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    posted a message on PvP - LMS or TDM
    I think it's fair to say that TDM is "noob friendly" in that noobs aren't waiting to respawn 90% of the time. So there will be more bad players sticking to TDM than LMS. But at high level of play there really isn't a difference like that. The punishment for dying in TDM is far less, but it is still there, it still decides close matches between highly skilled players, the team that dies less and kills more wins. If the matchmaking is any good you'll be playing with good players and it won't matter much.
    Posted in: PvP Discussion
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    posted a message on People complaining about D3 graphics
    Act 2 is taking a very different direction that I appreciate. The difference is grit. Some of those early dungeons show overly smoothed textures on clean dungeon floors, in act 2 we now have that touch of detail that was missing.

    IDK I think this is going to go like Starcraft 2. That started off looking kinda plasticy, but ended up looking completely faithful with a few tweaks. I'm betting D3 is heading this direction as well, despite Blizzard's earlier attempt to defend their art style. Yes some of the proportions will probably remain slightly cartoony, but I expect textures and colors to come more in line.
    Posted in: Diablo III General Discussion
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    posted a message on DIABLO 3 useless skills?
    Quote from "Nanaki_Son_Of_Seto" »
    when you cant kill a monster with a specific skill when it's maxed out its useless and im sure they tested the game thoroughly

    When D2 was released, you need to keep in mind. They spent a total of 1-2 months on nightmare/hell difficulty. You invest 20 points into firebolt and you could pwn diablo just fine in normal mode. The whole skill tree and "planned obselence" made perfect sense in a game ending around level 25. It was only completely inane for high-level characters, which very little effort was put into balancing anyway.

    Much further down the road they tried to address this flaw with synergies, but that didn't really do it.

    That said, from what we've heard so far, I think the team is giving the higher difficulties some careful thought this time around. There will still be suboptimal skills, but hopefully few completely useless ones.
    Posted in: Diablo III General Discussion
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    posted a message on Holy warrior
    Another factor in choosing the Monk over say Paladin-type character is that they don't want a holy warrior defined in terms of subserviance to Heaven. I think the conclusion to D3 (or its last expansion) will see humans rising to stand on their own, independent of both angels and demons, unlike the past games where the heroes were aligned with the angels. We already got hints with Tyreal being "cast from heaven" and the whole nephalim backstory setup, and while demons will continue to be the main antagonist, I wouldn't be surprised if we end up fighting an angel at some point. Hence the "holy warrior" monk serving spirits *within* sanctuary rather than from without.
    Posted in: Unannounced Class
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