So i am playing d3 and my 8 yr old walks up to the piano in the room. Then she starts humming the imperial death march and proceeds to figure out how to play it on the piano.
How flipping awesome is that.
1
So i am playing d3 and my 8 yr old walks up to the piano in the room. Then she starts humming the imperial death march and proceeds to figure out how to play it on the piano.
How flipping awesome is that.
3
...really makes me sad about the future of D3.
At the beginning of this PTR phase we had an occasional blue post on PTR forums, for the last 2 weeks there practically was no real "conversation" with them regarding where they wanna go with items/sets/skills/classes.
Even the last 2 PTR patches (where it seems they mainly did hidden nerfs), we didn't get any patch notes...
Makes me feel, that we as players are practically not important to them anymore.
Your thoughts?
And yes, I understand it's their game and they can do whatever they want with it, however, they stated by themselves that they need to improve communication with the community, but it seems to just get worse.
1
Hi there skottie,
Just saw this reply of yours into this topic and I would like to know what is the relevance between a game's language and education of a language in schools have.
Foreign language education is a big problem in Turkey , but I don't think It is relevant to making a game translated or not based on people's chance of learning a second/third language.
I think germany , italy , all the nordish countries have perfect educational systems that allow their children to learn relevant 2nd and 3rd languages from very early ages yet still Blizzard and many other game developers translate their games and/or at least provide support in their mother languages.
With out young population , specially young gamers are hungry towards new competitive games but language barrier stops most of the people understanding/playing them.
For example , leage of legends is a great success in turkey just because their turkish support and ad campaigns. People really want to play hearthstone for example, but again language barrier kills all the interest people got.
I hope we will see turkish support in blizard games one day.
3
The days of getting 15x group xp is gone with the loss of XP leeches. The current number is ~3x or so, which, imo, is a good spot. Diablo 3 is NOT a single-player game with multiplayer capabilities, its a multiplayer game with single-player capablities. Having SOME disparity between the solo player and the group player is fine.
I respectfully disagree. It's the exact opposite since Diablo one the game was designed as a solo player environment with multiplayer functions added on and tuned after the core story mode was finished. Considering the fact that you only said Diablo 3 I'll bite on that. At BEST it's a game designed for both play modes. Unfortunately the depth of story mode takes too much time and effort to be considered an additional play mode. This goes for beginning game, mid game and end game content. OP has a valid point.
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Here is what I think they did.
They have wrapped up work on the last bits of progressive improvements to Diablo that we will see from a mechanics perspective and/or finished the majority of the work for another expansion. They are in place where they are wrapping it up and need to shift dev resources to WoW to short up the next expac before it launches and to add some dev horsepower to their cashcow franchise. There will still be work done for D3 but it will be nothing like what we have seen in the past year or so.
They are hiring artists for another Diablo project, so they are going to be shifting some focus to building that new title, starting with art assets. Earlier in the year, they were hiring a program manager, so they probably have a roadmap settling for that item and will be chipping away at that. SC2 will probably have some resources shift from it when it's time to put fuel into the Dev fire for the next Diablo game.
It could also be that they decide to do continuous iteration on the existing diablo platform (similar to WoW) and there will not be a D4, just upgrades over time. Part of me still thinks that the next Diablo game will be their next step into the mobile game market. What would set it apart is allowing your progress from mobile to be used in platform (on PC or console).
If I was running multiple franchises with limited resources, that is what I would be doing...but that's just me.
1
I have to agree with the OP. Things have taken a turn for the worse in the last 3-5 years.
I played World of Warcraft for the better part of a decade (perhaps the same as many others here). When WoW first was released, it was all fun and games. PvP servers were brutal, but it was all in good taste and in the spirit of fun. As time went on, PvP turned from your character to you as an individual. It wasn't your class that was under-performing, it was you. People would create level 1 characters just to razz you or call you names. Even further into the future, elitism took over. If you didn't have such and such an item level, you wouldn't even get a response or if you hadn't completed a certain achievement, you were blacklisted.
In my opinion, the whole point of online gaming was to meet new and interesting people. In real life, i love sitting on a bench and just people watching. Everyone is unique. That makes humans so fascinating. When you don't open your heart to change, you get sucked into elitism and thinking you're too good to help the little guy.
I have started to find elitism in Diablo 3's forums and peoples conduct. Overall, i try not to let it bother me, but sometimes that's easier said than done. I rarely group with people except for the first 3 weeks of a new season. I lose interest just like the next guy and move on to another hobby. I wish i could just join a pub, and everyone was excited they found a group, and win or lose, everyone has a good time.
