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Blizzard has just released their nineteenth, and final, batch of art for hitting the 1 million 'Like' mark. Congratulations everyone, we finally made it! This marks a little over 450k 'Likes' in a little less than 3 months. To mark this feat, we have five hi-res wallpapers by Josh Tallman, one for each class.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else! I realize we finally hit our goal, but if you haven't yet, go visit facebook.com/Diablo and 'Like' the page! If you've missed any previous batches, simply click the number to see that batch: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
I can feel the rage now incoming, haha. I'm not one of those but I did hoped for the new official d3 community site. Very nice wallpapers, though.
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I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
Hmmm.... i like it but at the same time i feel a little bleh. I know i will make use of at least one of the wallpapers but i really wanted something showing gameplay :-/. Either way at least we got something.
Dammit, I was going to call it yesterday that it was these pictures as a joke.
So disappointing. Now, I never really felt most of the other ones were disappointing. I will take just about anything "new" from Diablo and be excited about it but really...?
We already have these pics, in high res. The only difference is that they added the diablo bar on it.
Oh well, hopefully we will be getting another system announcement soon™
Knowing Blizzard, the Diablo Bar™ system seen in these screenshots was probably designed over the course of many months of work by a crack-team of Blizzard graphic artists, ventriloquists and entomologists. Planning it was a 12-step process, followed by numerous consultations with leading experts, then a large number of rough sketches were rendered in Etch-a-Sketch. Then when it came time to deciding on a final design, following vicious weeks of in-fighting and backstabbing, a final design was agreed upon. Then the graphics artists worked 24-hour shifts non-stop for 3 months designing it from scratch, pixel by pixel in Microsoft Paint. Add to that 1 month for compiling the final product, 1 month for beta-testing on numerous monitors, and 1 month for shipping to Irvine from the depths of Mongolia, and that was it.