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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    You can like Diablo 2 just fine, and still like the current direction :P
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Blizzard claim they want to make it worthwhile to salvage legendaries you dont directly want to use.

    So you might not be stuck with those drops collecting dust.
    Of course, the chance they manage to deliver on this is fairly slim :)
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Even if it would be hard to balance low lvl legendaries, who cares anymore.
    It isnt like Blizzard is trying to make low lvl interesting. They long ago made it binary; either you are max lvl or you are not - and nothing indicates that they want to change this.
    As such, it shouldnt matter if low lvl legendaries were balanced, just throw them out there for the fun of it.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Been a proponent of this "only trading within your group"-system as well.
    It is drastic for sure, and maybe it will turn out to be too drastic, but damn does it solve many problems at once.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: Gameplay Systems + Crusader
    What was new if you ignore the datamining? Cant separate the two anymore :D
    Not counting specific skill examples, since it really isn't a game system.

    In the end, the issue isn't if the information is new or mot, but it is scary if they don't have a lot more changes planned, for a game that really need those changes.
    Posted in: News & Announcements
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    posted a message on Diablo III: Gameplay Systems + Crusader
    That was kinda disappointing.. Not so much because of what they said, but how little they said.
    Only new thing was the Primary vs Secondary stats.
    Which is a fairly bad "solution" anyway, since it just tries to hide the issues rather than fix them.
    Posted in: News & Announcements
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    posted a message on Death needs to be punishable ideas
    Any death penalty that give people reason go afk for x time is badly designed.
    Any death penalty should do something that incentivizes you to get out and kill mobs again to get it back.
    Posted in: Diablo III General Discussion
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    posted a message on Death needs to be punishable ideas
    Should just lose all NV stacks or similar. And make NV stacks more impactful, stacking higher while they are at it.

    It would be a good start at least.
    Posted in: Diablo III General Discussion
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    posted a message on Life steal on its way out, life on hit changes, please.
    Blizzard should probably just aim to normalize the procs from all skills, so it turns into the same average procs per minute.

    Of course that likely is what they already tried the first time, it just didnt work very well. Since some skills are quite a bit better for procs than others.

    Maybe this time take the last step too, and make attack speed irrelevant for procs per minute.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    So nice.
    Blizzard is back! (well, maybe not)
    Posted in: News & Announcements
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    posted a message on More customisation is not the solution
    More customization is a solution to the lack of customization...
    Other solutions is of course also needed for all the other problems.
    The various solutions aren't mutually exclusive.
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Quote from Slayerviper
    So basically if you want a higher % chance at legendaries you need to farm act 4 because that when you'll have the most amount of NV stacks. More incentive to farm act 4 which is fun, but I feel even more pigeon holed into my "freedom of choice" with this option.

    Agreed, that shouldn't happen.

    One alternative/solution could be to make the quests and exploration progress "free-roaming". So you could do everything in whatever order you wanted to. Still only one time however, until next reset.
    Such as start with act 2 and clear a few areas there, jump to act 4 and clear up to Diablo, and then back to act 2 and clear some other areas. Free-roaming only available after you achieved that quest progress on your character before of course, as in no jumping to act 4 before killing Azmodan once on inferno etc.

    Also, NV stack shouldn't be so high that you would only reach it near the end of a full playthrough.
    In MrMonstrosity's example you could reach it "reasonably quickly" on higher MP.
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Shouldn't lose stacks over time tbh. And no stacks lost on log out.
    Make us choose when to reset the NV stack.

    "Simply" (probably not that simple) prevent enemy respawn on enemies you already killed, even if you relog.
    That way you have two choices:
    1) Move to other areas.
    Gives you a very good reason for exploring, to get the very most of your NV buff.
    And a good reason to start your game in act 1 and play all the way to Diablo, even if it is over many sessions.

    2) Reset your current game progress by picking another quest in the menu screen (pretty much like you can do now for quest bosses).
    You can do that after you cleared the game 100%, or whenever you want before that point. 5 minute farm runs would still work for those who want it (would just be less effective due to the high NV stack count).
    However, all NV is lost when resetting your quest progress.
    So you cant farm the same area over and over without resetting the NV each time (like today).

    Would by far be my preferred solution.

    I like Bagstones idea about extra boss drops the more you cleared as well.
    Like X% of mobs (or just elites/named) cleared in an act = X% MF bonus at the act boss (multiplicative MF) or something like that.
    Rare spawn mobs and side-quests should have higher droprates as well. And the mini-bosses related to them be more interesting.
    MrMonstrositys idea of rare crafting mats from named mobs would be quite nice as well, and further incentivize exploration.
    Tbh, I dont think you can encourage exploration too much.
    So god damn more fun if the whole game is open to you, and worth it to go through, than knowing that 5% of it is the most effective (wherever those % might be at any given time)
    Posted in: Diablo III General Discussion
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    posted a message on Loot 2.0, discovering its true potential.
    Only skimmed the post (its pretty damn long!) but looks like many interesting and good ideas in there.

    Especially the NV system, which has been a pet-peeve of mine. Mostly agreeing with your concept and goals for NV.
    NV has the potential to solve a lot of issues all in one.

    Would prefer if the NV buff could remain between sessions however, as to not hurt short gameplay sessions too much.
    It is difficult to make such a solution un-exploitable though. It would basically require that ALL killed monsters stay dead between sessions too. Until quest progression is reset.
    It would make it much more reasonable for people to play through all acts and kill everything to get a high NV stack, if they could do so over multiple sessions. Then when everything was dead in their current game - or just as much as they wanted to clear - they could reset everything.

    In general, add more bonus rewards for doing those sorts of "full playthroughs" (more rewards from doing the main and side-quests, exploration and finding rare mobs, killing the bosses etc). Short, effective routes are kinda boring. The solution should be to make it more (or at least equally) effective to clear/explore everything and do the quests.
    Posted in: Diablo III General Discussion
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    posted a message on What does "self-found" mean to you?
    Indeed.
    I doubt I would play a self-found mode without improvements to itemization and drops.
    I simply wouldnt play any modes.
    It would be just fine/better if the improvements are general, and not specifically for self-found mode. That would feel a bit weird. I can't see Blizzard every doing such a thing.
    Posted in: Diablo III General Discussion
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