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    posted a message on Ask the Devs Part 2-2...
    They surely aren't saying a lot.

    Funny how they are looking at elemental effects, like 3 years after they took them out. One of these days we will come full circle with Diablo 3s development and have skill trees again (I hope not).
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Luckily incentivize != force.
    Doesn't change a thing though. You cant possibly be arguing that the game aren't offering fairly strong incentives to use the AH, and therefore you as a player will be putting yourself in a worse position by not using it.

    The argument of not being forced to do anything is ridiculously at best
    You could play without hands or with your eyes closed as well. No one force you otherwise. You would just be artificially struggling to play with those self-imposed restrictions.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Completing a game is quite relative though.
    You can't complete MMOs typically, more content is just added continuously. People aren't exactly quitting those en-masse.

    I seem to recall a decent amount of complaints about Diablo 2 being kinda easy. And it was. After you started to get decently geared, there was not much challenges left in the game. You could try to become more effective for farming, but that is making farming both the means and the end at the same time (I know they added uber bosses and stuff years after release, but still...).

    Having challenges both for new players and those who did play for a 1000 hours is a good goal to have for Blizzard. There might very well be better ways to achieve it than MP levels, but the goal itself is fine.
    You can't just have 1 balance that fits all, we saw that with inferno at release, with lots of people complaining that it was too hard.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    Now lets look at a BIS chest in D3. I take a immortal king chest cause I know barbarians best. A realy good IK chest has 3 sockets, 80 all resist, 200 strengh and 200 vit. -50% = 1.5 sockets, 40 all resist, 100 strgh and 100 vit.

    I just checked the EU AH and there are armors for less than 100k gold in the AH that have these "-50%" stats. Under 100k.

    Directly compared you can get items as good as vipermagi for less than 100k gold in D3. Is that realy too much?
    To be fair, you are ignoring the potential for set bonus from IK in the example when combined with other IK parts. Making the other item worse than "-50%".
    Not that it really changes the point you are trying to make of course.

    However, no, 100k isnt too much. The "problem" is rather; finding the chest in your example is actually not that easy, compared to the 'close to zero' cost it has on AH.
    Hell, it might very well be easier finding a vipermagi in D2 than finding a chest with those mediocre stats in Diablo 3. Especially considering one of them only requires lvl 29 while the other requires lvl 60 and can only be found in inferno.

    Another thing is the difficulty of both games. Diablo 2 was for the most part an easier game than Diablo 3 (although D3 is getting easier every single patch unfortunately), so having a "-50%" item was probably more useful in D2 than in D3. Which kinda has to be taken into consideration as well. In the end, its the usefulness of the item that matters for people who want said item, not how much better or worse it is mathematically.


    In any case, droprates were kinda low in D2 too. Just look at high level runes. Could certainly be argued that both games could have used higher droprates.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Ah come one. That is a ridiculous comparison.

    Someone losing their job is a real-life consequence of them doing something. Not in any imaginable way comparable to a players behavior within a game.

    A game developer can design a game where players aren't incentivized to hurt their own gaming experience - since the game developer is in full control. They obviously can't do anything regarding your personal life.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from mavfin

    The main problem AH's caused was not caused by the AH itself. It was caused by people who used the AH to outfit their toons with the very best gear they could buy, then got mad because they didn't get any upgrades as drops for a while after that. They screwed themselves, and then couldn't understand why, so they blamed the AH, rather than the real culprit: themselves.
    Game design 101: It's NEVER the players fault.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Twoflower

    Quote from Shadout

    No. Diablo 2 was very playable and enjoyable without trading with others on forums etc.

    The issue with Diablo 3 (or one of many), and the AHs, is that it is not really enjoyable to play without the AH. And that is not positive.

    Yes, trading was annoying in Diablo 2, but it isn't much of a problem that trading is annoying and difficult to facilitate, if trading isn't very beneficial or interesting in the first place.
    Then most people can just ignore trading and play the game instead, while the ones who want to trade, would unfortunately have to go trough more annoying steps to do so. The benefits of a better game far outweighs the benefits of easier trading for tradeaholics though.

    D3 is also enjoyable without trading. You can easily get a char trough inferno with only self-found items.

    The only thing that the AH does in D3 is that you now know just how bad your gear is ( you can compare ) while in D2 you just had no idea and played with what you had.

    And yes, trading was very beneficial in D2. I dont know how many complete IK or Tal Rasha sets you found in your D2 time, but the drop chances were certainly very low in D2 too. Trading could easily make the difference between a char just making it trough hell and a char who can farm MP8 with ease. Just as in D3.

    As I said, the tuning of the game is more or less similar in D2 and D3. The only difference is comfort for the users. And you whine about a comfort function. I dont believe it...
    What is so hard to believe?