I can only hope that people take the time to think before reacting on the forums. Many posts i read are full of hatred and disgust, when we should be happy that blizzard has taken the time to entertain us with a new take on an old game.
TLDR: Being nice to one another goes a long way. Treat people as you would like to be treated. If you can't say anything nice, don't say anything at all. =)
2
@omfgkittens, Demonmonger, and Shapookya:
I don't know in which region you're playing D3, but since there's the (global) PTR currently you have the perfect chance to meet in the brawling area and resolve your issues like real man would do. Our forum is not such a brawling area, and therefore please stop your personal three-way vendetta in every single thread. I've removed some of the posts that were completely out of line.
The interaction between you is a perfect example of what rebjorn was talking about; that being said, I personally also agree to Goriki - people these days get too easily offended. If you can't deal with someone else's opinion, please try to ignore it. This is to all three of you. Thanks!
3
It's not trolling. The points you are highlighting don't support your argument. And frankly something as petty as twisting the words of a community manager and being salty about it in one breathe and then comment about ball licking the next is pretty annoying; all the while not recognizing your own fault is (again) petty. Furthermore. It's not an official statement considering official statements tend to get their own thread. A community manager was simply responding to a hot topic to shed a positive light.
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Thanks for the answerTunch. Hope that happens soon.
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I think Blizzard think that Turkish market is not profitable enough to make their games localized in Turkish language. That's the main problem. We are growing in gaming market tho and I don't think it will take too long to see Turkish games from Blizzard.
1
Just came across this article, may be old news for some but here you go:
https://screenrant.com/diablo-2-resurrected-alpha-mods-cease-desist-blizzard/
I think that one concern for many D2 players have been whether or not Blizzard will encrypt the game files and deny the community the opportunity to make modifications to the game. Looks like we might actually be able to enjoy those awesome D2 mods after all - and who knows, perhaps they'll even take it one step further and provide the community with some real tools for the job (modding D2 can be very cumbersome and what one can actually do is limited because many bits and pieces of the game code can't be accessed).
“We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well .."
According to reports, Blizzard Entertainment sent cease-and-desist orders were sent to creators who build mods based on Diablo II: Resurrected's recent alpha. Blizzard hosted a closed technical alpha for the Diablo II remaster in early April, allowing only a select number of players to try out the title's first two Acts.
Many members of the modding community got their hands on the alpha build despite not receiving an invite. Some modders gained access thanks to a Belgian programmer named Ferib Hellscream, who managed to invite himself into the technical alpha by bypassing Diablo II's anti-cheat parameters. Upon successfully manipulating the system, Ferib shared his tool, D2ROffline, with friends and other modders. Trouble arose when someone leaked the tool, opening the door to people charging money for access. To combat this, Ferib open-sourced his work; naturally, more players and modders poured in. Blizzard has now made a few moves of its own.
Speaking with Kotaku, Ferib and another modder said they received cease-and-desist letters from Blizzard, effectively putting the kibosh on their Diablo II: Resurrected mods. One person who goes by Shalzuth claimed a private investigator delivered their warning. In compliance with Blizzard's request, both creators deleted Diablo II: Resurrected projects from their respective websites. Ferib additionally removed YouTube videos related to his work; meanwhile, Shalzuth shuttered his Diablo II-centric Discord server. When reached for comment, a Blizzard spokesperson shared the following statement with Kotaku.
Blizzard's response to the ordeal is expected and understandable given the circumstances. After all, some of these mods were based on a hacked version of Diablo II: Resurrected's alpha build. At the very least, it seems as though Blizzard plans on fully supporting the modding community whenever the full game actually goes live later in the year.
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'Wilderness' from Diablo II is a Masterpiece
The Diablo II Soundtrack has no equal. When I decided to do this I wanted to do it right and not just copy/paste a cover image with some music. I wanted it to look and feel right. I wanted to make it something that I could enjoy again and again. The tracks are all absolutely fantastic. I went out of my way to find the highest quality sound files that I could find, I used lossless FLAC whenever possible. I scoured through many websites, digging in deep to find good concept art. I ended up spending a lot of time piecing this thing together, I had to start all over many times with some segments but I think that in the end it was well worth the effort.
Credit to Matt Uelmen for this unprecedented muscial legacy. This is real art. There's nothing like it. This will never happen again. I sometimes play D2 or D3 muting the in-game music and I keep this one playing on my second screen. Call me a narcissist. And now we have Diablo II Resurrected incoming .. what can I say .. good things come to those that wait. † † †