Yea it could work, but its also a mechanic that kinda requires gold to be like it was in D2. If people are too tight on money they won't want to potentially waste a bunch of it when there are plenty of options to get guaranteed loot for your money.
By Socket, there is a typo, it should say 'no' longer.. instead of longer, tried to edit it myself but don't see how.
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
WHAT?! No gambling?!?!?! ... Um why!? Where's this posted??? Seems like a perfect mechanic for balancing the econ.
Crafting will be like gambling in D2. They designed it to be a mix of the cube and gambling. Like I said, you choose the item type but the attributes will still be random (or at least some) just like gambling was in D2.
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I have only played diablo not the sequel. Will each item have its own unique look? I really hope its not like d1 in that respect. Dont get me wrong i LOVE the game I just think the game would feel a little dated it it still had this mechanic. was it the same in d2?
I have only played diablo not the sequel. Will each item have its own unique look? I really hope its not like d1 in that respect. Dont get me wrong i LOVE the game I just think the game would feel a little dated it it still had this mechanic. was it the same in d2?
Well in d2 they looked different also, most of them. The icon for them in the inventory was always different.
Each class will have 18 levels of different looking armor. That's a total of 90 different looks to the armor. I'm sure weapons are just as varying if not more.
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Yea something like that. Its basically the same system as D2, where theres a bunch of items that have the same look, but you don't 'reset' your look each time you beat a difficulty.
Make sure to scroll down through all the junk to find the separate posts of the interview. Nothing much revealed that we didn't know already. Some interesting talk about battle.net 2.0 though:
6. Is there anything you can share with us about battle.net2.0 for D3? any new feature that you think is exciting?that sc2 doesn't have?
Official Blizzard Quote:
Most focus for battle.net for D3 is around taking a lot of the features that we already have and adapting it to our own unique nature of Diablo. So...cooperative match making, is a big function, while there is a aspect of that in Starcraft 2, it's vastly different. Diablo3 is a little more dynamic, people can come into game and leave dynamicly, and there is no lobby system per se. There is no reason that when you start searching for a game, you can't just be immiately to be put in a game, and have to search in the background and continue to go. So, a lot of features focus around taking these thing and adapting. Messaging system, so you can open games up to other players. We have a system called "Arms", where we essentially broadcast the fact that you can broadcast to other people that you want them to come and join your game. So, there is a lot of features like that we focus on. Achievements are essentially a system that we are very happy with. We will continue to focus on content improvement. So, we are more focused on "let's make better quality achievements", that are more fun to get, that are better motivators for players, and less focused on....there is not a lot of hug features we want to add there. We mostly want to iterate the quality of that feature set. There are others things we are planning, but they are not announced yet.
And here's the translation from Google:
Blood Face Killer: battle net systems, Diablo 3, any new features, different from StarCraft 2? Incentives brought about by the achievement system is what? Title? Item? Or what?
Jay Wilson:
Official Blizzard Quote:
Diablo 3, Blizzard, and to some extent, more similar to StarCraft 2, Diablo 3, but the co-Battle is a very important part. StarCraft 2 there, but there is a very big difference. In Diablo 3 the player can freely enter or leave at any time in different rooms. However, in Star 2 will not work. Starcraft 2 Battle Battle need to search for matches, and Diablo 3, do not need.
In Diablo 3 has a unique information system in Arms (the word also need to listen and confirm), which is a broadcasting system, you can use this system to inform all online players, what you will do things such as start team or create games.
We are very satisfied with the current achievements of the system, our energy primarily on the achievements of the contents of the system can attract good players to complete these achievements. And not to do a lot of meaningful incentives to attract players.
So your saying: everybody in the end game will have the same look? if so that's a bit of a buzz kill. I would have though with the...many years they have put into this they would have a huge armory like *insert unmentionable game here*. OR am i not reading the responses right.
So your saying: everybody in the end game will have the same look? if so that's a bit of a buzz kill. I would have though with the...many years they have put into this they would have a huge armory like *insert unmentionable game here*. OR am i not reading the responses right.
If thats true, it doesnt matter if you play single-mode
No, each character has their own look. Even if a WD and Barb are wearing the exact same armor it will look completely different. So technically theres more like 18*5=90 armor looks, across all classes. But theres 18 for each character. And I think Legendaries will have their own looks, so depending on what legendaries you have you'll look different than other people playing the same character.
OH! ok thats sweet! Now im super exited for d3. Thanks for the feedback. This was the one thing i feared d3 would would fail at cause the loot is so important. If we all look the same in the end it does not feel as important as it should.
