I have three ideas:
1.) Useless YouTube Guy
-Posts video guides of a build that is all over the internet and provides no unique look at the build however believes you should subscribe and like all of his videos.
-Posts on various forums starting a topic then simply just links his 20 minute video of him rambling on about this said topic
-The female character will be slightly attractive yet incredibly ditzy but has thousands of subscribers just to look at boobs
-Will not utilize runes and just has 1 skill called "Please subscribe" 1 second cool down, begs targeted creature to subscribe
2.) Boring Streamer
-Main ability is promoting his/her stream
-Class flavor text: Gaze into the mindless stream with billion gold giveaways and shoutouts every hour why do it yourself when you can watch someone else do it
-The only part of the world this hero can explore is his/her bedroom. The only monsters it occasionally battles are mom or dad.
-This hero thinks it has a job yet could make way more money mopping the floor at McDonald's.
-Immune to Adblock
3.) RMAHer
-This hero can only be unlocked after 3,000 hours of gameplay
-This hero is not fun to play
-This hero only is playable to make real life money. Having fun is not allowed.
-This hero only plays games to make real life money - getting an actual job is hypocrisy
-Scratched from development after announcement to remove AH. Blizzard felt that people should play the game to have fun and not complain about how bad the game is yet continually post "I just play to make real money cause I probably make SOOO MUCH"
;p ;p ;p ;p hehe.
1
3
IDK I think this is going to go like Starcraft 2. That started off looking kinda plasticy, but ended up looking completely faithful with a few tweaks. I'm betting D3 is heading this direction as well, despite Blizzard's earlier attempt to defend their art style. Yes some of the proportions will probably remain slightly cartoony, but I expect textures and colors to come more in line.
1
When D2 was released, you need to keep in mind. They spent a total of 1-2 months on nightmare/hell difficulty. You invest 20 points into firebolt and you could pwn diablo just fine in normal mode. The whole skill tree and "planned obselence" made perfect sense in a game ending around level 25. It was only completely inane for high-level characters, which very little effort was put into balancing anyway.
Much further down the road they tried to address this flaw with synergies, but that didn't really do it.
That said, from what we've heard so far, I think the team is giving the higher difficulties some careful thought this time around. There will still be suboptimal skills, but hopefully few completely useless ones.
1