    You have a so-called comfort feature, that encourages you to not play the game. That is simply a bad feature to have, no matter how you look at it.

    I'd compare it to Sacred 2 tbh, which had a skill that allowed you to get better gear from vendors - to exemplify how this isnt just a problem with trading.
    The result was, that the best way to get gear in the game, was to increase said skill, and spend endless hours running between 2 vendors buying some of the best gear you could get.
    Comfort? Maybe. But very harmful for the fun-factor of a game that supposedly was about killing monsters for their loot.

    I haven't said trading wasn't beneficial in D2. It was not as straight-forward though, meaning that the balance between playing the game versus trading wasn't so far off as in D3. Which isn't to say that it was necessarily a good balance in D2 either.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Dhaern

    But AH haters and selfound players dont care AH prices no? with more quality items drops, this players will be happy. Economy always go down, only new items patches and expansions and start again.

    Self-found players are such a minority (and now I'm being a hypocrite for implying minorities don't matter... but that isn't my point).

    The game should be improved for "everyone". Not literally of course, that would be impossible, but it has to be a goal when changes are made, that they try to improve the overall game. Which it wouldn't be, to try and make the game better just for people who place artificial rules upon themselves.

    A few points though:

    Economy doesn't always go down. Flawed economies go down. More or less every single game economy ever is flawed, since it's close to impossible to make a working economy in a game, for various reasons. Such as 1) time being the only limited resource in gaming, a very stark difference to the real world economy, 2) virtually no barriers to entry into the market (which liberal economists coincidently would consider to be a good thing, but it clearly drives prices down due to higher competition), and 3) maybe most important very weak "item sinks" - just imagine if everything in the real world economy lasted forever.

    The solution?

    1) Either make a good economy in your game... which is pretty damn hard. Star Wars Galaxies, an otherwise mediocre game, is probably the one that has come closest. Unsurprisingly it had two distinct features of limited resources and many items breaking down over time. Also it was an MMO and thus not very comparable at all to Diablo.

    2) Don't make a game where the economy matters...

    And another point.
    Agreeing with Bagstone, that increasing item quality only increases peoples desire for even higher quality items. 1300 dps will be the new 1100 dps. Just like 800 dps was the new 500 dps early on in the game.

    However, there is one minor aspect, beside the ever-increasing desire for higher item quality. It is probably worth to separate "items you need" from "items you want".

    - The game (monsters, MP levels etc) are not getting more difficult together with better droprates. So the items required for doing various stuff in the game will remain unchanged. The only difference here will be that the price on AH to get those items will get lower on "items you need". People, especially newer players of course, will continue go to AH for these, as they will be even cheaper now. Doesn't matter they are easier to find in-game too. People will generally take the easier route. And you most certainly can't blame them for that behavior. It is not the players job to limit themselves by imposing self-found rules and similar. A good game is designed to take care of that.

    - As for "items you want", their price will remain mostly unchanged in average. The lower tiers will go down in price over time, due to the customer needs being filled slowly over time, whereas the higher tiers of items will go up in price due to the inflation. That happens no matter what the droprates are. Better quality droprates only increase peoples desires.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Dhaern

    Improving drop QUALITY not QUANTITY is a nice fix for gameplay. Prices will going down but players could play without AH, and only top players/elitists will use AH. And with more affixes combinations not only trifectas AH will be nice too.
    Yeah. I meant drop quality as well.
    Higher drop quality = increase of droprates for high quality items. Same thing. The result is more quality items that can be placed on AH => Lower prices on said items.

    Unfortunately I doubt that just because it becomes easier to find useful items in-game that people will stop using AH. What matters to people is how much easier it is to use AH than to play the game. Which will be unchanged.

    That doesn't mean item droprates shouldn't increase, it just isn't enough on its own. Very far from it even.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Better droprates on their own will change nearly nothing in this regard. It would only drive prices down on AH, leaving us with the same benefits of using AH over finding your own items as now.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    I do think RMAH is silly and should die! :P Not because of how it might affect the game - I do not think RMAH affects the game differently from how GAH affects it.
    I'm just very fundamentally against any concept of mixing real money with games under any circumstances.
    So, while it doesn't harm Diablo 3 much directly (other than the ways GAH already does), I very much believe stuff like RMAH hurts gaming in the long run.

    P.S. Just to clarify, I don't think BoA could be a single solution to the "item hunting" gameplay either. Nor would removing AH. Clearly there is not one single solution that could fix everything. It will require lots and lots of different changes for various aspect of the game.

    I think a trading cooldown on items to combat flipping would be welcome too. It would not in any way affect "item hunting" in-game though. More of a solution specifically for improving trading itself.
    Posted in: Diablo III General Discussion
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    posted a message on Expansion 1 Speculation Thread
    Mystic - allowing item enhancing/enchanting.
    If we are lucky, there would be different types of item enhancing, but since it is blizzard with their newfound "keep it too simply"-mantra, we probably will just see one type.

