A survival bonus would be awesome. I really hope it is true.
If it is meaningful it could greatly increase the viability of defensive skills in SC.
A survival bonus would be awesome. I really hope it is true.
If it is meaningful it could greatly increase the viability of defensive skills in SC.
They clearly state that the larger stash issue is only on battle.net, while mods are singleplayer. So its not that reasonable to throw 'Others can do it!' back at Blizzard.Quote from "reform" »Can't believe they failed at making an increased stash size. Countless mods have achieved this, yet Blizz can't?
I really doubt you are in the majorityQuote from name="Duckman Drake" »
Do Blizzard not realise that a huge part of the fun of Diablo was the crazed scrambles for loot when something good dropped, or when someone kills something beside you and you just happen to pick up an awesome piece of loot.
Is that a problem though. Diablo 2 has been like that for 9 years or so?Quote from "sponkey21" »The problem is no matter what they do everybody will find the skills they think are best and create a formula that promotes the most efficient use of those skills. This means no matter what they do there will be FAQs with people recommending the best optimized builds for many cookie cutter types of characters.
Quote from "Hells" »
Let's not forget that in Diablo 2 you could have wildly different builds, very unlike WoW. The pre-reqs werent points in a tree before, rather level restriction on skills and a couple of points in pre-req skills, none of this 5-10-15-20-25-30-35-40-45 skillpoints in a certain tree like WoW.
1
Though, I dont understand why Blizzard isnt simply offering endless amounts of ladders.
There could literally be one for every single possible statistic in the game. And for stuff that isnt in the game "yet", like MrMonstrosity's ideas.
Fastest boss kills, most enemies killed in 1 minute, most damge dealt in 30 seconds, fastest full act clears, most legendaries found within 1 hour, highest endless dungeon clears, pve kill/death ratio, pvp kill/death ratios, anything really. Could be fun to see some of those stats, even for those of us who have no interest in "competing" with others.
0
Would be pretty happy if we got any of these things in the game.
It would hardly fix everything about the game - especially there is a distinctive lack of item stat changes - but it's rare to only see ideas that would actually make the game better in threads like this.
The only very small thing I would change was the elixirs NOT lasting thorough death.
This game need to give players more incentive to avoid death than it does today.
The fix to never finding good drops is to make it more likely to find good drops though.
Keeping the AH because it would otherwise be too hard to get gear is the totally wrong way to look at this imo.
Let us rather reach the point where AH feels unimportant, because playing the game is the best way to find items.
That will make it so much easier to remove AH too, since people suddenly wouldn't miss it anymore
Not really Blizzards problem (or ours) if anyone feels screwed. The game tells them that they are taking a risk when they buy stuff on RMAH. Blizzard could nerf items from RMAH to oblivion the day after you bought it as well.
Beside, gold would still be extremely useful in MrMonstrositys concept.
0
Afaik, nothing we have seen points toward it taking more than a minute (not literally) to change mob density in the game?
But that obviously doesn't mean they can release said change in a minute - since they want to make sure the change is the "right one" in their minds.
In any case, I do think Blizzard is working extremely slowly with the changes.
I'd be slightly surprised if the programming/coding/editor/whatever process were the reason for that though.
0
But yeah, I think some of the inferno nerfs were premature,
Pre-release they said it would take months to gear up for inferno... then they start there nerfing after some weeks. Doh.
Which isn't to say that nerfs shouldnt have happened, there were elite affixes which were more stupid or unfair (especially for HC) than they were a challenge.
Blizzard just often seem to go a bit too far whenever they make balance changes.
And the sad thing is, a lot of the inferno nerfs aren't something that you get back simply by having MP levels. More HP and dmg cant compare to having elite affixes and monster behavior that requires the player to adjust.
Now elite affixes hardly matters more than "oh, I have to spin 1 more time through this group before they die".
0
While it can potentially take just minutes to gear for MP10 with AH - or weeks if I'm friendly enough to allow for some gold farming.
There are not necessarily a conflict between upping droprates and making the game harder or more time-consuming. From what I read, people want better droprates/itemization in general (regardless of self-found) because mostly finding utterly useless items are boring.
You could very well make itemization/drops better, while simultaneously increasing difficulty to compensate, if Blizzard wanted to keep the difficulty intact (which they sadly don't I guess).
Anyway, your claim was that if Blizzard removed AH, then there were only two options; making the game too easy or making the game too fast to gear up for (isnt that actually just one and the same option?)
Which clearly is not the case.
0
What would be impossible about a balance where it takes months to find items for MP10?
Hell, since I personally think end-game should be able to scale indefinitely (such as Endless dungeons), it could take an endless amount of time to find gear good enough to meet the highest challenges in the game.
I certainly think D2 for the most part was too easy. And D3 for the most part is going toward being too easy with every single patch nerf. Partly because MP levels are tedious rather than difficult however. I liked some of the early-release challenges of Inferno tbh, although some of it was over-the-top.
Keeping the difficulty of the game in the long run is mostly a question of having properly scaling content.
0
If Blizzard could and would throw millions of dollars and work hours at a problem - sure, anything could theoretically get fixed perfectly.
