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    posted a message on Eurogamer Interview with more details about tomorrow's panel

    Kind of a weird argument. People die in HC too, so yes, it is a reward for not dying.


    There should be much more of this tbh, I have sadly stopped playing HC (well, not playing D3 at all currently) because of the random disconnects and major lag/DDOS issues that has plagued the game. but it would be lovely if some of the experience could be recreated in SC, with meaningful rewards for caring about your survival.

    Posted in: Diablo III General Discussion
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    posted a message on Ups and downs announced so far for ROS?
    Pros
    • Nephalem Rifts
    • Bounties
    • Adventure mode (mostly teleporting everywhere)
    • More interesting legendaries
    • Much less/no emphasis on trading (aka BoA)
    • Claiming that defensive stats will be more important again (not a single proof though)
    Cons
    • Itemization still seems kinda bad. Universally good stats still exists..
    • Still no death penalty in SC, though some slight hints at it
    • Not much talk on improved tactical gameplay
    • Still no failsafe on disconnects Stacraft 2-style.
    • Apparently NV is removed instead of improved
    Meh
    • Paragon 2.0 (except account-sharing, which is good)
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    So nice.
    Blizzard is back! (well, maybe not)
    Posted in: News & Announcements
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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Quote from Drol

    Cool idea!

    But if there are going to be any sort of ranking/top list I would like to see it based on performance, not time invested. Performance could be how fast you cleared a dungeon, score/time.

    I would also like to see a list where you are compared yourself to friends and maybe recent players.
    Yeah. More interesting with ladders that arent purely based on number of kills etc.
    Though, I dont understand why Blizzard isnt simply offering endless amounts of ladders.

    There could literally be one for every single possible statistic in the game. And for stuff that isnt in the game "yet", like MrMonstrosity's ideas.

    Fastest boss kills, most enemies killed in 1 minute, most damge dealt in 30 seconds, fastest full act clears, most legendaries found within 1 hour, highest endless dungeon clears, pve kill/death ratio, pvp kill/death ratios, anything really. Could be fun to see some of those stats, even for those of us who have no interest in "competing" with others.
    Posted in: Diablo III General Discussion
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    posted a message on When will blizzard increase the timer on Shrines ...
    It is not like the game need to reward farming sessions more than it already does anyway.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Luckily incentivize != force.
    Doesn't change a thing though. You cant possibly be arguing that the game aren't offering fairly strong incentives to use the AH, and therefore you as a player will be putting yourself in a worse position by not using it.

    The argument of not being forced to do anything is ridiculously at best
    You could play without hands or with your eyes closed as well. No one force you otherwise. You would just be artificially struggling to play with those self-imposed restrictions.
    Posted in: Diablo III General Discussion
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    posted a message on Seriously guys
    Increasing mob density throughout all acts will certainly mean we might not feel required to play act 3 all the time, but still, I'd guess it will, at best, come down to people finding the 3-5 most effective areas, and then people will just run those.
    It will be much better than what we have now, but still not very great.

    Personally I would really like to see some bonus rewards for playing through full acts from start to finish (like extra guaranteed drops from the end boss or similar, if you started at the beginning), to make that type of play more competitive to mindless farming as well.
    Even so, endless dungeons offer something beside that, on all the tree above points imo.
    Running a full act, while a huge step up from the current act 3 farm runs, would still be less varied (and thus less interesting) than having random levels and enemy combinations coming at you.

    Just one small point left, random dungeon areas would still have the same layouts as current areas do, as I imagine it. Simply because its not reasonable to expect, nor would it be very good use of resources for Blizzard, if specific tilesets or new ways to combinate [edit: combine, dammit] ]them were made exclusively for endless dungeon style of gameplay. On the other hand, that also means it shouldn't be very difficult to implement, if Blizzard had wanted to.

    P.S. And because I'm not able to shut up apparently, I would add that Endless Dungeons isnt simply "automatically increasing Monster Power" either. Because of the endless part. I mean, you would have a dungeon lvl at some point where enemies had 10000000% more hp and 50000% dmg and of course beyond. The endless scaling means its balanced as a potential challenge forever. No amount of gear upgrades or expansions would ever be able to make it obsolete.
    Posted in: Diablo III General Discussion
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    posted a message on Path Of Exile - First Impressions
    Quote from maka

    The funny thing is: a lot of the problems in PoE seem to stem from having a low budget, i.e., the lower-than-desirable fluidity of the combat system
    Well, SWTOR which probably has one of the largest budgets ever for a game, had some of the least fluid gameplay I have ever seen*.
    I think its more a matter of many designers not understanding how fluidity makes their games better.

    That is probably one of the reasons so many WoW clones have failed miserably. No matter what else they do, nearly all of them offer much less fluid combat than WoW. And people get turned off by it.


    *They literally admitted that they purposefully had made their game less fluid, so people could see all their "awesome animations". Not allowing people to switch from one skill to another, before the full animation had finished. Sigh.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Five suggestions for substantially improving D3 content-wise
    Yeah. Yet another reason there should be ladders in the game, so you could see how far people had managed to get, how fast people could clear levels etc.
    Posted in: Diablo III General Discussion
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    posted a message on Top 10 Fixes for Diablo 3 - State of Diablo 13 Ep 9
    I'm not exactly complaining about the show - I have never listened to it - hell, I didn't knew you were in that show :P
    From the "show notes list", there seemed to be plenty of things I both agreed and disagreed on. Hooray.

    Merely pointing out that it's (imo) weird (and a bit sad that people do this) to translate gold costs in the game to real currencies.
    I'm having a hard time grasping how this could happen to something that was supposedly a game.

    Are you also annoyed that Blizzard steal real money from your character when enemies hit you and you lose durability?
    Posted in: Diablo III General Discussion
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