Greetings and salutations. I am rebjorn, Slayer of Demons, Lord of The Lands, Eternal Arbiter. You are pleased to meet me and the honor is yours. I don't usually sign autographs but today I shall make an exception. Well met!
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Member for 17 years, 4 months, and 19 days
Last active Mon, Sep, 18 2023 09:51:54
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Jul 18, 2023Posted in: Diablo IV: Return to Darkness
Haha yeah. No man, this stuff really does happen all of the time. There's something off with the math/coding here, absolutely. Or, perhaps I'm just an extremely lucky individual! .. - I'd rather have that kinda luck with the lottery though.. I try to have 1x 50 kroner Lotto ticket running every 1-2 weeks or so. I often get a 50-100 kroner return so there's that. I'm not a gambler and I limit it to this, but if you don't at least have a chip in the game you'll never even have a chance to strike it rich either
New patch today. https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes - They're gonna focus hard on this game, just like with titles such as WoW and D3. This might be time for you to have a glance at D4 after all
Jul 17, 2023Posted in: Diablo IV: Return to Darkness
Found these just now, in the same run. It really happens all the time. It's definitely coded in.
Jul 16, 2023Posted in: Diablo IV: Return to Darkness
Not sure what's going on here exactly, but has anyone else noticed that rolls VERY often come with either absolute minimum or absolute maximum? - Chances of either are pretty low, so I'm pretty darn sure that this is something that's coded in.
Well, let's just hope that they're buffing resists. Upgraded it just to see how it'd turn out:
Jul 16, 2023Posted in: Diablo IV: Return to Darkness
I'd say that if you've checked out Diablo Immoral then at least you've had a glimpse of what this is about. Many, including me, don't agree with it's MTX scheme however. Diablo Immoral is very much 'pay to win', but that's not a thing in the other implementations of this game series. Up to you of course, but Diablo Immoral is NOT representative of what the other games are like though.
All of the other versions are great. Very often you'll see both Diablo 2 and Diablo 3 on sale via battle.net, I'm pretty sure that I've seen 50%-70% off numerous times. Diablo 4, which is the newest installment, is great but I'd say you can't go wrong with Diablo 2 (Resurrected), you'll understand a whole lot more about what this game series is about if you give that one a go, plus you might also be able to pick it up at a more reasonable price. D2 is such a good game, many still even prefer to play the original version, but the 'remastered' Diablo 2: Resurrected is true to the original and might be a better experience for a new player.
Jul 13, 2023Rebjorn posted a message on Who's still around? What's your story? Are you excited about D4?Posted in: General Discussion (non-Diablo)
Having fun with D4. I think that with regards to the future of Diablofans what's needed is something unique to pull people back in, something that no-one else does. Idk, a new kind of tool, a community event .. cookies? - It'd have to be something new and different, because people aren't going to just organically start hanging around here again, sadly. I'd settle for a date with Charsi.
Jun 21, 2023Posted in: Diablo IV: Return to Darkness
Seems to me like there's no LFG system in place at all. - Also, I've heard that players are pooled into 'shards' with 16 people per chat channel (which is nothing compared to what it takes to have a thriving public community) .. I mean, what gives? - Is there something that I'm missing here? - Or are they expecting everyone who's not big into 'clans' to team up via friends list/discord? - And what if your clan isn't so active? - Well, I suppose that just like with D2R they either just can't be bothered (in D2R there's STILL not a functioning channels system in place, it's FAR inferior to the original D2 channels experience, which is outright bizarre and a complete failure), or they don't want to deal with the hassle. Idk. Suggestions/comments?
May 13, 2023Posted in: Diablo: Immortal
Yeah Kallizk, I wouldn't use those words exactly but Diablo Immoral is a sorry excuse for a 'game', indeed.
Just posted a reply here: https://www.diablofans.com/news/50608-diablo-4-shop-products-preview#comments
Might as well quote it:
"I get that they need to make money somehow, but I really hope that they'll stay true to their word and NOT introduce any kind of MTX (in D4) that allows for faster progression, increased drops, better access to key aspects of the gameplay, etc. There's a fine line. In my opinion they're balancing well with that in a game like World of Warcraft and they always have. I've played WoW (and the Diablo series) since forever and I've never felt that I 'need' to spend extra money on 'pay to win elements' in WoW. There's a right way of doing things and there's a wrong way of doing things.
Let's hope that we don't see another Diablo Immoral disaster - the greediest game ever made. - And it saddens me to think that some actually 'enjoy' that sorry excuse for a game and 'don't mind' that kind of monetization scheme - that stuff must NOT be allowed to be 'the new normal'. Those who speak well of that game have, to put it frankly, been brainwashed. Anyway, have a nice day."