I'm just saying that limiting AH in one way or another, might be the easier and faster solution - even if it isn't the theoretically best one. In my opinion and all that.
Yeah, this is a long thread y now, but Ive already been around it earlier.
My issue is much more with trading in general than AH specifically.
I would be just fine with trading being removed totally - I also realize people would hate that even more than removing AH though
I would most likely support those who wanted trading gone in PoE too. Haven't really played that game enough to get much of an opinion about how trading might affect the game.
Yeah, I agree. Items and chances of obtaining items outside of the AH is the real issue here.
However, obtaining items outside of AH vs. obtaining them from AH, is a moving target, so you cant totally ignore AH.
If you simply increase drop chances and "fix" itemization, then sure, it gets easier to find your own items. Which would be awesome for sure, and help self-found people. However, it similarly gets easier to to get items from AH in that scenario (better and cheaper items on AH). Resulting in an unchanged relationship between the efficiency of trading vs the efficiency of finding your own items.
What I want, is really those two options having more or less the same efficiency. Until that happens, there is no real and fair choice between using the AH vs not using it.
IF you can achieve more or less the same efficiency between trading and not trading, I would happily support the existence of trading
P.S. I'm not saying it should be as easy to find items yourself, as it is to find items on AH right now. Rather i think its way too easy to find items on AH right now, so in a "perfect" balance, it should be harder to find a certain item-quality through trading than it is now, and easier to find the same quality in game than it is now.
I just don't really think you can achieve such a balance to begin with, hence the "remove or at least severely limit trading"-solution sounds much easier.
0
Was referring to the "on-going" war between people who primarily love single-player games and people who love multi-player games. Saying that only multi-player games can offer worthwhile challenges, which you certainly seemed to be saying, obviously belongs in the "multiplayer is best" camp. Making such an argument 'part of the problem' for the single-player camp
I think rodrigjs 'part of the problem' comment was referring to something else entirely...
Because they mostly haven't imo. While people are able to play more an more accumulated over the years, games certainly also have had a tendency of getting easier and easier in the last decades, so I surely can't see how people are better at games these days than 10-20 years ago for example.
Beside, those who have been able to play games for 30 years by now, are also thirdy years older, which tend to negatively affect reaction times etc, not exactly improving their skill ceiling
Overall, I don't think there are any reasonable argument for people being better at games today than in the past.
0
However.. if the existence of AH now, is a barrier to improving itemization and droprates, because Blizzard wouldn't want to "screw up the economy", then yeah, I would prefer AH to not be around. Or if that is not possible, other solutions as people have thrown around, such as better itemization which are then account bound, or a seperate -self-found mode with better itemization.
Can you get both better itemization/droprates and have a working AH? Maybe. I'm very much not convinced though. But if we could get that, I certainly wouldn't complain about it.
0
Well, first of all, it's deeply flawed to assume "modern day" game enthusiasts are somehow more "dedicated" at a game than 10-20 years ago.
Second, why would it matter if someone destroys the game in matter of weeks? It shouldn't matter for the company who made the game, since they already sold the game and got their money. And people hopefully prefer a week of quality gaming over 5 months of crap for example (I'm trying to ignore Modern Warfare here) if it came to that. And if they don't, it would seem to be their problem.
I believe that was the goal.
All those ideas are just variations of reducing trading to a minimum.
0
Most players simply wont care enough to do that in general, and certainly not when they already have a tool available in-game.
0
Even though Blizzard would run into zero legal issues by changing items, they might still be afraid of the PR backlash from angry people.
People cried so hard when Attack speed was nerfed. Of course people in general cry about just about anything, but it is surely multiplied when money is involved.
<3 So true.
0
0
You can blame him for having the responsibility as the development teams leader though, and unfortunately not living up to it.
He was the guywho could say no (or yes), the guy to put out a vision for others to follow. Instead, from the outside, it seems like there were a lack of leadership and direction, leading to opposite design ideas (many of which were likely not Wilsons own) going back and forth, maybe even contradicting each other.
Anyway, it certainly does NOT feel like development is gaining speed. It actually seems to be going slower and slower - probably because they are throwing more developers at the expansion as time goes by.
Blizzard currently just talks more about what they want to do 12 months from now, rather than exclusively talking about things they want to do 2 hours from now.
0
Imagine that to add a socket to an item for example, you have to destroy another valuable legendary item. Yeah, all weapons will effectively have sockets, but we just got ourselves a item sink for valuable legendaries or similar. And maybe more important, it would devalue socketed weapons a bit, which seems good, because of how strong sockets are in weapons. Might as well accept that sockets nearly is a must have in weapons, and balance around it.
Of course, adding sockets to weapons and helms should still be limited to max one socket, otherwise "2 sockets" would just become the new "1 socket" and nothing would really have been gained (ignoring legendaries with 2 sockets here).
Giving an option to adding sockets for other item slots, also would allow adding more interesting socketables than the current gem types. Allowing for more customization, which for the most part is always a good thing - as long as there are some meaningful choice involved in the customization.