Quote from Answerme
Thanks all for your comments.
Can you guys elaborate more on the games length. Since me and my friend we dont really try out new classes or multiple characters. we just stick to one from start to end. even in Wow i just have 1 character since 4 years.
Then maybe diablo is not the kind of game for you and your friend.
Diablo, unlike WoW, is a "introspective" game. This mean that the very core of the game is your character, not the world around your character. In other words, building character is the number one and the core feature of diablo (both by looking for items and by creating skill combinations). This is the reason why people keeps playing the same 5 dungeons in the last 10 years: the dungeon doesn't matter as long as you are playing with different characters.
I dunno how many hours of D2 i've played but it's huge amount. I've builded more then 40 different characters, most of then are lvl.80+, a few are 90+ and 3 are 99. And after all this time, all this characters, now and then i still come up with something new to play.
I"m not saying that diversity in maps and dungeons is not important. But they are not so important as diversity of characters. This is diablo phylosophy.
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No, I didn't. In fact, I made it very clear. As did other members. If you continue along this road, you will be punished for trolling. Consider this a warning.
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Anyone know her? Otherwise I'm going to have to pry information out of her to assess her.
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Yeah, you have to add that user to your ignore list or whatever it's called here. I think it's under Buddies or something on the UCP.
The system would be more honorary than systematic... No, that's not the right word... Practical? As in, like you guys have said, it's more a badge than an end-all for that person. But, if the amount of times people could add to your reputation was increased, it would become an average of your total points, so anyone would get a general ball park of how you are on this forum. I don't know, it makes sense to me somehow, lol.
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That's the most closed-minded thing I've read in months.
That's actually from a book I've been reading, but I think it applies. There are different kinds of "darkness".
There's the emo darkness of the Cathedral dungeons, shadow covering the corners and hiding misshapen objects in the gloom, screams echoing from the distance and reverberating off the rock and flagstone. Nothing wrong with this, it has its time and place. But you can't apply it to a whole game. Diablo isn't about a dungeon, anymore- it's about a living, breathing world on the brink of chaos.
There's the darkness of the deep jungles. Vines and trees as far as the eye can see, your path lost in an instant. Animal and human carrion strewn on the river bed, eyes watching you silently from the depths of the eaves, waiting for your most vulnerable moment. Insects buzzing maddeningly as you struggle to find your way through the foot-deep mud and thick underbrush. And, in Diablo II's case, cannibal tribal men warped by evil, their cauldrons filled to the brim with blood and gore, their dungeons dark and rank, filled with bones and bodies- all tortured to the brink of madness.
The silence of the northern caverns. Darkness everywhere. What little light there is reflecting and refracting through the crystals, showing mirages of walls and ways of escape where there are none. Your body ligaments completely numb from frostbite, probably never to be used again. Lost in a maze of ice, the remains of Barbarian would-be heroes nailed to wooden stakes and crosses, male and female, bodies laying across the icy floor, stiff and frozen in pools of their own blood. Beasts roaring and ramming through the tunnels, your hero running for his or her life. (That is how it was supposed to be, but because of character imbalance, the game was too easy.)
Don't you ever say it wasn't dark enough. It was a different kind of darkness- darkness reflected in horror, despair, hopelessness...
Bottom line, you can't apply the same thing you do to a defiled dungeon some hundred feet in to the earth that you can to a world that has lived in peace for twenty years and is just on the brink of being invaded by the forces of Hell. The colors you saw in the living world were allegorical to the relative prosperity of the world in the wake of the death of the Three and their conjured evils- if you know anything about artwork, you should know about symbolism. The only way this argument of yours holds any value is in the green dungeon in the beginning of the demonstration, which I barely agree with.
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Anyway, godspeed on that, I'm sure you'll do an excellent job.
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I use it just because I know people do check their reputation from time-to-time, and I like to tell them that I agree, disagree, etc. with their post without having to get caught up in the thread.
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