Oct 31, 2022Rebjorn posted a message on Small suggestion: Ensure that flying type mobs drop loot within boundariesPosted in: Diablo II: Resurrected
Ok, so I'm sure that many have noticed this but when flying type mobs (ghosts, wraiths for example) are killed at or outside of the boundaries, their loot 'disappears'. I see this a lot in Chaos Sanctuary but especially in Arcane Sanctuary as well.
I'm not a fan of changing the game too much, but D2R with all of its tweaks and adjustments itself is a big change. I think most of the updates and patches have been sensible so far, so I was hoping people could agree that perhaps it'd make sense to ensure that loot drops from these mob types always 'land' within the boundaries.
Thanks, can't wait to see what they come up with next regardless.
Posting for visibility and to throw this one out there. There may be some comments in that thread.
Hopefully the dev team can pick this one up.
Oct 17, 2022Posted in: Diablo: Immortal
How do you even stomach playing this game? This 'game' is an abomination. See my other comments on Diablo Immoral in these forums, you'll find those easily here. Don't play this game, it's horrible, a disgrace to the Diablo legacy. Just stop it and play Diablo 2: Resurrected instead, and hopefully when Diablo IV launches then we'll see a title worthy of the Diablo series. Hopefully.
Oct 17, 2022Posted in: General Discussion (non-Diablo)
I do dive straight into the game, but I made a video with all of the Diablo 2 Music specifically for the purpose of keeping this one playing low key on a second monitor while I play the game: https://www.youtube.com/watch?v=4zABc79sq2c
Stay awhile and listen, and have a great day!
Oct 17, 2022Rebjorn posted a message on The Throne Room | D2R Community | Looking For New Members | All Platforms & RegionsPosted in: Console communities & LFG
I'm sure they'll accept a new member and a fellow traveler but don't go asking for things, bring your presence and take it from there.
Oct 17, 2022Posted in: Diablo III General Discussion
Hi there skottie,
Just saw this reply of yours into this topic and I would like to know what is the relevance between a game's language and education of a language in schools have.
Foreign language education is a big problem in Turkey , but I don't think It is relevant to making a game translated or not based on people's chance of learning a second/third language.
I think germany , italy , all the nordish countries have perfect educational systems that allow their children to learn relevant 2nd and 3rd languages from very early ages yet still Blizzard and many other game developers translate their games and/or at least provide support in their mother languages.
With out young population , specially young gamers are hungry towards new competitive games but language barrier stops most of the people understanding/playing them.
For example , leage of legends is a great success in turkey just because their turkish support and ad campaigns. People really want to play hearthstone for example, but again language barrier kills all the interest people got.
I hope we will see turkish support in blizard games one day.
First of all, I realize (look at the time stamps) that this thread was actually 'resurrected' by a spam bot (and not the quoted poster) - such exciting times. Who knows what the future will bring, maybe soon the bots will be so smart and sensible that we won't even report them any longer .. But hey, I'll comment anyway. You've got some good points there but I'd like to comment on this:
"Foreign language education is a big problem in Turkey, but I don't think It is relevant to making a game translated or not based on people's chance of learning a second/third language."
I'll digress - well, I'm a very active WoW player. There you have Spanish, French, Italian and Russian servers specifically because those are big markets and not everyone speaks English sufficiently enough to use the English game client. There's also one single realm labeled 'English/Portuguese' but this one is more of a legacy thing because English proficiency in Portugal is in fact generally much higher than in Spain. They did this in an effort of inclusion all at once at some point, around the same time when they actually shut down a server called 'Warsong' and instead opted for dedicated Russian realms because all of the Russians were playing on the Warsong server, and they figured that there was a demand and a reason to set up dedicated Russian servers instead.
There are no Turkish realms however and likewise for many other countries where the English proficiency isn't high, a game client/server in their language isn't provided. And fact is that WoW has many more players than D2, so I think that you'd probably have to wait for a very long time for D2 to have a Turkish client. It'll not happen any time soon unfortunately.
But who knows, perhaps one day (not joking here..) AI might actually do that job so seamlessly and language barriers won't be a problem. You'd feed the AI program all of the game data and it'd just chew through it and come up with a perfect result.
And also, it's not all bad though, because if one is 'forced' to play a game that they love in a specific language - English in this instance, well, then they'll have to dive in and start learning, too. Playing computer games in English has certainly traditionally been a gateway for many through the years, I think it's safe to say that many wouldn't really know English at all or poorly at best, if it wasn't for computer games. This predicament really has had an unquantifiable impact on many gamers out there.
