What? That ability has a high pitched shallow ping coming off CD while the legendary drop sound is fuller and deeper (and frankly, quite different all around). Is this a bug for some people where the sound was the same?
I would keep hearing a legendary drop and I would look around frantically for it. Eventually through trial and error after countless false hopes of the sound actually being a legendary ping, I realized it was the barb's overpower.
That's weird. I haven't played in a few months but I was playing when the drop sound for legendaries was added and my barb always had that skill on his bar.
So last night around 2:30 am, I woke myself up to play the PTR for just one hour.
I recieved 1 set item, Mighty Belt.
Act 1 - Wow what a change, something new and inspiring seeing all these monsters automatically made me just happy and made me go into a bloodfrenzy to kill every-single monster that got in my way. Halls of Agony was the best.
Act 2 - I see maybe not as much change, still it was none or less a great zone to go into as well. The waterdepths and desolate sands I can tell got a big improvement, 180-300 kill streak in both areas. Needs more testing probably and more mobs other places like Road of Arcanus and Before fighting Belia
Act 3 - Lol the scorpion packs don't really bother me, everything is fine here. Scorpion packs shouldn't be the main xp if anything bosses should be giving xp. Not tiny little pintchers. Act 3 is good.
Act 4 - Now this is where they will have to do some changes, as of right now there are PLENTY of elites unless I just got lucky in my one run, 5 elites on Spire level 1 alone. What I don't see is a whole bunch of white mobs though, act 4 will definitely need more density in order to keep up with any act.
Pony Level - I heard no changes where made, need to test this for myself.
Mutliplayer Changes - Joined a game with 0 people so not quite sure about whats going on with that, have to wait and see tomorrow.
ID all - Loving this feature, pick up everything and sell it. Might as well add an sell all rares button haha =).
AH Comparison - This feature as far as I know does not work yet, this will need to be fixed.
Conclusion - IM LOVING THIS PATCH. <3333
Just some fixes to be made, and put this on live servers RIGHT AWAY!
Also, people you gotta try out Zulten Kule area. The right side is Depth keep level 2, then you DOUBLE it lol. Literally. Zulten Jule area, already had a lot of mob, now there is A LOT more.
Act 1 halls of Agony is BEAST! My Cm loves it.
So, faster leveling, more crappy loot while in party, faster crafting that is 95% completely useless.
No class changes, no content updates, no itemization update, nothing.
Some much needed QoL finally being added to D3. Really looking forward to not guessing when to renew my Punish buff. Guess I just have to remember not to carry two shrine buffs though, lol.
Anyone know if the id-all option is 1s, or does it total the amount of time it would take (so for ex. 10 legs takes 40s)?
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
Dont listen to the idiot troll. This pacth is great and he knows it.
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well you state no class changes...Wizzard got changes.
There was never going to be itemization in 1.08.
The content changes were basically mob density changes. We are offered more then act 3 now.
Mutliplayer got a huge buff, crafting faster isn't useless, fast leveling, and ID all.
AH Comparison no more buying loot that might not be an upgrade because you couldn't tell.
Should I let the list just go on? Its a great patch man in my opinion..no need to be negative changes are better then none.
I think the patch is slightly above average. Not every patch has to be 100% game changing and QoL improvements are always a welcomed addition.
While I agree that some of these QoL additions should have been present since day 1, I'm not going to knock them just because they came much later. I'd rather get them late than not get them at all.
That being said though, there's little in this particular patch that will breathe any new life into the game. You'll be able to choose different locations to grind out Plvls, but people sitting on the sidelines that have left the game looking for a reason to come back to it; they won't find it with this patch.
Ultimately, I don't think it's as great as some are making it out to be. I also don't think it's as bad or 'lackluster' as others are making it seem. It's, in my eyes, right in the middle. A few welcome additions with nothing paradigm altering.
Rollback Post to RevisionRollBack
Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well you state no class changes...Wizzard got changes.
There was never going to be itemization in 1.08.
The content changes were basically mob density changes. We are offered more then act 3 now.
Mutliplayer got a huge buff, crafting faster isn't useless, fast leveling, and ID all.
AH Comparison no more buying loot that might not be an upgrade because you couldn't tell.
Should I let the list just go on? Its a great patch man in my opinion..no need to be negative changes are better then none.
So you have more MF in group so you can get even more ubber crap that you can much easily identify to vendor it ?
You are leveling faster so you can hit paragon 100 and still get ubber ultra crap ?
So now instead of 1 linear route without any randomness, you can farm in 4 ?
Does this seriously looks like something that in any way helps or fixes any aspect of the game at the moment ?
