• 0

    posted a message on Needs help to find another AWESOME RPG game to make me exited.

    Yep, they have shut it down last year, I checked now. Well, the people who never tried it can still see the atmosphere from the videos on the net. My favorite PvE squad in Darkspore was Arakna, Arborus, Zrin.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Needs help to find another AWESOME RPG game to make me exited.

    A few more not so known aRPGs you can try when you are done with what Fitsu recommended are Darkstone (1999) and Darkspore (2011). Both are very good. Also good single player aRPG games are Silver (1999) and Nox (2000). All four of these are in the spirit of Diablo with Darkspore having some really cool game world and Silver some amazing story if you are after that.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Paragon 10000!

    Almost 200k views this thread, pretty nice.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on official solo mode + solo leaderboard?

    I think you are extremely pessimistic here, Excalibur. Diablo community has always been passionate about the game with many gamers even reaching the point to cheat in order to win. To dump such a community you have to be the worst CEO in the world. No one is dumping Diablo. And you also can not expect every poster on the Internet to be on the level of the dedicated players and to understand what is good/bad for the game, heck even the D3 devs themselves miss the point some(?)times.


    On the topic - I personally think a SSF mode in Diablo combined with timed leagues for the competitive players will work great (and better than the SSF in PoE competition wise). Will the devs decide to implement it in the game? I don't know. The better direction e-Sports wise would be to build up on the Challenge Rifts mode, since D3 itemization has not been designed with the idea to serve for an efficiency contest, but nevertheless a SSF mode would be cool for many players.


    Should Solo LBs become Solo-only LBs? Definitely, no. Competition wise the solo vs group disparity has to be solved with a SSF mode (including a respected LB) or Seasonal caps on main stat and gem levels.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Boters paradise D3
    Quote from Barly»
    This topic is about botters. Not about if you should care about the leaderboards.
    Yeah, it's almost like botting in D3 is related to elephants and apples, not the D3's LBs.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Boters paradise D3
    Quote from Metropolis_Man»

    But, even if there was a paragon cap implemented wouldn't players still bot endlessly for bounty mats so they could preroll for potential Primals?

    If they cap the main stat too then the only ancient required will be the weapon. With a Seasonal main stat/paragon/gems cap they could reduce the length of Seasons to a fixed one month as in HS, so those who love the fresh start could do it every month. I also like the cap a lot, because this will create much diversity in groups and public games will start to be fun again when you are not required to follow the META.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Boters paradise D3

    The solution to the static rift and fishing at the same time is a set of static GRs (50/100/500) given to all players in randomized order. For example - you start a 50 hours league and you play 2-3 hours a day. After 20 days you reach the 50 hours cap and your character is X paragon with Y stats and Z items. Then you are given this set of static GRs and you play them all. Shortest combined time wins.


    This kind of competition however requires more advanced itemization. In D3 pretty much everyone will end with the same XYZ values at the start of the set of GRs and this reduces to set of Challenge Rifts done once. But it would be still more fun than the current Seasonal scenario.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Boters paradise D3
    Quote from Shiroiro»

    At first glance capping online hours seems ridiculous but it is great solution!

    It is a valid solution, yes. Just as Seasons cap your hours at around 2200, shorter leagues 24/100/500 hours while the Season lasts with respected LBs could do the work. The problem is really the implementation of something like this and that it kind of splits the playerbase, while hard caps on the Seasonal progress don't. We all know D3 team is not so big as when the game was released, so will they decide to invest resources to fresh up the Seasonal mode with leagues or main stat/paragon cap, we have to see. I personally think both options will improve a lot the Seasonal play.

    NS is pretty much useless competition wise. It has to be the place where people have no time/power limits in order to perfect their characters, but with so many botters dodging previous ban waves it turns mainly into "grinding paragon" competition, with the legit players hoping that all botters will receive the "hammer" at least once before the 10k finish line and there will be no people who devote 3 years from their lives on one account sharing it 24/7.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Boters paradise D3

    The solution is either cap on the Seasonal progress (main stat/paragon/gem levels) or cap on the time played (for example different leagues - 24/100/500 hours - in which your time is ticking while you are online). The first solution focuses on the pushing aspect, while the second combines both efficiency and pushing. Last option is of course working Challenge Rifts mode and competition moved there with regular LBs left just for snapshot options.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon gives Diablo no love or no news...

    Diablo III Visual Effects of the Necromancer - BlizzCon 2017:

    https://www.youtube.com/watch?v=qbQiFn-hky4


    Exploring Diablo’s Community - BlizzCon 2017:

    https://www.youtube.com/watch?v=0gHC6Tl1k3o

    Posted in: News & Announcements
  • 1

    posted a message on Boters paradise D3

    Account sharing is against Blizzard ToS (only allowed in specific cases between a legal guardian and a minor), just as botting is. Good you mentioned it, Bagstone, some people who never heard of account sharing could assume it is legal.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Boters paradise D3

    Account sharing is pretty popular in PoE, where the competition boils down to who reaches first level 100. This is usually done for a week in standard mode and two weeks at SSF with 24/7 gaming. Once you ban all bots in D3, account sharing is going to get popular as in PoE. Right now only a few people in D3 do it since botting is enough and more easy to set up. But in PoE botting won't make you #1. You need a team from experienced players going 24/7 for a week or two on shifts. That is why the people who want fair competition have to understand that the game have to be designed in such a way that botting/account sharing offers no advantage. There are many different ways on how to achieve this and the D3 devs already made the first step with Challenge Rifts. Let's see if they build up on the mode.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Boters paradise D3

    24 hours playtime per day for a whole Season does NOT mean someone is botting. He could be simply account sharing. That said it's useless to even go after bots with regular bans. One ban wave per year should be enough to keep the house clean at NS. If however people want fair competition, botting and account sharing should be made not profitable by design.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on D4 or new classes?

    PoE combat is crap. PoE maps layouts are badly randomized, not interactive and contain very few monster types. They are nevertheless moddable and include a few encounters. What I am describing is more like:

    - D3 combat

    - New engine allowing highly interaction with the environment

    - Superb randomization of map layouts not constricted by terrain or placement of objects in it

    - Superb variety of mob types, elite affixes and enemy spells/skills

    - PoE map modding abilities

    - Many rare and unique encounters (like in Fallout 2 for example)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on D4 or new classes?
    Quote from Bagstone»
    So I guess there are three options:

    For D3 atm there are not much options regarding Rifts and grinding (maybe endless Rifts if they link them somehow) since we know the game is in a maintenance mode and no core changes are coming. However, if we speak theoretically, I agree with the points you made:
    - Running random maps is more fun than story/campaign/boss runs

    - Constant reward is overrated by Blizzard

    - Farming for level is not exciting


    In terms of fun from the grinding regarding maps I'd say we need highly randomized layouts, mobs, effects and encounters, which the player could modify in specific ways to suit better to his taste. Regarding the combat I think we will all agree that D3 somehow hit the 10 with it (or is extremely close to a maximum). Combine that combat with highly diverse dungeon, rare to appear mobs, interactive battle after effects changing the environment and unique demon/merchant/crafter encounters and you have maps to be grinded for a decade.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.