The other day I made some Kumpir btw, great food. Norway wouldn't be the same without Turkish cuisine
And this one is for the Norwegians out there.. Really .. 'Kumpir'? -- Jeg elsker jo komper! - Trodde ikke mine egne øyne da jeg fant ut av at klassisk tyrkisk 'bakt potet' heter faktisk 'Kumpir' .. nå står ikke verden til påske!
Oct 11, 2022Posted in: Diablo II: Resurrected
I'll just post this one here for posterity, wrote about it on /r/diablo as well.
Well, I'm not a fan of changing the 'vanilla' experience too much but small tweaks can be good. Would it make sense if mercs kept their gear when swapping for another? Say you want to swap for an A2 merc for a while but had an A1 merc already with gear equipped - the A1 merc keeps the gear equipped for later and when you swap back again, it's still there no matter the speciality you choose.
The only issue would be with the new A5 merc I suppose because some can only use 1h swords, but in those cases the items would simply be sent to the inventory when swapping.
Yep, just a thought. Would there be any issues with this? - The only thing I can think of right now is that people might forget where items are equipped, especially if they play many characters but I mean, that's on them to keep track of. Have a good day/evening.
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May 13, 2023Posted in: News
I get that they need to make money somehow, but I really hope that they'll stay true to their word and NOT introduce any kind of MTX that allows for faster progression, increased drops, better access to key aspects of the gameplay, etc. There's a fine line. In my opinion they're balancing well with that in a game like World of Warcraft and they always have. I've played WoW (and the Diablo series) since forever and I've never felt that I 'need' to spend extra money on 'pay to win elements' in WoW. There's a right way of doing things and there's a wrong way of doing things.
Let's hope that we don't see another Diablo Immoral disaster - the greediest game ever made. - And it saddens me to think that some actually 'enjoy' that sorry excuse for a game and 'don't mind' that kind of monetization scheme - that stuff must NOT be allowed to be 'the new normal'. Those who speak well of that game have, to put it frankly, been brainwashed. Anyway, have a nice day.
Oct 16, 2022Posted in: News
Well, I like it. Players now have better incentive to get away from those endless Baalruns. I'm sure some would be be opposed to any changes to the game, but so far I think all the changes since D2R's release have been sensible.
Aug 26, 2022Rebjorn posted a message on Diablo II: Resurrected PTR 2.5—Terror Zones Now LivePosted in: News
Their take on what some mods do I suppose - we don't want/need endless baal runs. Some mods carefully adjust xp gains across zones, others introduce new content like 'maps' or 'rifts' if you will. This'll need to be implemented carefully and possibly adjusted but the idea isn't bad.
Jan 20, 2022Rebjorn posted a message on Our Diablo II: Resurrected Build Tool Is Now Live!Posted in: News
Good stuff! But this one's gonna need support for Crafted/Rare/Magic items. Extremely important.
Also, there are many items that aren't really listed correctly. Death's Fathom for example. I think what's happened is that assets are pulled from a database and that's something I've seen in many ways, shapes or forms on various websites. This causes a lot of incorrect item references. Better add a system to directly report discrepancies, this'll make the job much easier.
For example in the case of Death's Fathom - say someone's trying to add it, they notice that there's an error, they can then choose to directly report that particular item with a small description, so that whoever's in charge can do an update. Once something's confirmed to be listed correctly, the possibility for reporting on the item could be removed in order to not get overwhelmed with requests perhaps.
Keep up the good work!
Jan 14, 2022Rebjorn posted a message on Diablo II: Resurrected | 1.12 - PC PTR Patch NotesPosted in: News
Thee can not breaketh yond which is already broken.
Dec 2, 2021Rebjorn posted a message on Diablo II: Resurrected | 12.2 - PC Patch Notes - 2.3 / Build 67314Posted in: News
If they can just continue like this, all's well. Rome was not built in a day but there are still several issues.
Here are two lengthy and important reddit discussions. There's much more not covered there:
Nov 9, 2021Rebjorn posted a message on Diablo II: Resurrected - 11.5 PC/Console Update NotesPosted in: News
This was absolutely necessary. Servers are performing better now overall in addition. Hopefully they'll just keep iterating on things. Even though many of the issues should have been anticipated it's fine if stuff isn't happening overnight as long as it's actually happening.
The big one in my book is that the lobby GUI (in particular the game join/create process) needs an overhaul.
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