To jump back on an earlier point - Yes, I think eventually people will have huge stockpiles of stuff. It's inevitable, I think, given the nature of the game. But, realistically, how long is that going to take? I think, for the most part, amassing that sort of in-game wealth will take far more time in d3, then in d2. Just my take on the way everything seems to be stacking up.
It seems to me that since full sets will be dropped as one single recipe while leveling, that will basically mean we'll just be going from set to set until we hit max level.. my instinct is to assume everyone will basically wear the same thing given their level range/class throughout progression. Not sure how I feel about that..
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
It seems to me that since full sets will be dropped as one single recipe while leveling, that will basically mean we'll just be going from set to set until we hit max level.. my instinct is to assume everyone will basically wear the same thing given their level range/class throughout progression. Not sure how I feel about that..
I think that's reading into it a bit too much.
I think it's possible that many people will be wearing the same sort of things at the same levels, but that's also excluding the fact that there are other types of items to use. Granted, the benefit of the sets is in having more of their pieces, I distinctly remember not really caring for the sets in d2 exclusively. I think it's just as likely that people will be wearing the same combinations of uniques and rares (or close to the same combination) because they are combinations that meet a certain need or want.
This is Diablo and there are going to be a *ton* of options at every level, I think.
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By Socket, there is a typo, it should say 'no' longer.. instead of longer, tried to edit it myself but don't see how.
Crafting will be like gambling in D2. They designed it to be a mix of the cube and gambling. Like I said, you choose the item type but the attributes will still be random (or at least some) just like gambling was in D2.
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Well in d2 they looked different also, most of them. The icon for them in the inventory was always different.
I don't know about d3 though.
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Make sure to scroll down through all the junk to find the separate posts of the interview. Nothing much revealed that we didn't know already. Some interesting talk about battle.net 2.0 though:
6. Is there anything you can share with us about battle.net2.0 for D3? any new feature that you think is exciting?that sc2 doesn't have?
Official Blizzard Quote:
Most focus for battle.net for D3 is around taking a lot of the features that we already have and adapting it to our own unique nature of Diablo. So...cooperative match making, is a big function, while there is a aspect of that in Starcraft 2, it's vastly different. Diablo3 is a little more dynamic, people can come into game and leave dynamicly, and there is no lobby system per se. There is no reason that when you start searching for a game, you can't just be immiately to be put in a game, and have to search in the background and continue to go. So, a lot of features focus around taking these thing and adapting. Messaging system, so you can open games up to other players. We have a system called "Arms", where we essentially broadcast the fact that you can broadcast to other people that you want them to come and join your game. So, there is a lot of features like that we focus on. Achievements are essentially a system that we are very happy with. We will continue to focus on content improvement. So, we are more focused on "let's make better quality achievements", that are more fun to get, that are better motivators for players, and less focused on....there is not a lot of hug features we want to add there. We mostly want to iterate the quality of that feature set. There are others things we are planning, but they are not announced yet.
And here's the translation from Google:
Blood Face Killer: battle net systems, Diablo 3, any new features, different from StarCraft 2? Incentives brought about by the achievement system is what? Title? Item? Or what?
Jay Wilson:
Official Blizzard Quote:
Diablo 3, Blizzard, and to some extent, more similar to StarCraft 2, Diablo 3, but the co-Battle is a very important part. StarCraft 2 there, but there is a very big difference. In Diablo 3 the player can freely enter or leave at any time in different rooms. However, in Star 2 will not work. Starcraft 2 Battle Battle need to search for matches, and Diablo 3, do not need.
In Diablo 3 has a unique information system in Arms (the word also need to listen and confirm), which is a broadcasting system, you can use this system to inform all online players, what you will do things such as start team or create games.
We are very satisfied with the current achievements of the system, our energy primarily on the achievements of the contents of the system can attract good players to complete these achievements. And not to do a lot of meaningful incentives to attract players.
Official Blizzard Quote:
If we do things right we'll see end-game players with a mix of legendary, rare, and crafted items.
Hell yeah.
If thats true, it doesnt matter if you play single-mode
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-Thomas Jefferson
I think that's reading into it a bit too much.
I think it's possible that many people will be wearing the same sort of things at the same levels, but that's also excluding the fact that there are other types of items to use. Granted, the benefit of the sets is in having more of their pieces, I distinctly remember not really caring for the sets in d2 exclusively. I think it's just as likely that people will be wearing the same combinations of uniques and rares (or close to the same combination) because they are combinations that meet a certain need or want.
This is Diablo and there are going to be a *ton* of options at every level, I think.