    Itemization changes. New stats. A bunch of changes to existing stats. It should happen long before an expansion, but Blizzard has hinted they dont like changing stuff around "in the middle" of a game cycle (One of the relatively few times where you might actually be able to find a clear WoW influence in D3 :P)

    I'd guess one class rather than two.
    Instead they will add new skills and passives to existing classes - which to be fair, is likely also a better choice. Refreshing 5 classes are both easier than making 1 new I would assume, and can bring more enjoyment for players too.
    Of course they could do both 2 classes and refresh existing ones.. but it is Blizzard we talk about... It would probably delay the expansion for years...

    New end-game varity. Blizzard seem to have finally acknowledged that stuff like Endless dungeons are perfect for games like Diablo. Hopefully they will actually implement something like it then. And it does seem reasonably likely to happen.

    I'd say the talisman wont come back though. It would be too many character customization options at the same time! Blizzard couldn't possible handle that.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Bagstone

    Okay, I agree that people just vote for what they *want*, but not necessarily for what they *need*.

    I also agree that the human mind in general tends to be conservative (well, some of us at least). Which ties nicely back to your post... using D2 as argument for why "no AH" would be better.

    However, you can't turn back time - we're not in 2000 anymore where 90% of people play offline. Furthermore, players have seen the AH by now, if you take it back they'll search for other ways (i.e., third party sites and other sources of scam). Another thing about the human brain: once tainted there's no way back.

    Removal of AH is not an option, period. If you want proper arguments and don't respect majority's opinion in this thread, go read the developer journals, blueposts, and "ask the devs". It was stated often enough that Blizzard regrets how the AH changed the game, but you can't make this damage undone.

    I can respect peoples opinions just fine, even if I don't think that means the majority are necessarily right :)

    I don't think I used D2 as a proof that "no AH" is better. Simply that Diablo 2 wasn't bad even though it had bad trading.
    I think there are quite a few things D3 does better than D2, but the joy of finding items are very much not one of them in my opinion.
    Comparisons between games are not really interesting though. Something being better in one game than another, doesn't necessarily mean that it's good in either, which more often than not makes comparison arguments meaningless.

    I'm well aware removing AH probably isn't an option Blizzard will ever use. Nonetheless, I think it would be one of the easier good options. Not the best option as I said earlier, since the best option obviously would be to have good gameplay when it comes to item hunting, and good trading at the same time. But I really do believe that these two concepts are at odds with each other.


    I very much agree that if you took AH away now, people would flock to third parties. Which is one of the reasons I don't think removing AHs is a perfect option. Just better than some of the alternatives.

    Which sadly, in my opinion, works as an argument for introducing more Bind on pickup itemization to Diablo 3. I say "sadly", because Bind on pickup in itself is not very fun or nice to have - and in theory most games would be better without it - but at the same time it's a very effective (and arguably too effective) way to restrict trading and add value to finding your gear in the game.

    Bind-on-pickup (or technically on account) is probably the only viable alternative I can see to removing AH (or limiting AH to a degree where it might as well be removed), but in some way, introducing a lot of BoP/BOA is the same as removing AH, just through an indirect method.
    So I guess my argument isn't so much that AH has to be removed/severely limited, but that trading has to be :) Pretty much same thing though.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    What does democracy and public opinion has to do with just about anything?

    It doesn't matter if 95% thought 'something about something', if they are wrong*...

    Hell, often people really prefer something else than they say they do, they just don't know yet, because the other options aren't as clear and readily available to them - as what they already have.

    It is not exactly a surprise that people prefer the existing in general. We are conservative by nature.


    *Now who is going to say who is wrong and who isn't? No one are. Again, its beside the point what the majority think, or what is right and wrong. Blizzard should do what they feel are best for their game.
    I unsurprisingly hope they do what I like, you hope they do what you like, but one thing is for sure, it would be sad if they just did whatever the majority wanted.
    Posted in: Diablo III General Discussion
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    posted a message on Should AH's be removed from Diablo 3?
    Quote from Dhaern

    Quote from Shadout

    In a perfect world you could certainly accomplish to make both a good game and good trading options, but I'm not sure it's doable in ours.

    Good trading options = Both AHs

    We need only a good game. Stop nonsense and nondemocratic "remove AH" idea. People dont want removements, only fixes and improvements.
    What if the AHs are partly preventing a good game?

    How do you make a game where people are playing the game to find the items they want to use, while at the same time having free trading?

    If this can be done, by all means, keep GAH (RMAH should kinda die no matter what, since that one is just silly). But the big question is, how?
    Posted in: Diablo III General Discussion
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