hey
Could someone upload the edited client that has TCP/IP enabled???
thanks
1
hey
Could someone upload the edited client that has TCP/IP enabled???
thanks
3
Hello there!
Some of you might remember me from a couple of years ago when I was very active prior to the release of D3 on this forum. With the announcement of D4 and the approaching release of D2R, I've decided to dip my toes into streaming and eventually into more complex Diablo content creation. Right now, I'm taking it slowly, trying to lay down some ground work how to do stuff and work around my full-time job schedule. I hope I catch some of the familiar faces here joining the stream for a chat, it can get very lonely for a new twitch streamer at times
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Hey everyone!
I just wanted to let you guys know that I have set up a Discord server for the randomizer. It can be used for discussion, feedback and for sharing screenshots of cool stuff you have found in the randomizer!
Join here:
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I'm adding a link to my channel on youtube ... I have 12 videos there so far, but I'll add at least one a day.
Thank you very much for visiting and I hope you will be interested in some of it. If you have any comments I will be happy if you add a comment and like.
Best regards, Niven
https://www.youtube.com/channel/UCvx4-AjV8-4EW7HA6dqsyDg?view_as=subscriber
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Yeah but the classic team doesn't have the resources to remake a game from scratch. They couldn't even remaster War3 correctly.
Also that link headline is misleading. They recovered enough source code to have a game, how do you think they made patches and an expansion. The thing it sounds like they didn't recover is the 3D models used to generate the sprites and backgrounds in the game. Note that Starcraft Remastered didn't have those either, they touched up everything like pixel art, but that would get pretty challenging on Diablo II with it having so many more characters and animation frames at larger sizes, also many of them being complex "paper dolls" composed of interchangable parts.
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Cab be A Remake start from 0. Remake don't need source code.
1
Heya! Always nice to see oldschool people. I've not been around as long as you, but quite a while at this point. But I love delving in history, so together with Aerisot - who, based on his account date, has even been around for longer - we went through the timeline of Dfans a while ago. Here's the crude picture:
I personally joined in September 2012. I'm not gonna re-tell the story of why I joined, because I've written about it here when DiabloFans closed. I also don't remember when I became a mod, but I can tell you that the peak of DiabloFans wasn't shortly after release, but it was around 2015/2016. That is because we often forget that Reaper of Souls really "fixed" Diablo 3 and turned it into the game we all wanted, and the Diablo 3 that we got to enjoy shortly after RoS release was probably the most pure and true successor to Diablo 2 that we always wanted. The game now is in a good state, it's just that many of us have "over-played" it at thousands of hours in, and a stupidly amount of power creep has made the game evolve into an endgame where people can't even comprehend the numbers anymore, and Blizzard recently openly admitted that they now take "paragon 5000" as the average competitive power level. Long before anyone cared, I warned about the destructive impact of paragon power creep, and in 2018 I concluded that for me, the Blizzard I grew up with ceased to exist.
But alas, I disgress. As I said, the "peak" of Diablofans was absolutely in 2015/2016. The site saw an incredible surge of users after RoS release as all of the sudden the removal of the AH and the more balanced approach of RoS, thanks to Josh Mosqueira, brought more opportunity for discussions and debate to the game, and the playerbase exploded. We had tons of build discussions, and as a result there was need to create better ways to share builds. As Molster had developed a deck sharing system for Hearthpwn, it was later on adapted into the build tool for DiabloFans. I don't know when exactly it launched, but it was the prime contributor to the spike in users throughout 2015/2016, as there was very little patch activity (cf. seasons overview), but the competitive playerbase was interested in exploring the development of the "meta", and casual players were constantly on the lookout for those juicy cookie cutter builds. The forums were also insanely active, and members like Jaetch and Loroese (wizard theorycrafting masters) are among those who I personally miss the most, among with many many others who just disappeared.
