A survival bonus would be awesome. I really hope it is true.
If it is meaningful it could greatly increase the viability of defensive skills in SC.
A survival bonus would be awesome. I really hope it is true.
If it is meaningful it could greatly increase the viability of defensive skills in SC.
They clearly state that the larger stash issue is only on battle.net, while mods are singleplayer. So its not that reasonable to throw 'Others can do it!' back at Blizzard.Quote from "reform" »Can't believe they failed at making an increased stash size. Countless mods have achieved this, yet Blizz can't?
I really doubt you are in the majorityQuote from name="Duckman Drake" »
Do Blizzard not realise that a huge part of the fun of Diablo was the crazed scrambles for loot when something good dropped, or when someone kills something beside you and you just happen to pick up an awesome piece of loot.
Is that a problem though. Diablo 2 has been like that for 9 years or so?Quote from "sponkey21" »The problem is no matter what they do everybody will find the skills they think are best and create a formula that promotes the most efficient use of those skills. This means no matter what they do there will be FAQs with people recommending the best optimized builds for many cookie cutter types of characters.
Quote from "Hells" »
Let's not forget that in Diablo 2 you could have wildly different builds, very unlike WoW. The pre-reqs werent points in a tree before, rather level restriction on skills and a couple of points in pre-req skills, none of this 5-10-15-20-25-30-35-40-45 skillpoints in a certain tree like WoW.
0
0
So you might not be stuck with those drops collecting dust.
Of course, the chance they manage to deliver on this is fairly slim
0
It isnt like Blizzard is trying to make low lvl interesting. They long ago made it binary; either you are max lvl or you are not - and nothing indicates that they want to change this.
As such, it shouldnt matter if low lvl legendaries were balanced, just throw them out there for the fun of it.
0
It is drastic for sure, and maybe it will turn out to be too drastic, but damn does it solve many problems at once.
0
Not counting specific skill examples, since it really isn't a game system.
In the end, the issue isn't if the information is new or mot, but it is scary if they don't have a lot more changes planned, for a game that really need those changes.
0
Only new thing was the Primary vs Secondary stats.
Which is a fairly bad "solution" anyway, since it just tries to hide the issues rather than fix them.
0
Any death penalty should do something that incentivizes you to get out and kill mobs again to get it back.
0
It would be a good start at least.
0
Of course that likely is what they already tried the first time, it just didnt work very well. Since some skills are quite a bit better for procs than others.
Maybe this time take the last step too, and make attack speed irrelevant for procs per minute.
1
Blizzard is back! (well, maybe not)
0
Other solutions is of course also needed for all the other problems.
The various solutions aren't mutually exclusive.
0
Agreed, that shouldn't happen.
One alternative/solution could be to make the quests and exploration progress "free-roaming". So you could do everything in whatever order you wanted to. Still only one time however, until next reset.
Such as start with act 2 and clear a few areas there, jump to act 4 and clear up to Diablo, and then back to act 2 and clear some other areas. Free-roaming only available after you achieved that quest progress on your character before of course, as in no jumping to act 4 before killing Azmodan once on inferno etc.
Also, NV stack shouldn't be so high that you would only reach it near the end of a full playthrough.
In MrMonstrosity's example you could reach it "reasonably quickly" on higher MP.
0
Make us choose when to reset the NV stack.
"Simply" (probably not that simple) prevent enemy respawn on enemies you already killed, even if you relog.
That way you have two choices:
1) Move to other areas.
Gives you a very good reason for exploring, to get the very most of your NV buff.
And a good reason to start your game in act 1 and play all the way to Diablo, even if it is over many sessions.
2) Reset your current game progress by picking another quest in the menu screen (pretty much like you can do now for quest bosses).
You can do that after you cleared the game 100%, or whenever you want before that point. 5 minute farm runs would still work for those who want it (would just be less effective due to the high NV stack count).
However, all NV is lost when resetting your quest progress.
So you cant farm the same area over and over without resetting the NV each time (like today).
Would by far be my preferred solution.
I like Bagstones idea about extra boss drops the more you cleared as well.
Like X% of mobs (or just elites/named) cleared in an act = X% MF bonus at the act boss (multiplicative MF) or something like that.
Rare spawn mobs and side-quests should have higher droprates as well. And the mini-bosses related to them be more interesting.
MrMonstrositys idea of rare crafting mats from named mobs would be quite nice as well, and further incentivize exploration.
Tbh, I dont think you can encourage exploration too much.
So god damn more fun if the whole game is open to you, and worth it to go through, than knowing that 5% of it is the most effective (wherever those % might be at any given time)
0
Especially the NV system, which has been a pet-peeve of mine. Mostly agreeing with your concept and goals for NV.
NV has the potential to solve a lot of issues all in one.
Would prefer if the NV buff could remain between sessions however, as to not hurt short gameplay sessions too much.
It is difficult to make such a solution un-exploitable though. It would basically require that ALL killed monsters stay dead between sessions too. Until quest progression is reset.
It would make it much more reasonable for people to play through all acts and kill everything to get a high NV stack, if they could do so over multiple sessions. Then when everything was dead in their current game - or just as much as they wanted to clear - they could reset everything.
In general, add more bonus rewards for doing those sorts of "full playthroughs" (more rewards from doing the main and side-quests, exploration and finding rare mobs, killing the bosses etc). Short, effective routes are kinda boring. The solution should be to make it more (or at least equally) effective to clear/explore everything and do the quests.
0
I doubt I would play a self-found mode without improvements to itemization and drops.
I simply wouldnt play any modes.
It would be just fine/better if the improvements are general, and not specifically for self-found mode. That would feel a bit weird. I can't see Blizzard every doing such a thing.