- Karjalan
- Registered User
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Member for 15 years, 9 months, and 28 days
Last active Tue, Jan, 20 2015 18:35:02
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- 319 Total Posts
- 1 Thank
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Oct 16, 2014Karjalan posted a message on Diablofans' "Diablo Builds" UpdateThis is pretty awesome but the main thing I was hoping for was seasonal and 2.1 items (like Hellfire Amulet)Posted in: News
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Aug 29, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plPosted in: News
If you use firefox, particularly with noscript it acts like you don't have the plug in...Quote from "italofoca" »Can someone PLEASE post a link to a scripted version of this interview ???
I really can`t install the plug in =(
I just coppied it into IE and it worked fine.
If you ARE trying it in IE then I have no idea sorry.
On topic, lots of interesting info coming out of their europe trip. I love it. -
Aug 29, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plWell the runes had already been figured out... there was the rune from frostmourne (warcraft), the hel rune (diablo), something from starcraft... the symbol that was on the cover of Pax Eternia (and OOOLLLLD blizzard game) and something from the lost vikings... can't remember.Posted in: News
But basically it was the core 5 gameing franchizes they had worked on. -
Aug 29, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plWow that was really good. Good old poles.Posted in: News
Interesting info about the AI. But most of the info isn't very useful until we get some hands on experience from people at say blizzcon or something. -
Aug 28, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plPosted in: NewsQuote from "oren88" »WELL... WHERE'S PART 2 ?!!?!?!?
We are waiting too long for this... any idea?
^
WTB part 2 -
Aug 25, 2008Karjalan posted a message on 2008 Leipzig: Gamona Interview with Jay Wilson>.< Some admin locked the other thread with the same link and linked the other thread to itslef... anyway good video, very informative and am looking forward to more/blizzconPosted in: News
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Aug 24, 2008Karjalan posted a message on Diablofans - WWI Card Tyrael Pet ContestMy idea/suggestion is to do with trading. Personally the idea isn't very original as it basically involves taking the item link system directly from wow.Posted in: News
I still play Diablo 2 and the one thing that continually frustrates me is that you are basically expected to know the entire item database off by heart as you cannot link items, or inspect people to see what they are wearing, in other words you can only show other people either your gear or what you have to trade by opening trade with someone. The ability to link items in chat, or at least directly to a person through whispers would greatly help. Particularly with the nature of Diablo's items usually having multiple random modifiers that means one Buriza is not as good as another.
So my suggestion is to allow the use of item links, whether through any conversation or through whispers, or any other method. -
Aug 24, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plYou going to post part 2 in the OP or at the end? Or make a new thread even? I'm curious what more could be covered that hasn't in the past interviews.Posted in: News
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Aug 24, 2008Karjalan posted a message on Jay Wilson Interview for www.grytv.plOh sweet I like the idea that there are some towns that will get invaded by demons... It would be sweet to defend a siege with some mates and NPC's.Posted in: News
Checkpoints is interesting but needs more clarification. I like how they are changing things up, and not just making Diablo 2.5.
Also at the very end "lots of people are asking 'how will you bring back diablo'?... well we killed him." I wonder if that means either A) there won't be a Diablo or he will be some form of undead reincarnation. -
Aug 7, 2008Karjalan posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "timmen" »Another kid who thinks his opinion is the only one. So tiring
That dude never says anything that is unbiased or constructive and often insults people... your better off doing what I did and ignoring him imo.
I'm pretty certain this whole "new art director" is nothing and has been blown out of proportion. -
Aug 7, 2008Karjalan posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "Atrumentis" »Are you sure the art direction is a new job? I swear they have all been there for ages.
Yeah... thats what I was thinking, and from reading the job description... it doesn't sound like someone that makes all the decisions for the games art direction, so much as manages the team, enforcing someone else's "direction"
Quote from "Atrumentis" »Yeah, go to their profile and click 'Add user to your ignore list'.
