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    posted a message on [Poll] Season 15 Theme

    It turns out themes will be active for NS too:

    Nevalistis 6/5/2018
    @WordMaster: The buff is global across modes, so Non-Seasonal players will get to join in the celebration of the Season of Greed too!
    So they actually have no intention at all to make Seasons more special than NS. Just more power creep overall. Well, let's hope it works for them.
    Posted in: Diablo III General Discussion
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    posted a message on [Poll] Season 15 Theme
    Quote from Swiper1994»

    Everyone starts with the Blackthorne set. The season of trolls.

    The proper troll Season would be the Season of Stash Space [SSS]. Everyone has access to 100 stash tabs during the Season. Enjoy and don't cry when it ends!

    Posted in: Diablo III General Discussion
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    posted a message on [Poll] Season 15 Theme

    From what I read on the forums people are not really excited about the S14 theme (double goblins), but they ARE for themes in general. I mean sky's the limit if the devs want to push the concept further. I have written tons of posts that Seasons need to feel different than NS and now the themes mechanic is allowing exactly for this.


    I agree with you horrax1, themes which drastically alter the way you play the game are much more exciting. These will usually be themes influencing the:

    1) Itemization:

    - Drops (no set items, vanilla drop rates for example)

    - Buffs/alters (gems, damage types, procs)


    2) Core game stats/mechanics:

    - Main stat, movement speed etc...

    - GR timer (what if we completely remove it, but you lose your current paragon levels on death)


    3) The interactive world:

    - Maps (only caves with dead ends kappa)

    - Monsters (zombies only and much of them - the Walking Dead Season)

    - Elites (give them 7 affixes instead of 4)

    - Bosses (put 3 of them as GR guardians)


    Now suddenly the themes start to appear more like mods to the game. It's like some modder took D3 and change it to its taste. That's something to return for, definitely, but double goblins in S14... meh.

    Posted in: Diablo III General Discussion
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    posted a message on [Poll] Season 15 Theme

    It depends how far they want to go and promote Seasons over NS, because if they go with some crazy extravagant power creep as you said this will invalidate the NS results - people speed farming GR150 with leg gems in all slots for example. And when we discuss D3 it all boils down to XP/hour in the end of the day - each change/theme they make will influence exactly this metric.


    So, we can split all ideas in two groups:

    1) Power creep

    2) Restriction


    I personally would love to see more of the 2nd scenario (caps, aging, poverty mode etc) where you will be basically punished (in terms of XP/hour) for playing Seasons.


    Also, I would like to see them making Seasons 1 month flat long (like in HS) - this will perfectly suit the new themes mechanic allowing more themes rotations per year.

    Posted in: Diablo III General Discussion
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    posted a message on [Poll] Season 15 Theme

    With the introduction of Seasonal themes for Diablo 3 many new possibilities open up. What theme for Season 15 would you want to see in the game? If your wish is not present in the poll's choices and you have an interesting idea - please share it with us in this thread. However, note that themes very likely won't involve the addition of new content, so ideas like runewords won't be a logical choice for an upcoming theme. This of course doesn't mean D3 can't become more interesting with little tweaks of the old content.

    Posted in: Diablo III General Discussion
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    posted a message on New Content?
    Quote from FoxBatD2»
    PC expansion sales seem to be downright pathetic compared to the blockbuster original game and console bundles, which is why IMO we haven't seen a second expansion and almost certainly never will.

    That's part of the reason. My theory about what is/has been happening with the Diablo series is the following:

    Josh Mosqueira came in 2013 with the idea to resurrect the remnants left from D3 due to the severe development (J. Wilson) and marketing (AH) abuse this game has been submitted to. He has taken the best possible route and as all the player base agrees D3 is a polished game nowadays. Why did he left in 2016 then? Here comes the conspiracy theory and the second part of the reason I mentioned.

    *** Speculation ***

    Mosqueira left, because they (ActiBlizz) told him they are working on a bigger Diablo project and are going to scrap the second D3 expansion (which transformed into the Necro DLC). The main reason for that (starting from scratch) is pretty simple - you are making more money in the long run if you have a game that is designed and build in its core around micro-transactions. We saw where the PoE studio went - from a 10 people crew to a deal for millions with a Chinese conglomerate. That is exactly because its marketing model crushed in every aspect the D3 one.

    ***

    With the above in mind I am 100% confident that Diablo 4 is in production atm and we will see its beta in 2020 meaning an announcement will be made at Blizzcon 2018/19.

    What is left for D3?

    Not much. A maintenance mode. D3 could have been delivering content if its model incorporated micro-transactions, but since D4 is in production it makes sense for them to not make the already angry D3 player base more angry with introducing shiny stuff for something that is going to be substituted very soon (in their time standards).