At the same time of the peak of these forums, in 2015/2016 Blizzard also had scaled down the Diablo development team - as we know now, it was when they scrapped the second expansion and instead decided to create DLCs (and later on decided to even release only one DLC, the Necro in summer 2017, and the rest as content patches). The result was that communication died off completely; from regular developer interaction across all media, including "play your way" panels with the devs, we went to a total silence. The paragon power creep then saw the potential for botters to exploit this, starting in season 4, and Blizzard never really stepped in; every few months there's a few banwaves, but they really only ever catch a fraction of botters, at most. To this day there are people openly mocking Blizzard, having bot references in clan names and character names while occupying top spots on the leaderboards. The silence of Blizzard is deafening, and every year or so we get an apology with "we will improve our communication"... and then again vanishing into the nether for a year. It'd be comical if it wasn't so sad. But in the end, this caused the playerbase to decline steadily, to a bare skeleton. Every so often players come back for a new season, a new patch, or an announcement - like Diablo 4 - but it's never for more than a few days at most.
DiabloFans specifically got hit hard by this lack of communication because Blizzard also stopped engaging with and promoting fan sites (with the exception of Reddit, where they became actually more active than on their own forums). So everyone moved over to Reddit and our forums became a bit barren. There were times where I was the only active mod checking in for weeks, and mostly looking at bot posts ;-)
DiabloFans changed owners at their peak, so I can't blame the new owners for shutting it down in 2019, as from their point of view it was in a steady decline, and there was no signs of Diablo 4 at that point (keep in mind, this was half a year after Blizzard literally gave the finger to all Diablo fans with their Diablo: Immortal announcement disaster). But the damage of said closure was probably more than we imagined: the build tool not being available for one season meant that people went elsewhere and removed their bookmarks. Another reason why everything here is quite empty is that when Fandom bought DiabloFans in 2019, they wiped every post and user who didn't explicitly consent to transferring their data (I guess to comply with GDPR).
The combination of all those factors make it quite difficult to get DiabloFans back on their feet. In the end there's only so much we can do; there needs to be a constantly engaging game that a lot of people play and want to discuss to even give us enough meat to revive the forums back to their old life. And then we need to acknowledge that Reddit, because it is graced by the presence of the developers, is favored so much more by the playerbase these days. But... we are trying, and we aren't giving up.
Here's to hoping that Diablo 4 will help return DiabloFans to its old glory!
1
Very interesting. This site has a fascinating 'behind the scenes' history.
Originally Diablo3.com was owned and managed by Mockery who, if I recall correctly, was based out of Quebec (maybe Ontario?). Umaro was aother primary admin for the site with him at the time (who was a bit more 'active' in the day-to-day running of the site).
Blizzard contacted Mockery about purchasing the Diablo3.com domain name in anticipation of the game announcement, but Mockery (I think, quite cleverly) opted instead to 'donate' the domain name to them in exchange for promotion - specifically, listing the new site (DiabloFans.com) on the official Diablo III website. When the game was announced, this led to a huge surge in users (IIRC from about 10,000 to 30,000 - practically over night). It was just before this 're-brand' that Umaro asked me onto the team to help with the graphical elements (e.g. new logo & banner, forum re-skin, etc).
Not long after, it was announced that Mockery was moving on from the site and selling to the Curse gaming network (I believe around 2010-2012). At first, the site experienced a lot of growth during this period as anticipation for Diablo III grew - however, I believe shortly after the game was released, the site's activity experienced a decline. My guess would be this was for a few reasons. I think the mutual anticipation of the game had held more energy than the actual game itself and, when it was released, I think a lot of the spirit subsided. Many of us were tired of the wait by this point. Additionally, some, like me, were probably disappointed in Diablo III and weren't as motivated to remain active in the community. These factors probably combined to produce a decline in activity.
Curse operated the site as part of its network for some time - before being acquired by Amazon / Twitch in 2016. Then, in 2018 the site (and many of Curse's assets, including DiabloFans.com and other similar sites) were bought by Wikia (aka Fandom). The current owner/operator of DFans is MagicFind - which appears to be a subsidiary of Fandom/Wikia - as their advertising is generated by Fandom (though I haven't actually confirmed that this is the relationship).
