I can't believe it took someone a page to say this! A thousand times yes!
Yeah, I also thought it would be a cinematic type deal from Blizz, but I guess I didn't read carefully. Still looks awesome!
Quote from DarkPhenomenon
The thing is the profession I've been in for the last decade (and currently employed in) is mainstream video game development. I have a significantly more in depth understanding of what there is to develop and how long it takes than probably everybody in this forum.
Quote from RedRocks
Well done Don_guillotine! As always I enjoy reading your article: very well written, impartial arguments and cold logics.
Yet I personaly don't believe in a january release, delaying a game (thats been under developments for... I don't know but many years) for just 1 month does not make sense. +Blizzard employes working 24/7 during Christmas? At least 2 more months of development time will give us D3 in late February - mid or late March.
Either way. One day soon™ we will all know who was right
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WD can deal stupid damage, has better escapes and disables, and has much better passives; 20% DR vs everything, 20% damage increase without defense drop, and Vessel which is stupidly good.
I don't even understand how this is an argument. The only class that could be called better is DH, and that's debatable (especially for HC).
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I don't blame the admins for this, they can only attempt to regulate the madness. I imagine this site will return to some level of non-douchebaggery in the coming months. But until that time, I personally am taking a break from posting here.
For those of you who are similarly annoyed, maybe you've discovered this and maybe you haven't, but the Diablo subreddit is actually really great. The community has a very small percentage of smacktards and trolls, and the upvote/downvote system puts those idiots in their place without much fuss. I haven't been much of a redditor in the past, but the diablo subreddit is just amazing.
I fully realized how much better the diablo subreddit is than diablofans and battlenet forums last night during the server troubles. People were posting threads of helpful information, passing eachother guest passes, and just generally helping eachother pass the time until servers stabilized on r/diablo. On battlenet? QQ threads everywhere. Here? More QQ threads (one in particular about how blizzard had betrayed them with error 37 leaps to mind, as if Blizz didn't want to launch smoothly as much as anyone else). It was a wake up call to how much these forums have been dragged into the abyss by the flood of new, terrible people.
reddit.com/r/diablo for those who are totally unfamiliar with reddit. Most of you probably are.
Anyhoo, I hope those of you looking for something else will come check it out! I imagine some of you awful excuses for human beings will come along as well, but reddit has lots of ways of dealing with you people Bring it!
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The best cure is to do work, in my case. I try to make sure I always have a project, just to avoid feeling that intense boredom and apathy that comes with not having a purpose. My projects are what get me up in the morning.
When I say projects, specifically I mean making art, making games, writing, building my website, exercise (working on my physique as a project, basically), anything that has a long term goal with short-term manageable chunks. I don't necessarily have to finish anything (I often don't) but just having something to work on, even if I end up abandoning it and trying something else, gives me a reason to keep going. Plus, its good practice.
The toughest part about this is overcoming the initial apathy (which comes in the form of procrastination) in order to start. Its really just a habit you have to build. I still haven't conquered procrastination.
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As if soul binding is a WoW-only mechanic, and as if it mattered if it was.
Ignorance and blind hate trump logic and reason every time.
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I don't think turning something enjoyable into an endurance contest is fun. It's like having an eating contest for a food you like--too much of something you like will make it something you hate; that's my opinion though.
However, I do question the level of skill involved. Anyone can hit 60, doing it fast is simply a time investment/luck, being good is 5% of the game while losing sleep will make up the other 95%. Again, not my definition of fun--if that's your thing, whatever. Inferno will be the real challenge, and doing that quickly will have a much larger skill component.
Mostly, my post is a PSA: No one will care if you got first/almost first level 60. There are many more meaningful goals to be trying to achieve.
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1.) No one remembers who gets the first level capped character, it will not bring you fame or E-peen. There will be many people at level 60 within days of release, and no one will give a shit about it by the end of the month.
2.) No one person will get first 60, because at least a dozen people will claim that they did it. AFAIK there's no way to prove it short of screenshots/video/other easily faked methods.
3.) Thousands of people will hit level cap within a few hours of the first person who manages it. You aren't special, you merely had the free time and perhaps a little more than your fair share of luck (IE XP shrines, finding the right path on your first try in a lot of places, etc)
Being able to invest the kind of time to reach 60 in a few days isn't an accomplishment. This is from someone who took time off work for release--I, like you, could be doing this exact thing. However, my first level 60 will probably be my slowest, since this will be my first time playing the game and I want to experience it fully. If I were to race to level 60, I would ruin the game for myself, enjoying it less in the name of a worthless goal.
Not everyone has to agree with me, but I hope some of you will be dissuaded from this stupidity and avoid ruining your first play through.
If you are looking for something more worthwhile, the first person/group to beat Inferno will probably be much more prominent, seeing as its actually a skill challenge instead of a time investment. Unlike the race to 60, Inferno is something that not everyone can do, and is a real accomplishment.
One component of that WILL be hitting level 60 quickly, but that is not THE goal, and it doesn't require that you do it first--only that you do it in a timely fashion. Skill will be the biggest component beyond that point, and the best individuals and groups will get ahead not by crunching (well, not entirely) but by being tactical and coordinating.
As an example of how this might appeal to people who ARE only interested in e-peen, its worth noting that the important and memorable "world firsts" of games like WoW were not hitting level caps, but defeating big tough raid bosses.
*Prepares for onslaught of hatred for mentioning WOW*
The point is that this leveling mentality is an artifact from the silly ladder system in Diablo 2, and the broken way the level cap operated (IE being far higher than anyone ever had any need to attain). Don't let the flaws of D2 corrupt your first experience of D3!
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Make it more like 3-4, and I might believe it. Regardless, it really depends on where they go. No one really knows much about Titan, but I hope they're venturing into unknown territory! Like original WC3 stuff, with dinosaur tanks
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Seriously, I choked on my coffee.
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You didn't post it in a nice high resolution so I can stare at it for the rest of my life! YOU ARE THE DEVIL.
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Early release!
Free chocolate!
WHAT COULD IT BEEE
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I can't believe it took someone a page to say this! A thousand times yes!
Yeah, I also thought it would be a cinematic type deal from Blizz, but I guess I didn't read carefully. Still looks awesome!
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So Blizzard closed down BNorth for... shits and giggles? We've seen screenshots from Bnorth's version, we know they got shut down because Blizzard wasn't happy with their work, and we've seen the crappy games the ex-Bnorth people have made since they left.
2 + 2 = 4