Game was out for a year now and they dare to give us such poor patches that could have been implemented months ago. Identify all ? Are you kidding me ?
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well you state no class changes...Wizzard got changes.
There was never going to be itemization in 1.08.
The content changes were basically mob density changes. We are offered more then act 3 now.
Mutliplayer got a huge buff, crafting faster isn't useless, fast leveling, and ID all.
AH Comparison no more buying loot that might not be an upgrade because you couldn't tell.
Should I let the list just go on? Its a great patch man in my opinion..no need to be negative changes are better then none.
So you have more MF in group so you can get even more ubber crap that you can much easily identify to vendor it ?
You are leveling faster so you can hit paragon 100 and still get ubber ultra crap ?
So now instead of 1 linear route without any randomness, you can farm in 4 ?
Does this seriously looks like something that in any way helps or fixes any aspect of the game at the moment ?
Game was out for a year now and they dare to give us such poor patches that could have been implemented months ago. Identify all ? Are you kidding me ?
Again quit being negative, this stuff should of been implemented awhile ago. Remember Jay Wilson no longer touches this game anymore its a new team, and its better then nothing.
Again quit being negative, this stuff should of been implemented awhile ago. Remember Jay Wilson no longer touches this game anymore its a new team, and its better then nothing.
That's weird. I haven't played in a few months but I was playing when the drop sound for legendaries was added and my barb always had that skill on his bar.
Unless it was changed recently you have fail ears if those sound the same to you
Amongst all the fighting and the fact that I played back when hardly any legendaries would drop so you could get a good idea for what it sounded like, I'd say that they are pretty similar.
And besides, if I had "fail ears" then Blizzard wouldn't be changing the sound now, would they.
Again quit being negative, this stuff should of been implemented awhile ago. Remember Jay Wilson no longer touches this game anymore its a new team, and its better then nothing.
It's the same team and they love Jay Wilson.
Well they certainly won't come out and say they didn't like him, even if he left the company. So I take their words with a grain of salt. No lead game director leaves a project still heavily in development unless he was pushed out. I'm sure no one on the team was happy to be apart of a project that has the worst feedback of any Blizzard game in history.
Note that worst feedback does not equal horrible game, but to get the lowest fan reception of all Blizzard games is not something you want to be in...especially for a new title and not an expansion and for a game that had been in development that long.
That's weird. I haven't played in a few months but I was playing when the drop sound for legendaries was added and my barb always had that skill on his bar.
Unless it was changed recently you have fail ears if those sound the same to you
Amongst all the fighting and the fact that I played back when hardly any legendaries would drop so you could get a good idea for what it sounded like, I'd say that they are pretty similar.
And besides, if I had "fail ears" then Blizzard wouldn't be changing the sound now, would they.
Blizzard has made a plethora of changes that made no sense (WoW especially) so I'd not put this past them. I'm betting people just don't want a different ping of any kind with the legendary one existing. Poor mental multitaskers would easily get it confused in the heat of combat.
Well they certainly won't come out and say they didn't like him, even if he left the company. So I take their words with a grain of salt. No lead game director leaves a project still heavily in development unless he was pushed out. I'm sure no one on the team was happy to be apart of a project that has the worst feedback of any Blizzard game in history.
Note that worst feedback does not equal horrible game, but to get the lowest fan reception of all Blizzard games is not something you want to be in...especially for a new title and not an expansion and for a game that had been in development that long.
He only left because it was been better for the game. And the game received as much negative feedback as any Blizzard game on release - horrible. It's Blizzard's gift from the community for always freely talking about the problems in their games. Game companies with 5+ million sales don't tend to receive feedback at all.
Needless to say, D3 had problems at start which generally don't appear in their games, so feedback was somewhat worse than their other releases.
Rollback Post to RevisionRollBack
Ha. Bagstone.
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That's weird. I haven't played in a few months but I was playing when the drop sound for legendaries was added and my barb always had that skill on his bar.
http://www.youtube.com/watch?v=EZm59504_Qo
around 0:05
http://www.youtube.com/watch?v=9JZma0u7pWA
around 0:16
Unless it was changed recently you have fail ears if those sound the same to you
I recieved 1 set item, Mighty Belt.
Act 1 - Wow what a change, something new and inspiring seeing all these monsters automatically made me just happy and made me go into a bloodfrenzy to kill every-single monster that got in my way. Halls of Agony was the best.
Act 2 - I see maybe not as much change, still it was none or less a great zone to go into as well. The waterdepths and desolate sands I can tell got a big improvement, 180-300 kill streak in both areas. Needs more testing probably and more mobs other places like Road of Arcanus and Before fighting Belia
Act 3 - Lol the scorpion packs don't really bother me, everything is fine here. Scorpion packs shouldn't be the main xp if anything bosses should be giving xp. Not tiny little pintchers. Act 3 is good.