I'm guessing that the 'blackout' you've been referring to happened sometime in that 2018-2020 range (does that seem correct?)
ANYWAYS! All this has been very interesting to reflect on and research. I had to dig through some old emails from pre-2010 and do some Googling - which has all been surprisingly enjoyable. Thanks everyone for the nostalgia trip!
1
Remaster or remake doesn't matter when the old servers are abolished - this is simply not fair to the people who had purchased the old game.
WC3R was another huge misstep by them. It's messy in the kitchen and that's not good news for D4 - we are to witness more absurdity as the release approaches.
1
There is a difference between a remake and remaster, SC1 was a remaster, slightly upgraded grapics and a few ui improvements, versus a remake that is suppose to be rebuilt from the ground up and introduces new story elements like new cut scenes, new animations, new ui, new graphics ect...
The probablem with reforged was that it was promised to be a remake but ended up being a remaster, and people were not happy.
it could have singlehandedly ruined all of Blizzard's plans for future projects as people will have lost trust.
1
Just came across this article, may be old news for some but here you go:
https://screenrant.com/diablo-2-resurrected-alpha-mods-cease-desist-blizzard/
I think that one concern for many D2 players have been whether or not Blizzard will encrypt the game files and deny the community the opportunity to make modifications to the game. Looks like we might actually be able to enjoy those awesome D2 mods after all - and who knows, perhaps they'll even take it one step further and provide the community with some real tools for the job (modding D2 can be very cumbersome and what one can actually do is limited because many bits and pieces of the game code can't be accessed).
“We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well .."
According to reports, Blizzard Entertainment sent cease-and-desist orders were sent to creators who build mods based on Diablo II: Resurrected's recent alpha. Blizzard hosted a closed technical alpha for the Diablo II remaster in early April, allowing only a select number of players to try out the title's first two Acts.
Many members of the modding community got their hands on the alpha build despite not receiving an invite. Some modders gained access thanks to a Belgian programmer named Ferib Hellscream, who managed to invite himself into the technical alpha by bypassing Diablo II's anti-cheat parameters. Upon successfully manipulating the system, Ferib shared his tool, D2ROffline, with friends and other modders. Trouble arose when someone leaked the tool, opening the door to people charging money for access. To combat this, Ferib open-sourced his work; naturally, more players and modders poured in. Blizzard has now made a few moves of its own.
Speaking with Kotaku, Ferib and another modder said they received cease-and-desist letters from Blizzard, effectively putting the kibosh on their Diablo II: Resurrected mods. One person who goes by Shalzuth claimed a private investigator delivered their warning. In compliance with Blizzard's request, both creators deleted Diablo II: Resurrected projects from their respective websites. Ferib additionally removed YouTube videos related to his work; meanwhile, Shalzuth shuttered his Diablo II-centric Discord server. When reached for comment, a Blizzard spokesperson shared the following statement with Kotaku.
Blizzard's response to the ordeal is expected and understandable given the circumstances. After all, some of these mods were based on a hacked version of Diablo II: Resurrected's alpha build. At the very least, it seems as though Blizzard plans on fully supporting the modding community whenever the full game actually goes live later in the year.
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'Wilderness' from Diablo II is a Masterpiece
The Diablo II Soundtrack has no equal. When I decided to do this I wanted to do it right and not just copy/paste a cover image with some music. I wanted it to look and feel right. I wanted to make it something that I could enjoy again and again. The tracks are all absolutely fantastic. I went out of my way to find the highest quality sound files that I could find, I used lossless FLAC whenever possible. I scoured through many websites, digging in deep to find good concept art. I ended up spending a lot of time piecing this thing together, I had to start all over many times with some segments but I think that in the end it was well worth the effort.
Credit to Matt Uelmen for this unprecedented muscial legacy. This is real art. There's nothing like it. This will never happen again. I sometimes play D2 or D3 muting the in-game music and I keep this one playing on my second screen. Call me a narcissist. And now we have Diablo II Resurrected incoming .. what can I say .. good things come to those that wait. † † †