Cheers, I tried just clicking once and there was "add to buddy"... kind of the opposite of my intention >.< -
Aug 7, 2008Karjalan posted a message on Diablo 3 Art Director ResignsPosted in: NewsQuote from "shelledfade" »Wow, thats a new job opening. May very well be you are on to something here. However I hope he was fired instead of quitting for the dumbass job hes done so far.
Fuck yes, in your face!
You are as ignorant as you are a selfish arsehole.... one day you'll grow up I guess. Is there a way to ignore users on this forum? like their posts just don't show up to you?
However if they do completely change the direction of the art, the game will probably be delayed by another year.... Not to mention theres the possibility it gets worse. - To post a comment, please login or register a new account.
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I was not aware the definition of "Gothic" was "hell"... The whole place was cheese, lava and volcanic rock everywhere? That's not Gothic... thats just the inside of a volcano... The chaos Sanctuary was Gothic, but as a whole Act 4 was just a cheesy impression of what hell might look like... if it was a volcano.
Yeah stating that solely based on the fact act 4 was in hell makes it gothic is pretty much the definition of ignorance.
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I've played both... Diablo one had great atmosphere, it was scary Diablo 2 had a nice dark and gothic environment in Act1 and 3... but none really in act 2 or 4....
However by todays standards both games are hideous.
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I'm going to go back to rationality and remember that it's TWENTY MINUTES OF ONE DUNGEON/AREA.
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I mean the fact that they TRIED it "grittier/darker/gothic" and said it really didn't work... AND that they said "it gets darker/grittier etc as the game goes on is enough for me...
20... minutes... of gameplay... all i one area...
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I would like something like passive abilities on a separate system than the "skill" system.... for example sorcs had a mastery in each tree, that just benefited all of their spells... it would be sweet if there was a similar thing implemented with say racials... So you could put skill points in frost fro frost spells/abilities... and then you get some racial points to do passive things and can go say, increase the duration of slowing effects, increases the slowness... increase the damae, increases the range/radius... etc. but on a completely different skill set.
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FFS bro settle down. Wow didn't invent healer/tank classes, they're in thousands of other RPG's. The paladin in D2 technically had 2 heal spells... Diablo 1 had "Heal" and "Heal-other"...
It's fine to not want the game to be like wow and it's fine to not like an idea.... but you can't justify not having something in D3 soley because its an aspect of the game that also happens to be in wow...
Otherwise we might as well get rid of items, experience, levels, undead, demons, spells... cause WoW did it. Which is why my sig is what it is.
Forums are the most bias place for posting opinions and the rarest place for constructive criticism.
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I don't honestly see how Diablo could ever fit a healer specialist....
I think/hope that it will be a melee caster hybrid. Barb is pure melee, mage type caster is pure caster... Then have a warrior mage type thing. Has some devastating spells and devastating melee... but it would need a unique theme like an evil knight (Death Knight?) or holy crusader (Paladin)...
Stealthy/assassin type will most likely be incorporated into the ranger class, giving them traps. combo abilities etc rather than an ALL bow or ALL Javalins... and some passive abilities.
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It doesn't mean much really.
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I mean if you REALLY want to get that picky then they shouldn't be speaking English. I mean it's pretty unlikely that another world thats never had contact with earth happens to spawn the exact same language, so they should invent some new random language that we should all have to learn in order to play.....
No I think it's fine. It's a small thing, most people understand the basic weapon names so it helps them get an idea of what they are (Gladius, Broad Sword, Long Bow, Partizan, Cleaver etc.) and saves a lot of time in completing the game.
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I'm glad they've completed act1 too. I was thinking they might have just danced around with a few acts... Just cause they've "only" completed act 1 doesn't mean they haven't done the other acts... I assume at the start they storyboard'd all the acts and drew concepts and basic tile sets etc.. rather than doing NOTHING on the last 3-4 acts.
It sounds exciting, can't wait for new solid info