Act 4 - Now this is where they will have to do some changes, as of right now there are PLENTY of elites unless I just got lucky in my one run, 5 elites on Spire level 1 alone. What I don't see is a whole bunch of white mobs though, act 4 will definitely need more density in order to keep up with any act.
Pony Level - I heard no changes where made, need to test this for myself.
Mutliplayer Changes - Joined a game with 0 people so not quite sure about whats going on with that, have to wait and see tomorrow.
ID all - Loving this feature, pick up everything and sell it. Might as well add an sell all rares button haha =).
AH Comparison - This feature as far as I know does not work yet, this will need to be fixed.
Conclusion - IM LOVING THIS PATCH. <3333
Just some fixes to be made, and put this on live servers RIGHT AWAY!
Also, people you gotta try out Zulten Kule area. The right side is Depth keep level 2, then you DOUBLE it lol. Literally. Zulten Jule area, already had a lot of mob, now there is A LOT more.
Act 1 halls of Agony is BEAST! My Cm loves it.
No class changes, no content updates, no itemization update, nothing.
So tell me exactly, what's great in this patch ?
http://us.battle.net/d3/en/profile/I82-6462/
Who could've thought that a door frame cannot stop teleporting ~through ether~!
For me, this change is on par with ID all.
Anyone know if the id-all option is 1s, or does it total the amount of time it would take (so for ex. 10 legs takes 40s)?
Dont listen to the idiot troll. This pacth is great and he knows it.
Since we are idiots, could you please tell us what's so great about it ?
Well you state no class changes...Wizzard got changes.
There was never going to be itemization in 1.08.
The content changes were basically mob density changes. We are offered more then act 3 now.
Mutliplayer got a huge buff, crafting faster isn't useless, fast leveling, and ID all.
AH Comparison no more buying loot that might not be an upgrade because you couldn't tell.
Should I let the list just go on? Its a great patch man in my opinion..no need to be negative changes are better then none.
While I agree that some of these QoL additions should have been present since day 1, I'm not going to knock them just because they came much later. I'd rather get them late than not get them at all.
That being said though, there's little in this particular patch that will breathe any new life into the game. You'll be able to choose different locations to grind out Plvls, but people sitting on the sidelines that have left the game looking for a reason to come back to it; they won't find it with this patch.
Ultimately, I don't think it's as great as some are making it out to be. I also don't think it's as bad or 'lackluster' as others are making it seem. It's, in my eyes, right in the middle. A few welcome additions with nothing paradigm altering.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
So you have more MF in group so you can get even more ubber crap that you can much easily identify to vendor it ?
You are leveling faster so you can hit paragon 100 and still get ubber ultra crap ?
So now instead of 1 linear route without any randomness, you can farm in 4 ?
Does this seriously looks like something that in any way helps or fixes any aspect of the game at the moment ?
Game was out for a year now and they dare to give us such poor patches that could have been implemented months ago. Identify all ? Are you kidding me ?
Again quit being negative, this stuff should of been implemented awhile ago. Remember Jay Wilson no longer touches this game anymore its a new team, and its better then nothing.
It's the same team and they love Jay Wilson.
Ha. Bagstone.
Amongst all the fighting and the fact that I played back when hardly any legendaries would drop so you could get a good idea for what it sounded like, I'd say that they are pretty similar.
And besides, if I had "fail ears" then Blizzard wouldn't be changing the sound now, would they.
Well they certainly won't come out and say they didn't like him, even if he left the company. So I take their words with a grain of salt. No lead game director leaves a project still heavily in development unless he was pushed out. I'm sure no one on the team was happy to be apart of a project that has the worst feedback of any Blizzard game in history.
Note that worst feedback does not equal horrible game, but to get the lowest fan reception of all Blizzard games is not something you want to be in...especially for a new title and not an expansion and for a game that had been in development that long.
Blizzard has made a plethora of changes that made no sense (WoW especially) so I'd not put this past them. I'm betting people just don't want a different ping of any kind with the legendary one existing. Poor mental multitaskers would easily get it confused in the heat of combat.
He only left because it was been better for the game. And the game received as much negative feedback as any Blizzard game on release - horrible. It's Blizzard's gift from the community for always freely talking about the problems in their games. Game companies with 5+ million sales don't tend to receive feedback at all.
Needless to say, D3 had problems at start which generally don't appear in their games, so feedback was somewhat worse than their other releases.
Ha. Bagstone.