaah.

    They don't need to concern themselves with legal ramifications toward this matter. They have a team of lawyers that would make your butthole pucker just by looking at their $10,000 suites.

    Even though Blizzard would run into zero legal issues by changing items, they might still be afraid of the PR backlash from angry people.
    People cried so hard when Attack speed was nerfed. Of course people in general cry about just about anything, but it is surely multiplied when money is involved.

    Quote from maka

    I noticed a funny little idiosyncrasy, today. I saw people that have used the "if you don't like the AH, don't use it, nobody's forcing you" argument many times praising the "mob density" change, because they "were forced to farm in Act 3" and are now "free to farm wherever they feel like". Funny how these things go.
    <3 So true.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Because of how AH has affected the players, I bet a reasonably big part of the market would switch to third parties if items were made "only tradeable outside of AH".
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson left. Like or dislike ?
    You cant blame Wilson for everything D3 turned out to be.
    You can blame him for having the responsibility as the development teams leader though, and unfortunately not living up to it.
    He was the guywho could say no (or yes), the guy to put out a vision for others to follow. Instead, from the outside, it seems like there were a lack of leadership and direction, leading to opposite design ideas (many of which were likely not Wilsons own) going back and forth, maybe even contradicting each other.

    Anyway, it certainly does NOT feel like development is gaining speed. It actually seems to be going slower and slower - probably because they are throwing more developers at the expansion as time goes by.
    Blizzard currently just talks more about what they want to do 12 months from now, rather than exclusively talking about things they want to do 2 hours from now.
    Posted in: Diablo III General Discussion
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    posted a message on "Ask the Devs" Round 2: Itemization - Answers (Part 2)
    Quote from overneathe

    Quote from Benegesserit

    They need to consider sockets to be addable for weapons and helms at a minimum. They are straight up garbage regardless of rolls w/o a socket. No other slot in the game is devalued so heavily for missing one affix.

    If every weapon can be made with a socket by crafting.... every weapon will be made with a socket by crafting. Why not just make all weapons drop with a socket?
    Because it can add extra things to do.
    Imagine that to add a socket to an item for example, you have to destroy another valuable legendary item. Yeah, all weapons will effectively have sockets, but we just got ourselves a item sink for valuable legendaries or similar. And maybe more important, it would devalue socketed weapons a bit, which seems good, because of how strong sockets are in weapons. Might as well accept that sockets nearly is a must have in weapons, and balance around it.

    Of course, adding sockets to weapons and helms should still be limited to max one socket, otherwise "2 sockets" would just become the new "1 socket" and nothing would really have been gained (ignoring legendaries with 2 sockets here).


    Giving an option to adding sockets for other item slots, also would allow adding more interesting socketables than the current gem types. Allowing for more customization, which for the most part is always a good thing - as long as there are some meaningful choice involved in the customization.
    Posted in: News & Announcements
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