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    posted a message on As someone who has only ever played Diablo 3, I can attest to the fact that it is a fantastic game.

    Both have their upsides and downsides. I like D3 (I've played it a lot) but the endless Paragon system is simply ridiculously unnecessary and badly implemented. So, I play D2R (which I've played probably 7x more than D3 anyway) and Idk, I'm quite simply having a much better time with that. Each to their own I guess but why not both? I'll play D3 again for sure and when D4 is released I'll play that one a lot also - but I'll likely always go back to D2 anyway.

    Posted in: Diablo III General Discussion
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    posted a message on As long as the spam isn't dealt with, PLEASE at least fix the lobby channels.

    It's really not a pleasant experience to see a WALL OF TEXT SPAM every time you enter the lobby.

    The spam bots completely drown any actual conversation in there at times.


    If we could at least join a channel and stay there then this'd help tremendously.


    But - here's the status quo for channels right now:

    - Yeah, you can join a channel. Type /channel join NewChannel.

    - But whenever you exit a game, you're sent back to the Lobby and then you manually have to select the channel you joined from the drop down menu again. Does anyone REALLY actually bother with doing this?

    - And whenever you restart the client, you have to manually type /channel join NewChannel again because it disappears from the drop down menu. It just seems like one is intentionally pushed to the lobby as much as possible.


    Surely this could work a bit better? Blocking the spammers from the chat box doesn't even work, you have to manually find them in the character avatar list and report/ignore/block them if you want to actually ignore them. That's way too cumbersome and we shouldn't be expected to do that. - SURELY this isn't intentional and Blizzard is working to address this ...?


    Also, I've suggested this before - but if this spam situation really can't be dealt with 20 years later (...), then perhaps you could allow the players to use custom filters to remove certain phrases and words so that we can do something about it ourselves. Literally anything would help, and at least fixing the lobby channels seems like a relatively quick and easy way to address this, at least for now.


    Ultimately the lobby could in fact use a complete overhaul, see this topic and the replies there.


    Channels could be a great thing for small communities/groups of friends but this isn't working.

    Posted in: Diablo II: Resurrected
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    posted a message on (Un)popular opinion: COMPLETELY remake the Lobby GUI and make it AMAZING.

    Another cross post:

    https://www.reddit.com/r/Diablo/comments/qib19a/unpopular_opinion_completely_remake_the_lobby_gui/


    If there was more activity here nowadays, discussing here would be better. But there ya go.

    Posted in: Diablo II: Resurrected
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    posted a message on Mods for Diablo 2: Resurrected may be 'fully supported'

    Just came across this article, may be old news for some but here you go:

    https://screenrant.com/diablo-2-resurrected-alpha-mods-cease-desist-blizzard/


    I think that one concern for many D2 players have been whether or not Blizzard will encrypt the game files and deny the community the opportunity to make modifications to the game. Looks like we might actually be able to enjoy those awesome D2 mods after all - and who knows, perhaps they'll even take it one step further and provide the community with some real tools for the job (modding D2 can be very cumbersome and what one can actually do is limited because many bits and pieces of the game code can't be accessed).


    We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well .."


    According to reports, Blizzard Entertainment sent cease-and-desist orders were sent to creators who build mods based on Diablo II: Resurrected's recent alpha. Blizzard hosted a closed technical alpha for the Diablo II remaster in early April, allowing only a select number of players to try out the title's first two Acts.


    Many members of the modding community got their hands on the alpha build despite not receiving an invite. Some modders gained access thanks to a Belgian programmer named Ferib Hellscream, who managed to invite himself into the technical alpha by bypassing Diablo II's anti-cheat parameters. Upon successfully manipulating the system, Ferib shared his tool, D2ROffline, with friends and other modders. Trouble arose when someone leaked the tool, opening the door to people charging money for access. To combat this, Ferib open-sourced his work; naturally, more players and modders poured in. Blizzard has now made a few moves of its own.


    Speaking with Kotaku, Ferib and another modder said they received cease-and-desist letters from Blizzard, effectively putting the kibosh on their Diablo II: Resurrected mods. One person who goes by Shalzuth claimed a private investigator delivered their warning. In compliance with Blizzard's request, both creators deleted Diablo II: Resurrected projects from their respective websites. Ferib additionally removed YouTube videos related to his work; meanwhile, Shalzuth shuttered his Diablo II-centric Discord server. When reached for comment, a Blizzard spokesperson shared the following statement with Kotaku.

    “We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well. That said, some mods are atypical and pose security threats to our games. Security has always been a top priority for us and programs that could pose major security issues will not be tolerated."


    Blizzard's response to the ordeal is expected and understandable given the circumstances. After all, some of these mods were based on a hacked version of Diablo II: Resurrected's alpha build. At the very least, it seems as though Blizzard plans on fully supporting the modding community whenever the full game actually goes live later in the year.

    Posted in: Diablo III General Discussion
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    posted a message on 'Wilderness' from Diablo II is a Masterpiece

    'Wilderness' from Diablo II is a Masterpiece


    The Diablo II Soundtrack has no equal. When I decided to do this I wanted to do it right and not just copy/paste a cover image with some music. I wanted it to look and feel right. I wanted to make it something that I could enjoy again and again. The tracks are all absolutely fantastic. I went out of my way to find the highest quality sound files that I could find, I used lossless FLAC whenever possible. I scoured through many websites, digging in deep to find good concept art. I ended up spending a lot of time piecing this thing together, I had to start all over many times with some segments but I think that in the end it was well worth the effort.


    Credit to Matt Uelmen for this unprecedented muscial legacy. This is real art. There's nothing like it. This will never happen again. I sometimes play D2 or D3 muting the in-game music and I keep this one playing on my second screen. Call me a narcissist. And now we have Diablo II Resurrected incoming .. what can I say .. good things come to those that wait. † † †

    Posted in: Diablo III General Discussion
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