I have three ideas:
1.) Useless YouTube Guy
-Posts video guides of a build that is all over the internet and provides no unique look at the build however believes you should subscribe and like all of his videos.
-Posts on various forums starting a topic then simply just links his 20 minute video of him rambling on about this said topic
-The female character will be slightly attractive yet incredibly ditzy but has thousands of subscribers just to look at boobs
-Will not utilize runes and just has 1 skill called "Please subscribe" 1 second cool down, begs targeted creature to subscribe
2.) Boring Streamer
-Main ability is promoting his/her stream
-Class flavor text: Gaze into the mindless stream with billion gold giveaways and shoutouts every hour why do it yourself when you can watch someone else do it
-The only part of the world this hero can explore is his/her bedroom. The only monsters it occasionally battles are mom or dad.
-This hero thinks it has a job yet could make way more money mopping the floor at McDonald's.
-Immune to Adblock
3.) RMAHer
-This hero can only be unlocked after 3,000 hours of gameplay
-This hero is not fun to play
-This hero only is playable to make real life money. Having fun is not allowed.
-This hero only plays games to make real life money - getting an actual job is hypocrisy
-Scratched from development after announcement to remove AH. Blizzard felt that people should play the game to have fun and not complain about how bad the game is yet continually post "I just play to make real money cause I probably make SOOO MUCH"
;p ;p ;p ;p hehe.
1
1
Of course you could. But given how many PCs have internet in America/Europe, why would they want to?
1) They had much more experience now with running full online service, when it was a new/rough thing with D2 (and barely useable in the first months)
2) This reduces piracy to zero, more than making up for lost sales from those lacking internet access.
3) Prevents players from regretting that they can't take their local toons online, which is consistent with Blizzard's "we're smarter than you" attitude. And let's face it, for as mainstream/popular as their games are, for a good portion of their base they are absolutely right.
4) Ad-hoc true client-server (as opposed to peer-peer or dedicated server) isn't that reliable for local play, again see D2, or how many FPS games still run dedicated servers, and how badly it went when Battlefield? tried to do away with it.
After the era of immediate D2 clones, I don't know of any game that has tried such a split. If you're going to invest the money in running online servers to safeguard character progression, there's just too many benefits to keeping your players there, and too little lost to the handful that don't have internet connections. The success of Steam should say as much.
1
Are monks really so terrible?
1
1
Take a cue from "competitive" brick games: every monster you kill summons a fresh one on your opponent...
1
1
There's no emulator that could ever handle running incomplete roms in a reliable way. What get streamed to you is a video feed from their *remote* severs doing the emulation. Expect most of the input lag suckitude that plagued OnLive.
1
I think it is kind of a problem if literally the only reason you connect to b.net is to copy your characters. No not impossible, just don't see it being supported for that use only, which is the only use there would be.
The article didn't say "you won't be able to access your PC characters", it said "you won't be able to access b.net." The game will use PSN for all social features (not your bnet real ID etc.), there will be no remote character storage, players themselves will be hosting games, etc. There's legal wrangling with sony and eventually MS as much as its a technical issue. (Not insurmountable if you can make a deal, but still a pain in the arse.)
4
If it was designed for consoles, they'd have had that stuff in their initially. They added it because they want these adaptations for console, many of which would be bad on the PC.
For the best click to move experience you don't want deep angles like the belial fight. You can hardly see where you are clicking anymore. The zoomed in graphics are also cutting off your field of view, and also restricting where you can aim spells with click-aim. Dodge move is way more natural with direct control because you can point your character at the opposite end of the screen in a flick of a button, much faster than swinging the mouse back away from the mob you're targeting just to indicate a dodge direction. Manual movement-dodging was nerfed largely because that kind of play with the mouse is a pain in the ass. Not sure how the attack speed is working but people mashing their 1 key into the ground is not going to welcome for alot of players and their keyboards, not to mention dealing with the inevitable server lag there vs. offline play.
The PS3 version has no rmah etc. because, as far as I can see, it won't have any online security period. I doubt it will have any AH at all, and effectively public games won't exist unless you don't mind playing with people that have the best dupes of hacked items in the game. Yes there should be offline for PC, but if you're forced to choose between the two, it's really hard to see the console being the indisputably better version here.
11
We have enough marginally intelligent critiques of these points that your vague non-solutions do not deserve their own thread.