Just for info 2.6.1 is live on US, so hopefully coming later https://us.battle.net/d3/en/blog/21115840
- Registered User
Member for 7 years, 5 months, and 27 days
Last active Wed, Jun, 20 2018 02:22:13
- 0 Followers
- 65 Total Posts
- 6 Thanks
Nov 28, 2016Posted in: Diablo III General Discussion
Well I hope you are right Demonmonger and "your facts" in pointing somewhere new and shiny, playing D1, D2 and sucking it up with D3 through all the fixes and Eras, just taught me to believe that it's actually not going anywhere quick. I wish they would charge us more for more content, I am sure we are many D3 players active or not, that actually would enjoy paying for regular new content. Not sure how the Blizz business model works, not sure if they know anymore either.
Nov 24, 2016Posted in: Diablo III General Discussion
Yeah dream on nothing will come except some halfhearted january dungeon and eventually the necro and armor rack late 2017, which is fine.. but not really what the game needed.
Blizz and a few of the dedicated D3 players could have taken this game somwhere, but Blizz is a big machine and I guess pets, transmog and the occasional useless legendary gem is what the game has come to. Sure necro looks cool, but the armory is really stuff anyone with 1000 hours D3 woudl have implemented years ago for free.
I do enjoy the game, but Blizzard is fuck all passionate about it..we used to get weekend buffs and events.. now they dont even care to change anything for new seasons except a new portrait or pet. Stop dreaming its not a conspiracy to make something grand new and shiny, its just a big corporation, killing its game slowly while selling as many D3 copies on post like this.
- To post a comment, please login or register a new account.
Jul 27, 2016Posted in: Diablo III General Discussion
I made a thing: The Season Journey Tracker!
Here's what it looks like in action:
Super simple concept - just as you doing the Season Journey click on a task to keep an overview of what you have done and what still needs to be done. The status is saved in a cookie. Pay attention to the in-game popups because you can complete many season journey objectives that aren't even visible yet, so this website might help you to keep an overview.
For feedback, you can contact me on Reddit:
Oct 27, 2017Posted in: Diablo III General Discussion
That is true, normal legendaries can indeed be changed retroactively (see Rimeheart and Furnace a long time ago). It's *different* from a technical viewpoint, but not impossible, so my "the technology isn't there yet" is more to be taken as a meme. After re-reading Nevalistis' post I actually realized that it leaves some room for interpretation, so maybe it's just also a deliberate decision to not tamper with existing items (anyone who has ever done coding knows that changing one variable can cause 10 others to break). Or maybe there's something in the implementation that truly makes certain changes more difficult (some of the items were semi-retroactively changed, like Dead Man's Legacy which looks like the new version but just with a lower roll).
Oct 25, 2017Posted in: Diablo III General Discussion
I want to hear as many opinions as possible about this. I am rly disappointed with one specific thing in this patch and that is that existing versions of Primal items aren't changed/updated. I mean wtf people! I busted my ass to gather materials to craft Primal Karlei's Point for my DH and now it is shit bcs now it doesn't have dmg % like new version. In my opinion they could at least update Primal versions of items bcs they are not so easy to get. Things like this "help" this game to lose more and more players. I am rly rly disappointed with this.
Feel free to comment, maybe i don't see a bigger picture here but in my opinion this is bullshit.
Oct 23, 2017Posted in: Diablo III General Discussion
Last season was also like 3 weeks due to necro pack. Not starting new season same time as Destiny 2 makes kidna sense, cos lots of d3 players gonna check Destiny 2 i think.
Locking leaderboards is very interesting move. I have some issues with the reasons they stated on official forums. My biggest bet is that they locked it to avoid whining from ns players that seasona players will come and jump into ns leaderboards. This makes no sense since seasonal players didn't get any adventage over ns players, so theres nothing that you could call "unfair". They should be locking leaderboards with the new patch, but new patch isn't yet live. Locking leaderboards also have one big downside, noone will be pushing so the issues that might appear with live leaderboards will be moved in time to when season starts. Good thing is that we will be starting new season withour really knowing what will be s12 best builds for all classes, sure there were ptr leaderboards but they really didnt show clear winners so this might be very exciting.
Oct 22, 2017Posted in: Diablo III General Discussion
When does the actually patch go live ?
I can´t understand why they even " locked " the leaderboards now, when the patch isn´t even went live yet.
- I could understand that the " advantaged " for the new buffs etc. where here, and when the patch isn´t live, I think it crap. There is no reason for locking it now ?
Oct 2, 2017Posted in: Diablo III General Discussion
Ramaladni's gifts are a great concept for the game. The one issue with them after playing the game for so long, is that there simply isn't a current need for having so many of them. I have 250+ at present, and I know of people with 500+. Lowering the drop rate would be unfair on those starting the game, but what I propose would give this item a currency by providing the gift with a secondary use. How about creating a new recipe and using, say 10 Ramaladni's to reverse an augmented piece of gear and therefore retrieving the legendary gem at the level it was used to augment the item? I am not sure whether this is a new idea but it's certainly one that I and a number of people that I have spoken to would welcome.
Sep 22, 2017Posted in: Diablo III General Discussion
Don't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
- To post a comment, please login or register a new account.