    The only way to save D3 (based on the above - no more content or micro-transactions) is by making it e-Sport worthy. SC1 and WC3 are still played without having new content or steady income. They are played, because they are (and will always be) an e-Sport. D3 has a chance to achieve an e-Sport status with Challenge Rifts if they are improved to a better level. But CRs are kind of a game within the game (as the PoE lab) and the majority of the D3 player base don't care at all for them. That is another reason why they are heavily investing in D4 atm - an aRPG could bring you a ton of money even without having an e-Sport scene. You can milk it for 10-15 years and release a new one with shinier and cooler cosmetics in it. People will always love it and this equals money for your company.

    TLDR: D3 is done. D$ is coming for sure.

    Posted in: Diablo III General Discussion
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    posted a message on Needs help to find another AWESOME RPG game to make me exited.

    Yep, they have shut it down last year, I checked now. Well, the people who never tried it can still see the atmosphere from the videos on the net. My favorite PvE squad in Darkspore was Arakna, Arborus, Zrin.

    Posted in: Diablo III General Discussion
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    posted a message on Needs help to find another AWESOME RPG game to make me exited.

    A few more not so known aRPGs you can try when you are done with what Fitsu recommended are Darkstone (1999) and Darkspore (2011). Both are very good. Also good single player aRPG games are Silver (1999) and Nox (2000). All four of these are in the spirit of Diablo with Darkspore having some really cool game world and Silver some amazing story if you are after that.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    Almost 200k views this thread, pretty nice.

    Posted in: Diablo III General Discussion
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    posted a message on official solo mode + solo leaderboard?

    I think you are extremely pessimistic here, Excalibur. Diablo community has always been passionate about the game with many gamers even reaching the point to cheat in order to win. To dump such a community you have to be the worst CEO in the world. No one is dumping Diablo. And you also can not expect every poster on the Internet to be on the level of the dedicated players and to understand what is good/bad for the game, heck even the D3 devs themselves miss the point some(?)times.


    On the topic - I personally think a SSF mode in Diablo combined with timed leagues for the competitive players will work great (and better than the SSF in PoE competition wise). Will the devs decide to implement it in the game? I don't know. The better direction e-Sports wise would be to build up on the Challenge Rifts mode, since D3 itemization has not been designed with the idea to serve for an efficiency contest, but nevertheless a SSF mode would be cool for many players.


    Should Solo LBs become Solo-only LBs? Definitely, no. Competition wise the solo vs group disparity has to be solved with a SSF mode (including a respected LB) or Seasonal caps on main stat and gem levels.

    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3
    Quote from Barly»
    This topic is about botters. Not about if you should care about the leaderboards.
    Yeah, it's almost like botting in D3 is related to elephants and apples, not the D3's LBs.
    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3
    Quote from Metropolis_Man»

    But, even if there was a paragon cap implemented wouldn't players still bot endlessly for bounty mats so they could preroll for potential Primals?

    If they cap the main stat too then the only ancient required will be the weapon. With a Seasonal main stat/paragon/gems cap they could reduce the length of Seasons to a fixed one month as in HS, so those who love the fresh start could do it every month. I also like the cap a lot, because this will create much diversity in groups and public games will start to be fun again when you are not required to follow the META.
    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3

    The solution to the static rift and fishing at the same time is a set of static GRs (50/100/500) given to all players in randomized order. For example - you start a 50 hours league and you play 2-3 hours a day. After 20 days you reach the 50 hours cap and your character is X paragon with Y stats and Z items. Then you are given this set of static GRs and you play them all. Shortest combined time wins.


    This kind of competition however requires more advanced itemization. In D3 pretty much everyone will end with the same XYZ values at the start of the set of GRs and this reduces to set of Challenge Rifts done once. But it would be still more fun than the current Seasonal scenario.

    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3
    Quote from Shiroiro»

    At first glance capping online hours seems ridiculous but it is great solution!

    It is a valid solution, yes. Just as Seasons cap your hours at around 2200, shorter leagues 24/100/500 hours while the Season lasts with respected LBs could do the work. The problem is really the implementation of something like this and that it kind of splits the playerbase, while hard caps on the Seasonal progress don't. We all know D3 team is not so big as when the game was released, so will they decide to invest resources to fresh up the Seasonal mode with leagues or main stat/paragon cap, we have to see. I personally think both options will improve a lot the Seasonal play.

    NS is pretty much useless competition wise. It has to be the place where people have no time/power limits in order to perfect their characters, but with so many botters dodging previous ban waves it turns mainly into "grinding paragon" competition, with the legit players hoping that all botters will receive the "hammer" at least once before the 10k finish line and there will be no people who devote 3 years from their lives on one account sharing it 24/7.
    Posted in: Diablo III General Discussion
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    posted a message on Boters paradise D3

    The solution is either cap on the Seasonal progress (main stat/paragon/gem levels) or cap on the time played (for example different leagues - 24/100/500 hours - in which your time is ticking while you are online). The first solution focuses on the pushing aspect, while the second combines both efficiency and pushing. Last option is of course working Challenge Rifts mode and competition moved there with regular LBs left just for snapshot options.

    Posted in: Diablo III General Discussion
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