• 0

    posted a message on [D2 mod] Happy Soloing

    Yes, it's fun. In this mod the endgame is going after the charms you need and also jewels (if your character makes use of these).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [D2 mod] Happy Soloing

    There's nothing special past the Ancients (you don't need to do Baal runs in this mod). The mod intentionally caps the points of skills to 51.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [D2 mod] Happy Soloing

    Once you've killed the Ancients on Hell, you've beaten the mod. Congrats!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [D2 mod] Happy Soloing

    You can't proceed after the Ancients due to the level requirement for Hell, which is 60. Ancients are the last Boss on Hell in this mod. They can be replayed as many times as you want, serving the purpose of a dummy to compare different characters dps.


    What's the thing you liked most about the mod?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [D2 mod] Happy Soloing

    I've been making this D2 mod the last two weeks and the result is a pretty fun experience for replaying Diablo 2. You can download it from here: https://www.moddb.com/mods/happy-soloing

    I'll be happy to hear whether you enjoyed playing it and what you liked/disliked most. We can further improve things if there are cool ideas.

    The mod aims to alter the player experience by making the game less grindy and a lot more friendlier for solo/single playing. At the same time a few game mechanics have been adjusted serving for some tougher challenges. Here is a list with the most important changes:

    Major changes:
    1) No level requirement on item affixes (everything drops anywhere)
    2) Runes and rare/unique items are easier to find
    3) 40 levels instead of 99 with 10 stat points per level (the Ancients are the last boss on Hell)
    4) Potions are disabled/unusable
    5) No mana cost and no cooldowns on skills
    6) Attacks always ignore the monsters' defense
    7) Only super unique monsters and bosses can have damage immunities
    8) Better/easier rolls for rare jewels, which are guaranteed drops from unique monsters
    9) New Horadric cube receipts for socketing and runes (read them at the end)

    Other changes:
    - All runewords are available for single player
    - All skills are bindable to left mouse button
    - Durability on items removed
    - Maximum quantity on stackable items raised
    - Token of Absolution sold by Akara
    - Tomes stack increased from 20 to 100
    - Not needed affixes removed from the drop pool
    - Unique charms are possible drops anywhere
    - Gems are guaranteed drops from champions
    - Reduced pre-requirements for skills
    - Improved experience curve in the very early game
    - Stamina drain severely reduced
    - Only magic items received from gambling
    - Hirelings are a lot more expensive
    - Town vendors have become greedier
    - Town vendors aren't selling armor and potions
    - Cows are less generous
    - Some shrines have been corrupted (reduced duration of their effects)
    - Crafting pool always contains all prefixes and suffixes
    - Socketing of superior quality normal items with the existing cube receipts is now possible

    New Horadric cube receipts:

    4 perfect gems + tsc (scroll of town portal) -> random rune

    1 perfect gem + tsc + 1 armor/weapon/helm/shield -> adds 1 socket
    1 perfect gem + isc (scroll of identify) + 1 armor/weapon/helm/shield -> adds 2 sockets
    1 perfect gem + tsc + isc + 1 armor/weapon/helm/shield -> adds 3 sockets
    1 perfect gem + 2 isc + 1 armor/weapon/shield -> adds 4 sockets
    1 perfect gem + tsc + 2 isc + 1 weapon -> adds 5 sockets
    1 perfect gem + 3 isc + 1 weapon -> adds 6 sockets

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [D2 mod] Paragon system

    Greetings friends,


    I made a mod for D2 implementing a D3 like paragon system allowing you to level to 20000.


    Here it is: Paragon Meme. Mod installation is very easy - just replace a single file in Diablo 2 install directory.


    P.S. I am also making another mod (a serious one) changing some of the D2 mechanics to make the game more enjoyable and challenging in some aspects.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on June Development update is live! Team testing playthroughs already.
    Quote from WHHB»

    Q4 2021, thats the best and earliest possible

    2022 is late for Diablo 4 release. Its engine isn't that good to face the potential new aRPGs being developed atm. If they delay D4 to 2022 they'll make a mistake. No matter in what state the game is, it has to drop next year or they risk getting smashed by better games and lose a big portion of the player base they aim to get.


    The truth is Diablo 4 is a great game for 2020, but it would be mediocre in 2022 since the games market is so dynamic. Diablo 4 has to capitalize on what it is in 2021. That's my personal opinion.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on June Development update is live! Team testing playthroughs already.

    D4 open Alpha/Beta is coming after the virtual Blizzcon. Get ready!

    Posted in: Diablo IV: Return to Darkness
  • 0

    posted a message on Diablo 4 releasing next year

    Made up or not, the important is how accurate they are lol. D4 Beta is coming, there will be a storm after the silence.

    Posted in: Diablo IV: Return to Darkness
  • 0

    posted a message on Diablo 4 releasing next year
    Quote from user-13216883»

    most of their current games either dead or dying

    They are all-in with Diablo 4. Right now more than 85% of their programmers work on that title. If Diablo 4 fails there will be no more Blizzard as we know it. This means two things:

    - Their development on the game goes with great speed

    - They'll try to release D4 as fast as possible to make up for lost profits from other games and failed projects


    And Covid-19 while slowing down their development would increase their sales.


    We are getting the D4 BETA after next Blizzcon for sure.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Diablo 4 releasing next year
    Quote from WHHB»

    Q4 2021

    Yes, my current prediction (influenced by the covid-19 pandemic) is the same. What we saw at Blizzcon 2019 showed a game in a very good state. At Blizzcon 2021 they would probably announce the open beta of Diablo 4 and a release will follow in late 2021.


    The aRPG genre is getting more popular with each and every day, and some other top studios are about to release their games in 2022, so Blizzard hitting the late 2021 is crucial for developing a strong player base and protecting its position on the market.

    Posted in: Diablo IV: Return to Darkness
  • 0

    posted a message on Is +5 main stat grind fun?

    Let's have a poll guys! You can specify why it's so for you in the thread.


    Also, on:

    https://www.strawpoll.me/20060121/

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Activision Blizzard has several more remakes and remasters planned for 2020

    Remaster or remake doesn't matter when the old servers are abolished - this is simply not fair to the people who had purchased the old game.


    WC3R was another huge misstep by them. It's messy in the kitchen and that's not good news for D4 - we are to witness more absurdity as the release approaches.

    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Activision Blizzard has several more remakes and remasters planned for 2020

    Classic D2 Blizzard servers go *poof* the moment D2 HD drops.

    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Blue Tracker not working anymore ?

    Also, a global tracker of all games.

    Posted in: Technical Support
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